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![[Post New]](/s/i/i.gif) 2013/01/22 21:51:23
Subject: 2000pts eldar
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Smokin' Skorcha Driver
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HQ
farseer- runes of warding, fortune, guide, spirit stones, jetbike
farseer- fortune, guide, spirit stones, jetbike
5 warlocks w/ jetbikes
5 warlocks w/ jetbikes
Troops
6 GJB's
6 GJB's
6 GJB's
6 GJB's
6 GJB's
Heavy support
3 war walkers w/ dual scatters
3 war walkers w/ dual scatters
3 war walkers w/ dual scatters
this is about 25 points shy, so I'll probably give my farseers runes of witnessing or maybe give one of them mind war. Overall tactic is to fly around like crazy with the GJB's while I basicly have the war walkers do all the work, and if theres any av 13-14 vehicles I'll have my seer councils go after them. I know this list doesnt pack much of a punch offensively, my plan is to take out all the imediate threats that can be dentramental to the army and then spend most of the rest of the time avoiding until I can grab the objectives at the end. let me know what you think.
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2013/01/22 21:53:48
Subject: 2000pts eldar
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Enigmatic Chaos Sorcerer
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I would drop a couple bikes from each unit to free up some points for some mobile Anti-tank elements.
This will also make the units footprint on the table smaller which will help keep them alive.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2013/01/22 22:00:37
Subject: 2000pts eldar
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Longtime Dakkanaut
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Armor 10, Open Topped War Walkers won't last as long as you think they will. This list seems like it would be fun to try out as a fun list just to see how long you can keep all the Jetbikes around.
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![[Post New]](/s/i/i.gif) 2013/01/22 22:02:00
Subject: 2000pts eldar
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Enigmatic Chaos Sorcerer
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Keeping a guide Farseer back with a ranger squad behind an Aegis would go a long way to helping out those walkers.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2013/01/22 22:06:15
Subject: Re:2000pts eldar
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Stoic Grail Knight
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I see you are going for a pretty hard core Saim-Hann List. If you've got the models it could be a lot of fun. but definitely expensive to collect.
I really think you could use some upgrades on your warlocks. a Warlock with Embolden + a Singing Spear in each of your Jetbike Squads could go a long way towards spreading out your Anti Tank, as well as giving your guardian squads much more reliable leadership (with only leadership 8, having a re-roll to fall back on can be a huge help) Falling back is bad with Jetbikes.
In your kind of list, I think the War Walkers are actually out of place. I would consider running Vypers instead. a Vyper with 2 Shuriken Cannons is the same cost as a Scatter Laser War Walker, and while you do lose shots overall, you gain the mobility to keep up with all your Bikes.
Also note that Jetlocks actually are pretty terrible at taking down Land Raiders / etc this edition. The change on witchblades to armor bane now means that you need to roll really high to glance a land raider in assault- rolling an 11 will still only net you a glance! Singing Spears however, from the wording in the codex, get to keep their s9 vs vehicles. Which means that if you want to use jetcouncils to take down vehicles you need to get some spears.
Also you need to get some Shuriken Cannons on your Guardian Jetbikes. 2 per squad. That gives you a massive amount of fire power, and adds a lot of flexibility to the Jetbike Squads. Being able to jsj with 2 Shuriken Cannons per squad is nothing to scoff at.
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![[Post New]](/s/i/i.gif) 2013/01/23 00:28:37
Subject: Re:2000pts eldar
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Emboldened Warlock
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Akaean has hit the nail on the head.
The scatter-walkers are really out of place; and way too static.
Grab a couple of vyper squadrons to bring dual HW spam. Shuri-cannons will do the job.
ALWAYS take a shuri-cannon per 3 bikes; waste of taking the bikes without it.
AV13+ is going to be a struggle (LRBT/Landraiders/Necron crap). At least spears are S9 shooting.
Also grab some powers for your jetlock councils. Usually 1 embolden (reroll psychic tests); 1 enhance (+1 WS) both with spears; and then if you have points keep witchblades and give them destructor, or no power and spears.
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So far the effectiveness of 10 Wraithblades with Ghost Axes:
Tanked 2 Leman Russ squadrons (including the battle cannons and the triple plasma variant); whilst also getting wailed on by everything imaginable in a Fortress of Redemption. Only to get into CC with the tanks and open them up.
2000 points worth of Necrons with Forgeworld additions. Got into CC with a court of Lords and opened them up.
Killed a GUO.
Killed Angrath the Gargantuan Bloodthirster in an Apoc game (with the help of Iranna the Spirit Seer).
Ate a Hammerhead, pathfinders and scored after 3 turns of walking towards a 2000 point Tau gunline and overwatch!
