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Made in gb
Sneaky Sniper Drone





Glasgow, Scotland.

Hey fellow hobbyist.
So I recently played a 3k vs 3k against a cron foe. Because of the two FOC being used he had 6 full units of deathmarks on the board. This meant that just under half of my nids were marked.

Safe to say I was torn apart. I took my spanking like a good boy but it got me thinking what other cheesy exploits are their out there?
Another I can think of is having a CSM nurgle army with Nurgle allies. Edpimus tally being in play and having Tyhpus use is destroyer hive while bunched together with cultists.
Anyone else got any more examples?

So you think you're tough, eh?
Just wait till I attack you with my radio-active Carrot!

Tau- 2000pts
Orks- 1000pts
CSM- 3000pts 
   
Made in gb
Sinister Chaos Marine






One I discovered last night...

Planned a 2k game against my brothers chaos space marine nurgle army with my tau, I went away and had another look at the allies section because I'm starting eldar again and wanted to know if I could ally them and found they were battle brothers!

So you can imagine my joy when I read that battle brothers could benefit from being friendly units regards psychic powers!!
Scanned the FAQ's for anything that may stop me from doing this and could find nothing! So preceded to add eldrad, 10 dire avengers and a wraithlord to my tau list and went to battle guiding, fortuning and dooming my tau!

...coining the phrase of this game and alliance.
"What's better than some tau cheese? Mixing it up with eldar cheese"

Iron within... Iron without... We Kill in Perturabo's name

Armies:
Tau 2k W7/D1/L1 6Ed (Codex)
Iron Warriors 3k W2/D1/L1
Eldar 2k W30/L9 6Ed
Savage Orcs! 2k  
   
Made in gb
Longtime Dakkanaut





You cant use eldar psyhic powers on Tau, they are for eldar units only. You can use the BRB powers on battle brothers.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





MarkyMark wrote:
You cant use eldar psyhic powers on Tau, they are for eldar units only. You can use the BRB powers on battle brothers.


This! +2 Thumbs up for using Eldar with Tau. BTW bring Eldar guardian jetbikes for objective taking instead of dire avengers. Put the farseer on a jetbike in a crisis suit squad.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in gb
Sinister Chaos Marine






Yeah no fair enough have just looked over the FAQ again. Cheers for pointing it out though, only used it in one game thankfully


Automatically Appended Next Post:
It still is awesome that I can use stuff like divination and stuff on my tau

This message was edited 1 time. Last update was at 2013/01/29 11:30:39


Iron within... Iron without... We Kill in Perturabo's name

Armies:
Tau 2k W7/D1/L1 6Ed (Codex)
Iron Warriors 3k W2/D1/L1
Eldar 2k W30/L9 6Ed
Savage Orcs! 2k  
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yea its always that way. Find something wicked powerful then find out its illegal.

I didnt know you needed permission to take BRB psyker spells, so i swapped my 55pt weirdboy spells for Prescience and kept slapping it on 15 lootas. That crap was HILARIOUSLY broken, then i found out i cant do that

This message was edited 2 times. Last update was at 2013/01/29 11:40:25


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Sneaky Sniper Drone





Glasgow, Scotland.

I've always ran my Tau with some Eldar. In a 2k list it can be downright deadly if used correctly.
The only real draw back is the firewarriors.
But that's not really the kinda of exploit I meant. I was thinking along the lines of the Nob look out sir exploit before it got FAQ'd still though smashing stuff.
I love takings Wraithlords, ruins a Crons day anytime. As do Crisis suits if used correctly

So you think you're tough, eh?
Just wait till I attack you with my radio-active Carrot!

Tau- 2000pts
Orks- 1000pts
CSM- 3000pts 
   
Made in fi
Boosting Black Templar Biker





Well, there's the case where people disembark troops from a flyer transport without changing the flyer into hover mode. The justification being that you have to choose whether it is hovering or zooming prior to moving, but that you can disembark the troops prior to choosing as somehow the flyer doesn't have a "state" prior to it being chosen for that turn. So disembark troops and then zoom off with the flyer. Bleh

Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard 
   
Made in pl
Longtime Dakkanaut




in all w40k history or 6th ed ? in all w40k history I would have to be old armored company . the game was totaly not ready for something like that and they even had a special rule that made them go first before everyone , even D. eldar[who had the same rule , but armored company was FAQ to be better].

in 6th it would probably be barrage sniping, but then again I play IG , so I kind of a like it .
   
Made in eu
Executing Exarch






MarkyMark wrote:
You cant use eldar psyhic powers on Tau, they are for eldar units only. You can use the BRB powers on battle brothers.


Doom works.

Guide and fortune are only for eldar squads, but doom is on the enemy unit. And everyone gets to re-roll failed wounds against them.


