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Made in fi
Yellin' Yoof



Joensuu, Finland

Hi,

Last evening I finally spotted that a regular company master IS NOT allowed to take a marine bike. So, to unlock Ravenwing cmd sqd, I have to take some other IC on bike. I find that curious at least. Is that solely to boost sales of Sammael. Lore-wise, could it be unheard of for other company masters to borrow a bike for a hit-n-run operation?

So, what to pick to unlock rw command? I fance getting fnp banner on the bike, to keep up with other bikes.


Timmon -- AAR's as fiction: Haruukian 415th http://www.dakkadakka.com/dakkaforum/posts/list/427181.page  
   
Made in se
Emboldened Warlock





umea Sweden

Librarian or Interrogator-Chaplain?

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in gb
Fixture of Dakka





Southampton

Timmon wrote:
Hi,

Last evening I finally spotted that a regular company master IS NOT allowed to take a marine bike. So, to unlock Ravenwing cmd sqd, I have to take some other IC on bike. I find that curious at least. Is that solely to boost sales of Sammael. Lore-wise, could it be unheard of for other company masters to borrow a bike for a hit-n-run operation?


Sammael is the "Company" Master of the Ravenwing. While Chaplains/Librarians can be seconded to the Ravenwing, Company Masters are busy leading their own Companies.

Makes sense to me.

   
Made in ca
Sister Vastly Superior



canada

My comment of length of time in the hobby wasn't to give me "authority" glad you are a mind .
It was to put in a ref to how I don't get this argument yet in over 20 years I have seen multiple sides to arguments.

Remember in this edition there is a change in how targets get assigned hits. I think this might be why Gw worded it that way.
I don't have all my books here but I will list all the appropriate passages tonight.

They say you never appreciate what you have until it is gone. I fear that isn't true for your mind. 
   
Made in dk
Stormin' Stompa





 AtoMaki wrote:
Steelmage99 wrote:

The bolded is the issue I pointed out in the earlier post.
Because GW (stupidly) chose to include both words (Model and Unit) we cannot tell which the word "hit" refers to.


Okay then, reverse the problem. How else would you word it (in the way that it will affect every model in the unit)?


Just like I have previously stated, or I would split the rule into two lines; one addressing the hit part and the other addressing the effect part.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

Nice to see that seraphicus got reincluded. I was disappointed he was t in the book initially. I have to go dig out his card with his special rule but IIRC his special ability allows DA to reroll all missed attacks, shooting or cc. Definatly have to go check that because if it is so he would be quite an booster for a squad of devastators.

   
Made in us
Longtime Dakkanaut




Indiana

He only works against chaos, so he basically has preferred enemy Chaos

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

I knew there was a catch. It's a shame DA don get preferred enemy chaos AND demons. I mean after all it's the demons fault that half the DA chapter turned to chaos in the first place.

   
Made in ca
Sister Vastly Superior



canada

Don't you pick a model now when shooting?
So pick model hit it everything in its unit is effected?

They say you never appreciate what you have until it is gone. I fear that isn't true for your mind. 
   
Made in us
Longtime Dakkanaut




Indiana

Yep but they FAQed it so you can only kill models in range of at least one model

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in gb
Fixture of Dakka







Now that's a lotta typos!

At least they fixed them
   
Made in us
Powerful Ushbati





Manhatten, KS

 TheLionOfTheForest wrote:
I knew there was a catch. It's a shame DA don get preferred enemy chaos AND demons. I mean after all it's the demons fault that half the DA chapter turned to chaos in the first place.


Because... who do you blame. The guy who slept with your girlfriend or your girlfriend? Both need attention but the one more wrong is the one you trusted. Just a weird example to explain why Fallen> daemons.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in gb
Ambitious Acothyst With Agonizer





I had a game against a Ravenwing army from the new codex, the reports bellow if anyone is interested (pictures as usual):

BR18: The Black Buzzards VS Ravenwing - 1500pts

Splinter fire really does a number on them.


 
   
Made in us
Powerful Ushbati





Manhatten, KS

 Mushkilla wrote:
I had a game against a Ravenwing army from the new codex, the reports bellow if anyone is interested (pictures as usual):

BR18: The Black Buzzards VS Ravenwing - 1500pts

Splinter fire really does a number on them.


That is the second result for ravenwing I played a CSM/Cron list against ravenwing at 1850 and it came to similar results. Makes me wonder... is ravenwing dead for 6th? They are just too expensive for a T5 MEQ.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Regular Dakkanaut




DE have been the bane of Ravenwing armies since the last codex, I don't see why the new on would be any different. Poison weapons don't care for that enhanced toughness and with the challenge rules I always lose my characters before they get a chance to strike.
   
Made in gb
Ambitious Acothyst With Agonizer





andystache wrote:
DE have been the bane of Ravenwing armies since the last codex, I don't see why the new on would be any different. Poison weapons don't care for that enhanced toughness and with the challenge rules I always lose my characters before they get a chance to strike.