And counting............ |
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![[Post New]](/s/i/i.gif) 2013/01/23 00:48:03
Subject: 2000pts eldar
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Longtime Dakkanaut
Beaver Dam, WI
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All of what syranas said is good advice...
I would recommend mixing your bike squad choices...
12 Jetbikes or 9 Jetbikes with a warlock with embolden can provide cover for a unit. Attach your farseer to the big unit and fortune it and then you have Ld 10 with rerollable +3/5++ saves. The large footprint can provide cover for other squads.
3 Jetbikes + warlock provides you with a small unit that can be manueverable and provide something that can attack a vehicle 3+2d6 is not bad against most vehicles but you have no answer for AV 14 all-around vehicles.
One option is an autarch with fusion gun on a bike. This is a catch 22, although accurate, it forces you into not taking a 2nd farseer.
Your anti-tank options are really shining spears, the lone autarch, vypers with Bright Lance or swooping hawks. All of these have their problems but can cover you from AV 14. The other option is to use speed to avoid the big AV 14 troop carriers or count on a lucky singing spear hit. (Need to roll box cars to get a penetrating hit.)
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This message was edited 1 time. Last update was at 2013/01/23 01:03:46
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![[Post New]](/s/i/i.gif) 2013/01/23 02:33:53
Subject: 2000pts eldar
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Dakka Veteran
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flaming tadpole wrote:
HQ
farseer- runes of warding, fortune, guide, spirit stones, jetbike
farseer- fortune, guide, spirit stones, jetbike
5 warlocks w/ jetbikes
5 warlocks w/ jetbikes
Troops
6 GJB's
6 GJB's
6 GJB's
6 GJB's
6 GJB's
Heavy support
3 war walkers w/ dual scatters
3 war walkers w/ dual scatters
3 war walkers w/ dual scatters
this is about 25 points shy, so I'll probably give my farseers runes of witnessing or maybe give one of them mind war. Overall tactic is to fly around like crazy with the GJB's while I basicly have the war walkers do all the work, and if theres any av 13-14 vehicles I'll have my seer councils go after them. I know this list doesnt pack much of a punch offensively, my plan is to take out all the imediate threats that can be dentramental to the army and then spend most of the rest of the time avoiding until I can grab the objectives at the end. let me know what you think.
Scrap the War Walkers for Fire Prisms then reallocate the 195 points.
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![[Post New]](/s/i/i.gif) 2013/01/24 01:04:35
Subject: Re:2000pts eldar
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Smokin' Skorcha Driver
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Thanks for all the help guys!
First I really like the idea of replacing the war walkers with vypers, its not quite as much firepower, but synergizes much better and would look awsome with the rest of the army.
Also thanks for reminding me about the witchblade nerf I'll be sure to add singing spears to my warlocks and such, so heres the updated list:
HQ
farseer- runes of warding, fortune, guide, spirit stones, jetbike, singing spear
farseer- fortune, guide, spirit stones, jetbike, singing spear
5 warlocks w/ jetbikes and singing spears
5 warlocks w/ jetbikes and singing spears
Troops
3 GJB's w/ SC and warlock w/ singing spear and embolden
3 GJB's w/ SC and warlock w/ singing spear and embolden
3 GJB's w/ SC and warlock w/ singing spear and embolden
3 GJB's w/ SC and warlock w/ singing spear and embolden
3 GJB's w/ SC and warlock w/ singing spear and embolden
Fast attack
3 vypers w/ dual SC's
3 vypers w/ dual SC's
3 vypers w/ dual SC's
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2013/01/24 01:30:53
Subject: 2000pts eldar
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Dakka Veteran
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Awesome fast army! I like it! Be sure to let us know how you do.
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![[Post New]](/s/i/i.gif) 2013/01/24 02:20:21
Subject: Re:2000pts eldar
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Emboldened Warlock
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3+2d6 for singing spears is CC only. Shooting they are S9 +1d6 for penetrating. So you still need a 6 to pen AV14, but 1 6 is easier than 2.
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So far the effectiveness of 10 Wraithblades with Ghost Axes:
Tanked 2 Leman Russ squadrons (including the battle cannons and the triple plasma variant); whilst also getting wailed on by everything imaginable in a Fortress of Redemption. Only to get into CC with the tanks and open them up.
2000 points worth of Necrons with Forgeworld additions. Got into CC with a court of Lords and opened them up.
Killed a GUO.
Killed Angrath the Gargantuan Bloodthirster in an Apoc game (with the help of Iranna the Spirit Seer).
Ate a Hammerhead, pathfinders and scored after 3 turns of walking towards a 2000 point Tau gunline and overwatch!