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

There is absolutely nothing as stupid and donkeycave'ish in the game right now as Warp Quaking a Daemon player on Turn 1.
Then combine that with the ability to effectively 'juggle' any 'Misplaced' results so that you can keep rolling on the mishap table in order to get a better result...

5 minute games don't prove you're a better player than me, only that you're a big girl who doesn't have a pair.

This message was edited 1 time. Last update was at 2013/01/29 13:41:51


 
   
Made in ca
Executing Exarch






As far as loop holes go there is a ton with the aegis defense line, people seem to get the idea that anything behind it gets the 4+ cover save regardless of LOS and that they can freely fire over it without granting cover saves to the enemy. Ive seen many rule book fights over that one.

Drop pods are pretty much the cheesiest thing going, they rob a turn from the enemy, ignore the 50% reserve rule and cherry pick down anywhere they want, its no small wonder all the top tournament players are taking them. Its more of a kick to the balls that its only marines that can take them.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in gb
Decrepit Dakkanaut




TVIH - incorrect, the flyer rules require the state to be carried over from the previous turn; so if it was zooming previously it is still zooming until you change it to hover

626 - which doesnt work, as you are placing it ina valid deepstrike formation, NOT deepstriking it again. No juggling possible.
   
Made in us
Blood-Raging Khorne Berserker





New Jersey

Experiment 626 wrote:
There is absolutely nothing as stupid and donkeycave'ish in the game right now as Warp Quaking a Daemon player on Turn 1.
Then combine that with the ability to effectively 'juggle' any 'Misplaced' results so that you can keep rolling on the mishap table in order to get a better result...

5 minute games don't prove you're a better player than me, only that you're a big girl who doesn't have a pair.


As a cheesy GK scum player myself, even I have to concede and say thats not really possible. Once you mishap into a warp quake the opponent places them. The unit isn't "re-deepstriked" onto the board until you die or go into ongoing reserves.

I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in gb
Towering Hierophant Bio-Titan






There's always the Ethereal Swan Dive...

Put him on the tallest building you can find, then on the first turn opt to leap down to the ground. Assuming he fails the impact test, your army now has Preferred Enemy!
   
Made in eu
Executing Exarch






Vindicare on an aegis line.





 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

My opponent used space marine combat tactics where he could choose to fail and run over seeminingly EVERYTHING. He deepstrikes and runs. I shoot, he chooses to fail and runs 10"back to his board edge denying me assault, auto-regroups, moves in , shoots, assaults me, fails combat on purpose, run. we measured re moved his unit 6 for walking, 5 for running, and 11 for falling back just to regroup. Each unit was effectively moving 22 inches a turn. That and only he ever got cover saves. Even if neither of our vehicles moved. Very bad game. Not fun at all

Black Templars 4000 Deathwatch 6000
 
   
Made in us
Fighter Pilot




Pennsylvania

 conker249 wrote:
My opponent used space marine combat tactics where he could choose to fail and run over seeminingly EVERYTHING. He deepstrikes and runs. I shoot, he chooses to fail and runs 10"back to his board edge denying me assault, auto-regroups, moves in , shoots, assaults me, fails combat on purpose, run. we measured re moved his unit 6 for walking, 5 for running, and 11 for falling back just to regroup. Each unit was effectively moving 22 inches a turn. That and only he ever got cover saves. Even if neither of our vehicles moved. Very bad game. Not fun at all


That's not cheese.

That's cheating. You still have to have a morale check to flee with Combat Tactics. You can't just choose to flee. You choose to fail the check.

Gunline IG 1850 pts
Elysian IG 3000 pts
Horus Heresy Imperial Fists 500 pts

W/L/D: 35/6/4 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

xttz wrote:
There's always the Ethereal Swan Dive...

Put him on the tallest building you can find, then on the first turn opt to leap down to the ground. Assuming he fails the impact test, your army now has Preferred Enemy!


That doesn't work, the codex states the ethereal must die, then all units must pass a LD test. Any that pass get the bonus. 4chan is not the best place to get tactics from.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Fighter Pilot




Pennsylvania

 juraigamer wrote:
xttz wrote:
There's always the Ethereal Swan Dive...

Put him on the tallest building you can find, then on the first turn opt to leap down to the ground. Assuming he fails the impact test, your army now has Preferred Enemy!


That doesn't work, the codex states the ethereal must die, then all units must pass a LD test. Any that pass get the bonus. 4chan is not the best place to get tactics from.


The majority of your army will pass said LD test.

It works.

