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![[Post New]](/s/i/i.gif) 2013/01/09 10:52:54
Subject: Force weapons vs Feel No Pain
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Discriminating Deathmark Assassin
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What's all the fuss about FNP and Entropic Strike? Has there been a FAQ that I am not aware of?
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![[Post New]](/s/i/i.gif) 2013/01/09 13:24:43
Subject: Re:Force weapons vs Feel No Pain
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Space Marine Scout with Sniper Rifle
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You roll for Force weapon Instant Death before Feel no Pain. Because until the unsaved wound is resolved completely you can't roll for FNP. Force weapon Instant Death is still part of the save/wound step there for it resolves before FNP satisfied?
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For Dorn and the Emperor
Imperial Fists 1500 pts. |
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![[Post New]](/s/i/i.gif) 2013/01/09 13:47:02
Subject: Force weapons vs Feel No Pain
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The Hive Mind
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And again, with that order of events you break rules with non-ID abilities. Be consistent and don't break rules.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/01/09 14:06:16
Subject: Re:Force weapons vs Feel No Pain
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Space Marine Scout with Sniper Rifle
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That's how its done not my fault GW is slow about fixing there errors. This should have been FAQ since the release of 6th edition.
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For Dorn and the Emperor
Imperial Fists 1500 pts. |
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![[Post New]](/s/i/i.gif) 2013/01/09 14:30:44
Subject: Force weapons vs Feel No Pain
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Discriminating Deathmark Assassin
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Rigeld2 why don't you explain which and how non-ID rules are broken when FNP is used like Snappenthetwig suggests.
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![[Post New]](/s/i/i.gif) 2013/01/09 14:31:57
Subject: Force weapons vs Feel No Pain
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Nasty Nob on Warbike with Klaw
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copper.talos wrote:Rigeld2 why don't you explain which and how non- ID rules are broken when FNP is used like Snappenthetwig suggests.
He has several times in this thread.
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![[Post New]](/s/i/i.gif) 2013/01/09 14:44:01
Subject: Force weapons vs Feel No Pain
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Discriminating Deathmark Assassin
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Actually he hasn't. If I am mistaked please point out all these several times.
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This message was edited 1 time. Last update was at 2013/01/09 14:44:25
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![[Post New]](/s/i/i.gif) 2013/01/09 14:55:19
Subject: Re:Force weapons vs Feel No Pain
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Lieutenant Colonel
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no he has NOT explained why ES would ever be a type of wound ignored by FNP...
FNP is used to discount wounds, that are then, and only then, treated as saved
there is no specific rule saying wounds with the entropic strike special rule maye not have FNP applied,
there is a rule saying wounds with ID may not be FNP
the argue ment "well how do we know if its an unsaved wound or not" is moot since you can
A  nly make FNP on unsaved wounds
B:they type of wound it is comes first
the arguement about ES is also moot, since ES wounds do not circumvent FNP,
I could just as easily claim that doing it your way makes the FNP on perils "broken"
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![[Post New]](/s/i/i.gif) 2013/01/09 15:07:06
Subject: Re:Force weapons vs Feel No Pain
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Nasty Nob on Warbike with Klaw
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easysauce wrote:no he has NOT explained why ES would ever be a type of wound ignored by FNP... FNP is used to discount wounds, that are then, and only then, treated as saved there is no specific rule saying wounds with the entropic strike special rule maye not have FNP applied, there is a rule saying wounds with ID may not be FNP the argue ment "well how do we know if its an unsaved wound or not" is moot since you can A  nly make FNP on unsaved wounds B:they type of wound it is comes first the arguement about ES is also moot, since ES wounds do not circumvent FNP, I could just as easily claim that doing it your way makes the FNP on perils "broken" The argument is not moot, as it follows the same exact rules. Yet if you apply your logic to it breaks down the game. You're saying before you roll FNP apply the unsaved wound, if it's a 1 wound model than A; the model is dead B; ES will trigger. We know this is wrong because FNP says to treat the wound as saved. Which would mean A; Model is alive B; ES does not trigger C; hard to activate FW's off of a wound that never happened. It must have been another thread, these things come up at least once every two weeks.
