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Made in gb
Decrepit Dakkanaut




UK

http://www.kickstarter.com/projects/97182592/spinespur-the-survival-horror-miniatures-game?ref=live

Stretch 2 unlocked (free mini for $65+ pledges)







Add ons available



Stretch Goal at $10K

If we achieve the 10K stretch goal, then everyone with a pledge of $38 and over will receive the miniature to be unveiled and a PDF of the Beta Rules for "Street Chum" the Spinespur experience building game where you build a force of Thugs and lead them to greatness! That is, if the other denizens of Spinespur don't curb-stomp you first!

Spinespur Is a survival horror miniatures game unlike anything you have seen in the past. This game took 4 years of creation and testing before the rulebook went into print. We wanted to make sure that the game was as tight as we could possibly make it. Another factor in the creation of Spinespur was the play testing. We purposely went on a search for people who had won national and regional championships in other miniatures games and then got these people to play test and break the game so that we could go back and fix the problems they uncovered. As a result, Spinespur probably has the smallest FAQ and errata that you have ever seen in a miniatures game!

Spinespur was launched in 2007 and received great reviews. Unfortunately, real world incidents put the game on hiatus for a few years. This game has not been sold to another company, Comfy Chair Games is the originator of the game and has kept license to the game from its inception. Now that everything is back to what it should be, Comfy Chair Games is looking to relaunch Spinespur and finish the final few models that need to be made in order to finish the 1st book in the Spinespur series!



This message was edited 6 times. Last update was at 2013/04/06 19:20:22


 
   
Made in us
Regular Dakkanaut




Meh. Was extremely unimpressed with the original. Hell, I know some of the authors and playtesters, and even they aren't impressed with the game. Too rapey, not enough actual depth.
   
Made in us
Fixture of Dakka






Oh man.....

Day late and a dollar short comes to mind.

Hows that RPG coming along?



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Been Around the Block




I give them props for *trying* to do a gruesome horror game in the first place. I liked the ideas of a lot of the models, and the Radiants have stuck with me as a pretty darned oogy concept (flight packs that work via the actual suffering of someone where they have to amputate the legs to make 'em portable enough? Eeeewwww). Some of the models were pretty good too, especially Sex Star Six, who worked well with my GWAR collection

But yeah, I definitely agree with the "rapey" comment. The rulebook was graphic enough that when I went to try and find it at a game store, they were keeping it behind the counter. The women in the book are all S&M nuns, the suited Nightengales, or victims to whatever character they're doing fluff for. What, there's no women who could be brutal enough to be headliners in this universe?

That said, I'll be keeping an eye on this, though it's likely to face stiff competition for me from Crossover's next KS.
   
Made in us
Dakka Veteran





So nothing between $1 and $38. A $10-15 pledge amount for one figure might be nice.
   
Made in us
Fresh-Faced New User




Tarot wrote:
Meh. Was extremely unimpressed with the original. Hell, I know some of the authors and playtesters, and even they aren't impressed with the game. Too rapey, not enough actual depth.


How do you figure?

Picking up weapons from dead bodies.
Step actions to shoot and retreat behind full cover.

I think the game had more depth than 85% of the games out there. You didn't like the fluff? To each their own. Your review just sounds very off, almost like a Nerd-vendetta being carried out. (Just my opinion.)


   
Made in us
Fixture of Dakka






I liked the game. It isn't something for everyone, but for what it is- a skirmish level with a bunch of psychopaths, it is fun.

The mechanics were pretty fun, but the game kinda went to the wayside with thier self imposed hiatus. Freddy vs Jason Vs Leatherface Vs The Comedian Vs Ash Vs... Your name here.

As for "Too Rapey", that was kinda the point. You are in a no holds barred fight for survival. Your either rallying up and going at it full bore, or your ending up someones lunch.

No one ""Dies" they just keep respawning, and trying again. If you end up with some prisoners, or some dead bodies, all the well the better-- a mans gotta eat.

Favorite guy in the game- Mr Jingles.

Worst thing about the game- they are too extreme to the point of alienating people, and the little issue about not following through with a plan.

Another issue that came along was the fact that there are other companies taking the basic structured characters in the game, and restreamlining them. If they arn't, they are doing a very good close second. (Malfaux comes to mind.)


THEN there was the discussion that there was supposed to be a Spinespur RPG. Along with the other stuff coming out of "Comphy Chair", the one and truly biggest issue with this company is thier lack of follow up and production of product. They have an idea, do something for a little bit, then it dies. They come up with another, rinse and repeat.