Gunline IG 1850 pts
Elysian IG 3000 pts
Horus Heresy Imperial Fists 500 pts

W/L/D: 35/6/4 
   
Made in us
Frenzied Berserker Terminator




Hatfield, PA

Experiment 626 wrote:
There is absolutely nothing as stupid and donkeycave'ish in the game right now as Warp Quaking a Daemon player on Turn 1.
Then combine that with the ability to effectively 'juggle' any 'Misplaced' results so that you can keep rolling on the mishap table in order to get a better result...

5 minute games don't prove you're a better player than me, only that you're a big girl who doesn't have a pair.


Exactly. If you don't want to play a game then why say you do and pull a Warp Quake BS maneuver? You could just have said no thanks and moved on. Even worse when the person finds out you are playing daemons and changes armies before the game just so they can pull this stunt. Yeah real impressive there. All that wins someone in my book is being added to the idiots I won't bother playing anymore list.

Skriker

CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War 
   
Made in us
Fighter Pilot




Pennsylvania

 Skriker wrote:
Experiment 626 wrote:
There is absolutely nothing as stupid and donkeycave'ish in the game right now as Warp Quaking a Daemon player on Turn 1.
Then combine that with the ability to effectively 'juggle' any 'Misplaced' results so that you can keep rolling on the mishap table in order to get a better result...

5 minute games don't prove you're a better player than me, only that you're a big girl who doesn't have a pair.


Exactly. If you don't want to play a game then why say you do and pull a Warp Quake BS maneuver? You could just have said no thanks and moved on. Even worse when the person finds out you are playing daemons and changes armies before the game just so they can pull this stunt. Yeah real impressive there. All that wins someone in my book is being added to the idiots I won't bother playing anymore list.

Skriker


People actually do this in LGS play?

I always figured it was mostly relegated to Tournament Lists.

Gunline IG 1850 pts
Elysian IG 3000 pts
Horus Heresy Imperial Fists 500 pts

W/L/D: 35/6/4 
   
Made in us
Frenzied Berserker Terminator




Hatfield, PA

xttz wrote:
There's always the Ethereal Swan Dive...

Put him on the tallest building you can find, then on the first turn opt to leap down to the ground. Assuming he fails the impact test, your army now has Preferred Enemy!


Well this exploit is seriously balanced by the fact that only the parts of your army that make their leadership check and don't run away of Preferred Enemy. The rest of your army goes bye-bye...invariably when someone tries something like this they get horribly spanked by it as 90% of their units run off the table due to failing the Ld check. Serves them right too...

Skriker


Automatically Appended Next Post:
 CaptainGrey wrote:
People actually do this in LGS play?

I always figured it was mostly relegated to Tournament Lists.


It is actually a lot more common in LGS play than tournies because the warp quake build is more of a one hit wonder and in tournies you usually need much more of a TaC type force instead. No point in tabling a daemon player in 1 turn *if* you end up facing one when you can't do as well against other opponents. In the LGS you *can*, when seeing your opponent is playing daemons, switch lists and pull out the warp quake list for the game and go back to the more balanced list against others.

Skriker

This message was edited 1 time. Last update was at 2013/01/29 17:21:11


CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War 
   
Made in us
Foolproof Falcon Pilot





Fortune+harlequins+Shadowfield is about as cheasy as you can get. I will admit it even though i use it alot. However, the eldar codex has been nerfed to the point of near irreverence so i have to use something....

Either that or running Forgeworld IA11 codex Corsairs, grabbing a Corsair Prince and deepstriking 3 units of Fire Dragons. Cost efficiency? check! (though the Corsair Prince is Wildly overcosted otherwise)

Possibly the Nurgle bomb also. Orks+Demons, use Aura of Decay to kill your own grots to get Epidemius's tally up to max, then run around with 3+ FNP and power weapons that wound on 3+ for nurgle units.

Then the fact that Vehicles can fire Quad guns... WTF GW, that one should have been obvious or FAQd by now.

FW heavy arty went from armor 11 meh artillery to WTF 11 wound T7 artillery.

Then the cheasy guard/necron flier spam

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK 
   
Made in us
Furious Raptor




Fort Worth, TX

Wait...

Using Warp Quake as it was intended against the current OTT, beardy, wind-up toy Daemons List that can rip through most armies is being overly cheesy?

Or are we talking about some specific Warp Quake exploit that isn't how the rule is written?

This message was edited 2 times. Last update was at 2013/01/29 18:22:09


I out with in both 40k and WHFB.
Co-host of the HittingOn3s Podcast
 
   
Made in gb
Towering Hierophant Bio-Titan






 CaptainGrey wrote:
 juraigamer wrote:
xttz wrote:
There's always the Ethereal Swan Dive...

Put him on the tallest building you can find, then on the first turn opt to leap down to the ground. Assuming he fails the impact test, your army now has Preferred Enemy!


