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xttz wrote: There's always the Ethereal Swan Dive...
Put him on the tallest building you can find, then on the first turn opt to leap down to the ground. Assuming he fails the impact test, your army now has Preferred Enemy!
That doesn't work, the codex states the ethereal must die, then all units must pass a LD test. Any that pass get the bonus. 4chan is not the best place to get tactics from.
It's not any unit that passes, it's any Tau unit that takes the test. Passing isn't a pre-req to gaining Preferred Enemy. The codex even explicitly states that it applies pass or fail.
Of course, units in vehicles don't take the test (per the FAQ), neither do units in combat or who are already running (per the Codex).
And the other drawback is that the Ethereal has at least 2 wounds, so it will take at least two turns for him to die from jumping off buildings.
This message was edited 1 time. Last update was at 2013/01/30 06:44:23
nosferatu1001 wrote: TVIH - incorrect, the flyer rules require the state to be carried over from the previous turn; so if it was zooming previously it is still zooming until you change it to hover
I'd imagine so, I never have a rulebook in hand when arguing that with those who claim it can be done - I even said that very thing, that the state would be carried over until you choose otherwise, but naaah, he couldn't be convinced. And I never remember to check the rulebook at home either.
CaptainGrey wrote: That's cheating. You still have to have a morale check to flee with Combat Tactics. You can't just choose to flee. You choose to fail the check.
You do in fact choose to fail the check and thus choose to flee (if you had to take the Morale test anyway, CT in fact wouldn't do anything!), in close combat it's the Initiative test that you have to deal with to see if you actually manage to get free or not. No such test for shooting phase tests, obviously.
Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard
Yeah its great if it hits but battle wagons are beyond easy to kill because of there pathetic front arc, and you'll only do it once.
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
Also - BoW are notoriously bad for getting rules hideously wrong, so I would take anything they say with a pinch of salt.
As for warp quake with 20 stikes being cheese? Not after the stupid WD update gave daemons the cheesiest army in creation it isnt. One of the least fun armies to play against is any daemon + allied IG (for the bastion quad gun with lord commisar lols) that is using the current "tactic" of spamming the crap out of flamers and screamers. It is absolutely yawn-tastic
One I kind of accidentally found was when I had my arhcon join a squad of Wyches, he was at the very front. With a Shadow Field 2+ invulnerable save. All my buddies firepower was focused on him because he's in the front. Took it like a bawz and advanced across the board to CC. Ended up losing the game though :/ we weren't using cover or anything, we just wanted a quick game.
As for warp quake with 20 stikes being cheese? Not after the stupid WD update gave daemons the cheesiest army in creation it isnt. One of the least fun armies to play against is any daemon + allied IG (for the bastion quad gun with lord commisar lols) that is using the current "tactic" of spamming the crap out of flamers and screamers. It is absolutely yawn-tastic
So what, us Daemon players aren't allowed to have one awsome unit?! You do realise how much our book sucked hardcore all through 5th right?! (even Sisters & Tau were better than us...)
And, it's one thing to face Flamer/Screamer spam. There's plenty of viable counters to it, especially if you've woken up and realised that it's 6th edition!
Derp Quake on the other hand doesn't even let the Daemon player put a single model on the table!
I'd say that wins the cheese fest and the donkeycave of the year award at the same time...
Yes, I am aware of how poor they faired in 5th. That doesnt mean I dont realise how utterly broken flamers and screamers are now. THe damage output potential of 3 flamers, their durability and even their close combat proess is far, fari in excess of what you would expect given their points values.
6th edition has encouraged de-mech, which just makes flamers and screamers better. You realise that, right?
Their alpha strike ability is second to none, with only luck helping the recipient.
Warp quake from 2 strikes and some interceptors, ALL of which are part of a TAC, is not a cheese fest. It is just your army has met the paper to its rock. Your rock is good against every other army out there, barring foot orks and warrior spam crons.
CaptainGrey wrote: That's cheating. You still have to have a morale check to flee with Combat Tactics. You can't just choose to flee. You choose to fail the check.
You do in fact choose to fail the check and thus choose to flee (if you had to take the Morale test anyway, CT in fact wouldn't do anything!), in close combat it's the Initiative test that you have to deal with to see if you actually manage to get free or not. No such test for shooting phase tests, obviously.
Well, you have to be required to take a test before you can choose to fail one. Which isn't hard if you run Combat Squads, however.
nosferatu1001 wrote: No, because you stick one KMB mek in there, and then you can still kill out to 24"
No, because the Burna wounds pool doesn't include the KMB mek's wound pool.
nosferatu1001 wrote: No, because you stick one KMB mek in there, and then you can still kill out to 24"
No, because the Burna wounds pool doesn't include the KMB mek's wound pool.
Which means absolutely nothing - the KMB just has to fire (not even hit) for it to "extend" the range. There's been a few YMDC threads on this if you'd like to read them.