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This message was edited 1 time. Last update was at 2013/01/09 15:08:08
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![[Post New]](/s/i/i.gif) 2013/01/09 15:22:38
Subject: Force weapons vs Feel No Pain
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Discriminating Deathmark Assassin
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There are pages and pages in this forum with the FNP timing issue. Do a search. There is no FAQ, ruling or precedent for or against either side. So don't say "We know this is wrong" because we don't. It's up to the gaming club or TO to provide a ruling on this.
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This message was edited 1 time. Last update was at 2013/01/09 15:22:59
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![[Post New]](/s/i/i.gif) 2013/01/09 15:39:57
Subject: Force weapons vs Feel No Pain
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Tough Tyrant Guard
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'Unsaved' applies before FNP, FNP is not a save. FNP is activated by 'Unsaved' wounds, Your mixing your perception of 'Unsaved' wounds with 40K meaning of 'Unsaved' wounds.
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It's my codex and I'll cry If I want to.
Tactical objectives are fantastic |
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![[Post New]](/s/i/i.gif) 2013/01/09 15:41:12
Subject: Force weapons vs Feel No Pain
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Captain of the Forlorn Hope
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copper.talos wrote:Rigeld2 why don't you explain which and how non- ID rules are broken when FNP is used like Snappenthetwig suggests.
here is why:
Lets say two models are fighting, one has Entropic Strike, the other has FNP.
The model with ES hits and wounds, the armor save is failed.
Now 2 things happen:
1) FNP is triggered and needs to be resolved.
2) ES is triggered and needs to be resolved.
Lets assume both rolls for ES and FNP are a 6.
If ES goes first, we have broken the FNP rule because you removed a models armor save when the wound is considered saved.
If FNP goes first, nothing else needs to be done.
One interpretation breaks the rules, one does not.
Play with the method that does not break any rules. (As we are not allowed to break rules).
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/01/09 15:56:29
Subject: Force weapons vs Feel No Pain
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Tough Tyrant Guard
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DeathReaper wrote:copper.talos wrote:Rigeld2 why don't you explain which and how non- ID rules are broken when FNP is used like Snappenthetwig suggests.
here is why:
Lets say two models are fighting, one has Entropic Strike, the other has FNP.
The model with ES hits and wounds, the armor save is failed.
Now 2 things happen:
1) FNP is triggered and needs to be resolved.
2) ES is triggered and needs to be resolved.
Lets assume both rolls for ES and FNP are a 6.
If ES goes first, we have broken the FNP rule because you removed a models armor save when the wound is considered saved.
If FNP goes first, nothing else needs to be done.
One interpretation breaks the rules, one does not.
Play with the method that does not break any rules. (As we are not allowed to break rules).
You do not remove a models armor save, becuase FNP is not a save. The would is then treated as saved after FNP, not considered a save.
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This message was edited 3 times. Last update was at 2013/01/09 16:01:45
It's my codex and I'll cry If I want to.
Tactical objectives are fantastic |
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![[Post New]](/s/i/i.gif) 2013/01/09 16:00:37
Subject: Force weapons vs Feel No Pain
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Captain of the Forlorn Hope
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Therefore FNP must go first otherwise you have broken rules.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/01/09 16:02:22
Subject: Force weapons vs Feel No Pain
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Tough Tyrant Guard
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Think we will have to agree to disagree =) hope it gets FAQ'd though
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It's my codex and I'll cry If I want to.
Tactical objectives are fantastic |
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![[Post New]](/s/i/i.gif) 2013/01/09 16:04:02
Subject: Force weapons vs Feel No Pain
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Captain of the Forlorn Hope
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Where do you see the flaw in the logic of my post that starts with:
here is why:
Lets say two models are fighting, one has Entropic Strike, the other has FNP.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/01/09 17:00:36
Subject: Force weapons vs Feel No Pain
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Lieutenant Colonel
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DeathReaper wrote:copper.talos wrote:Rigeld2 why don't you explain which and how non- ID rules are broken when FNP is used like Snappenthetwig suggests.
here is why:
Lets say two models are fighting, one has Entropic Strike, the other has FNP.
The model with ES hits and wounds, the armor save is failed.
Now 2 things happen:
1) FNP is triggered and needs to be resolved.
2) ES is triggered and needs to be resolved.
Lets assume both rolls for ES and FNP are a 6.
If ES goes first, we have broken the FNP rule because you removed a models armor save when the wound is considered saved.
If FNP goes first, nothing else needs to be done.