That doesn't work, the codex states the ethereal must die, then all units must pass a LD test. Any that pass get the bonus. 4chan is not the best place to get tactics from.


The majority of your army will pass said LD test.

It works.


Especially if they're embarked in transports, where they automatically pass morale checks (I missed that part). Failing that, stick a Ld9/10 character in the unit.
   
Made in fi
Confessor Of Sins




Cheesiest? That would have to be the old drughead exploit from the previous Dark Eldar Codex. Happy 4th edition with Wyches driving 12'' in a Raider, disembarking 2'', charging a guaranteed 12'' thanks to the drug exploit and then basically just consolidating from combat to combat.

Due to GW having problems writing anything resembling English the text for Combat Drug Dispensers could be read in two ways. The correct one said a squad leader in a druggie squad (wyches, hellions, reavers) didn't get the squad drugs, he could only use his dispenser. At least that had rules to support it as the rules part on how the wargear worked only told us how one model would use it.

The other way made players think said squad leader replaced the whole squad's drugs with the dispenser. Ofc, that required you to ignore the fact there were no actual rules for how it would work. But someone somewhere made up his own house rule on it and it spread through gaming stores here in Finland since so much of the game is learned word-of-mouth and few had seen a deldar codex anyway. You'd have GW employees and other game store clerks tell you the exploit was the actual rules, without any support besides some crappy wording.

Never trusted them since and I've usually been right not to. ;-)

This message was edited 1 time. Last update was at 2013/01/29 19:44:43


 
   
Made in gb
Bloodthirsty Bloodletter





NE England

 kcwm wrote:
Wait...

Using Warp Quake as it was intended against the current OTT, beardy, wind-up toy Daemons List that can rip through most armies is being overly cheesy?


Using one or two units as a form of DS defence isn't the problem, what's annoying is the "tactic" of covering the entire board preventing a daemon player from even playing the game.


1500
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Harlequins: 1500
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Made in us
Fighter Pilot




Pennsylvania

 Skriker wrote:

 CaptainGrey wrote:
People actually do this in LGS play?

I always figured it was mostly relegated to Tournament Lists.


It is actually a lot more common in LGS play than tournies because the warp quake build is more of a one hit wonder and in tournies you usually need much more of a TaC type force instead. No point in tabling a daemon player in 1 turn *if* you end up facing one when you can't do as well against other opponents. In the LGS you *can*, when seeing your opponent is playing daemons, switch lists and pull out the warp quake list for the game and go back to the more balanced list against others.

Skriker


Well. That's disgusting. I play to win and all, but I find list tailoring disgusting.

This just proves how bad it is.

Gunline IG 1850 pts
Elysian IG 3000 pts
Horus Heresy Imperial Fists 500 pts

W/L/D: 35/6/4 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 CaptainGrey wrote:
 Skriker wrote:

 CaptainGrey wrote:
People actually do this in LGS play?

I always figured it was mostly relegated to Tournament Lists.


It is actually a lot more common in LGS play than tournies because the warp quake build is more of a one hit wonder and in tournies you usually need much more of a TaC type force instead. No point in tabling a daemon player in 1 turn *if* you end up facing one when you can't do as well against other opponents. In the LGS you *can*, when seeing your opponent is playing daemons, switch lists and pull out the warp quake list for the game and go back to the more balanced list against others.

Skriker


Well. That's disgusting. I play to win and all, but I find list tailoring disgusting.

This just proves how bad it is.


It's not even list tailoring anymore either...

6th edition rewards GK's for putting more basic Strike Squads on the table because they're reliable, cheap and flexible. Plus, they aren't centered around an expensive or clumsy HQ for unlocking requirements like the fightier Purifyers or more resiliant Pallys are.
Taking a pair of 10 man Strike Squads w/2x Psycannons, MC halberd on the Justicar & psybolt ammo is a pretty solid backbone for any GK build. Add in 5-10 Interceptors for their speed and Daemon players simply cry.

If the GK player goes first, all s/he has to do is simply spread out their units using the max 2" coherency and they can easily lock-off almost the entire table. Hell, a fully spaced 10 man squad casting warp quake creates a roughly 20"x30" bubble of auto-mishap. It's beyond stupid how easily you can ruin a Daemon player's day.

Good luck landing half your army within a tiny little 6"x8" or so bubble...


And hence the problem with how broken Warp Quake is. It's easily spamed and its area of effect is huuuuuuuge! (Note that the Necron's almost identicle ability is limited to only 6" AND isn't something you can have alot of.)

I would hardly call any GK list including 10-20 Strikes and/or 10 Interceptors as list tailoring. That's simply a decent part of many TAC's builds!

 
   
 
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