Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/12/19 19:47:19
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Stone Bonkers Fabricator General
|
DeathReaper wrote: Unit1126PLL wrote: DeathReaper wrote:
How does a force weapon Inflict ID? Page 37, force USR answers this question.
You also missed the entry on Page 16, which also answers this question, because there are two ways in which a force weapon can inflict ID.
Page 37 disagrees with you. It lists the only way that force weapons inflict ID.
so you are saying that a Daemon Hammer cant ID a nob then either.
|
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 19:48:09
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Trigger-Happy Baal Predator Pilot
|
DeathReaper wrote: Unit1126PLL wrote: DeathReaper wrote:
How does a force weapon Inflict ID? Page 37, force USR answers this question.
You also missed the entry on Page 16, which also answers this question, because there are two ways in which a force weapon can inflict ID.
Page 37 disagrees with you. It lists the only way that force weapons inflict ID.
So you are saying that if I have a GK squad that has a NFW (Hammer) that I smack a vehicle with that there are no other effects attached to it? That is what pg 37 says, and we all know that that is not correct.
It does not change the fact that ID is attached to the hammer, regardless of the source, and is ignored by Kharn because it is a FW.
|
Now, we like big books. (And we cannot lie. You other readers can’t deny, a book flops open with an itty-bitty font, and a map that’s in your face, you get—sorry! Sorry!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 19:49:00
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Dark Angels Librarian with Book of Secrets
|
DeathReaper wrote: Unit1126PLL wrote: DeathReaper wrote:
How does a force weapon Inflict ID? Page 37, force USR answers this question.
You also missed the entry on Page 16, which also answers this question, because there are two ways in which a force weapon can inflict ID.
Page 37 disagrees with you. It lists the only way that force weapons inflict ID.
so if you were going after a regular marine, and had expended all the force charges for your model, could I claim that your daemonhammer could not ID my marine because it wasn't switched on?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 20:05:06
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Dakka Veteran
|
How is the wound not caused by a force weapon? If it just 'doubled the wielder's strength, but didn't come from the weapon' then the AP of the weapon would also always be insignificant in combat.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 20:30:06
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Decrepit Dakkanaut
|
DeathReaper wrote: Unit1126PLL wrote: DeathReaper wrote:
How does a force weapon Inflict ID? Page 37, force USR answers this question.
You also missed the entry on Page 16, which also answers this question, because there are two ways in which a force weapon can inflict ID.
Page 37 disagrees with you. It lists the only way that force weapons inflict ID.
In this case, an unactivated Daemonhammer could not ID a nob, or SM Captain, or Kharn for that matter.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 20:34:22
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Captain of the Forlorn Hope
|
The weapon enhances the models Strength.
The Wound inflicts ID by virtue of having the attacks Str double the targets Tough.
The Wound Inflicts ID in that case, not the weapon.
|
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 20:36:32
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Decrepit Dakkanaut
|
DeathReaper wrote:The weapon enhances the models Strength. The Wound inflicts ID by virtue of having the attacks Str double the targets Tough. The Wound Inflicts ID in that case, not the weapon. Actually it's the strength of the weapon that inflicts ID. There is no unique property of the wound that inflicts ID by itself. In other words, Instant Death is a special rule, and wounds cannot have Special Rules - only weapons and units can.
|
This message was edited 1 time. Last update was at 2012/12/19 20:37:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 20:37:16
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Dakka Veteran
|
DeathReaper wrote:The weapon enhances the models Strength.
The Wound inflicts ID by virtue of having the attacks Str double the targets Tough.
The Wound Inflicts ID in that case, not the weapon.
And what inflicted the wound?
If you say the weapon did: Then it's a Force Weapon that caused the wound.
If you say it wasn't the weapon: Then the AP of the weapon is disregarded, as are all of it's other rules really.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 20:38:40
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Decrepit Dakkanaut
|
lucasbuffalo wrote: DeathReaper wrote:The weapon enhances the models Strength.
