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Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

 juraigamer wrote:
xttz wrote:
There's always the Ethereal Swan Dive...

Put him on the tallest building you can find, then on the first turn opt to leap down to the ground. Assuming he fails the impact test, your army now has Preferred Enemy!


That doesn't work, the codex states the ethereal must die, then all units must pass a LD test. Any that pass get the bonus. 4chan is not the best place to get tactics from.


It's not any unit that passes, it's any Tau unit that takes the test. Passing isn't a pre-req to gaining Preferred Enemy. The codex even explicitly states that it applies pass or fail.

Of course, units in vehicles don't take the test (per the FAQ), neither do units in combat or who are already running (per the Codex).

And the other drawback is that the Ethereal has at least 2 wounds, so it will take at least two turns for him to die from jumping off buildings.

This message was edited 1 time. Last update was at 2013/01/30 06:44:23


 
   
Made in au
Liche Priest Hierophant







Grey Knight players using several hammerhands on one unit...

I still think it's against the RAW, but apparently many don't...
"The rulebook doesn't directly say we can't!"... It doesn't say you can, either...
   
Made in gb
Contagious Dreadnought of Nurgle





Oxfordshire UK

Not sure if this would work, but I'm yet to come up against it.....



Sounds like a whole pile of to me!


 
   
Made in fi
Boosting Black Templar Biker





nosferatu1001 wrote:
TVIH - incorrect, the flyer rules require the state to be carried over from the previous turn; so if it was zooming previously it is still zooming until you change it to hover

I'd imagine so, I never have a rulebook in hand when arguing that with those who claim it can be done - I even said that very thing, that the state would be carried over until you choose otherwise, but naaah, he couldn't be convinced. And I never remember to check the rulebook at home either.

 CaptainGrey wrote:
That's cheating. You still have to have a morale check to flee with Combat Tactics. You can't just choose to flee. You choose to fail the check.

You do in fact choose to fail the check and thus choose to flee (if you had to take the Morale test anyway, CT in fact wouldn't do anything!), in close combat it's the Initiative test that you have to deal with to see if you actually manage to get free or not. No such test for shooting phase tests, obviously.

Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard 
   
Made in ca
Executing Exarch






 sarpedons-right-hand wrote:
Not sure if this would work, but I'm yet to come up against it.....



Sounds like a whole pile of to me!


Yeah its great if it hits but battle wagons are beyond easy to kill because of there pathetic front arc, and you'll only do it once.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in gb
Decrepit Dakkanaut




Also - BoW are notoriously bad for getting rules hideously wrong, so I would take anything they say with a pinch of salt.

As for warp quake with 20 stikes being cheese? Not after the stupid WD update gave daemons the cheesiest army in creation it isnt. One of the least fun armies to play against is any daemon + allied IG (for the bastion quad gun with lord commisar lols) that is using the current "tactic" of spamming the crap out of flamers and screamers. It is absolutely yawn-tastic
   
Made in us
Newbie Black Templar Neophyte




Manhattan, Kansas

One I kind of accidentally found was when I had my arhcon join a squad of Wyches, he was at the very front. With a Shadow Field 2+ invulnerable save. All my buddies firepower was focused on him because he's in the front. Took it like a bawz and advanced across the board to CC. Ended up losing the game though :/ we weren't using cover or anything, we just wanted a quick game.

1700
1090
1155 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

nosferatu1001 wrote:

As for warp quake with 20 stikes being cheese? Not after the stupid WD update gave daemons the cheesiest army in creation it isnt. One of the least fun armies to play against is any daemon + allied IG (for the bastion quad gun with lord commisar lols) that is using the current "tactic" of spamming the crap out of flamers and screamers. It is absolutely yawn-tastic


So what, us Daemon players aren't allowed to have one awsome unit?! You do realise how much our book sucked hardcore all through 5th right?! (even Sisters & Tau were better than us...)
And, it's one thing to face Flamer/Screamer spam. There's plenty of viable counters to it, especially if you've woken up and realised that it's 6th edition!

Derp Quake on the other hand doesn't even let the Daemon player put a single model on the table!
I'd say that wins the cheese fest and the donkeycave of the year award at the same time...

 
   
Made in gb
Decrepit Dakkanaut




2 awesome units. Screamers are insane now.

Yes, I am aware of how poor they faired in 5th. That doesnt mean I dont realise how utterly broken flamers and screamers are now. THe damage output potential of 3 flamers, their durability and even their close combat proess is far, fari in excess of what you would expect given their points values.

6th edition has encouraged de-mech, which just makes flamers and screamers better. You realise that, right?

Their alpha strike ability is second to none, with only luck helping the recipient.

Warp quake from 2 strikes and some interceptors, ALL of which are part of a TAC, is not a cheese fest. It is just your army has met the paper to its rock. Your rock is good against every other army out there, barring foot orks and warrior spam crons.
   
