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Made in gb
Secretive Dark Angels Veteran






so I put a Plasma Cannon in your Squad so you can Plasma Cannon while you Plasma!

Librarian, Lion's Roar 110pts
Bike, Infravisor

Techmarine, 135 pts
Bike, Infravisor
2 Servitors, Plasma Cannon

Deathwing Squad 235pts
Plasma Cannon

Deathwing Squad 235pts
Plasma Cannon

Deathwing Squad 235pts
Plasma Cannon

Tactical Squad 85 points TIMES SIX
Plasma Cannon

Devastator Squad 130 pts
4x Plasma Cannon

Devastator Squad 130 pts
4x Plasma Cannon

Devastator Squad 130 pts
4x Plasma Cannon

Turn 1: 25 Plasma Cannon templates. Librarian can't be left out, so he has a one-shot Plasma Cannon too.
Edit: Not enough plasma cannon, so I dropped the Black Kinghts.
Edit: Fixed to make squad choices clearer and remove illegal servitors.
Edit: Scouting dev squad and infravisor means you cannot hide your silly paper planes in the back.

This message was edited 5 times. Last update was at 2013/03/01 21:46:24


Mechanicus
Ravenwing
Deathwing

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Made in us
Slippery Ultramarine Scout Biker



Madison, WI

It's a funny idea, but you have no way of dealing with most flyers. Maybe consider finding the points for flakk missile devs?


Automatically Appended Next Post:
nvm I misread, the talons are alright vs flyers

This message was edited 1 time. Last update was at 2013/03/01 04:56:18


 
   
Made in gb
Secretive Dark Angels Veteran






Do you think any list with many flyers will have anything on the board left standing after 25 plasma blast templates on the first turn?

This message was edited 2 times. Last update was at 2013/03/01 04:59:25


Mechanicus
Ravenwing
Deathwing

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Made in us
Slippery Ultramarine Scout Biker



Madison, WI

Meh, it's a nice idea but i just don't trust plasma as much as you definitely do
   
Made in gb
Secretive Dark Angels Veteran






Who trusts plasma? I fully expect half this army's plasma gunners would have killed themselves by the end of the game.

Mechanicus
Ravenwing
Deathwing

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Made in fi
Warp-Screaming Noise Marine






What about if your opponent just sits back and watches the first turn as you are forced to walk closer, unable to shoot a single PC? And on turn 2 brings in the flyer spam? It's a fun list but in no way competitive. Ok, the termies can shoot their plasma... Whopdidoodaa... Still not gonna table anything with this list.

This message was edited 1 time. Last update was at 2013/03/01 05:26:27


White Scars Space marines
Daemons 
   
Made in gb
Secretive Dark Angels Veteran






It's meant to be a joke list obviously, but actually it's pretty effective against anything except flyers and Land Raider spam.

Mechanicus
Ravenwing
Deathwing

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Made in tw
Disciplined Sea Guard




Maybe drop something and buy them a aegis, a q-gun, and some chain-fists so you can deal with flyers and LR... still not effective, but at lease you have something to cope with them

Ultramarine: 3000 pts
Dark Angels:2000 pts
High Elves: 3000 pts
WoC: Ceased 
   
Made in us
Stalwart Veteran Guard Sergeant




The Biggest Little City

Flyers, AV14, Russes, and mech lists will cook your goose. Otherwise... fun fun fun.

May the WAAC and pretzels be with you.

~Casey 
   
Made in ca
Stalwart Tribune






Actually this list would do literally nothing against any competent Dark Eldar list, there is a dark eldar vehicle upgrade that takes 6" of enemy range and many DE weapons are 36" range so first turn I could keep out of range and still shoot at you and if you move in range you can't fire at all but anyway I know you were joking with this list and it would actually do okay against alot of stuff lol


 
   
Made in us
Longtime Dakkanaut




walkiflalka wrote:
Actually this list would do literally nothing against any competent Dark Eldar list, there is a dark eldar vehicle upgrade that takes 6" of enemy range and many DE weapons are 36" range so first turn I could keep out of range and still shoot at you and if you move in range you can't fire at all but anyway I know you were joking with this list and it would actually do okay against alot of stuff lol



Um, so...his PCs would have a 30" range, so he could deploy 12" up, step forward 6", and then be able to threaten the entire board with Plasma. One solid salvo from all that Plasma would kill most of your vehicles. Then what are you going to do, spit on him with Kabalite Warriors?
   