On the bright side Sammael has Eternal Warrior, and being T5 he is not easy pickings for a huskarchon. A venom blade gives him a run for his money though.


 
   
Made in us
Revving Ravenwing Biker






That is the second result for ravenwing I played a CSM/Cron list against ravenwing at 1850 and it came to similar results. Makes me wonder... is ravenwing dead for 6th? They are just too expensive for a T5 MEQ.
Well going on 16 years now playing Ravenwing as my favourite army, I will say this. I have played just about every army out there. From feral orks and Genestealer Cult to Adeptus Arbites and Legion of the Damned. I own about 8 armies and frequently borrow friends' armies just to play with them. And without a doubt, Ravenwing are the most difficult to use. Am I saying they are weak? No, not at all. but they require a finesse to use. One little mistake, an attack bike not being completely out of sight, and thats game. But having said that I have won large venue tournaments, and tabled the nastiest leaf blower guard list I have ever seen, with casualties I could count on one hand

So are they dead? No I think they are stronger than ever, but it takes certain kind of player to enjoy them and succeed. That did not change with the new codex

-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake.  
   
Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

 Tomb King wrote:
 TheLionOfTheForest wrote:
I knew there was a catch. It's a shame DA don get preferred enemy chaos AND demons. I mean after all it's the demons fault that half the DA chapter turned to chaos in the first place.


Because... who do you blame. The guy who slept with your girlfriend or your girlfriend? Both need attention but the one more wrong is the one you trusted. Just a weird example to explain why Fallen> daemons.


Both! What if they guy no only slept wih her, but got her addicted to heroin and then proceeded to pimp her out for his own gain.

   
Made in us
Revving Ravenwing Biker






I had a game against a Ravenwing army from the new codex, the reports bellow if anyone is interested (pictures as usual):

BR18: The Black Buzzards VS Ravenwing - 1500pts

Splinter fire really does a number on them.
That is basically, a picture perfect report of how NOT to play Ravenwing. Few armies Ravenwing can take just head on like that. Light eldar come to mind but thats about it...I would have hid the bulk of my force out of sight and used the 48" inch range of the typhoons to take down some ravagers/raiders, forcing them to close, and then counter attack with hopefully full strength bike squads.

-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake.  
   
Made in us
Regular Dakkanaut




 Volkov wrote:
I had a game against a Ravenwing army from the new codex, the reports bellow if anyone is interested (pictures as usual):

BR18: The Black Buzzards VS Ravenwing - 1500pts

Splinter fire really does a number on them.
That is basically, a picture perfect report of how NOT to play Ravenwing. Few armies Ravenwing can take just head on like that. Light eldar come to mind but thats about it...I would have hid the bulk of my force out of sight and used the 48" inch range of the typhoons to take down some ravagers/raiders, forcing them to close, and then counter attack with hopefully full strength bike squads.


The Landspeeder config struck me as odd, why put such short ranged weapons on so mobile a platform. Having Hit & Run on the bikes feels like you should be charging them into combat, but I'm thinking that's going to be more useful to make them a durable speed bump. Slide some bikers between that big combat unit and your main force. If the RW get slaughtered, well at least the high casualty rate is in the fluff and the enemy should be in prime shooting range, if they survive the opponents charge they leave combat and go back for more with a charge bonus or just blast away with the rest of the army
   
Made in us
Focused Dark Angels Land Raider Pilot




West Chester, PA

Anyone else confused by the lack of Teleport Homer on scouts? It's not an option.

4000
2000  
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Puscifer wrote:I'm going with the protecting it from the Fallen.

I'm one of those who believe that the Lion was the traitor.


"There is only the Emperor, none is worthy on inheriting that mantle." - Lion El'Jonson, The Primarchs.


Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Crazed Spirit of the Defiler






 TheLionOfTheForest wrote:
I knew there was a catch. It's a shame DA don get preferred enemy chaos AND demons. I mean after all it's the demons fault that half the DA chapter turned to chaos in the first place.



Then GW wouldn't be able to boost the sales of demons when their second wave comes out.

Games Workshop: Ruining Chaos Space Marines since 2007

First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.

Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.

Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.

Then, they raised prices on the Marines, and there was nobody to speak out for me. 
   
Made in us
Regular Dakkanaut




UnadoptedPuppy wrote:
Anyone else confused by the lack of Teleport Homer on scouts? It's not an option.


Not particularly. The DA don't follow the tactics of codex marines so the Scouts don't function as "scouts", that work falls to the Ravenwing, hence the teleport homers on every bike. Just be happy they're a troops choice. I never had an Elite slot to spare for Scouts
   
Made in ca
Zealous Sin-Eater




Montreal

 Flashman wrote:
Timmon wrote:
Hi,

Last evening I finally spotted that a regular company master IS NOT allowed to take a marine bike. So, to unlock Ravenwing cmd sqd, I have to take some other IC on bike. I find that curious at least. Is that solely to boost sales of Sammael. Lore-wise, could it be unheard of for other company masters to borrow a bike for a hit-n-run operation?