To someone who really likes some of thier stuff, it is truly ... disheartening, to say the least.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Master Tormentor





St. Louis

That, and I know a few guys who have yet to be paid for their work on the original game...
   
Made in us
Fresh-Faced New User




 Laughing Man wrote:
That, and I know a few guys who have yet to be paid for their work on the original game...


I've worked on the game and I was a writer for some of the stuff, the owner is kind of a friend. What you just posted is a lie. Which is part of the problem with the internet, any idiot can come in and make baseless claims. Tell you what Laughing man, PM me the names of these "few guys" and I will forward them to the owner. Then you can stop passing false information and we can let them work it out. I guarantee, I will never get those names, and instead I will get some snarky internet excuse.

Grot^, I agree with your follow through comment. The Hiatus was due to a divorce and the ex-wife trying to liquidate the company from what I gather. I expect running the company and bringing in money may have been a bad idea at the time. I don't know. I just never fault people for real life emergencies.

My original post was actually addressing Tarot. I was questioning his "Depth" comment. Also, he mentioned "Authors and Playtesters" who aren't impressed with the game. Well, the one Author/Playtester helped in the creation. I don't think he would put the work in the game and not feel "impressed by it". The other guy wrote 1 story and was a playtester and we still talk and play the game. I was just looking for Tarot's explanation about his accusation. I have a feeling, he talks more than he knows what he is talking about.
   
Made in fi
Calculating Commissar







GrundleMonkey wrote:
I think the game had more depth than 85% of the games out there. You didn't like the fluff? To each their own. Your review just sounds very off, almost like a Nerd-vendetta being carried out. (Just my opinion.)


And your comments sound like those of a professional shill defending their own business, my good man, so it all balances out nicely.

The supply does not get to make the demands. 
   
Made in us
Fresh-Faced New User




 Agamemnon2 wrote:


And your comments sound like those of a professional shill defending their own business, my good man, so it all balances out nicely.


Thank you for your opinion. I will take it to heart.
   
Made in nl
Zealous Knight







GrundleMonkey wrote:
 Laughing Man wrote:
That, and I know a few guys who have yet to be paid for their work on the original game...


I've worked on the game and I was a writer for some of the stuff, the owner is kind of a friend. What you just posted is a lie. Which is part of the problem with the internet, any idiot can come in and make baseless claims. Tell you what Laughing man, PM me the names of these "few guys" and I will forward them to the owner. Then you can stop passing false information and we can let them work it out. I guarantee, I will never get those names, and instead I will get some snarky internet excuse.

Grot^, I agree with your follow through comment. The Hiatus was due to a divorce and the ex-wife trying to liquidate the company from what I gather. I expect running the company and bringing in money may have been a bad idea at the time. I don't know. I just never fault people for real life emergencies.

My original post was actually addressing Tarot. I was questioning his "Depth" comment. Also, he mentioned "Authors and Playtesters" who aren't impressed with the game. Well, the one Author/Playtester helped in the creation. I don't think he would put the work in the game and not feel "impressed by it". The other guy wrote 1 story and was a playtester and we still talk and play the game. I was just looking for Tarot's explanation about his accusation. I have a feeling, he talks more than he knows what he is talking about.


Gee, really now? So, a guy with 18 posts first posts this:
GrundleMonkey wrote:
Tarot wrote:
Meh. Was extremely unimpressed with the original. Hell, I know some of the authors and playtesters, and even they aren't impressed with the game. Too rapey, not enough actual depth.


How do you figure?

Picking up weapons from dead bodies.
Step actions to shoot and retreat behind full cover.

I think the game had more depth than 85% of the games out there. You didn't like the fluff? To each their own. Your review just sounds very off, almost like a Nerd-vendetta being carried out. (Just my opinion.)




and then that last post of yours?
So first you 'neglect' to mention your involvement in the project you pretend to give your impartial opinion on, then you expect us to believe you over a known member of this community in such a matter?
really, I was going to go in on this for a few models but I'd rather not deal with a bunch of con-men like that so count me out. And really, shut up already. it'll do more good than talking, in your case
   
Made in fi
Calculating Commissar







If you're going to odiously pull rank like that, Mr. Bolognesus, then need I even remind you that you're nothing but a johnny-come-lately in comparison with myself? We're not some damn kangaroo court where accusations are allowed to fly around without the accused getting a word in edgewise.