Made in gb
Secretive Dark Angels Veteran






Actually, Snap Firing Plasma Cannon isn't quite as bad as you think they are

It's not 5th Ed where you can't move and shoot Heavy Weapons any more. In fact.... this could be hilarious. I move forward with my entire army, snap firing my Plasma Cannon, which scatter everywhere for the lols- oh wait, can't snap fire blast weapons. Hmm.. what was that space marine flyer which gives your army relentless again?


Automatically Appended Next Post:
hallodx wrote:
Maybe drop something and buy them a aegis, a q-gun, and some chain-fists so you can deal with flyers and LR... still not effective, but at lease you have something to cope with them


No AEGIS! No Quad! in the grimdark future of the 41st Millenium Dark Angels Codex, THERE IS ONLY PLASMA

Well I guess the DW can take a chain fist. pfft.


Automatically Appended Next Post:
also, I just realised my shooting phase would take forever rolling 25 scatter dice.

This message was edited 4 times. Last update was at 2013/03/01 06:34:42


Mechanicus
Ravenwing
Deathwing

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Made in tw
Disciplined Sea Guard




man, you can't snap fire a template weapon unless it's fire template.


Automatically Appended Next Post:
man, you can't snap fire a template weapon unless it's fire template.

This message was edited 1 time. Last update was at 2013/03/01 06:36:20


Ultramarine: 3000 pts
Dark Angels:2000 pts
High Elves: 3000 pts
WoC: Ceased 
   
Made in us
Slippery Ultramarine Scout Biker



Madison, WI

you know you can't snap a flamer right?
   
Made in tw
Disciplined Sea Guard




Sorry I adjust.
Flamer can't snapshot, but can Wall of Death as reaction.
What I was going to say is OP can't snapshot PC.

Ultramarine: 3000 pts
Dark Angels:2000 pts
High Elves: 3000 pts
WoC: Ceased 
   
Made in us
Longtime Dakkanaut






I like it. the terms should be more then able to deal with heavy army with there PF's. I think it should be able to handle most armies. With some luck of course. I don't see flier spam where I play so can't say anything about that.

Good luck with it. Should be rather fun to see someones face when you drop it on the table,
   
Made in gb
Leader of the Sept







Surely the 3 squads of terminators can deal with any AV14 kit by dropping nearby and fisting them.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





List looks like a lot of fun and a ton of hilarity ..

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in us
Stalwart Dark Angels Space Marine




Upper Easternshore Maryland

My question is where are the scoring units? I only see 1 tactical squad of 6 with a plasma cannon as a scoring unit. You would need Belial to make the terminators troops. With the list as it stands all the DE would have to do is suicide one squad to kill the tactical squad and then sit behind LoS blocking terrain until turn 5. With their overall mobility it would be easy to stay out of LoS or out of range.
   
Made in us
Longtime Dakkanaut






 BayneMor wrote:
My question is where are the scoring units? I only see 1 tactical squad of 6 with a plasma cannon as a scoring unit. You would need Belial to make the terminators troops. With the list as it stands all the DE would have to do is suicide one squad to kill the tactical squad and then sit behind LoS blocking terrain until turn 5. With their overall mobility it would be easy to stay out of LoS or out of range.


Yeah, I totally missed that. Good call.
   
Made in si
Been Around the Block





Well, servitors can only have 2 plasma cannons. And that costs 130 points, leaving you with another 40 points.

I would drop the techmarine and add a command squad in drop pod with 3 combi-plasma or 2 plasma guns, whatever you prefer. (exchanging lion roar for regular combi plasma to save 10 points).

so if someone wants to run from you, drop that pod and stick the hot stuff up his a... Yes it's smaller than cannon but for the backdoor entrance its still enough of a pain.
And you can even kill fliers with them



Automatically Appended Next Post:
 balsak_da_mighty wrote:
 BayneMor wrote:
My question is where are the scoring units? I only see 1 tactical squad of 6 with a plasma cannon as a scoring unit. You would need Belial to make the terminators troops. With the list as it stands all the DE would have to do is suicide one squad to kill the tactical squad and then sit behind LoS blocking terrain until turn 5. With their overall mobility it would be easy to stay out of LoS or out of range.


