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Made in us
The Hive Mind





I wish it was 6mm but eh - I can survive.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Okay this is one I will be watching it looks grand

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

rigeld2 wrote:
I wish it was 6mm but eh - I can survive.


Why not use them in 6mm games, then? No one is twisting your arm, eh? Giant robots are a bit more giant? Fine if you ask me.

I think most rules can survive an upscale or downscale of one size (although playing 40K with 1/32 minis would be daunting as hell.


Automatically Appended Next Post:
And although the jump to plastic would be a good idea if he makes them 28mm... I just can't see it as being feasible. Did you see how much trouble it gave Mark to run his KS, and it's probably not fully paid for, and that was for one Mecha. Imagine running a whole gamut. If any change in scale is warranted, I'd go smaller, not bigger.

This message was edited 1 time. Last update was at 2013/03/08 17:25:50


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Longtime Dakkanaut





IL

 Mathieu Raymond wrote:
Will the real Slim Shady, please stand up? Paulson, come on, tell us before we tear each other to pieces!


One or more people in this thread are corect, that's as much as you'll get out of me

It's the artists job to draw from a mix of familiar sources and transmorgify it into something new. The fact that many people can look at it and each have differant ideas about the design means he's done his job well.



 chris_valera wrote:

Paulson, ever thought about making a 28mm version and pricing it out, just to satisfy the 28mm fans?



28mm versions aren't going to happen. It's very difficult to work in that scale, the cost of making the master is insanely high and the price point for each model done in resin would be entering titan territory which isn't good when there's no supporting game they can be part of. (and I have no intention of doing a 28mm rules set)

In order to go up in scale it requires redesigning the details for entire CAD model and that's not a small task.

.

This message was edited 4 times. Last update was at 2013/03/08 17:33:19


Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in ca
Trustworthy Shas'vre




Yeah, I think a few people are forgetting the comparative scales going on here. If most of those mecha are 60 to 70mm tall in a 15mm scale game, they are going to wind up in the 120 to 150mm range in a 28mm scale game. The quads would be almost 300 mm tall

Using comparative terms from another 28mm game, that puts these models at least the size of a Dreadknight and some of them considerably larger. There aren't a lot of games with existing rules including models of that size that these could be proxied as.

As is, some of these models could fill in for large walker type models in some 28mm games, though the cockpits might look a little small. I was actually hoping the mecha might have been a tad smaller, say 50 to 60mm tall so I could use them as a proxy for 54mm tall mecha style units in another game.

This message was edited 1 time. Last update was at 2013/03/08 17:54:08


Tau and Space Wolves since 5th Edition. 
   
Made in us
The Hive Mind





 Mathieu Raymond wrote:
rigeld2 wrote:
I wish it was 6mm but eh - I can survive.


Why not use them in 6mm games, then? No one is twisting your arm, eh? Giant robots are a bit more giant? Fine if you ask me.

I think most rules can survive an upscale or downscale of one size (although playing 40K with 1/32 minis would be daunting as hell.

Because they tower over the 3-400 mechs I already have. It's not a matter of up or downscaling rules, they just won't work unless I ignore all the minis I already have.

That said - I'm still extremely interested in this game.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

They tower over them because they are so bad-esh, if you ask me!

I see your point, though. Where are those mechs from? Battletech old editions?

Man, I'd give an arm to get my old Kodiak back...

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
The Hive Mind





Yeah - Battletech from the 80s and 90s. I stopped buying in 2000 I think mostly because I realizes I could field one of every mech. And multiples of quite a few - 8 marauders and 7 victors for example.

That said, its off topic - feel free to pm me if you want to talk more. Ill drop this while drooling for paulsons next update :-)

This message was edited 1 time. Last update was at 2013/03/08 21:39:04


My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

Just wanted to chime in that a) it looks awesome and you will get lots of my money, but b) I totally disagree with the assertion that bigger mechs with guns will do more damage. A large laser in Battletech doing the same damage regardless of the chassis is one of the most "realistic" elements of the game, especially as they even (in the canon) boil it down to different companies and manufacturing plants for large lasers. Regardless of what it's mounted on, a large laser is the same.