Take your own advice to heart.

The supply does not get to make the demands. 
   
Made in nl
Zealous Knight







Did I "pull rank"? point that out first, please. Also, adress the extreme slimyness of that first post neglecting to mention his own prime involvement, please. That's what I'm basing this off of. that post count is secondary.
   
Made in gb
Decrepit Dakkanaut




UK

A mini update from the KS comments section from Comfy Chair

'@DerHerrNarr: there's a good possibility I will have pictures of the nightingales before this campaign is over. I was just talking with Patrick Keith (the Bombshell Babes owner/sculptor) and he will be sculpting the nightingales and the female shattered for this campaign. He is a top-notch sculptor of desirable women, so to me he is the perfect choice.'

 
   
Made in us
Fixture of Dakka






San Jose, CA

Rudeness is not tolerated on Dakka. Keep it polite, or you'll quickly lose your ability to comment.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Legendary Master of the Chapter





SoCal

Considering all the talk of "rapeyness", that update is pretty creepy. "Desirable women" placed in a game that strips them of agency and humanity? Sounds just like what Bombshell Babes was all about! :V

Can someone please give me a concise description of what the game is actually about in terms of story?

   
Made in us
Master Tormentor





St. Louis

 BobtheInquisitor wrote:
Considering all the talk of "rapeyness", that update is pretty creepy. "Desirable women" placed in a game that strips them of agency and humanity? Sounds just like what Bombshell Babes was all about! :V

Can someone please give me a concise description of what the game is actually about in terms of story?

Off the top of my head, everyone is in hell and is fighting over the scraps/right to rape each other to death again. You've got various factions, ranging from wannabe holy men, wannabe demons, and just plain psychorapists like Mister Jingles (whose personal motto is "It's not gay if you're pitching").
   
Made in us
Fresh-Faced New User




 BobtheInquisitor wrote:
Considering all the talk of "rapeyness", that update is pretty creepy. "Desirable women" placed in a game that strips them of agency and humanity? Sounds just like what Bombshell Babes was all about! :V

Can someone please give me a concise description of what the game is actually about in terms of story?


The basic premise is this (contrary to the very eloquent attempt by Laughing man).

People do evil things and somehow it seems they gain in power as opposed to people who do the right thing and sometimes find themselves “finishing last.” God cannot let this go on and tip the balance of the earth. On the other hand, if he destroys the offenders their wicked souls go to Hell and make the devil's army that much stronger. The answer? Spinespur.

Spinespur Is a type of demi-plane created by God, where he can put the evil people and simply forget about them. It's kind of an oubliette if you think about it. Unfortunately picking a single mortal out of the groups of mortals as we congregate together, is like pulling a single ant from a very active hole. So when the offender is removed and placed in Spinespur, some good people are sometimes swept away as well.

Spinespur Is a city that all of these miscreants inhabit. Death cannot be an escape from Spinespur, so when somebody dies their soul remains in the body until the body is completely destroyed. When the body is completely destroyed, their soul travels to the cemetery in the center of Spinespur, and in a few months, the soul grows a new body. The person is dug up and left somewhere in an atrophied state, with no belongings and a week body. This is not a good position to be in.

This is basically the background to the game. Spinespur Is more or less a giant prison for gods most wanted.

There are no proper “armies” in the game. There are 3 different ways to build a force. The 1st way allows you to take the philosophy (or in D&D terms the alignment) build. This build allows you to use any model having a philosophy and any model from a connecting philosophy. (Again in old D&D terms, chaotic good characters could align themselves with neutral good or chaotic neutral.) This bill allows you use 65% of the models they make in anyone force.
The 2nd build type is a strict philosophy build. Every model in your force must share the same philosophy. You get a bonus for doing this of an additional 5% points to build your army with.
The last way to build a force is the“fluffiest” way to build a force, and it follows the storylines of Spinespur. This is the agenda build. This is where you play Pigskinman with only models from the slaughterhouse. Or your force consists completely of models from the institution. Forces that are built this way get what's known as an agenda bonus that they can use one time per game.