The Wound inflicts ID by virtue of having the attacks Str double the targets Tough.
The Wound Inflicts ID in that case, not the weapon.
And what inflicted the wound?
If you say the weapon did: Then it's a Force Weapon that caused the wound.
If you say it wasn't the weapon: Then the AP of the weapon is disregarded, as are all of it's other rules really.
Including, of course, the x2 strength that would ID Kharn in the first place...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 20:47:31
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Dakka Veteran
|
Unit1126PLL wrote: lucasbuffalo wrote: DeathReaper wrote:The weapon enhances the models Strength.
The Wound inflicts ID by virtue of having the attacks Str double the targets Tough.
The Wound Inflicts ID in that case, not the weapon.
And what inflicted the wound?
If you say the weapon did: Then it's a Force Weapon that caused the wound.
If you say it wasn't the weapon: Then the AP of the weapon is disregarded, as are all of it's other rules really.
Including, of course, the x2 strength that would ID Kharn in the first place...
The 2x strength from what kind of weapon again?
I agree it should ID Kharn, but taking the RAW (Rule as written, face value, not adding or taking away from it) a force weapon cannot "inflict ID" on Kharn. That's what the rule says.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 20:49:00
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Decrepit Dakkanaut
|
lucasbuffalo wrote: Unit1126PLL wrote: lucasbuffalo wrote: DeathReaper wrote:The weapon enhances the models Strength.
The Wound inflicts ID by virtue of having the attacks Str double the targets Tough.
The Wound Inflicts ID in that case, not the weapon.
And what inflicted the wound?
If you say the weapon did: Then it's a Force Weapon that caused the wound.
If you say it wasn't the weapon: Then the AP of the weapon is disregarded, as are all of it's other rules really.
Including, of course, the x2 strength that would ID Kharn in the first place...
The 2x strength from what kind of weapon again?
I agree it should ID Kharn, but taking the RAW (Rule as written, face value, not adding or taking away from it) a force weapon cannot "inflict ID" on Kharn. That's what the rule says.
Exactly.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 20:50:35
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Longtime Dakkanaut
|
40k-noob wrote:Scorpiodragon wrote:Ok so if the DH can't inflict ID, can't you activate it and the nemesis force weapon cause d3 wounds?
Yes. No rule against that part of it, just ID
Automatically Appended Next Post:
Dozer Blades wrote:Double strength will inflict instant death... Kharn's rule only blocks an activated force weapon... So if a wound from a DH gets through he goes bye bye.
Except the rule doesn't say "Activated" just Force weapon.
"In addition, if Karn suffers an unsaved wound from a Force weapon, that weapon cannot inlict Instant Death on him."
No mention of "Activated" in the rule at any point.
So like if GW had to write every rule explaining everything it would be volumes. Anyone should know that a force weapon can ID when activated it can only ID otherwise if S equal 2T or greater. You are purposedly abusing the rules.
|
This message was edited 1 time. Last update was at 2012/12/19 20:52:00
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 20:59:29
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Dakka Veteran
|
Dozer Blades wrote:40k-noob wrote:Scorpiodragon wrote:Ok so if the DH can't inflict ID, can't you activate it and the nemesis force weapon cause d3 wounds?
Yes. No rule against that part of it, just ID
Automatically Appended Next Post:
Dozer Blades wrote:Double strength will inflict instant death... Kharn's rule only blocks an activated force weapon... So if a wound from a DH gets through he goes bye bye.
Except the rule doesn't say "Activated" just Force weapon.
"In addition, if Karn suffers an unsaved wound from a Force weapon, that weapon cannot inlict Instant Death on him."
No mention of "Activated" in the rule at any point.
So like if GW had to write every rule explaining everything it would be volumes. Anyone should know that a force weapon can ID when activated it can only ID otherwise if S equal 2T or greater. You are purposedly abusing the rules.