Sammael is the "Company" Master of the Ravenwing. While Chaplains/Librarians can be seconded to the Ravenwing, Company Masters are busy leading their own Companies.

Makes sense to me.


Unless I'm missing something, Company Masters can take bikes, it's in the list...

[...] for conflict is the great teacher, and pain, the perfect educator.  
   
Made in us
Regular Dakkanaut




 Kovnik Obama wrote:
 Flashman wrote:
Timmon wrote:
Hi,

Last evening I finally spotted that a regular company master IS NOT allowed to take a marine bike. So, to unlock Ravenwing cmd sqd, I have to take some other IC on bike. I find that curious at least. Is that solely to boost sales of Sammael. Lore-wise, could it be unheard of for other company masters to borrow a bike for a hit-n-run operation?


Sammael is the "Company" Master of the Ravenwing. While Chaplains/Librarians can be seconded to the Ravenwing, Company Masters are busy leading their own Companies.

Makes sense to me.


Unless I'm missing something, Company Masters can take bikes, it's in the list...


You're missing the superscript 2 by Space Marine bike which notes the Company Masters can't take the bike. Or its 3, one of the two. The other one says Techs can't take jump packs
   
Made in ca
Zealous Sin-Eater




Montreal

Crap. This is actually annoying, now it's an entire HQ + Biker Command that I need to modify...

[...] for conflict is the great teacher, and pain, the perfect educator.  
   
Made in us
Krazed Killa Kan






Something's been bothering me about the HQs.

Asmodai, Ezekial, Azrael have no bike and have Power Armor/Artificer Armor.

So they can't be used in Deepstriking Terminator squads (clearly the entire design considering DW Assault and Vengeful Strike) nor can they be used in Bike squads.

Also, Company Master can't be mounted on a bike....but Captains can be mounted on a Bike in Codex: Space Marine.

So basically aside from Sammael and Belial, none of the other special characters synergize with the Codex's main assault units, unless you're counting "Veteran Squads" (lol). What kind of a delivery mechanism would make sense for an HQ unit in Power Armor, when all the legitimate assault choices are either on Bikes or in TDA?

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Regular Dakkanaut




 TedNugent wrote:
Something's been bothering me about the HQs.

Asmodai, Ezekial, Azrael have no bike and have Power Armor/Artificer Armor.

So they can't be used in Deepstriking Terminator squads (clearly the entire design considering DW Assault and Vengeful Strike) nor can they be used in Bike squads.

Also, Company Master can't be mounted on a bike....but Captains can be mounted on a Bike in Codex: Space Marine.

So basically aside from Sammael and Belial, none of the other special characters synergize with the Codex's main assault units, unless you're counting "Veteran Squads" (lol). What kind of a delivery mechanism would make sense for an HQ unit in Power Armor, when all the legitimate assault choices are either on Bikes or in TDA?


Welcome to playing Dark Angels, we have a fluff accurate list. You can take most HQs with either RW or DW, but there is one RW Company Master (Sammael) and one DW Company Master (Belial). Now because all Company Masters are DW they can take Termie armor and drop with their battle brothers. They are not all Ravenwing and the Ravenwing stands apart so no bikes. Things like this are why the DA get their own codex, despite all appearances to the contrary we're not a codex chapter. We don't get a Master of the Forge because we don't trust Techmarines that much and we hard-wire our best techmarine into our fortess monastery.

Not to be unwelcoming, but if you want to take a Captain on a bike, play White Scars, or really any codex chapter. If you want to play the Unforgiven then understand that our fluff is tied directly to our army choices

EDIT: Azrael is his own delivery mechanism, his squad has 4++ on top of their 3+. Personally I like him in a 9 man squad of vets with every vet having a storm bolter.

This message was edited 1 time. Last update was at 2013/01/17 00:55:16


 
   
Made in us
Revving Ravenwing Biker






The Landspeeder config struck me as odd, why put such short ranged weapons on so mobile a platform. Having Hit & Run on the bikes feels like you should be charging them into combat, but I'm thinking that's going to be more useful to make them a durable speed bump. Slide some bikers between that big combat unit and your main force. If the RW get slaughtered, well at least the high casualty rate is in the fluff and the enemy should be in prime shooting range, if they survive the opponents charge they leave combat and go back for more with a charge bonus or just blast away with the rest of the army
Ravenwing are all about hitting where it hurts and avoiding retaliation. Heavy flamers and assault throw that concept out the window. And yes you got it right about Hit & run, it should not be an incentive to assault, only a tool to escape an opponents assault. Having said that only, charge when you are assured of a quick victory. The firepower of ravenwing units is far greater than their assault ability.

-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake.  
   
 
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