One interpretation breaks the rules, one does not.
Play with the method that does not break any rules. (As we are not allowed to break rules).
that "logic" weather it is correct or not, only applies to FNP vs ES, making the leap that it goes to ID is still not there
it does not mean FNP goes before ID, and there is no FAQ saying no FNP against ES, there is an FAQ specifically stating no FNP rolls vs ID wounds
your method of using ES to justify breaking the rule of no FNP rolls vs ID is the only rule being broken.
your method also ignores the fact that the force rule specifies it must apply ID immediately after the unsaved wound, where as ES and FNP have no such wording.
as well FNP vs perils is broken by your "logic"
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This message was edited 1 time. Last update was at 2013/01/09 17:20:59
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![[Post New]](/s/i/i.gif) 2013/01/09 17:14:09
Subject: Force weapons vs Feel No Pain
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Tough Tyrant Guard
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Just how I see it, Treated as saved from FNP applies only after a Sucessful FNP. If ES goes first, it never actually breaks the rules, as its never active during a saved wound fron FNP
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This message was edited 1 time. Last update was at 2013/01/09 17:14:29
It's my codex and I'll cry If I want to.
Tactical objectives are fantastic |
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![[Post New]](/s/i/i.gif) 2013/01/09 17:38:01
Subject: Force weapons vs Feel No Pain
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Captain of the Forlorn Hope
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Nem wrote:Just how I see it, Treated as saved from FNP applies only after a Sucessful FNP. If ES goes first, it never actually breaks the rules, as its never active during a saved wound fron FNP
But it does as that wound is treated as saved. To take away an armor save is to treat the wound as Unsaved, as that is what ES calls for.
easysauce wrote:that "logic" weather it is correct or not, only applies to FNP vs ES, making the leap that it goes to ID is still not there
it does not mean FNP goes before ID, and there is no FAQ saying no FNP against ES, there is an FAQ specifically stating no FNP rolls vs ID wounds
your method of using ES to justify breaking the rule of no FNP rolls vs ID is the only rule being broken.
as well FNP vs perils is broken by your "logic"
Premise 1) ES and Force weapons have the same timing.
Do we agree on premise 1?
Premise 2) FNP must go off before ES otherwise you break a rule.
Do we agree on Premise 2?
easysauce wrote:your method also ignores the fact that the force rule specifies it must apply ID immediately after the unsaved wound, where as ES and FNP have no such wording.
When do you get to make a FNP roll?
"when a model with this special rule suffers an unsaved wound" so this will happen the instant a model with the FNP special rule suffers an unsaved wound.
"When a model suffers an unsaved wound" means this happens at that exact time, immediately.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/01/09 17:38:38
Subject: Force weapons vs Feel No Pain
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Abhorrent Grotesque Aberration
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This is how I see it. 1. Attacker rolls To Hit: success 2. Attacker rolls To Wound: success 3. Defender rolls Armor Save: failed at this point we look at the actual weapon used: Force: 4. Force test rolled: Success - attack gains Instant Death rule. Entropic Strike: 4. ES is triggered and rolled: success. Model's future armor save removed. Back to the regular list: 5. If attack is not AP2 or Instant Death, role FNP. 6. If model has lost last wound, remove. In both cases, the weapons special rule kicks off prior to the FNP roll. With the force weapon, it *may* eliminate the possibility of taking a FNP roll. With ES, the special rule impacts the armor save of which FNP is most definitely not and therefore there is no conflict. Nor are the rules "broken".
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This message was edited 5 times. Last update was at 2013/01/09 17:43:37
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2013/01/09 17:41:12
Subject: Force weapons vs Feel No Pain
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Captain of the Forlorn Hope
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clively wrote:Entropic Strike:
5. FNP rolled: success. Model lives, but no longer has an armor save.
Why are you removing an armor save from a model that did not suffer an unsaved wound? (Remember we are to treat the wound as saved if FNP is successful).
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/01/09 17:48:15
Subject: Force weapons vs Feel No Pain
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Tough Tyrant Guard
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Scenario:
ES Rolls first, Successful. Wounds and Smooshed,
^How has that broken the rules
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It's my codex and I'll cry If I want to.