Yeah, I totally missed that. Good call.


actually he has 6 times 5 man tacticals with plasma. I thought about the same thing but when i added points i realized he has already maxed hi troop choice.
Hence the 25 plasma cannons: 12 from devastators, 6 from tactical, 3 from terminator and 4 (actually just 2,m see above) from servitors

This message was edited 2 times. Last update was at 2013/03/01 17:43:33


 
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





 BayneMor wrote:
My question is where are the scoring units? I only see 1 tactical squad of 6 with a plasma cannon as a scoring unit. You would need Belial to make the terminators troops. With the list as it stands all the DE would have to do is suicide one squad to kill the tactical squad and then sit behind LoS blocking terrain until turn 5. With their overall mobility it would be easy to stay out of LoS or out of range.

Also illegal.
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

How does this even stand a chance against a Deep Striking List? Maximize LOS on Turn 1. Turn 2, deep strike and kill the 3 Dev Squads and that's half of your Plasma Cannons. Even if the other 13 plasmas kill the deep strikers, you still have to deal with the rest of the army with only half of your strength (of PCs).

Example:
Typical Nids List
2 Flyrants (24 TL S6 shots)
2 Tervigons (spawning Troops/counts as troop)
20 Gants (2 broods of Troops)
2 Zoanthropes (podded)
3 Dakkafexes (podded) (36 TL S6 shots)
1 Doom (you have no Transports)

Like listed above, I like the idea, but definitely have trouble seeing why you think it's competitive. The list above is 2k, but I'll take out 1 Dakkafex. Doom will single handedly make up for for himself and close to an entire Dakkafex on the turn he drops. Don't forget you have no way of Instant Death'ing Doom with all your S7.

I'd could be thinking from my perspective (Tyranids MC list) but what about:
No real way of dealing with Flying Necron Circus
No real way of dealing with AV14 front vehicles either.
No real way of dealing with Daemons flamers.
And of course, MC Nids with 5 pods.

Fluff list at best.
   
Made in us
Longtime Dakkanaut






I would think it would stand a pretty good chance against a DS'ing list. You hide the Devs behind the Terms or tacs, so getting cover at the least. You are all clumped up as it is so great for all those little blast templates. Not to mention the charge from the Terms.

I do agree that it has some problems against some things. But what army doesn't? Is it tournament ready? NO! I am sure it will win more games then you think it will.

I have used plasma cannons devs before along with Tac withs them and have won quit a few games. I don't have this many in my army but it does win. Of course I do have some Las-Cannon support from Preds and Rbacks. I think you are dismissing it to soon.

Thats just my opinion though.
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

This list get's hot. If there was a way to get re-rolls to hit, that would be very nice. It would be fun just to see what 24 S7 AP2 blasts would do.


Automatically Appended Next Post:
 BayneMor wrote:
My question is where are the scoring units? I only see 1 tactical squad of 6 with a plasma cannon as a scoring unit. You would need Belial to make the terminators troops. With the list as it stands all the DE would have to do is suicide one squad to kill the tactical squad and then sit behind LoS blocking terrain until turn 5. With their overall mobility it would be easy to stay out of LoS or out of range.


Actually he has 6 tactical squads.

This message was edited 2 times. Last update was at 2013/03/01 20:18:38


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in si
Been Around the Block





ignoring the techmarine i like this kind of armies. For the techmarine, i still think the point cost and setup is illegal.

One chance, if it works, its great, if opponent has counter, well...
better luck next time.
Back in the old days, when i played with greenwing, i had plasma cannons and plasma guns, all modeled on those robed dark angels that used to be pretty rare. Plasma was the trademark of Dark Angels (at least fluff wise). So from this perspective definitely try it out.

Also, bring that army against your local Deathwing player. Even though plasma cannon doesn't bring a lot on the table he will have some serious psychological issues



   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Aaand then starts the get's hots

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in gb
Secretive Dark Angels Veteran






 Flinty wrote:
Surely the 3 squads of terminators can deal with any AV14 kit by dropping nearby and fisting them.


Fisting? What?



lacert wrote:
Well, servitors can only have 2 plasma cannons. And that costs 130 points, leaving you with another 40 points.

