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Made in gb
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There's no real reason to take offensive psychic powers. If you could buff the necrons, then it'd be worth it, and I suppose debuffs might be worth it (enfeeble can be nasty). Really, more guns would do the job of offensive psychic powers.

However, nullifying any psychic power within 24" of the RP is indispensable if you come across psycher heavy lists. You could always just use the GHs as melta delivery, 10 GHs in a drop pod with 2 meltas and you've got a tank dead on turn one, plus they're no where near your necrons, but can't be ignored once they've landed.


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Hamburg

 IHateNids wrote:
Ok, so how would this be on TT? (Also could someone with the SW Dex cost it for me please?)

Rune Preist w/ Jaws & Living Lightning
10 Grey Hunters w/ 2 Meltaguns, Lightning Claw & Plasma Pistol sarge, in Drop Pod

The RP need a seat in the Drop Pod. But SW Pods only have 10 seats available. This means RP + 9 GH.

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my bad, I thought they had 12 like Vanilla pods do.

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First and foremost, apologies for the Thread Necromancy.

However, I think I may have found a good, cheap Psyker Ally, and I would like to submit my allies list here for feedback:

Rune Preist
Termie Armour, Master of Runes (unsure, but i assume this gives Mastery Level 2)

5x Grey Hunters
Meltagun, Mark of the Wulfen, Drop Pod

Total 300 on the dot

any improvements?

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Frisco, TX

You're taking 300 points of non-scoring, non-denial for a 50% chance to nullify the odd psychic power that you could just ignore anyway?

No, bad, think about what you've done.

L3 Sorc, 20-30 cultists and a drake is your easy psyker addition. Big scoring blob, mastery 3 psyker for less than your Rune Priest and the greatness of the Heldrake.

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Camas, WA

What about Typhus, 20-30 cultists and a drake.

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I had considered that, but the Powers available to Chaos are fairly short-ranged. With a Rune Preist, I can drop them turn one, jump the Preist out turn two and just let them run riot Melting and Jawsing/Living Lightning-ing stuff while my Main army advances.

if you could help me find a way to get a Chaos Sorceror into a decent position turn one, please share it, as I would preffer Chaos to Imperials...

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Camas, WA

5 Grey Hunters and a Rune Priest aren't going to survive a drop into enemy territory for very long. You get one good shot with jaws and that's that.

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Sometimes thats all it really takes.

One of the main factors I wanted a Rune Preist is because of the Nullify bubble. Against Tyranids, this would help a lot, as it would be very good when in the middle of their battlelines. And, Jaws would be scarily effective against a line of Nid MCs

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Eaton Rapids, MI

I don't play Space Wolves and really have only played against them a handful of times (not really big in my area, though lots of GK and Xenos!). Why aren't Grey Hunters scoring? Has it always been this way? Have I been getting duped in the few games I have played against them?

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No, its because they are desparate allies for Necrons

And, as convenience allies, would Chaos be scoring?

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Camas, WA

 IHateNids wrote:
Sometimes thats all it really takes.

One of the main factors I wanted a Rune Preist is because of the Nullify bubble. Against Tyranids, this would help a lot, as it would be very good when in the middle of their battlelines. And, Jaws would be scarily effective against a line of Nid MCs

Then drop all the upgrades on the runepriest and the GH and just take a bare runepriest and a melta or plasma.

You'll still get your drop and kill, the nullify bubble will still last for maybe one turn, but you'll save yourself a buttload of points.

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Allies of convenience are scoring, so CSM would be a good choice -- but GK would probably be better still.

This message was edited 1 time. Last update was at 2013/01/30 21:36:05


 
   
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No.

I dont want Grey Knights under my command. I dont like them, too 'Hollywood Movie Star Marines' IMHO.

I thought that giving the Psyker Termie armour would help him survive, as hes the only one I really care about.

A unit with just 5 GHs w/ Melta in a Pod, and a Termie Preist would come in at 225 points, 275 if the Preist is Lvl2, assuming thats what Master of Runes does.

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Camas, WA

 IHateNids wrote:
No.

I dont want Grey Knights under my command. I dont like them, too 'Hollywood Movie Star Marines' IMHO.

So do counts-as Thousand Sons or Mindshackled Grey Knights or anything.

I thought that giving the Psyker Termie armour would help him survive, as hes the only one I really care about.

It is a unit of 2 2+ and 5 3+ wounds. It isn't going to take long to kill either way.


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Eaton Rapids, MI

 IHateNids wrote:
No, its because they are desparate allies for Necrons

And, as convenience allies, would Chaos be scoring?




DOH! Well there are no stupid questions... but that was close.

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Frisco, TX

You don't take a Chaos Sorceror for Chaos powers. You have 3 rolls on Telepathy, that's what matters.

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I'm currently looking at this same question, I know Necron's don't need psychic powers and its likely more cost effective just buying Necron models but frankly I just want to use magic

I am going to settle on Chaos as the allied army because I hate imperials and tau and orcs don't really appeal to me. And having a non scoring non denial unit allying with another army will 100% come back to bit me on the ass in a tight game I am sure.

A few people have mentioned a Lvl 3 sorcerer, some cultists and a hell drake which sounds like the way to go IMO

   
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Why not go with mephiston, 5 tougness, CC monster with a fething huge amount of special powers? plus if you take him for your troops slots you can take one unit of death company space marines and a deathcompany dreadnought with blood talons, wich allow the Dreadnought to keep making attacks against a unit until the unit is dead, or you could give the dreadnought frag cannon, a template with rending. plus if you decide on expanding your blood angels force, you will find that not only can you field physcic dreadnoughts, and assault squads and dreadnoughts as troops, but you will also find that blood angels are the perfect match for the necrons becuse of thier focus on close combat and deepstriking.


 
   
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Like they said - just find the cheapest way to roll for Enfeeble or... what's the other one that re-rolls successful saves? Either way - that is probably the only ability I could see that would be worth shoe-horning into a Necron list. Blob of Cultists and Heldrake is just icing on the cake. You could probably take something other than a Heldrake but I'm honestly not familiar enough with the Chaos codex. Perhaps Sorc on a Bike with an accompanying biker squad?

Screw it. Just get the Heldrake.

 
   
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Necro much?

But if I go back into it, Ill be looking at a FDP, Heldrake & barearse Cultists to camp somewhere

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Are you just looking for psychic defense or offence?
   
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I dont entirely know if im being honest.

At the time, I was wanting defensive mainly, but now Ive come up with other ideas...

For instance:
a CSM Psychic duo Deamons flying up and Shrieking all over the place, or (if I rolled lucky) lowering a Tervie's Toughness to the point of ID from a bolter

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Hamburg

 IHateNids wrote:
I took Guard, once before, I put a Psychic Shriek Primaris in a Vendetta with some MeltaVets. they operated completely seperate from my main army.

Yeah, but synergy is what you need when you try to field a successfull army.

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Well for psychic defense against powers aimed at you you can always run some Canoptek Spiders with Gloom Prism.and keep them near your deadlier units. That way you can negate the power aimed at them on a 4+
   
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Didn't see anything in the faqs about it, does the canoptek spider gloom prism count as your deny the witch roll or would you get the 4+ and then the 6+?
   
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4+ then the 6+ AFAIK, unless they did a similar thing with Runic Weapons or whatever it is that SW have

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