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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Harriticus wrote:
Ugh, the Broadside Missile variant is too much. I liked the old design much more. GW knew the limit back then.

I'm a bit leery of the Broadmissile, but I can understand what they're doing.

With the "old" Broadside, the Smart Missile System was an auxiliary weapon system. The Railguns were the main weapons, with the SMS as back-up or alternatively replaced with Plasma Rifles for a more reliable usage without needing Markerlights.
With the Broadmissile, the missile system is the primary weapon system.
   
Made in ca
Regular Dakkanaut




Regina, Saskatchewan, Canada

 Kroothawk wrote:
 pretre wrote:
 Kroothawk wrote:
Box with 3 Crisis Suits is indeed 50 €.

So going off the French prices on the GW site, that's a pretty stiff increase. (10.50€ right now for 1)
Whereas the US are getting a huge discount.
Oh GW, you so crazy.

Look again: It is 19,50 €., so a 8.50€ discount.


So are Canadians the only ones who got an increase, or did the Aussies get one too?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!
 
   
Made in de
Decrepit Dakkanaut







Now I need these for a conversion (Yo dawg!):

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Regular Dakkanaut




 TheMind wrote:
 Harriticus wrote:
Ugh, the Broadside Missile variant is too much. I liked the old design much more. GW knew the limit back then.

Heresy! The missile broadside is the greatest thing since the regular broadside! ALL OF THE MISSILES FOREVER!!


I just wish the missile pods were a bit more like the flip-up lid style on Gundams, Legioss, and Armored Valkyries rather than the featureless cylinders sticking out of a box. Might have to get some of the Paulson Games box launchers.

Someone's going to have to make a conversion with all the missiles launching with corkscrew contrails Itano Circus style.


In related news, apparently on the fighter version of the flyer, the disc areas for the interceptor drones are actually pop-up seeker missile bays.
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Aussies got the increase many, many moons ago, brah.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Mathieu Raymond wrote:
It's actually not bad, Pretre, I would have gone for something very, very similar for #3.
thanks. I don't get much call to use my French nowadays.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut




 Kanluwen wrote:
 Harriticus wrote:
Ugh, the Broadside Missile variant is too much. I liked the old design much more. GW knew the limit back then.

I'm a bit leery of the Broadmissile, but I can understand what they're doing.

With the "old" Broadside, the Smart Missile System was an auxiliary weapon system. The Railguns were the main weapons, with the SMS as back-up or alternatively replaced with Plasma Rifles for a more reliable usage without needing Markerlights.
With the Broadmissile, the missile system is the primary weapon system.


It reminds me of the EVE Online adage "don't mix ranges". This way, you can specialize the suits for a specific purpose.
   
Made in gb
Lone Wolf Sentinel Pilot





Nottinghamshire, UK

Have to say I prefer the older Broadsides. The ones with shoulder mounted rail guns remind me of something from Armoured Core, and it's easy to imagine them settling into position and unleashing a couple of precise, devastating shots without the enemy even getting close. The new ones look more like they're meant to crash through walls and stomp on everyone who gets in their way. I suppose I prefer my Tau units to suggest lethal precision more than brute force. For the same reason I'm not keen on the big tall Pathfinder drone...I prefer the drones to have more of a compact look. Let the Imperium use the bulky, cumbersome gizmos, it suits their look better.

That said, the flyer has definitely grown on me. I would still do one or two conversions on it, but nothing too radical. Also, despite what I think of the new Broadsides I don't mind the Riptide, it's big but for the most part it looks more agile than bulky.

Quite a critical sounding post, I know, but on the whole I'm very excited for this release.

This message was edited 1 time. Last update was at 2013/03/27 22:58:46


Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. 
   
Made in us
Sneaky Sniper Drone





Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

RogueRegault wrote:
 TheMind wrote:
 Harriticus wrote:
Ugh, the Broadside Missile variant is too much. I liked the old design much more. GW knew the limit back then.

Heresy! The missile broadside is the greatest thing since the regular broadside! ALL OF THE MISSILES FOREVER!!


I just wish the missile pods were a bit more like the flip-up lid style on Gundams, Legioss, and Armored Valkyries rather than the featureless cylinders sticking out of a box. Might have to get some of the Paulson Games box launchers.

Someone's going to have to make a conversion with all the missiles launching with corkscrew contrails Itano Circus style.

