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![[Post New]](/s/i/i.gif) 2012/12/13 05:52:55
Subject: Creative Assembly partners with GW
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Krazed Killa Kan
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Paitryn wrote:And EA is any better? 0 for 2 on MMOs that didnt go F2P with a solid IP behind them. Most of their income comes from their sport games and all else being IPs pretty much purchased to sell copies of over and over. (same said for all their sport games)
DOW was great, but the first one wasn't very 40k in terms of gameplay, instead more starcrafty. Resource management isnt something you generally think about while on the battlefield (you were supposed to already give your guys the plasmas before they left the base..) But I did think Dark Crusades campaign system was brilliant.
I haven't tried total war series as of yet, but it is on my steam account so I may just check it out. Might become a fantasy convert soon.
If you have a Total War game on your Steam account, I'd suggest you download it now. Every entry in the series is generally excellent, the only weak point being AI.
The reason I say this is especially because you're talking about resource management - the Total War system is pretty simple from a "macromanagement" standpoint. You're given tickets to purchase units in competitive or skirmish play. The big element of the game from a competitive standpoint is positioning your units and maneuvering them on the battlefield. It's more "real time tactics" than real time strategy.
The developer's pedigree makes them a little more suited to Fantasy, because Fantasy is about static artillery emplacements and infantry lines/bricks. This is what Creative Assembly has been doing for years in various historical epochs. For instance you will have several lines of infantry, a brick of cavalry, and a cannon. It's a little more napoleonic than you may be used to with RTS games, but it is about the furthest thing from Starcraft I've seen in the genre. Battles come down to how/when to flank an infantry square with cavalry rather than when to build a gold mine expansion.
There actually is a macromanagement component, but it only appears in the campaign. It's basically a scaled down version of Sid Meier's Civilization (at least since Medieval II) with the skirmish battle system from Total War replacing the simple stats+dice roll system in Civilization. In effect you build, prep and position your armies on the campaign map, and the tactics of deployment and maneuver actually take place in the battle itself.
I think it's a lot more authentic experience as far as matching up to historical realities compared to Starcraft.
What I'm really quite curious about is how they plan to adapt their campaign system to the Warhammer universe. I'm definitely hoping they do a better job of fleshing out the Warhammer universe from a civilization standpoint than Warhammer Online managed to do.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2012/12/13 06:01:22
Subject: Creative Assembly partners with GW
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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TBH I'm not a fan of the TW games. I have one of them, and I found it increasingly dull (plus Inquisitors kept killing all my Generals, and France kept attacking me!). But as a WFB game, with the full map and multiple races represented and playable (Dwarves, Elves, Orcs, Skaven, and so on) I think it could work really well. It's the type of game that naturally lends itself to that sort of wide-scope game-play. Plus the tactical battles would be amazing. "Do I march my archers forward into a firing position? Nah! Just send in the Dragon!!!!!!!"
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This message was edited 2 times. Last update was at 2012/12/13 06:01:58
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![[Post New]](/s/i/i.gif) 2012/12/13 08:20:13
Subject: Creative Assembly partners with GW
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Blood-Drenched Death Company Marine
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BrookM wrote:No. Please no. I don't want to click on peasants to build armies, I just want armies to fight, none of that resource gathering crap.
Did you play Total War? Because it doesn't have that. You're thinking of Warcraft, which is worlds different.
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![[Post New]](/s/i/i.gif) 2012/12/13 08:23:04
Subject: Creative Assembly partners with GW
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Moopy wrote: BrookM wrote:No. Please no. I don't want to click on peasants to build armies, I just want armies to fight, none of that resource gathering crap.
Did you play Total War? Because it doesn't have that. You're thinking of Warcraft, which is worlds different.