There are other things you can do in the game, like pick up weapons from dead bodies, some models have the ability to raise dead bodies as zombies that will fight for them, some models like the Grave Golem can absorb the corpses of dead models to become stronger.
Another option you have in the game is called a half action. A half action allows models who are say, standing behind a wall, to make a one-inch move that may take them out from behind the wall. Their 2nd action they can choose to fire a gun at an opponent. They then find themselves with a half action left, so why not use it to move 1 inch again back to your original position. This simulates people taking cover, popping out for a split 2nd to fire one or 2 shots, then getting back behind full cover.
There is also a great mechanic in the game where models can generate “fear tokens.” Some models like HACK, habitability called “brutal killer.” When HACK kills another model, and it is replaced with the corpse token, he does it in such a violent way that he automatically gains a fear token. Fear tokens can be used to reroll a dice in game or to knock a dice up or down one pip. it makes things very fun.

I would strongly recommend people taking an honest look at the game if you're interested, and not just blindly taking the words of people with nothing but negativity to spew. I think it's a fun game. Looks like you can get into the game with this kickstarter for $65 (For an entire agenda) and if they make funding you get a PDF of the rulebook for free. when Was the last time you could buy into a game for that amount?

I think it's a solid and fun game. And after all, isn't why we play games, to have fun?
   
Made in us
Mutating Changebringer





Pennsylvania

GrundleMonkey wrote:
 BobtheInquisitor wrote:
Considering all the talk of "rapeyness", that update is pretty creepy. "Desirable women" placed in a game that strips them of agency and humanity? Sounds just like what Bombshell Babes was all about! :V

Can someone please give me a concise description of what the game is actually about in terms of story?


The basic premise is this (contrary to the very eloquent attempt by Laughing man).

People do evil things and somehow it seems they gain in power as opposed to people who do the right thing and sometimes find themselves “finishing last.” God cannot let this go on and tip the balance of the earth. On the other hand, if he destroys the offenders their wicked souls go to Hell and make the devil's army that much stronger. The answer? Spinespur.

Spinespur Is a type of demi-plane created by God, where he can put the evil people and simply forget about them. It's kind of an oubliette if you think about it. Unfortunately picking a single mortal out of the groups of mortals as we congregate together, is like pulling a single ant from a very active hole. So when the offender is removed and placed in Spinespur, some good people are sometimes swept away as well.

Spinespur Is a city that all of these miscreants inhabit. Death cannot be an escape from Spinespur, so when somebody dies their soul remains in the body until the body is completely destroyed. When the body is completely destroyed, their soul travels to the cemetery in the center of Spinespur, and in a few months, the soul grows a new body. The person is dug up and left somewhere in an atrophied state, with no belongings and a week body. This is not a good position to be in.

This is basically the background to the game. Spinespur Is more or less a giant prison for gods most wanted.


Uch. No offense, I realize you didn't make up the setting, but that reads like a a terrible bastardization of Ravenloft, Hell and the Evil Dead movies.

You have to admire the simple insipidity of the theology at work here: the wicked can't go to Hell, because in this setting Hell isn't a place for the damned to suffer (which is to say, Hell), but rather the staging ground for Satan's Armies. Oooh, I think I found their writer...* Also, so in order to contain evil, the local divinity just grabs everyone (including innocent people!), willy-nilly, in a radius around the sinners of interest and drops them into a prison. Of eternal torment. Forever.

Well, that seems fair.

Seriously now, if Spinespur is an extradimensional prison established to hold "gods[sic] most wanted", where people are deposited there directly by the divine, why are there any innocents in there at all... Actually, this whole game seems incredibly similar to HorrorClix, down to the presence of said victims.

As an aside, "The 2nd way is called the philosophy build. All models in your force need to share the same philosophy (malevolent, uncorrupted, calculating, psychotic or indifferent.)" Hmmm...

Going along those lines... how is this a "survival horror game", when you can't die permanently? It all sounds terribly tedious...

I would strongly recommend people taking an honest look at the game if you're interested, and not just blindly taking the words of people with nothing but negativity to spew. I think it's a fun game. Looks like you can get into the game with this kickstarter for $65 (For an entire agenda) and if they make funding you get a PDF of the rulebook for free. when Was the last time you could buy into a game for that amount?


Uh, all of them? It's a small scale skirmish game ("between 6 and 10 models per side in a standard size game"), $50 or so seems to be the standard level to get into a game like that. Off the top of my head, Infinity, Malifeux, MERCS, Warmachine/Hordes, you can get into all of those for round-about that price or so.

Not trying to make wine from your grapes here, it may really appeal to some people, but there are just too many eye-roll moments it seems for me so far.

*Don't watch that whole thing, the joke is the video title.