Made in us
Martial Arts Fiday






Nashville, TN

 sarpedons-right-hand wrote:
Not sure if this would work, but I'm yet to come up against it.....



Sounds like a whole pile of to me!


Isn't the Burna a wagon kinda boned by the recent amendment that you cannot kill beyond your range?

One guy in my LGS (whom nobody plays) used to turn his DC around facing backwards to avoid Raging (in 5th Ed.).


"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in gb
Decrepit Dakkanaut




No, because you stick one KMB mek in there, and then you can still kill out to 24"
   
Made in us
The Hive Mind





 Matt.Kingsley wrote:
Grey Knight players using several hammerhands on one unit...

I still think it's against the RAW, but apparently many don't...
"The rulebook doesn't directly say we can't!"... It doesn't say you can, either...

It really does - perhaps you'd like to read the YMDC thread and add your commentary there?

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Lesser Daemon of Chaos






 tvih wrote:
 CaptainGrey wrote:
That's cheating. You still have to have a morale check to flee with Combat Tactics. You can't just choose to flee. You choose to fail the check.

You do in fact choose to fail the check and thus choose to flee (if you had to take the Morale test anyway, CT in fact wouldn't do anything!), in close combat it's the Initiative test that you have to deal with to see if you actually manage to get free or not. No such test for shooting phase tests, obviously.

Well, you have to be required to take a test before you can choose to fail one. Which isn't hard if you run Combat Squads, however.

nosferatu1001 wrote:
No, because you stick one KMB mek in there, and then you can still kill out to 24"

No, because the Burna wounds pool doesn't include the KMB mek's wound pool.
   
Made in us
The Hive Mind





 xSPYXEx wrote:
nosferatu1001 wrote:
No, because you stick one KMB mek in there, and then you can still kill out to 24"

No, because the Burna wounds pool doesn't include the KMB mek's wound pool.

Which means absolutely nothing - the KMB just has to fire (not even hit) for it to "extend" the range. There's been a few YMDC threads on this if you'd like to read them.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Martial Arts Fiday






Nashville, TN

There aren't separate wound pools for each weapon.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in us
Lesser Daemon of Chaos






Pretty sure there is, because of the different strength and AP values on weapons, or if there's any special effects.
   
Made in gb
Decrepit Dakkanaut




 xSPYXEx wrote:
Pretty sure there is, because of the different strength and AP values on weapons, or if there's any special effects.


There absolutely isnt. THere is one wound pool, which can contain many groups of wounds.

Before posting again please check a rulebook or even the YMDC thread on this
   
Made in ca
Focused Dark Angels Land Raider Pilot





One wound pool with different "groupings" based on S, AP & special rules. Range for wound allocation is based on the longest range weapon fired.

nosferatu1001 wrote:That guy got *really* instantly killed.
 
   
Made in us
Lesser Daemon of Chaos






 Infreak wrote:
One wound pool with different "groupings" based on S, AP & special rules. Range for wound allocation is based on the longest range weapon fired.

That's probably what I was thinking about, then. My bad.
   
Made in us
Legendary Master of the Chapter






 CaptainGrey wrote:
 juraigamer wrote:
xttz wrote:
There's always the Ethereal Swan Dive...

Put him on the tallest building you can find, then on the first turn opt to leap down to the ground. Assuming he fails the impact test, your army now has Preferred Enemy!


That doesn't work, the codex states the ethereal must die, then all units must pass a LD test. Any that pass get the bonus. 4chan is not the best place to get tactics from.


The majority of your army will pass said LD test.

It works.


Wee off topic but how does a LD test work with fearless? (Say attach a IC with fearless (if possible))

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Lesser Daemon of Chaos






 Desubot wrote:
Wee off topic but how does a LD test work with fearless? (Say attach a IC with fearless (if possible))

Fearless automatically passes any LD test you're required to take.
   
Made in gb
Leader of the Sept







 CaptainGrey wrote:
 Skriker wrote:

 CaptainGrey wrote:
People actually do this in LGS play?

I always figured it was mostly relegated to Tournament Lists.


It is actually a lot more common in LGS play than tournies because the warp quake build is more of a one hit wonder and in tournies you usually need much more of a TaC type force instead. No point in tabling a daemon player in 1 turn *if* you end up facing one when you can't do as well against other opponents. In the LGS you *can*, when seeing your opponent is playing daemons, switch lists and pull out the warp quake list for the game and go back to the more balanced list against others.

Skriker


Well. That's disgusting. I play to win and all, but I find list tailoring disgusting.

This just proves how bad it is.