It's incredibly expensive and difficult to set up arms manufacturing and even more expensive to equip multiple types of arms and then a logistical nightmare to support/maintain/resupply all those different types of guns.

Modern examples include tanks from four different nations - the Abrams and the Leopard 2 and the K1A1 and the Type 90 all using the same 120mm Rheinmetall gun, and the venerable Bushmaster M242 25mm autocannon used on Bradleys, LAV-25's, and armored vehicles in over a dozen other countries. Conversely, the BMP-3's 2A70 is only used on the BMP-3 and is reportedly hard to keep resupplied due to the specific ammunition that it fires and the extra logistics required to maintenance/replace them. There's even a Stryker variant that uses the M68/L7 105mm gun due to surplus and ease of manufacture (the Brits made a ton of them so the USA buys 'em up!)

Speaking of which, don't fall into the trap of light mech = less power. There are numerous reports of Bradleys knocking out T-55's with their 25mm Bushmaster, and LAV-25's engaging and knocking out T-72's with theirs. Mobility is certainly the primary defense for IFV's when engaging MBT's, but they do have the power to put out some serious hurt (especially when IFV's like the Bradley or Marder can fire wire-guided antitank missiles such as the TOW 2 and Milan, which even has tandem warheads to defeat reactive armor).

Anyway, just my 200 cents!

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in gb
Ichor-Dripping Talos Monstrosity






The logical thing would be to have a system where you have your energy weapons, and they have a min-requirement to run, and a max throughput, and the damage output is calaculated off of how much power is available.

So to put out random numbers as an example:
Say you have a Lv.1 Medium Laser, you require 4 power to run it, up to a max of 12, with damage output being 1.5times the power available for it - i.e. 6 to 18.
A level 2 Medium being more efficient, giving a 1.6 output, and a heavy being 2.5 or something. (obviously not a proper scale or anything, but you get the idea. )

Solid Munitions are set values, but have minimal power requirements, with heavier mechs being capable of holding more copies of the smaller guns, or simply bigger shells / missiles / etc that have more stopping power.

   
Made in gb
Helpful Sophotect





Hampshire

 judgedoug wrote:
Just wanted to chime in that a) it looks awesome and you will get lots of my money, but b) I totally disagree with the assertion that bigger mechs with guns will do more damage. A large laser in Battletech doing the same damage regardless of the chassis is one of the most "realistic" elements of the game, especially as they even (in the canon) boil it down to different companies and manufacturing plants for large lasers. Regardless of what it's mounted on, a large laser is the same.


My initial reaction was the same, but without seeing the system he has in mind we really can't judge how it'll play out.
Not to put it too bluntly, but the large laser on a light mech isn't the same as a large laser on a heavy or assault; the heat sinks each one carries play a big role in the average damage output each one is capable of dealing. 2-3 turns of consecutive shooting before needing to withdraw to cool is a lot different from 5-6 turns of constant blasting (hell, the lasers on two mechs of the same chassis can be very different if one has double heat sinks or a smaller/XL engine etc.).

The system could have cooling/ammo integrated into the shooting, could have shooting averaged with a "shoot action" or equivalent being several seconds continuous fire or it could be a single shot from a single weapon etc.
   
Made in us
Longtime Dakkanaut





IL

It's time for Mecha Front Monday previews

Here's another variant of the Blackfrost Heavy along witha WIP logo for Can-Oil.

Also I'm holding a sale on my site which wil help me get cranking on the color art. My first finished piece came in last night and it's drool worthy.







This message was edited 1 time. Last update was at 2013/03/11 19:24:12


Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

What can I say but .....When?

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Canadian energy company that becomes a militaristic-mecha-producing-giant?

It's Rayleonard all over again.
   
Made in us
[DCM]
.