   
Made in gb
Decrepit Dakkanaut




UK

I'll throw in 2p's worth here

The Divine (of whatever flavour you choose) often does not care about the suffering of the innocent,

either because they are not 'saved', complelty free of sin & accepting of said divine, or because the only reason they existed was as part of the divine plan to remove the active super evil

fairness is a very modern concept in religeon (eg Original Sin was a major Catholic go to for centuries)

On the point of 'no permenant death', I'm presuming once a character dies 'in game' they don't come back in that game (maybe occasional special re-appearances)

It makes more sense that all the Warhammer 40K games (or insert most other mini games) where the special character gets killed, but you can pick them again next game (often even if it's a campaign)... i

t may be a bit of a get out, but at least it give some in game reason to let you do this

 
   
Made in us
Fixture of Dakka






Welcome to Hell, Street Chum!

Before we get into anything, there's something you need to do right this instant. Listen close, meat, because you have never in your life been in as much danger as you are in right this !@#$ing second. The person who gave this to you, whoever or whatever it may be, give them whatever you've got in your pockets, whatever you're carrying - don't worry about your money; it's pretty much useless here anyway. I'll explain in a minute, just do as I say right now. Don't ask questions, just do it; you'll be better off in the long run.

After the !@@#$% walks away, close this book, and find a secluded place to start reading again. Don't read this in public; it's a sure sign of a mark! Don't question it; just do as I say, meat. I'm serious. Don't open this up 'til you find someplace quiet.

After you've found a safe place...

If you got this far and you are sitting in a good, safe hiding place all in one piece, then you're doing pretty well for yourself. You might actually learn something before we're done. If you're stupid enough to be reading this in the open against my direction, then you may as well be wearing a bacon jockstrap in the middle of a dog fight. Folks are just gonna' chew up your tender bits then get back to scrapping with the other big dogs.

We have a lot of information to go over and not a whole lot of time. I guess the place to start is introductions. My name is Hurst, and I run the only “working” printing shop in this godforsaken city. I've printed as many copies of this guide as I could and handed them out, hoping the information will cascade to all the new arrivals in this wretched place. It's my feeble attempt at redemption, for lack of a better term. So far it hasn't gotten me anything but sore hands and a yellowish tint to my skin from these damn second-rate chemicals I've been able to scrounge together for ink.

That's not important right now. I'm sure you have a few hundred questions to ask, and, unfortunately, I only have a handful of answers. But let's get to trying to answer some of them, and maybe you'll have a snowball's chance after all.

Where am I?

This, of course, is the first question out of everyone's mouth when they get here. You figure that if you know where you are, you can start to plan what to do next, right - get yourself oriented, figure out which way it is to the highway, and get back to comfortable surroundings and ultimate safety. Unfortunately, that's the first cruel deception of this place; it's not anywhere you have ever been told about, and, worse yet, it's a place you're never, ever, going to leave. Reread that last line over and over again until you really believe it. I know you don't want to, but that's the truest thing there is right now in your miserable, ignorant life. You can't get out of here. You'll just have to do the best you can with what you've got in this place.

You are in a city known as Spinespur. No one knows for sure where exactly we are, or why. There are a hundred rumors and theories, of course, but we all know we're not - if you'll pardon the joke - in Kansas any more. Things work differently here.

Here's my own theory. I believe we're in an entirely different realm, or dimension if you will, than the one we came from. Take a second and wrap your head around that, if you're smart enough to follow what I'm saying - we're in a place that has many of the same attributes as Earth, maybe, but it has different rules governing it. Most claim this to be a place created long ago by some powerful force and forgotten about entirely as soon as they were done building it. But maybe I'm getting ahead of myself. Sometimes I have to remember that I'm talking to fresh meat. You new types question everything at first, and then you get to knowing better.

Let me try this again. You are in Spinespur, a vast city containing the most psychotic, antisocial, misbegotten misfits ever to slide out of a woman's nether regions and taint the ground they land on. You are, quite simply, amongst the worst of the worst. Only the most insane and depraved hold power here for long. Only the most brutal can keep anything for any amount of time.

Murder, rape, torture, and other vile acts are the stock and trade in this city. There is no law but the law of the concrete jungle, and the sooner you accept that, the better off you'll be. Eye for an eye, tooth for a tooth, you can keep what you can take and nothing more. At this very moment, your life has about as much worth as piss on a sidewalk; that's why you needed to hide before reading this. Not only does reading this mean you've got your nose buried in a book instead of keeping an eye peeled for someone out to shiv you, but reading this shows every black soul in Spinespur that you're fresh off the boat. In fact, the malcontent who gave you this tome in exchange for the contents of your pockets has probably told others about you by now. That means they are probably looking for you as we speak. I hope you picked a good place to hide, chum. There's blood in the water, and the sharks are looking for you.

