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![[Post New]](/s/i/i.gif) 2013/01/07 19:28:26
Subject: Re:Tyranid WD Update?
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Angry Blood Angel Assault marine
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I don't care about a new Codex, just give me a damned official Harpy and Mycetic Spore model at least!
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![[Post New]](/s/i/i.gif) 2013/01/07 19:34:06
Subject: Tyranid WD Update?
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Preacher of the Emperor
At a Place, Making Dolls Great Again
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matt ward will find a way to ruin tyranids... just you wait and see
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Make Dolls Great Again
Clover/Trump 2016
For the United Shelves of America! |
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![[Post New]](/s/i/i.gif) 2013/01/07 19:35:18
Subject: Tyranid WD Update?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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"one that can make venomthropes/raveners"
Yeah no... Raveners just got a plastic kit with the last release. They wouldn't recut it so soon.
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![[Post New]](/s/i/i.gif) 2013/01/07 19:37:12
Subject: Tyranid WD Update?
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Growlin' Guntrukk Driver with Killacannon
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Well I could see this. We know Jess our new WD editor in kind is a big nid fan and you know maybe he is the one behind this shift to get a nid update?
Just speculation, he is the editor, might give him some clout to get the nids some love?
Actually the WD overhaul has been kinda astounding for those that have looked!! Still not sure it is worth the price tag, it does seem to have gained some in readable content though.
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![[Post New]](/s/i/i.gif) 2013/01/07 20:16:57
Subject: Tyranid WD Update?
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Longtime Dakkanaut
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Absolutionis wrote: Bolognesus wrote: streamdragon wrote:Maybe a Farseer survives a trip into a digestion pit and comes back with a new understanding of the Hive Mind!
...And that would be a bad piece of fluff... how, exactly?
Because that's essentially a race-reversal of the Doom's fluff. The Eldar hop into Hive Mind and attain greater understanding. The Tyranids hop into the Infinity Circuit and gain a better ability to omnom.
Plus, we already have fluff of Superbro Ultramarine Tigurius using his superpowers to have a teaparty with the Hive Mind in psychic-land and come out completely fine.
Pretty much what Absolutionis said. It's bad for a couple meta reasons, also the idea of "surviving" a digestion pit is a bit silly; those things are basically giant stomachs and really only show up once the Nids have won the war.
d-usa wrote:What about having an inquisitor and an imperial navy pilot who fly a captured tyranid ship into the main tyranid vessel so that they can unleash a psychic attack against the hive mind which lowers their defenses and then use a big bomb to blow up a ship while the planet defends themselves
Now you're getting the hang of it!
d-usa wrote:and celebrates their own "independence day"?  too far. There is no "independence" in the GrimDark!
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![[Post New]](/s/i/i.gif) 2013/01/07 21:11:02
Subject: Tyranid WD Update?
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Decrepit Dakkanaut
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streamdragon wrote:
d-usa wrote:and celebrates their own "independence day"?  too far. There is no "independence" in the GrimDark!
Celebrate their own "Praise the Emperor" day?
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![[Post New]](/s/i/i.gif) 2013/01/07 21:13:36
Subject: Tyranid WD Update?
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Pragmatic Primus Commanding Cult Forces
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Mycetic spores are going to end up being $60-70 apiece.
So why are some of you hoping for official models again?
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![[Post New]](/s/i/i.gif) 2013/01/07 21:16:12
Subject: Tyranid WD Update?
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Badass "Sister Sin"
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Because some folks would like the official models...?
Why are you poo-pooing them again?
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![[Post New]](/s/i/i.gif) 2013/01/07 21:25:18
Subject: Tyranid WD Update?
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Towering Hierophant Bio-Titan
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daedalus wrote:They weren't even THAT bad in 5th edition. I mean, they were bad, don't get me wrong, but the way the Internet portrayed them, you'd have thought there was not a single game won with them the entire duration of the codex's existence to date.