And anyone who goes on YMDC and posts should know it is for the discussion of rules EXACTLY how they are written ( RAW) not how we would play them, or how we think they are meant to be played ( RAI). No one is "abusing" any rules purposely or otherwise, we are discussing rules and the way they are written. Personally I'd never field Kharn anyways so I've got no pony in this race.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 21:01:38
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Dakka Veteran
|
Ya str 8 Kills him outright. Period. Theres no wiggle room here. He's not being insta deathed by force but by sheer str.
Its sad but true. Too much can ID characters in this game. Makes for the upgrades that comewith them and their killing prowess almost a moot point IMHO. Better off taling a cheeper hq and playing it safe.
|
In a dog eat dog be a cat. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 21:05:20
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Fireknife Shas'el
|
Lungpickle wrote:Ya str 8 Kills him outright. Period. Theres no wiggle room here. He's not being insta deathed by force but by sheer str.
Its sad but true. Too much can ID characters in this game. Makes for the upgrades that comewith them and their killing prowess almost a moot point IMHO. Better off taling a cheeper hq and playing it safe.
You missed the part where the source of the S8 hit, a force weapon, is not allowed to ID Kharn. It gives no wiggle room, because it doesn't specify the activated force weapon ability.
|
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 21:34:17
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Longtime Dakkanaut
|
Double strength will inflict instant death... Kharn's rule only blocks an activated force weapon... So if a wound from a DH gets through he gets splatted.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 21:35:06
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Nasty Nob on Warbike with Klaw
|
Dozer Blades wrote:Double strength will inflict instant death... Kharn's rule only blocks an activated force weapon... So if a wound from a DH gets through he gets splatted.
So you're telling me a wound from a force weapon can ID Kharn?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 21:38:14
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Dakka Veteran
|
Show me where it says that and you'll be correct.
Until then...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 21:45:37
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Nasty Nob on Warbike with Klaw
|
Dozer Blades wrote:Double strength will inflict instant death... Kharn's rule only blocks an activated force weapon... So if a wound from a DH gets through he gets splatted.
Also by the same logic C  aemons "Blessing of the blood god" would only work against FW activations? Sadly I don't think so.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 21:53:15
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Stone Bonkers Fabricator General
|
DeathReaper wrote:The weapon enhances the models Strength.
The Wound inflicts ID by virtue of having the attacks Str double the targets Tough.
The Wound Inflicts ID in that case, not the weapon.
false, the models strength stays the same. You cannot use your powerfist to help you against a monoliths portal of exile.
You use the weapon to attack, and those attacks have a strength value(user, user+2, user*2, 4, 6 ect)
|
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 22:06:11
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Quick-fingered Warlord Moderatus
|
Dozer Blades wrote:So like if GW had to write every rule explaining everything it would be volumes. Anyone should know that a force weapon can ID when activated it can only ID otherwise if S equal 2T or greater. You are purposedly abusing the rules.
It wouldn't be volumes if they wrote the rules carefully, for example "activating a weapon's Force special rule will not inflict instant death upon Kharn"
|
Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 22:09:36
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Regular Dakkanaut
|
It is still a force weapon that is attacking weather it is activated or not, RAW kharn is safe
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/19 22:58:28
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Longtime Dakkanaut
|
Weather? Really.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/20 01:41:16
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Powerful Phoenix Lord
|
Whether the weather be cold,
Our whether the weather be hot.
We'll weather the weather,
Whatever the weather.
Whether we like it or not.
-anon.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/20 02:04:57
Subject: Re:Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Deranged Necron Destroyer
|
If you allow a double S wound to ID you directly violate the rule. ID is an effect. Force weapons are weapons with the force special rule. You cannot inflict ID with a force weapon as this rule prevents it. Nowhere does it even imply that this only happens from activation, so allowing ANY wound from such a weapon to ID is an illegal move. There's no wriggle room inherent in the wording and this forum only discusses RAW not what we believe RAI to be. If this bothers you, email GW. Simple really.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/20 02:47:49
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Lord Commander in a Plush Chair
|
DeathReaper wrote:The weapon enhances the models Strength.
The Wound inflicts ID by virtue of having the attacks Str double the targets Tough.