How did I get here?

You may have noticed these new surroundings after walking through a door or waking up one morning or even just taking a shortcut across an alley you never braved before. A few people have even crossed a different kind of threshold and come here upon the moment of their death. Sometimes, an older man dressed in black clothing helps people cross over. So I can't say with certainty how you got here, but I can tell you what I know.

Most of the people here were powerful forces for evil back in the real world, people who Spinespur claimed for itself. Unfortunately, when people are drawn in, some of the surrounding area goes with it, just like the proverbial baby getting tossed out with the bathwater. Buildings, cars, and that sort of thing just wind up copied here, but a soul is a special sort of thing and can only be in one place at one time. Those that get caught up in the ripples might find themselves under this cold grey sky alongside men too evil for the world itself to tolerate any longer. So there are those who arrive in Spinespur without deserving it. Maybe you're even one of them.

So what you've got to ask yourself right now is whether you deserve to be here or not? Did you lie, cheat, and steal? Kill, rape, and maim? Did you betray everyone who ever cared about you? If you're one of the sinners who got pulled here for a reason, it's important that you understand right now that you're not the big dog on the porch any more. You are, if you'll pardon me switching metaphors, a very small and very bloody fish in the biggest, nastiest, shark tank you can imagine. You thought you were tough and violent, but you need to grasp that you are not special here because of that. I'm sure you think you are, but you'd best wipe that smirk off your face and realize that you are amongst thousands who make you look like an altar boy in comparison. Watch your back, meat, or you'll find out what I mean more quickly than you could imagine.

On the other hand, maybe you really are one of the innocents who got pulled in here due to profoundly bad luck. If the worst sin you can remember right now is not using a turn signal every now and then or a little jaywalking, then congratulations. You just got world-class !@#$%^&*.

How can I get out of here?

The good news is that there's at least one man in Spinespur who could tell you that for sure. The bad news is that he's a broker of secrets and favors, and, if he knows where to find the backdoor to this place, it's a secret he's certainly not parting with easily. There will be more on Lucius later in this book, but as for the way out of Spinespur? For now, just forget about any such possibility even existing. You'll be better off if you concentrate on being here, adapt to it, and try to survive rather than distracting yourself with dreams of escape. Better men than you have tried, and we're all still here.

- Hurst Excerpt from Spinespur website.

http://www.comfychairgames.com/hurst.php?title=hurst&previous=4

The best way to describe the game is along the lines of the old Larry Niven stories- Inferno, and it's sequals. Buzzsaw probibly got it about right- Ravenloft, Hell and the Evil Dead movies, located in Escape from New York.

I liked it because I have ample amounts of meat to throw on the table, and enough scenery to make the game.... interesting. Zombies, mutants, pyschos, huge animals, and everything in between, you can easily throw in there. The "Territories" are basicly Horror movie staples. Woods Cabin in the woods, cornfield/ pigfarm Wrong Turn, Asylum- Don't look in the basement/ Hellraiser, Giant graveyard- Phantasm, city- Escape From New York, Mutant mega church- Jim Jones gak, Faceless government Agency- faceless government agency, and ..... your name here.
The setting is a no holds barred killfest.
Horrorclicks is the rated G version. THIS- is the rated R/X version.

If your looking for the PC/ goody two shoes stuff, this isn't it. Adult oriented material. No kids allowed, unless they shoot fire our of thier hands. ( Children of the Corn/ Carrie/ Evil Psycho kids movies)

WHY would you want to play the game? Simply because it is an open ended horror game that YOU can Do what thou Whist, and there is a good amount of "Build up your own " in this particular game that the designers either intentionally, or unintentionally give players.

As to the "No perminent death", thats not entirly a good thing. If you end up geting killed, you end up as food/ sport/ regurgitated and respawned as a corpse grub. There is a particular "Boss" for the cemetary yard, and as you end up respawning, you start over- able to revamp your team/ reset/ or respawn. Everybody comes back, but those particular bad guys are bosses, so they get into the scrap whenever THEY want to. If you take down one of them, your pretty much garunteed that they are going to come back as fast as possible, and come back for payback.