Theophony wrote:
What can I say but .....When?


I was thinking the same thing!

Sooner rather than later, I hope!
   
Made in us
Longtime Dakkanaut





IL

If all goes well I'm hoping to drop some firm info on you guys the monday after Adepticon.


Also if anyone is headed to Adepticon I'll be looking to hold some demo games in the evening and would like to get feedback from as many people as possible. If it's like last year you'll have to venture down that long hall of near-do-wells towards where they hold the events for Malifaux, Infinity and other non-GW stuff.

Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Darn, another reason I wish I was going to AdeptiCon this year.

And that Blackfrost mech looks awesome! They are my faves
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

WHY ISN'T THIS WORKING?




-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Longtime Dakkanaut






I lol'd. Seriously.
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Maybe the bank notes aren't of a denomination high enough to make a difference. I always found it funny that people gave strippers A WHOLE DOLLAR to get close to them.

It would be funny to give loonies and toonies to strippers in Canada, then watch as they wonder what to do with it.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

 Valhallan42nd wrote:
WHY ISN'T THIS WORKING?



Silly valhallan42nd, you put the money in the tray that slides in and out, you must think that's a cup holder or something.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

That's fantastic
   
Made in us
Longtime Dakkanaut





IL

It's been a rather long week involving mountains of typing but the first draft of the rules is done. I'm currently workig out unit profiles so that I can get playtesting underway.

So you guys have some fresh eye candy here are a pair of pics which show the stat card layout that I'll be using for units. (Neo-Bloc & NorAm)

Enjoy





This message was edited 1 time. Last update was at 2013/03/15 19:10:31


Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Looks good . But will every faction be represented by a star? I remember seeing your "Can-Oil" graphic, and it seems like they'd have more/different logos if they're fighting each other. We have yet to see the Blackfrost logo, right?
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

We don't want pictures of cards, we want mechs....sarcasm off. They look good, but we wants more eyecandy I'm out of the loop, when nd where is adept icon, it's been 15years since I've done the convention thing.
   
Made in us
Longtime Dakkanaut





IL

Other factions will have differant faction logos (other than stars)

The Neo-Bloc and NorAm have stars as their themes are based on current army symbols and both the US and Russia use variations of stars for the armies and airforces.

Can-Oil has the black maple leaf with the oil drop. Blackfrost has a black snow flake motif and will have an artic camo pattern in their background art.


Adepticon is held in Lombard IL, April 18th-21st. (edit my bad, from previous years I'm used to it being the first weekend in april)

http://www.adepticon.org/


I've also got a really killer piece of eye candy consisting of finished color artwork but I'm holding off on posting it til the formal kickstarter annoucnement.

This message was edited 5 times. Last update was at 2013/03/15 20:11:54


Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in us
Fixture of Dakka






Akron, OH

 paulson games wrote:

Adepticon is held in Lombard IL, first weekend of April.


3rd Weekend.

-Emily Whitehouse| On The Lamb Games
 
   
Made in us
Old Sourpuss






Lakewood, Ohio

Ninja'd


You freaked me out there for a second, I almost had to redo my vacation time.

This message was edited 1 time. Last update was at 2013/03/15 20:10:07


DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

 paulson games wrote:
I've also got a really killer piece of eye candy consisting of finished color artwork but I'm holding off on posting it til the formal kickstarter annoucnement.

Nothing can persuade you to reveal it sooner?

Humbly petitioning for a hammer and sickle instead for Neo-Bloc... hard to beat that! And diversifies them more as otherwise if you line up the factions you're going to have a few unique logos and 2 more similar ones.



This message was edited 2 times. Last update was at 2013/03/15 20:16:11


 
   
Made in us
Longtime Dakkanaut





IL

Here is your Mecha Front Monday preview.



Blackfrost Quad.


I'm also going to play a little game with you guys and piece out my colored art a few snipets at a time.







Paulson Games parts are now at:
www.RedDogMinis.com 
   
 
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