Hulksmash wrote:I think it was just that most 5th codexes seems to punch them harder in the face. SW's before release, Poison DE, Grey Knights in general. Not saying they weren't playable, I played them a lot, but they did take a beating in the course of 5th.
The main issue in 5th was that the codexes released immediately after the Nid one came with a hard counter that was also very commonly used in most lists.
Dark Eldar - Tons of poison weapons, plus more manouverability (bright lances on raiders/ravagers)
Space Wolves - Long Fang missile spam which wrecks T6 Sv3+ MC's
Grey Knights - Where do I even start...
The problem was compressed by nearly half the codex being underpowered/overcosted (rippers, pyrovore, fexes, warriors, lictors...), making Nid lists very very predictable and narrow. It was very rare to see a list without Tervigons and Hive Guard, for example. Nids did OK against earlier codexes, but these three very much set the tone for 5th. Things are a bit better in 6th of course, but the Tyranid codex could use a good rinse to wash some of the stupid out of it.
Hulksmash wrote:Not so sure it's a huge buff across the board, more a buff for variety. Nids are actually pretty solid in 6th but my biggest issue is that medium sized bugs are almost never seen (by medium I mean Warriors, Shrikes, and Raveners). I think it would just open up more options without making the army to insane.
As a side note two units of raveners and a unit of gargs led by the parasite would be amazing.
Putting EW back on synapse would help a little with the medium bugs, although it would make the Doom way overpowered. TBH I think a better approach instead would be a 4+ save for Shrikes and Raveners so they're less susceptible to massed bolters. And maybe a couple more options for FNP or cover saves (such as letting Venomthropes join units as an IC so they can't be sniped as easily).
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![[Post New]](/s/i/i.gif) 2013/01/07 22:45:00
Subject: Re:Tyranid WD Update?
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Scuttling Genestealer
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Are you saying that any model/unit that is under Synapse gets EW or that every Synapse bug gets EW? Those are two different things.
Doom isn't a Synapse unit so he would only get EW if they decided to go the way of 4th Edition codex and grant EW to any unit under Synapse. My money is that only Synapse Creatures get EW (Hive Tyrants, Zoanthropes, Tervigons, Warriors, Primes, Shrikes & Parasite), and MAYBE everything else gets an ability like the old Catalyst (where they could strike back in CC even after they had died) if they were under Synapse.
Wishlisting:[b] Since SITW supposedly blocks the connection to the Warp, what if SITW could mess with Demon's ability to stay on the material plane... Oh that would be nasty. Nothing too broken, just a chance of banishing... even if it was a small one.
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This message was edited 1 time. Last update was at 2013/01/07 22:47:13
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![[Post New]](/s/i/i.gif) 2013/01/07 22:50:14
Subject: Tyranid WD Update?
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Fixture of Dakka
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Not sure if it was proven or not, but on The Tyranid Hive, someone mentioned there that it was made up by some fan or what not.
So has it or has it not been proven false yet?
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2013/01/07 22:50:56
Subject: Tyranid WD Update?
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Decrepit Dakkanaut
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ceorron wrote:Actually the WD overhaul has been kinda astounding for those that have looked!! Still not sure it is worth the price tag, it does seem to have gained some in readable content though.
Readable content? Are we talking about the same magazine?
Every text content has been dramatically shortened, even the battle report is cleaned of rules content and points. WD is a collection of big photos of new releases with no-content subtitles. The only major text is a 10 page list of every  store in the world carrying GW products, in every  issue. So I don't see how WD "gained some in readable content", as there is almost nothing to read left.
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![[Post New]](/s/i/i.gif) 2013/01/07 23:48:58
Subject: Tyranid WD Update?
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Abhorrent Grotesque Aberration
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I noticed GW was focusing a little more on nids on the front page of their site just prior to the DA release. So, this doesn't surprise me at all. They tend to do a lead up to a release by highlighting certain armies prior to it.
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2013/01/08 00:33:55
Subject: Tyranid WD Update?