You mean like this?:
http://www.youtube.com/watch?v=nxnC6jkJyEM

*NYI*
1850pnts
lost
Stolen

Beezlebub has never seen, a solider quite like me. Who not only does his job but does it happily. I'm the fear that keeps you awake. I'm the shadows on the wall. I'm the monsters they become. I'm the nightmare in your skull. I'm the dagger in your back, an extra turn upon the rack. I'm the quivering of your heart, a stabbing pain, a sudden start. 
   
Made in gb
Been Around the Block




Damn it all I think I like tau ther eis no hope for me now lol

Was planning on having eldar army with maybe 1 oer 2 tau but now i think it is going to be other way round or just start up both of them and mix and match as I go lol

sitting with two squads of firewarriors a 6 man stealth team and the forge world commnader with subnition rifle painted with a hammer head needing painted and eldar force of 20 Dire avengers a wraith lord 5 pathfinders and an avatar and wave serpent painted and a fire prism needing painted

damn it all GW sucks there goes all my money lets hope they dont release any new ork stuff for a while lol
   
Made in de
Decrepit Dakkanaut







Some info extracted from WD by Siyath over at ATT:
I'm lucky enough to have my copy of the WD (English version) already in my hands. I've read only a couple of the first pages showcasing the release (literally just got home and sat down) and already I can say that, for example, the Razorshark can swap it's burst cannon for a missile pod, houses two seeker missiles in compartments above it's wings - plus that the main armament is indeed a quad ion weapon with 360 arc.

(...)
Well, more as I go: The Riptide. Apparently it's highly posable, "featuring joints at ankles, knees, hips, waist, shoulders and neck". So this is good news at least modeling-wise. Also, Riptide comes with five support systems - I'm not sure if this means the kit contains five of these or does it indeed have five hardpoints reserved for the various support systems. I suspect the former. There's a mention of a "velocity tracker" as a some kind of a new support system.

(...)
Okay, some more:

Missile drones as such apparently only come with the Broadside kit (not the shielded ones that come with Riptide). Not a difficult stretch to covert, though. The heavy rail rifles on Broadsides are twinlinked, and apparently either version, the heavy railrifle as well as the one packed with missiles can take a single seeker missile as an additional weapon.

Not much to say about the new commander with the Enforcer armour, apparently not too much compatible with existing XV8 models, since the pose is rather rigid. And yes, Finecast. The weapons portrayed are indeed the AFP and the CIB. The last picture on the page and especially the caption indicates the Crisis squad size has gone up from the previous 3, since there's 4 in the picture in addition to the commander and it's described as a squad.

Farsight, it's the Dawn Blade that we see there. Not much else to add, except perhaps the mention about there not being any question about where Farsight's loyalties lie since the "symbol of the Fire Caste proudly worn on his chest."

The Pathfinders' ion rifle is a new experimental weapon apprently exclusive to the Pathfinders. Six different drones can be built from the kit. Nothing to add about Darkstrider that we don't already know. Except that it's a "he", not "she" : ).

Squinting at the codex imagery, I can make out that the Cadre Fireblade has the following statistics:

WS4, BS5, S3, T3, W3, I3, A3, Ld9 and a 4+ save. He's Infantry(Character), and carries Combat armour (probably just the regular FW armor since it's listed on the FW entry too), pulse rifle, photon grenades and a markerlight.

He also has following Special Rules: Independent Character, Split Fire and Supporting Fire. Volley Fire: (paraphrased) not moving in the Movement phase, he and every model in his unit fire an additional shot (limited to pulse rifles and carbines).

Firewarrior stats:

WS2, BS3, S3, T3, W1, I2, A1, Ld7, 4+. Shas'uis are the same as these days. They carry combat armour, pulse rifles and photon grenades. Also have the Special Rule: Supporting Fire.

(...)
Alright, some more then. In random order, what I could deduce from the battlereport and decipher from the images.

All ion weapons are apparently overchargeable. This leads us to the two Interceptor Drones on the Sunshark. They're detachable, and armed with ionrifles that can be overcharged to produce a S8 Blast each. Fairly neat, I'd say. So the Sunshark's weaponry is twin-linked missile pod, 2 Interceptor Drones with twin-linked ionrifles, 2 seeker missiles and of course the main bombing armament. And the Sunshark is a Fast Attack choice in the FOC.

Speaking of FOC, looks like it's confirmed that the Riptide is indeed an Elite slot - no indication to the amount you can field, though. Curiously enough, in the 'rep lists the entry says "One XV104 Riptide..." which could be interpreted that there might be a way to field more in a single Elite slot. Don't know how far-fetched that is, but still...