Theres a little issue with the ... undertakes/ doctors/ Medical examiners as well...

If your a horror fan, or you ever wanted to take Necromunda to the horror level, then this particular game is your cup of blood.

As was said before, this isn't GW. This game is along the lines of those games like Dogtown, Snuff, Teenage Deathmatch, Call of Cthuhlu, All Flesh Must Be Eaten, White Wolf World of Darkness stuff, etc.
Like I said, it isn't a pretty game, but the mechanics work out well. If they would take them to another jaunra, gener, it would go in so many different directions that it would be inclusive.

There are a LOT of graphic details of rape, murder, and darkness that this is not a broad rqnged audience game.

As much as I like the game, there are alot of criticisms to the fluff/ game stock that it degrades pretty quickly. Especialy After the fightings over.

Best thing to recommend to you- PLEASE Tone down the ... snuff.

You don't make money gakking on your future/ potential player audence.

Serious question to the authors- Are we going to see better support for this particular game/ future Comfy Chair titles? What are you all collectivly doing about the halfwit way of "Oh, I have this idea, let me run a couple of yards with it, then throw it away." mentality that we have seen in the past. I would very much like to continue support, but cannot justify it when I have seen as incompitance in the past. Divorce/ whatever, I hate to be brutally honest, but that is not my issue, when YOU are trying to sell me stuff. As a matter of fact, stuff like that makes me want to demand my cost for buying the materials for the game back.

1. Zombie Game.
2. Mecha robots.
3. Superheros
4. Spinespur
5. Ancient Gods game
6. RPG's
........

Seeing as we are looking at multiple KS projects, what are we looking at for continued support justifying funding?



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
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Not only is the game not for me, but the description of it bothers me too. There seems to be an implication in terms like "Do what you whilst" and "not for the PC/goody two shoes crowd" that rape, murder and mayhem are the draws to this game, a sort of rape-culture "Play like you've got a pair". Is this really how the game is written?

Why do people play this game? Is it just for people who like the mechanics?

   
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Texas

 BobtheInquisitor wrote:
Not only is the game not for me, but the description of it bothers me too. There seems to be an implication in terms like "Do what you whilst" and "not for the PC/goody two shoes crowd" that rape, murder and mayhem are the draws to this game, a sort of rape-culture "Play like you've got a pair". Is this really how the game is written?

Why do people play this game? Is it just for people who like the mechanics?


Same people who like FATAL?

 
   
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SoCal

OK, I'll fall for it. What is FATAL?


Is it a game for a John Norman's Gor type of community?

   
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St. Louis

 kenshin620 wrote:
 BobtheInquisitor wrote:
Not only is the game not for me, but the description of it bothers me too. There seems to be an implication in terms like "Do what you whilst" and "not for the PC/goody two shoes crowd" that rape, murder and mayhem are the draws to this game, a sort of rape-culture "Play like you've got a pair". Is this really how the game is written?

Why do people play this game? Is it just for people who like the mechanics?


Same people who like FATAL?

I still try to tell myself that FATAL was just an elaborate troll. Hell, it's that or cry myself to sleep at night.
   
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 BobtheInquisitor wrote:
OK, I'll fall for it. What is FATAL?


Is it a game for a John Norman's Gor type of community?


FATAL is to RPGs what public sodomy of a nine-year-old is to a healthy sex life. There's a pretty good review of it on RPGNet, but it can basically be summed up as "The Aristocrats: The RPG." Honestly, Spinespur is pretty goddamn sunshine and bunnies compared to FATAL. This is not an endorsement of Spinespur.
   
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Versteckt in den Schatten deines Geistes.

 BobtheInquisitor wrote:
OK, I'll fall for it. What is FATAL?


Rape is a Half Action.

I don't think anything else needs to be said really.

There was a game at 4Chan over on /tg/ where the idea was to open to any page in the Fatal rulebook and see if you could read it without being offended.

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 H.B.M.C. wrote:
 BobtheInquisitor wrote:
OK, I'll fall for it. What is FATAL?


Rape is a Half Action.

I don't think anything else needs to be said really.

There was a game at 4Chan over on /tg/ where the idea was to open to any page in the Fatal rulebook and see if you could read it without being offended.


That game is unwinnable.
   
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Hello Dakka Dakka,

I would like to preface this post by saying that I am the guy who made Spinespur. I was told that I should take a look at some of the posts that were going on here. To be completely honest, the reason why many game makers don't log on to a lot of the forums it is because the meanness and negativity towards them starts to affect you after a while. After reading a couple of posts here, I can see what they mean.