What? Making sure your army is relevant to your expected opponent is the strategy on which your in-game tactics are based. Its not cheesy its an integral part of the game. And funnily enough, grey knights are entirely designed to combat daemons, so it makes sense for them to be good at it. Unfortunately sometimes this leads to a poor game match-up.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Fixture of Dakka





 xSPYXEx wrote:
 Desubot wrote:
Wee off topic but how does a LD test work with fearless? (Say attach a IC with fearless (if possible))

Fearless automatically passes any LD test you're required to take.

Incorrect. Fearless automatically passes Morale, Fear, Regroup, and Pinning checks.

There's a non-trivial difference.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Badass "Sister Sin"






Camas, WA

 juraigamer wrote:
xttz wrote:
There's always the Ethereal Swan Dive...

Put him on the tallest building you can find, then on the first turn opt to leap down to the ground. Assuming he fails the impact test, your army now has Preferred Enemy!


That doesn't work, the codex states the ethereal must die, then all units must pass a LD test. Any that pass get the bonus. 4chan is not the best place to get tactics from.

Also doesn't help that an Ethereal has two wounds...

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Fighter Pilot




Pennsylvania

 Flinty wrote:
 CaptainGrey wrote:
 Skriker wrote:

 CaptainGrey wrote:
People actually do this in LGS play?

I always figured it was mostly relegated to Tournament Lists.


It is actually a lot more common in LGS play than tournies because the warp quake build is more of a one hit wonder and in tournies you usually need much more of a TaC type force instead. No point in tabling a daemon player in 1 turn *if* you end up facing one when you can't do as well against other opponents. In the LGS you *can*, when seeing your opponent is playing daemons, switch lists and pull out the warp quake list for the game and go back to the more balanced list against others.

Skriker


Well. That's disgusting. I play to win and all, but I find list tailoring disgusting.

This just proves how bad it is.


What? Making sure your army is relevant to your expected opponent is the strategy on which your in-game tactics are based. Its not cheesy its an integral part of the game. And funnily enough, grey knights are entirely designed to combat daemons, so it makes sense for them to be good at it. Unfortunately sometimes this leads to a poor game match-up.


List tailoring is disgusting.

/discussion

Gunline IG 1850 pts
Elysian IG 3000 pts
Horus Heresy Imperial Fists 500 pts

W/L/D: 35/6/4 
   
Made in ca
Lethal Lhamean





somewhere in the webway

not sure if it was a rules exploit or not, but facing a full space wolve drop pod list back in 4th. i deployed tau, he DS in, and killed almost my entire army. my next turn did minimal damage, following turn i was tabled. he did it by dropping pods in a circle right as close as he could. my tau had nowhere to go, and no cover. it was all in all a 20 minute game, with about 9 of those minutes of him deploying his marines once the pods landed.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Badass "Sister Sin"






Camas, WA

Umm, I'm guessing that was mostly a deployment issue on your part. You deployed in a way that allowed an opponent to completely encircle you with drop pods and didn't put any models in/behind cover...

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Legendary Master of the Chapter






I think one of the more cheesy, less exploit tactic is to use the imhotek's lightning in a apoc game, and that c'tan shard cryptec? combo that makes everything difficult dangerous. because i want to slow the crap out of an already slow format.

This message was edited 1 time. Last update was at 2013/01/30 20:03:01


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Desubot wrote:
I think one of the more cheesy, less exploit tactic is to use the imhotek's lightning in a apoc game, and that c'tan shard cryptec? combo that makes everything difficult dangerous. because i want to slow the crap out of an already slow format.


Heh, try using the Gets Hot! thingamajig the Warpsmith has on a 50-man Conscript Blob and have them recieve FRF, SRF!. Have fun rolling 150 shots 3 at a time.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Lesser Daemon of Chaos






 DarknessEternal wrote:
 xSPYXEx wrote:
Fearless automatically passes any LD test you're required to take.

Incorrect. Fearless automatically passes Morale, Fear, Regroup, and Pinning checks.
There's a non-trivial difference.

It's faster and easier to just say LD tests.

Yeah, the Orikan + Writhing Worldscape Shard is a bloody annoying "tactic". Good thing I always pack my infantry into Dozer Blade Rhinos.


Automatically Appended Next Post:
 AlmightyWalrus wrote:
 Desubot wrote:
I think one of the more cheesy, less exploit tactic is to use the imhotek's lightning in a apoc game, and that c'tan shard cryptec? combo that makes everything difficult dangerous. because i want to slow the crap out of an already slow format.


Heh, try using the Gets Hot! thingamajig the Warpsmith has on a 50-man Conscript Blob and have them recieve FRF, SRF!. Have fun rolling 150 shots 3 at a time.

Pretty sure the Warpsmith can only target enemy vehicles with that.

This message was edited 1 time. Last update was at 2013/01/30 20:52:29


 
   
 
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