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![[Post New]](/s/i/i.gif) 2013/03/07 15:04:41
Subject: LoS-wounds rules are one of the worst things in 6th.
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Longtime Dakkanaut
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It was my understanding that when using blast weapons and indirect fire line of sight comes from the center of the blast template. I see no conflict with that.
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![[Post New]](/s/i/i.gif) 2013/03/07 15:14:13
Subject: LoS-wounds rules are one of the worst things in 6th.
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Dakka Veteran
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Nobody is arguing what makes common sense here. It's the Rule as Written that is contrary, as lucasbuffalo just pointed out.
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![[Post New]](/s/i/i.gif) 2013/03/07 15:43:43
Subject: LoS-wounds rules are one of the worst things in 6th.
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Dakka Veteran
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wowsmash wrote:It was my understanding that when using blast weapons and indirect fire line of sight comes from the center of the blast template. I see no conflict with that.
That is for barrage weapons only, and is in the rules to be used for "the purpose of determining cover" only.
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This message was edited 1 time. Last update was at 2013/03/07 15:43:55
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![[Post New]](/s/i/i.gif) 2013/03/07 16:05:23
Subject: LoS-wounds rules are one of the worst things in 6th.
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Enigmatic Chaos Sorcerer
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lucasbuffalo wrote: Eldarain wrote:We've always played "you can't kill what you can't see"
I agree this occasionally leads to areas where a ruling needs to be made but as long as you stick to playing it the same way every time there's no problem.
It is a fine part of the rules in the majority of instances.
So for things like Doom and Impaler Cannons, which specify that they "hit" models outside of their LoS, are you playing that they can or can't wound them?
We play that both of those as well as Astral Aim in the GK book can fire and damage units outside of LoS. It would seem to be the intent put forth in the entries.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2013/03/07 16:55:01
Subject: LoS-wounds rules are one of the worst things in 6th.
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Fixture of Dakka
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lucasbuffalo wrote:
But that's the problem. Given the current rules for wounding, you're "wrong" according to the RAW interpretation,
Here's the actual situation.
The rulebook gives explicit permission for scattering blast weapons to wound things out of LoS. Why would they add that specific rule if it does nothing? Answer: it does exactly what it says and overrides the regular rule.
Your interpretation cancels out a printed rule.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2013/03/07 17:40:37
Subject: LoS-wounds rules are one of the worst things in 6th.
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Dakka Veteran
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DarknessEternal wrote: lucasbuffalo wrote:
But that's the problem. Given the current rules for wounding, you're "wrong" according to the RAW interpretation,
Here's the actual situation.
The rulebook gives explicit permission for scattering blast weapons to wound things out of LoS. Why would they add that specific rule if it does nothing? Answer: it does exactly what it says and overrides the regular rule.
Your interpretation cancels out a printed rule.
You're allowed to 'generate wounds' on the models, but then you assign them "as for normal shooting".
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This message was edited 1 time. Last update was at 2013/03/07 17:43:19
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![[Post New]](/s/i/i.gif) 2013/03/07 19:19:36
Subject: LoS-wounds rules are one of the worst things in 6th.
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Longtime Dakkanaut
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I think this needs to go in YMTC
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![[Post New]](/s/i/i.gif) 2013/03/07 19:30:02
Subject: LoS-wounds rules are one of the worst things in 6th.
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Scuttling Genestealer
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I agree. Now for my 2 cents.
You can wound things that you can not see. That's perfectly fine. There is nothing on pg 14 stopping you from doing that. So go ahead and add them to the wound pool.
However you can not per pg 16 ALLOCATE any wounds to a model you can't see.
Personally I like the ruling, even though it RAW screws up my hive guard a bit.
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![[Post New]](/s/i/i.gif) 2013/03/07 19:38:54
Subject: LoS-wounds rules are one of the worst things in 6th.
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Dakka Veteran
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reaverX wrote:
I agree. Now for my 2 cents.
You can wound things that you can not see. That's perfectly fine. There is nothing on pg 14 stopping you from doing that. So go ahead and add them to the wound pool.
However you can not per pg 16 ALLOCATE any wounds to a model you can't see.
Personally I like the ruling, even though it RAW screws up my hive guard a bit.
YMTC is for determining the RAW. In this case, the vast majority already agrees on what the RAW states. This thread is for discussion of how people are actually playing it (HIWP)
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This message was edited 1 time. Last update was at 2013/03/07 19:39:13
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![[Post New]](/s/i/i.gif) 2013/03/07 20:00:10
Subject: LoS-wounds rules are one of the worst things in 6th.
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Wing Commander
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If you're playing with people who went let units who are speicifically stated as being able to wound things outside of LoS, like scattering blasts and Hive Guard, you're playing with gits.
Pretty simple actually.
We're playing a GW game after all, if you can't identify the spirit of the rules through their naff writing, you're going to have a bad time. The intention is, quite obviously, for conventional direct fire weapons not being able to kill people they can't see.
Trying to play GW with RaW is an experience in frustration, flawed logic, and circular reasoning, there's no point subjecting yourself to it. I've only played a single player who insists on doing everything to the letter of every ambiguous, poorly written rule there is, and I learned right then and there there's no point playing that kind of person.
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Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
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![[Post New]](/s/i/i.gif) 2013/03/07 20:15:04
Subject: LoS-wounds rules are one of the worst things in 6th.
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Dakka Veteran
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MajorStoffer wrote:If you're playing with people who went let units who are speicifically stated as being able to wound things outside of LoS, like scattering blasts and Hive Guard, you're playing with gits.
Pretty simple actually.
We're playing a GW game after all, if you can't identify the spirit of the rules through their naff writing, you're going to have a bad time. The intention is, quite obviously, for conventional direct fire weapons not being able to kill people they can't see.