Orlandothe Technicolored, I want to thank you sincerely for drawing attention to my project. It really does mean a lot to me that you enjoy the work enough to try and help the game grow. So thank you again.

I'm not here to start any problems. I'm just here to address 1 or 2 things that have been said.

Laughingman, I don't know that I ever met you, but you are very misinformed about people not being paid. Spreading information like that without knowing for sure what is actually happened isn't a real nice thing to do. If you want to know the truth of the matter, this game started off as a small project. Nobody, and I mean nobody, was promised any kind of payment whatsoever. It started off as a small vanity project. I shelled out a lot of money to have some miniatures made, then I worked on some rules. I passed the rules around to some friends who I trusted, for feedback. One thing led to another and the thought came about to actually try and make a go of this. I have a lot of people sign NDA's. I told everyone up front that they would not get paid for this, but I would put their names in the book under their perspective jobs. After the game came out and I did a few shows, I made some money. Not a lot, but a modest amount. I took the money made and I got another few miniatures made, and the rest of the money I used to pay the people who I told there would be no kind of payment coming. I gave them some of the spoils because it was the right thing to do. I don't know where you got your information, but what I'm giving you is a direct account of what happened. You can take, and do with this what you will. My hope is that you realize you were misinformed and not spread the vicious rumor you were told.

Grot 6, I'm guessing at one time you like the game, and I thank you for that and any support you threw my way. It seems you had a change of heart as of late, and there's nothing wrong with that. People grow into and out of games all the time. I do however disagree with your assertion that there are a lot of graphic details of rape. I'd invite you, if you'd care to take the time, to go back and double check the stories you believe you're talking about. As far as the request to “tone it down.” I really don't believe we did anything wrong. We said from the beginning that we wanted to make a game that had fluff in it that portrayed the horror genre correctly. I don't understand making a “horror game” that is sanitized for the mothers of 10-year-old boys. Any convention I go to, I see many more adults than I do children, so we made a game for adults that talked to them at their level. We put a mature content label on the front of the book as a warning. If it's not your cup of tea, that's cool, but the opinion of one person should not be made to tone everything down for everyone. Imagine if we did that to movies? So the answer is no, I'm doing nothing wrong and I won't “tone down” anything for the sake of one person or a vocal minority.
As far as my personal life goes and the hiatus that the company had to take, I'm not the kind of person who's going to hang all their laundry out on the Internet to appease a couple of people who were upset. You are correct, it is not your issue what goes on in my personal life. If I got a divorce, had cancer, lost a child, or maybe a combination of a few things, it's not your issue. And I'm sorry if an unavoidable, life-changing event came between me selling you stuff. Whether you want to call a life-changing event, my incompetence is up to you. I'm sorry you feel that way. Things got better, I'm trying to pick up where I left off, you can take it for what you will or you can hold it against me, it's up to you.

Addressing some of the “scattered” way things were done in some people's opinion. Sometimes a sculptor contacts you with the deal on some extra greens they have sitting around. They offer you a great price. Sometimes you take them up on the offer, producing miniature, and put it aside or in another line. In the end, it cost me less than a quarter of what it would cost me to produce a normal model. I thought it was giving variety, I didn't realize it was causing anger.
I also have a Spinespur RPG that is about 80% finished. I mentioned this a little while ago, and for whatever reason some people want to hold it against me that it's not released yet. This is a big reason why many miniatures games companies keep future plans and ideas as "Big Secrets." Because it seems when you mentioned something that's in the pipeline for an eventual release, some people will hold it against you when it doesn't come out in a timeframe that's acceptable to them. I don't want to release low-quality crap. This is why I don't have a monthly release schedule. I won't turn out crap for the sake of a few bucks. I have a little more respect for my customers than that.

Fact of the matter is, I like horror movies. I'm not a big fan of romantic comedies. I don't try to talk people out of liking romantic comedies, or go to movie forums and bash romantic comedies in the thread about romantic comedies. in that same vein, Spinespur isn't for everyone and we never made it to be for everyone. We fully expected that there were going to be people who didn't like it, and that's fine, we're not forcing anyone to play it. What I didn't appreciate that I read here, were people spreading rumors that called my character into question without really knowing anything about the situation. I suppose the Internet got the best of a few people in the thread.
   
 
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