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
Infreak wrote: One wound pool with different "groupings" based on S, AP & special rules. Range for wound allocation is based on the longest range weapon fired.
That's probably what I was thinking about, then. My bad.
xttz wrote: There's always the Ethereal Swan Dive...
Put him on the tallest building you can find, then on the first turn opt to leap down to the ground. Assuming he fails the impact test, your army now has Preferred Enemy!
That doesn't work, the codex states the ethereal must die, then all units must pass a LD test. Any that pass get the bonus. 4chan is not the best place to get tactics from.
The majority of your army will pass said LD test.
It works.
Wee off topic but how does a LD test work with fearless? (Say attach a IC with fearless (if possible))
I always figured it was mostly relegated to Tournament Lists.
It is actually a lot more common in LGS play than tournies because the warp quake build is more of a one hit wonder and in tournies you usually need much more of a TaC type force instead. No point in tabling a daemon player in 1 turn *if* you end up facing one when you can't do as well against other opponents. In the LGS you *can*, when seeing your opponent is playing daemons, switch lists and pull out the warp quake list for the game and go back to the more balanced list against others.
Skriker
Well. That's disgusting. I play to win and all, but I find list tailoring disgusting.
This just proves how bad it is.
What? Making sure your army is relevant to your expected opponent is the strategy on which your in-game tactics are based. Its not cheesy its an integral part of the game. And funnily enough, grey knights are entirely designed to combat daemons, so it makes sense for them to be good at it. Unfortunately sometimes this leads to a poor game match-up.
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Desubot wrote: Wee off topic but how does a LD test work with fearless? (Say attach a IC with fearless (if possible))
Fearless automatically passes any LD test you're required to take.
Incorrect. Fearless automatically passes Morale, Fear, Regroup, and Pinning checks.
There's a non-trivial difference.
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
xttz wrote: There's always the Ethereal Swan Dive...
Put him on the tallest building you can find, then on the first turn opt to leap down to the ground. Assuming he fails the impact test, your army now has Preferred Enemy!
That doesn't work, the codex states the ethereal must die, then all units must pass a LD test. Any that pass get the bonus. 4chan is not the best place to get tactics from.
Also doesn't help that an Ethereal has two wounds...
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I always figured it was mostly relegated to Tournament Lists.
It is actually a lot more common in LGS play than tournies because the warp quake build is more of a one hit wonder and in tournies you usually need much more of a TaC type force instead. No point in tabling a daemon player in 1 turn *if* you end up facing one when you can't do as well against other opponents. In the LGS you *can*, when seeing your opponent is playing daemons, switch lists and pull out the warp quake list for the game and go back to the more balanced list against others.
Skriker
Well. That's disgusting. I play to win and all, but I find list tailoring disgusting.
This just proves how bad it is.
What? Making sure your army is relevant to your expected opponent is the strategy on which your in-game tactics are based. Its not cheesy its an integral part of the game. And funnily enough, grey knights are entirely designed to combat daemons, so it makes sense for them to be good at it. Unfortunately sometimes this leads to a poor game match-up.
not sure if it was a rules exploit or not, but facing a full space wolve drop pod list back in 4th. i deployed tau, he DS in, and killed almost my entire army. my next turn did minimal damage, following turn i was tabled. he did it by dropping pods in a circle right as close as he could. my tau had nowhere to go, and no cover. it was all in all a 20 minute game, with about 9 of those minutes of him deploying his marines once the pods landed.
Umm, I'm guessing that was mostly a deployment issue on your part. You deployed in a way that allowed an opponent to completely encircle you with drop pods and didn't put any models in/behind cover...
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I think one of the more cheesy, less exploit tactic is to use the imhotek's lightning in a apoc game, and that c'tan shard cryptec? combo that makes everything difficult dangerous. because i want to slow the crap out of an already slow format.
This message was edited 1 time. Last update was at 2013/01/30 20:03:01
Desubot wrote: I think one of the more cheesy, less exploit tactic is to use the imhotek's lightning in a apoc game, and that c'tan shard cryptec? combo that makes everything difficult dangerous. because i want to slow the crap out of an already slow format.
Heh, try using the Gets Hot! thingamajig the Warpsmith has on a 50-man Conscript Blob and have them recieve FRF, SRF!. Have fun rolling 150 shots 3 at a time.
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back.
Desubot wrote: I think one of the more cheesy, less exploit tactic is to use the imhotek's lightning in a apoc game, and that c'tan shard cryptec? combo that makes everything difficult dangerous. because i want to slow the crap out of an already slow format.
Heh, try using the Gets Hot! thingamajig the Warpsmith has on a 50-man Conscript Blob and have them recieve FRF, SRF!. Have fun rolling 150 shots 3 at a time.
Pretty sure the Warpsmith can only target enemy vehicles with that.
This message was edited 1 time. Last update was at 2013/01/30 20:52:29