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Badass "Sister Sin"
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Davor wrote:Not sure if it was proven or not, but on The Tyranid Hive, someone mentioned there that it was made up by some fan or what not.
So has it or has it not been proven false yet?
Link?
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![[Post New]](/s/i/i.gif) 2013/01/08 00:34:15
Subject: Tyranid WD Update?
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Elite Tyranid Warrior
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Great news!! Even if it’s just a roumer.
I have posted a thread about this before, but I’ll say my 2cent again.
I’d love to see more options, like in the 4th ed codex. I can’t see why they took all the lovely options away. Least of all as it made all the bits you get in the stealers & carnifex kits useless. 2+ saves seems to be the mutt’s nutt’s in 6th. I’d really like to be able to give some 2+ saves to my Trygons (rather than regenerate), also give my winged tyrant that 2+ with a 6+ IV save. At least it worked sometimes. I’d love to be able to make Tervigons spawn Hormogaunts. Make Carnifex’s elites, or at least make them worth taking. Maybe being able to give them a 2+ save, but not the Trygons? That might balance out the lack of wounds. I want to be able to pay points to increase my BS again. Sick of hitting on 4’s. BRING BACK LIVING AMMUNITION! MAKE LICTORS USEFUL AGAIN! I’m not too fussed about synapse giving EW, but that would be good. Would love to get rid of the finecast models all together & replace them with plastic. I’m not having much luck with finecast so far. New models for existing & new units would be great & some new rules for instinctive behaviour would be fun.
On the whole, love Tyranids. Always have, always will. Don’t have any problems winning games with them. Just think it’s easier for some armies to nail them with missiles & poisoned weapons. Overall, I think the ability to be able to get a 2+ save on some of the big guys is a must.
Cheers.
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"If it Bleeds, we can kill it!"
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![[Post New]](/s/i/i.gif) 2013/01/08 00:56:11
Subject: Tyranid WD Update?
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Decrepit Dakkanaut
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I would enjoy an update to my closet lurkers...
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![[Post New]](/s/i/i.gif) 2013/01/08 03:28:11
Subject: Re:Tyranid WD Update?
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Sure Space Wolves Land Raider Pilot
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This is just what I've been waiting for! Hope it comes out in a timely manner...
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![[Post New]](/s/i/i.gif) 2013/01/08 03:45:36
Subject: Tyranid WD Update?
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Norn Queen
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The part of the rumour that makes me instantly dubious is saying there will be a Ravener plastic kit with Venomthrope parts. Not because the Venomthrope doesn't match the Ravener body wise at all, but because Raveners got a plastic kit in 5th edition.
GW aren't going to cut a new plastic mold for Raveners after one edition.
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![[Post New]](/s/i/i.gif) 2013/01/08 03:48:34
Subject: Tyranid WD Update?
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Hurr! Ogryn Bone 'Ead!
On Nimbosa, cramming as many guardsmen into troop carriers as possible.
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I am so sorry for nid players, getting a wd update sucks....
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[url=http://www.dakkadakka.com/dakkaforum/posts/list/0/469742.page]
[/url] . |
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![[Post New]](/s/i/i.gif) 2013/01/08 03:49:17
Subject: Tyranid WD Update?
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Trustworthy Shas'vre
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As a nid player (and others...) its better than NO update.
Well.....depends on what they do.
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DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
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![[Post New]](/s/i/i.gif) 2013/01/08 03:51:53
Subject: Tyranid WD Update?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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-Loki- wrote:GW aren't going to cut a new plastic mold for Raveners after one edition.
It’s too “everything will be plastic!” wishlist-y for my tastes.
To be fair though, the Flyrant and Tyrant have a few big differences and the kit does cover both, so a Ravener/Venomthrope kit could be possible (but won’t for the reasons already covered).
If anything we could get a Lictor/Venomthrope single miniature plastic box, with the needed lower body and upper armour to do both (and that would become a prime source of plastic lash whips).