Velocity Tracker is the Skyfire upgrade. Riptides and Broadsides at least can field these.

The ionrifle that the Pathfinders field contraticts a little with it being said being exclusive to the Pathfinders, but still the drones can field it too. But it seems to be the same weapon. Probably with severe restrictions (like 1 per team or 1 per 5 Pathfinders) but it does compete with the existing rail rifle. Pathfinders are still in Fast Attack.

Supporting Fire is an army special rule, so if not all, then at least a vast majority of the army possesses this. At least Broadsides did, according to the 'rep. And well, it is an army special rule. And yes, this is the one enabling nearby units to overwatch in addition to the just one that's being assaulted.

Stealth teams are still in Elite-slot. And the upgrade for BS2 overwatch is called "Counterfire defence systems". Hard to say if this is a support system or a team upgrade.

Broadsides still in Heavy Support.

For some odd reason all Crisis-suits seemed to be carrying the bonding knife. Not just the team leader anymore, apprently. And deducing from the hardpoint choices, multitracker indeed seems to be built in to the suits now. Still no idea what the elusive Puretide engram neurochip actually does, but it is carried by the XV8-05 commander in the 'rep. CIB and AFP are still experimental, it seems.

There's a codex size-comparison chart for the battlesuits, where it can be seen how the new Enforcer suit and the Broadside suit is 1,5 times as tall as the regular XV8. Not sure how well this translates to the models, but with what we've seen, that may be the case pretty accurately.

Deducing from the markerlight usage in the 'rep, the Crisis and the Broadsides still remain as BS3 units.

That's about it, I'll come back with more if I notice anything worthwhile.

[edit: Oh, and the Riptide's Ion Accelerator is S8 Large Blast when overcharged. Not S9, remembering that it's been speculated.]

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Stealthy Warhound Titan Princeps







On the whole, I'm neutral to negative. There seems to be something wrong with the proportions of the fire warrior brandishing the sheathed knife - like his torso is too long or legs too short or something. Doubling the height of the commander suit takes away the last faint hope of actually hiding behind something, and makes no sense. The model is a bit more dynamic, but lacks the elegance of the FW alternative suit. I like the new broadside though. The flier is decent but not the equal of the manta. I can get behind an unlovely ground attack aircraft like the A-10 I suppose. Riptide is a good model, but somehow it seems like overkill visually. I'll have to see one in a live army. The video implies that the fluff has gone even further from the "innocent galactic newbies more or less trying to do the right thing" that really attracted me to the tau. And maybe I missed it, but are there no new allies?
   
Made in us
Shas'la with Pulse Carbine





lol at the Misslesides. But it feels to me as though 88's are becoming 1 per squad. You kit them to a purpose and set them upon the enemy.

Im not a fan of finecast anything really. so making the Tau commander finecast in a terrible pose? Extremely disappointing.

Everything else release wise I cant wait lol ive even been having Tau related dreams...and i dont dream.... wonder what that means?

Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

kestral wrote:
On the whole, I'm neutral to negative. There seems to be something wrong with the proportions of the fire warrior brandishing the sheathed knife - like his torso is too long or legs too short or something.

He's wearing parts of the XV22 suit that Shadowsun has in addition to his normal Fire Caste gear.
If you look, you can see that the chest armor is much bulkier and that there are "legplates" from the XV22's outer leg over top of his standard Fire Caste leg armor/fatigues.

The cape though is the biggest culprit in throwing things off.
   
Made in fi
Longtime Dakkanaut




 Kroothawk wrote:
Some info extracted from WD by Siyath over at ATT:
Not much to say about the new commander with the Enforcer armour, apparently not too much compatible with existing XV8 models, since the pose is rather rigid. And yes, Finecast. The weapons portrayed are indeed the AFP and the CIB. The last picture on the page and especially the caption indicates the Crisis squad size has gone up from the previous 3, since there's 4 in the picture in addition to the commander and it's described as a squad.


Hmm, curious, and possibly quite powerful if true.

 Kroothawk wrote:

Squinting at the codex imagery, I can make out that the Cadre Fireblade has the following statistics:

WS4, BS5, S3, T3, W3, I3, A3, Ld9 and a 4+ save. He's Infantry(Character), and carries Combat armour (probably just the regular FW armor since it's listed on the FW entry too), pulse rifle, photon grenades and a markerlight.