Tactical objectives are fantastic |
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![[Post New]](/s/i/i.gif) 2013/01/09 17:49:42
Subject: Force weapons vs Feel No Pain
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Captain of the Forlorn Hope
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Nem wrote:Scenario:
ES Rolls first, Successful. Wounds and Smooshed,
^How has that broken the rules
Because after a successful FNP we have to treat the unsaved wound as saved.
Why are you removing an armor save off of a saved wound?
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/01/09 17:53:01
Subject: Force weapons vs Feel No Pain
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Tough Tyrant Guard
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DeathReaper wrote:Nem wrote:Scenario:
ES Rolls first, Successful. Wounds and Smooshed,
^How has that broken the rules
Because after a successful FNP we have to treat the unsaved wound as saved.
Why are you removing an armor save off of a saved wound?
FNP was negated though in this scenario, it was never a unsaved wound
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It's my codex and I'll cry If I want to.
Tactical objectives are fantastic |
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![[Post New]](/s/i/i.gif) 2013/01/09 17:54:07
Subject: Force weapons vs Feel No Pain
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Lieutenant Colonel
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DeathReaper wrote:
Premise 1) ES and Force weapons have the same timing.
Do we agree on premise 1?
Premise 2) FNP must go off before ES otherwise you break a rule.
Do we agree on Premise 2?
no, I agree on neither premise, ES and force do not have the same wording,
force says immediately, ES does not, totally different,
FNP going off after ES breaks no rules, because ES does not negate FNP
FNP going off before foces ID rule DOES break rules since ID negates FNP
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![[Post New]](/s/i/i.gif) 2013/01/09 17:55:21
Subject: Force weapons vs Feel No Pain
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Discriminating Deathmark Assassin
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ES does say immediately...
edit: Last time this came up there was a poll ( http://www.dakkadakka.com/dakkaforum/posts/list/469472.page#4663302) It shows that the community here is divided, with the "against FNP" side having a minor advantage. I don't think we are going to solve this today. Lets just agree to disagree and move on.
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This message was edited 2 times. Last update was at 2013/01/09 17:57:54
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![[Post New]](/s/i/i.gif) 2013/01/09 18:35:12
Subject: Force weapons vs Feel No Pain
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Whiteshield Conscript Trooper
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The rule for force weapons instant death sais "role immediatly after the unsaved wound is suffered", this places it before the FNP role, if passed no FNP role is made because the weapon causes instant death, if failed a FNP role is made.
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![[Post New]](/s/i/i.gif) 2013/01/09 18:47:22
Subject: Force weapons vs Feel No Pain
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Fresh-Faced New User
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DeathReaper wrote:Nem wrote:Scenario:
ES Rolls first, Successful. Wounds and Smooshed,
^How has that broken the rules
Because after a successful FNP we have to treat the unsaved wound as saved.
Why are you removing an armor save off of a saved wound?
To treat a wound as "Saved" we first have to have a "Unsaved" wound. Once you have have an unsaved wound you have to do everything it causes. I'd think the armor would still be gone.
Normal rules say when a model recieves a wound, reduce the wounds by 1. ( BRB Rules)
FNP Says treat the wound as being saved. ( BRB)
Instant deaths from (Bone Swords For Example Have a Specific Rule (Codex) that also come along with a wound.) Codex > BRB
I think FNP still works it just has no effect on the any specific rules resulting from the wound that ALSO happened.
The model may go back up to 1 wound against ES, but the armor would be gone for example.
Regarless of what comes first all things are happening at the same time and must be played out.
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This message was edited 2 times. Last update was at 2013/01/09 18:52:36
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![[Post New]](/s/i/i.gif) 2013/01/09 19:29:36
Subject: Re:Force weapons vs Feel No Pain
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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yakface wrote:
There is, of course, a third possibility as well:
Since both effects trigger off of the same thing (when an unsaved wound has been caused) that means per pg 9 of the rulebook, the player whose turn it is chooses which is resolved first.
With that, carry on...
Bingo... this is how we play it at our store... and seems most fair.
Too much arguing otherwise.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2013/01/09 20:17:40
Subject: Re:Force weapons vs Feel No Pain
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Space Marine Scout with Sniper Rifle
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FNP can not be taken the force rule adds the ID ruling to the wound negating FNP. The wound its self becomes an ID hit therefore FNP saves can not be made.
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This message was edited 1 time. Last update was at 2013/01/09 20:26:27
For Dorn and the Emperor
Imperial Fists 1500 pts. |
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