I would drop the techmarine and add a command squad in drop pod with 3 combi-plasma or 2 plasma guns, whatever you prefer. (exchanging lion roar for regular combi plasma to save 10 points).

so if someone wants to run from you, drop that pod and stick the hot stuff up his a... Yes it's smaller than cannon but for the backdoor entrance its still enough of a pain.
And you can even kill fliers with them


Backdoor entrance? Sticking hot stuff up... ? I know Plasma Cannons resemble phalluses, and Lionel Johnson was a poof, but... it all makes sense. This is why the Dark Angels have more plasma cannon than everyone else. And the dark secret they are hiding? According to GW staffers of the era, The Rock was the local gay bar in Notts...

Also, no plasma guns. Plasma Cannon only. This is a Plasma Cannon list.



Automatically Appended Next Post:
Saythings wrote:
How does this even stand a chance against a Deep Striking List? Maximize LOS on Turn 1. Turn 2, deep strike and kill the 3 Dev Squads and that's half of your Plasma Cannons. Even if the other 13 plasmas kill the deep strikers, you still have to deal with the rest of the army with only half of your strength (of PCs).

Example:
Typical Nids List
2 Flyrants (24 TL S6 shots)
2 Tervigons (spawning Troops/counts as troop)
20 Gants (2 broods of Troops)
2 Zoanthropes (podded)
3 Dakkafexes (podded) (36 TL S6 shots)
1 Doom (you have no Transports)

Like listed above, I like the idea, but definitely have trouble seeing why you think it's competitive. The list above is 2k, but I'll take out 1 Dakkafex. Doom will single handedly make up for for himself and close to an entire Dakkafex on the turn he drops. Don't forget you have no way of Instant Death'ing Doom with all your S7.

I'd could be thinking from my perspective (Tyranids MC list) but what about:
No real way of dealing with Flying Necron Circus
No real way of dealing with AV14 front vehicles either.
No real way of dealing with Daemons flamers.
And of course, MC Nids with 5 pods.

Fluff list at best.


It's clearly a joke list, i'm not sure where you got the idea it's competitive from, but it will table your deep strikers. 24 str 6 shots? meet 24 Plasma blast templates. Also, Str 8 Power Fists = dead Doom.


Automatically Appended Next Post:
 Grugknuckle wrote:
This list get's hot. If there was a way to get re-rolls to hit, that would be very nice. It would be fun just to see what 24 S7 AP2 blasts would do.


Automatically Appended Next Post:
 BayneMor wrote:
My question is where are the scoring units? I only see 1 tactical squad of 6 with a plasma cannon as a scoring unit. You would need Belial to make the terminators troops. With the list as it stands all the DE would have to do is suicide one squad to kill the tactical squad and then sit behind LoS blocking terrain until turn 5. With their overall mobility it would be easy to stay out of LoS or out of range.


Actually he has 6 tactical squads.


I'd put another divination lib if he had some way to have a Plasma Cannon.

Where is everyone getting the idea of one tac squad from? There's clearly six.

Hmm the Servitors can only take 2? Battlescribe fail.

This message was edited 9 times. Last update was at 2013/03/01 21:57:21


Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

It's clearly a joke list, i'm not sure where you got the idea it's competitive from, but it will table your deep strikers. 24 str 6 shots? meet 24 Plasma blast templates. Also, Str 8 Power Fists = dead Doom.


Sorry, thought several people above posted it and compared it to other competitive lists. Also another reason why I said it was a "fluff" list.

24 TL S6 shots were from the 2 flyers alone. Flyers. Meaning templates do nothing. And the other 36 TL S6 come from 3 Dakkafexes. That's 60 S6 shots all shooting at those Devasators. You're 25 PCs are now 13 PC. Even if none of them scatter, you're only killing 3 Dakkafexes and ignoring 2 Flyrants and 2 Tervigons that will overwhelm whatever suvives. Doom can die the same turn he lands, he simply needs to land in a good spot near the 12 squads you have. It's hard not to find a good spot to drop when I can't mishap and I can spawn Doom 6" from the pod. Effectively having a 12" threat range from a drop site.
   
Made in us
Angry Blood Angel Assault marine




West Haven, UT

I am pretty sure by times 6 he means 6 tactical squads with the same setup.

4th Company - 6,000 Points
 
   
 
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