The Wound Inflicts ID in that case, not the weapon.
That was 5th edition.
In 6th edition the weapon has a strength value that is determined using the model's strength(or is a set value).
Melee Attacks use the Melee weapon, the Melee weapon has a Profile, the profile lists the strength you use(As user, a multiplier of the users strength, a modifier to the users strength, or a set determinate value).
Therefore a NFW Daemon Hammer has 2 methods of causing ID: via activation and the force rule, or Via having a Strength that is double the enemies Toughness(as found in the "Instant death" rule). In both cases it is the Daemon Hammer that is causing the ID result.
|
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/20 05:26:55
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Grey Knight Psionic Stormraven Pilot
|
Regardless of the activation of the Nemesis Force Wepon. Khan dies due to the dt. Even before the rad granades take effect.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/20 05:50:23
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Been Around the Block
|
Think of it this way:
You can use the Demon Hammer or a CCW in assault. Now when you attack if you use the CCW you recieve no bonus (unless paired with another CCW). But you still used the weapon. Now if you use the Demon Hammer it automatically doubles your strength (a bonus to using it), therefor you are using a Demon Hammer, so you are also using a FW. The only way to obtain the x2 strength is to actually use the Demon Hammer.
|
3000pts
2500pts
3000pts Dark Elves |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/20 05:56:34
Subject: Re:Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Beast of Nurgle
|
A model attacks Kharn, they make their attacks with one of their available weapons. As you don't have permission to choose to Not use a weapon unless you have more than one, the model would be forced to use the NFH. An unusual force weapon as defined by the GK FAQ, with the added effects of also being a thunder hammer. they hit and wound. Kharn fails.
At this point Blessings kicks in, Regardless of the weapon being "activated" does not change the fact it has the Force special rule and/or is classified as a Force weapon. Up to here nobody can argue.
The Force usr states (paraphrased) if a weapon with this rule inflicts an unsaved wound, the bearer may activate it making a psychic test. If they pass all unsaved wounds have the Instant Death special rule---this is on page 37.
Instant Death (usr) States Unsaved wounds from an attack with this rule automatically inflict instant death, regardless of the victem's toughness.---this is on page 38
Instant Death (effect) tells us "If a model suffers an unsaved wound from an attack that has a strength value of double it's toughness value or greater (after modifiers), it is reduced to 0 wounds and removed as a casualty."
Now, the effect of the thunder hammer is the same as activating it as a force weapon. No matter what you do, the weapon will always be a force weapon, activated or not. The ONLY way to generate attacks with a high enough strength to ID him without a force weapon is with an ordos xenos inq with rad grenades AND an ordo Hereticus inq with Thunder hammer. every other melee weapon available to the codex capable of doubling Kharn's strength is also a force weapon.
so, The Force usr may grant the Instant Death usr, which in turn grants all removes the double strength requirements of the Instant Death effect.
No matter how you go about it. There is no way to attack without using the hammer, which satisfies all requirements of blessings of the blood god. The strength 8 unsaved wound can not cause the instant death effect through any means available to it.
Now, all that being said, i think nearly everyone here would agree that was not the Intention of the rule, and I'd personally ever try to use this to stop kharn from getting crushed in a game.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/20 09:48:57
Subject: Kharn the Betrayer Ignoring ID from a Daemon Hammer
|
 |
Longtime Dakkanaut
|
It should be mentioned to the rai crowd that the fluff also supports the raw crowd. Kharn is blessed by khorne and kept from dying. He has been resurrected from death as well. And khorne hates those wussy sorcerer force weapons, along with all psychic powers. Khorne won't let wussy mind weapons kill his champion, hence kharns bonuses versus them. In other codex rules you get a 2++ invulnerable save, as khorne doesn't like his champions to lose to sorcerers, especially in close combat.
In this newest version however kharns blessed with what is essentially eternal warrior versus force weapons. If it is any consolation he can't make Feel no pain versus force weapons with the instant death rule.
|
|
 |
 |
|