And counting............ |
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![[Post New]](/s/i/i.gif) 2013/01/24 06:46:05
Subject: Re:2000pts eldar
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Dakka Veteran
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syranas wrote:3+ 2d6 for singing spears is CC only. Shooting they are S9 +1d6 for penetrating. So you still need a 6 to pen AV14, but 1 6 is easier than 2.
That is incorrect. It functions the same as a witchblade, which means that it gains fleshbane and armorbane. Armorbane means that shooting and CC attacks roll 2d6 rather than the usual 1d6.
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![[Post New]](/s/i/i.gif) 2013/01/24 09:24:33
Subject: Re:2000pts eldar
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World-Weary Pathfinder
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Sorry to continue this off topic, but:
"Like witchblades, singing spears wound on a 2+, but when rolling to damage a vehicle they have a strength of 9. When thrown, singing spears have the following profile:
r: 12", s:X, ap: 6 assault 1"
I'm sorry but nowhere does it say in the profile that it has Armourbane or Fleshbane. It merely says that it is 'like' a Witchblade, which doesn't mean anything, rules wise. Coincidentally it means that it is s9 vs vehicles whether thrown or in CC.
Back on topic Flaming Tadpole I'd agree that you should mix your squad sizes. It's never a bad thing to have at least one scoring unit with some staying power. I'd also say that equiping Warlock squads like that is a bit of a waste, if you're looking for fast anti-tank Hawks would serve that role better, Warlocks are most at home grinding things down in CC, so having them all with Singing Spears might be a waste. Also without Embolden on the squads your effectively forcing yourself to have to keep the Farseers with the warlocks, limiting your flexibility. Finally a few Templates from destructor would help your list against gunline armies that like to hide in terrain.
Can't help but pick up on this either:
Open Topped War Walkers
Nope, not open topped. Common misconception, considering the model.
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Ulthwé Eldar 2.5k points and growing! |
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![[Post New]](/s/i/i.gif) 2013/01/24 16:34:49
Subject: 2000pts eldar
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Dakka Veteran
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Point proven! Thank-you for clarifying the rules on singing spears.
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![[Post New]](/s/i/i.gif) 2013/01/24 18:07:59
Subject: 2000pts eldar
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Death-Dealing Devastator
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I would drop at least one warlock and cannon and get 2 naked 3 man jetbike squads. These are your objective grabbers. If you allow Forgeworld in your area, the nightwing or two would be better than a squad of vypers (and cheaper).
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If you think you are too small to have an impact, try sleeping with a mosquito. |
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![[Post New]](/s/i/i.gif) 2013/01/24 22:18:32
Subject: Re:2000pts eldar
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Smokin' Skorcha Driver
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ya I thought about going with a couple base GJB squads, but whether I do or dont probably wont make much of a difference so I'll probably just stick with what I got.
Now as far as the warlocks go, I have them there so they can protect the farseers and pop the high av vehicles, and im sorry, but swooping hawks are just terrible for their points value, if I was that desperate for suicide bombers I would just get some allied haywyches, but thank you for the concern.
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2013/01/25 01:55:08
Subject: 2000pts eldar
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Foolproof Falcon Pilot
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Heya, I've played a similar list and had a lot of success with it. I think you definitely should get some powers on the Warlocks, you might as well get the most out of them since you are already paying so much. At least one embolden in each, maybe an Enhance in at least one and for sure some destructors and your anti-horde is set. You really don't need Guide on either Farseer unit so you can save points by dropping Stones and Guide. If you want, you could always drop one Warlock unit, take one big HQ squad and have one Farseer on a bike have 4 powers and roll on Divination or Telepathy in addition to your Fortune Farseer. Telepathy is especially appealing since Invisibility will basically give your Seer Council a 2+ cover save which is pretty ridiculous when coupled with Fortune. Plus, you can always take a roll on Divination for Prescience if you get good Telepathy powers with your first 3 rolls. Something to think about =).
For the troop ones, a Warlock with Spear and Embolden really makes the unit stick around longer, though 3+warlock+spear+destructor is a nice swiss army knife unit.
I've found 2x6 GJB with 2 cannons and Warlocks are good enough for troops to the point where you can get some cheapie 3 man units to fill in the rest of your troops as you see fit.
Regarding Vypers, I have found that 3 is a bit clunky and 2 is the ideal unit size. I personally still like having a Scatter Laser turret but the Cannon turret is fine now that you can move 12" and fire 2 weapons in 6th.
You might also want to add in 2 Fire Prisms and a Night Spinner to pull off some anti tank fire directed towards your Vypers and they add a lot of utility to your army.
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This message was edited 2 times. Last update was at 2013/01/25 02:00:59
Jesus Christ changed my life, He can do the same for you!
My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/
My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 |
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