My post was in reply to someone thinking that this would be a mix of Age of Empires and Warhammer Fantasy, I'm well aware of what the Total War series is all about.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2012/12/13 09:07:19
Subject: Re:Creative Assembly partners with GW
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Neophyte undergoing Ritual of Detestation
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This is some great. I love their games. However, I hope Relic will be able to continue developing strategy games for the 40k universe. I personally love Relic's strategy games, Company of Heroes being my favorite. If you guys haven't tried it....you are most definitely missing out on an awesome game. Back to the point, WFB Total War? YES
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![[Post New]](/s/i/i.gif) 2012/12/13 18:46:11
Subject: Creative Assembly partners with GW
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Lead-Footed Trukkboy Driver
Oklahoma
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GW's liscensing abilities wont stop relic from making games. Their IPs are separated into various parts. Hence why Space Hulk is getting an iOS game without treading on the 40k IP because space hulk is an independent board game with its own IP properties.
I did play total war last night and this morning and found it a phenomenal concept for use with what I know of WHFB. Lots of rank and file and use of terrain features on the scale much better than we are used to when tabletop transfers to videogames.
I like Relics strategy games too, just wish it was more 40k than starcraft in a lot of respects. And I felt that DOW2 was too small (felt more like a small game vs DOW 1) I would like to see a game with more FOC usage. Something that could bring more players to the tabletop if they saw what we play and how fun it is.
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![[Post New]](/s/i/i.gif) 2012/12/14 07:12:54
Subject: Creative Assembly partners with GW
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Slaanesh Veteran Marine with Tentacles
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Paitryn wrote:GW's liscensing abilities wont stop relic from making games. Their IPs are separated into various parts. Hence why Space Hulk is getting an iOS game without treading on the 40k IP because space hulk is an independent board game with its own IP properties.
I did play total war last night and this morning and found it a phenomenal concept for use with what I know of WHFB. Lots of rank and file and use of terrain features on the scale much better than we are used to when tabletop transfers to videogames.
I like Relics strategy games too, just wish it was more 40k than starcraft in a lot of respects. And I felt that DOW2 was too small (felt more like a small game vs DOW 1) I would like to see a game with more FOC usage. Something that could bring more players to the tabletop if they saw what we play and how fun it is.
I think a game like Xcom or Valkyria Chronicles, except on a bigger scale, would be great for 40k.
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![[Post New]](/s/i/i.gif) 2012/12/14 08:17:05
Subject: Creative Assembly partners with GW
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Lead-Footed Trukkboy Driver
Oklahoma
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well playing total war today, it isn't a 40k friendly game, but very fantasy battle setup. I like the way it utilizes terrain for bonuses, had a deployment phase to set your units the way you like it, but its very formation vs formation style game, which isn't something you do with 40k. but most definately something you do in WHFB
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![[Post New]](/s/i/i.gif) 2013/01/29 18:50:03
Subject: Creative Assembly partners with GW
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Fixture of Dakka
Temple Prime
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I know I'm late to the party but here's my two cents
As long as Horse Archers aren't as ungodly annoying as they have been since Shogun 1 Total War. I can never catch those buggers and they tend to fill my generals with arrows.
I also would like to see how they reimagine the general system to more closely correspond to the Heroes and Lords of the tabletop. I doubt it would be a 1:1 conversion, but I'd like to see them try and work out a good wargear system.
It'd also be fun to see WHFB veterans go at it against Total War veterans and see if one's prior experience running fantasy battle armies can trump one's prior experience at winning battles in a total war game.
Also; for those who can't get Total War but want to see how it works, this is perhaps *the* most excellent AAR for the ENTIRE series. I am not kidding.
http://www.twcenter.net/forums/showthread.php?t=320711
Read it! It's really good and only gets better as time goes along! Now imagine being able to do that but in WHFB, and instead of turks and catholics to slaughter; you can engage in massive battles of magic toting daemons, airborne knights, and hack your way through vast hordes of the undead or Skaven.
When this does come out; hopefully as a total war game, I think I'll be eager to try a Lizardmen, Tomb King, Orc, or Skaven campaign.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/01/30 14:05:16
Subject: Creative Assembly partners with GW
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Loyal Necron Lychguard
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I'd just like to point out that Sega bought Relic and the Relic Properties in the THQ bankruptcy proceedings.
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![[Post New]](/s/i/i.gif) 2013/01/30 14:13:55
Subject: Re:Creative Assembly partners with GW
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[DCM]
Et In Arcadia Ego
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Thread is being locked due to thread necromancy.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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