Trying to play GW with RaW is an experience in frustration, flawed logic, and circular reasoning, there's no point subjecting yourself to it. I've only played a single player who insists on doing everything to the letter of every ambiguous, poorly written rule there is, and I learned right then and there there's no point playing that kind of person.
I'm glad to see that this is the majority response. I'm curious to see if this will be how it's played in tournaments though. Has anyone seen any tournament FAQs out that cover this topic?
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![[Post New]](/s/i/i.gif) 2013/03/08 02:36:51
Subject: LoS-wounds rules are one of the worst things in 6th.
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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lucasbuffalo wrote: wowsmash wrote:It was my understanding that when using blast weapons and indirect fire line of sight comes from the center of the blast template. I see no conflict with that.
That is for barrage weapons only, and is in the rules to be used for "the purpose of determining cover" only.
Whoah there partner, I was under the full impression that barrage weapons always count the center of the blast as the origin (hence a shell hurtling from the sky) and why you are able to "snipe" heavy weapons and commanders with it. Our group has always determined that the hole is the origin of the blast for barrage weapons and that any scattering non barrage blast weapon will inflict wounds only on what can be seen.
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2013/03/08 04:36:34
Subject: LoS-wounds rules are one of the worst things in 6th.
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The Hive Mind
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DarknessEternal wrote: lucasbuffalo wrote:
But that's the problem. Given the current rules for wounding, you're "wrong" according to the RAW interpretation,
Here's the actual situation.
The rulebook gives explicit permission for scattering blast weapons to wound things out of LoS. Why would they add that specific rule if it does nothing? Answer: it does exactly what it says and overrides the regular rule.
Your interpretation cancels out a printed rule.
Actually you're only partially correct.
Scattering blasts that hit out if sight can wound units - that is, populate the wound pool.
There's no permission to allocate those wounds to Out of Sight models, RAW.
HIPI - scattering blasts, impalers, anything else that implies it can wound out of sight works. With Doom I ask my opponent before we start (or the TO). I think I've had 2 games out of all of 6th where the opponent wanted him limited to line of sight.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/03/08 21:33:21
Subject: LoS-wounds rules are one of the worst things in 6th.
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Scuttling Genestealer
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lucasbuffalo wrote: reaverX wrote:
I agree. Now for my 2 cents.
You can wound things that you can not see. That's perfectly fine. There is nothing on pg 14 stopping you from doing that. So go ahead and add them to the wound pool.
However you can not per pg 16 ALLOCATE any wounds to a model you can't see.
Personally I like the ruling, even though it RAW screws up my hive guard a bit.
YMTC is for determining the RAW. In this case, the vast majority already agrees on what the RAW states. This thread is for discussion of how people are actually playing it (HIWP)
Correct just giving insight for my answer. Seeing as how the thread started about our feeling about the rule I was stating mine.
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![[Post New]](/s/i/i.gif) 2013/03/08 22:43:51
Subject: LoS-wounds rules are one of the worst things in 6th.
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Tough Traitorous Guardsman
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Q: Can blast markers hit a model that is not in the attacker's line of sight if they do NOT scatter? (p33)
A: Yes, as long as the target enemy model for the blast weapon is withing the firer's line of sight.
From the current FAQ/Errata.
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![[Post New]](/s/i/i.gif) 2013/03/08 22:47:28
Subject: LoS-wounds rules are one of the worst things in 6th.
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The Hive Mind
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salix_fatuus wrote:Q: Can blast markers hit a model that is not in the attacker's line of sight if they do NOT scatter? (p33)
A: Yes, as long as the target enemy model for the blast weapon is withing the firer's line of sight.
From the current FAQ/Errata.
Is hitting a model the same as wounding a model?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/03/08 22:49:35
Subject: LoS-wounds rules are one of the worst things in 6th.
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Tough Traitorous Guardsman
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rigeld2 wrote: salix_fatuus wrote:Q: Can blast markers hit a model that is not in the attacker's line of sight if they do NOT scatter? (p33)
A: Yes, as long as the target enemy model for the blast weapon is withing the firer's line of sight.
From the current FAQ/Errata.
Is hitting a model the same as wounding a model?
Good question, I have no idea myself.
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![[Post New]](/s/i/i.gif) 2013/03/08 22:50:01
Subject: LoS-wounds rules are one of the worst things in 6th.
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Badass "Sister Sin"
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Good question, I have no idea myself.
That's a bad sign. The answer to the question is no.
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![[Post New]](/s/i/i.gif) 2013/03/08 22:59:05
Subject: LoS-wounds rules are one of the worst things in 6th.
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Tough Traitorous Guardsman
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That's a bad sign. The answer to the question is no.
Well considering all the depates start because stuff like this and TFG use wordings like this to their advantage I rather be sure then to asume. I want it to be that if I can hit it I can wound it but you can never be sure.
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This message was edited 1 time. Last update was at 2013/03/08 22:59:47
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![[Post New]](/s/i/i.gif) 2013/03/08 23:47:52
Subject: LoS-wounds rules are one of the worst things in 6th.
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Abhorrent Grotesque Aberration
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How we play it:
LOS when shooting. Then from center of blast marker when allocating wounds.
To us, it's the "cinematic" way.
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------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2013/03/10 00:44:06
Subject: LoS-wounds rules are one of the worst things in 6th.
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Big Mek in Kustom Dragster with Soopa-Gun
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No, LOS is great and makes perfect sense.
The rule i absolutely hate is Challenges.
I lose with pretty much everything in my army because i always swing last and except on Meganob Bosses i rarely survive against anything above a random sergeant in a challenge unless i got lucky.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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