Ohh! 3-way box – Lictor, Venomthrope, Prime! Even better!
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![[Post New]](/s/i/i.gif) 2013/01/08 08:41:30
Subject: Tyranid WD Update?
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Regular Dakkanaut
England
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Need more love for the nids!
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![[Post New]](/s/i/i.gif) 2013/01/08 15:03:09
Subject: Tyranid WD Update?
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Longtime Dakkanaut
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davethepak wrote:
As a nid player (and others...) its better than NO update.
Well.....depends on what they do.
Sort of agree. WD updates are usually fine (ala the Ork Bomma, SM Storm Talon or Eldar Night Spinner). WD Codecies (ala Blood Angels and *ugh* Sisters of Battle) are trash.
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![[Post New]](/s/i/i.gif) 2013/01/08 16:11:58
Subject: Tyranid WD Update?
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Badass "Sister Sin"
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Except the Sisters of Battle WD Codex (6th and 3rd edition) were both pretty decent.
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![[Post New]](/s/i/i.gif) 2013/01/08 17:56:05
Subject: Tyranid WD Update?
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Decrepit Dakkanaut
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pretre wrote:Except the Sisters of Battle WD Codex (6th and 3rd edition) were both pretty decent.
Taking away half the Codex entries without adding anything new, is not what I would call pretty decent. Good thing that there is no legal way to get that WD Codex
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![[Post New]](/s/i/i.gif) 2013/01/08 18:01:26
Subject: Tyranid WD Update?
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Badass "Sister Sin"
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Kroothawk wrote: pretre wrote:Except the Sisters of Battle WD Codex (6th and 3rd edition) were both pretty decent.
Taking away half the Codex entries without adding anything new, is not what I would call pretty decent. Good thing that there is no legal way to get that WD Codex 
If any of the entries they took away were SOB, I would agree. They were inquisition, however, so no loss.  SOB had a net gain in unit types.
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![[Post New]](/s/i/i.gif) 2013/01/08 18:07:26
Subject: Tyranid WD Update?
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Fixture of Dakka
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What if they just replace the entire Nid codex with something like the old 'VDR rules for bugs'?
Back when 5 point spinegaunts were king!
Basically all the current builds people will have are 'sub-optimal' so it will force repurchasing of hundreds of models!
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![[Post New]](/s/i/i.gif) 2013/01/08 18:14:09
Subject: Tyranid WD Update?
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Water-Caste Negotiator
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-Loki- wrote:The part of the rumour that makes me instantly dubious is saying there will be a Ravener plastic kit with Venomthrope parts. Not because the Venomthrope doesn't match the Ravener body wise at all, but because Raveners got a plastic kit in 5th edition.
GW aren't going to cut a new plastic mold for Raveners after one edition.
Probably because whoever wrote this rumor knows nothing about 'nid fluff. If the kit was made, it would be a multipart Warrior/Shrike/Lictor/Ravener, and a venom/zoan box, then likely they'll keep their separate finecast hive guard, tyrant guard, pyro- and biovore boxes.
Sure, they'd have to make a new injection mold (expensive), but the finecast molds weren't much anyways, and think of how much product they'd move and the price they could charge once they make warriors and their sub-genomes good again. Don't think a company like GW is susceptible to the sunken cost fallacy when they're smart enough to keep all the whiners on dakka buying their product.
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![[Post New]](/s/i/i.gif) 2013/01/08 20:13:10
Subject: Re:Tyranid WD Update?
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Elite Tyranid Warrior
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I could see a zoan/venom kit, a HG/TG kit, and a warrior/shrike kit... Ravener is so different I have a hard time seeing it meshed with the others. I guess you could do lictor... It'd be a stretch
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![[Post New]](/s/i/i.gif) 2013/01/08 21:35:15
Subject: Tyranid WD Update?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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And for those of us who only play Inquisition?
Wait, wait - lemme guess: "Just use 'counts as'!".
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