Wow, that's rather huge statline for a Fire Warrior. Three wounds for non-Crisis character?

So Fire Warriors have Photon grenades as standard. I suspected it would be the case.

Mr Vetock, give back my Multi-tracker! 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

 Kroothawk wrote:
A lot of interesting stuff


This dex is sounding better and better. Depending on what they do with devilfish, it really sounds like they've started to nail down the "mobile gunline" feel that Tau should have while putting a lot of emphasis on tech, rather than raw stats. Being better at deterring assaults rather than being better in assault itself is also the direction I was hoping for. Interceptor drones sound vaguely terrifying to deepstrikers and outflankers.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Waaagh! Warbiker



Burton Latimer, UK

I was really stoked, But I really dislike the hand-mounted launchers of the Missileside, that and if I can't take Drones as troops, Stealthsuits as troops or have special weapons in my FW squads, I'm not as interested any-more.


Rustgob wrote:I never use Special Characters. Ever!

 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





 Maelstrom808 wrote:
 Kroothawk wrote:
A lot of interesting stuff


This dex is sounding better and better. Depending on what they do with devilfish, it really sounds like they've started to nail down the "mobile gunline" feel that Tau should have while putting a lot of emphasis on tech, rather than raw stats. Being better at deterring assaults rather than being better in assault itself is also the direction I was hoping for. Interceptor drones sound vaguely terrifying to deepstrikers and outflankers.


I think it's actually the opposite result. Don't get me wrong I like the changes (mostly because I just want changes), but honestly it reduces the mobile aspect of the army.

- Receive +1 shot when staying stationary when firing rifle or carbine. Reduce mobility for sure.
- Supporting Fire: We now need to keep a majority of our units closer together to make best use of their firepower, seems like a reduction in mobility since we are reduced to the speed of the slowest unit to maintain this formation. Firewarrior are slow for sure, especially if maintaining still for extra firepower.
- Rumored loss of Ability for our tanks to fire "as if they were fast"

None of these seem to make me think the army is headed to a more mobile gunline, I feel like we are headed toward a more IG type gunline. But I'm OK with the changes, I just want the codex to change and bring bout new tactics.

ps. Also concerned with the points costs, i really hope all these new addons are cheap and not similiar or higher priced then the current book. Otherwise i can see the Riptide quickly becoming a 300pt model and see now gameplay. I also dislike the idea of are fast attack becoming increasingly amazing as well. We can't afford to spend all of our points on elites and fast, they need to make some decent troops so we can field a competitive army. As of right now, I can predict farsight making crisis suits scoring, and every army is going to be 2 min firewarriors, lots of crisis suits and a few fast and heavy thrown in to fill. Are basic infanty are going to fall into the back drop.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Rustgob wrote:
I was really stoked, But I really dislike the hand-mounted launchers of the Missileside, that and if I can't take Drones as troops, Stealthsuits as troops or have special weapons in my FW squads, I'm not as interested any-more.


They really should have those as unlockable troops, but I'm more concerned about the overall playstyle of the army rather than individual choices. Of course, that probably stems from me not actually owning the army. I was going to pick it up, but my best friend chose them, so most of the games I play are vs tau. I'm excited/hoping to play against a strong, multi-facteted army that plays as the fluff I like describes.

This message was edited 3 times. Last update was at 2013/03/27 23:56:39


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Shas'la with Pulse Carbine





Rustgob wrote:
I was really stoked, But I really dislike the hand-mounted launchers of the Missileside, that and if I can't take Drones as troops, Stealthsuits as troops or have special weapons in my FW squads, I'm not as interested any-more.


I was definitely excited for a new troop choice like stealths. Who knows? Maybe carbines and rifles will be so different it'll cause them to be separate troop entries?

Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... 
   
Made in gb
Waaagh! Warbiker



Burton Latimer, UK

Wolfnid420 wrote:
Rustgob wrote:
I was really stoked, But I really dislike the hand-mounted launchers of the Missileside, that and if I can't take Drones as troops, Stealthsuits as troops or have special weapons in my FW squads, I'm not as interested any-more.


I was definitely excited for a new troop choice like stealths. Who knows? Maybe carbines and rifles will be so different it'll cause them to be separate troop entries?



I'd just like some more flexibility. I never field kroot, as it's the FW Aesthetic I like, and I never liked their rigidity. One of my favourite Tau units are XV25s.

Sadly, using special characters is Anathema to me, so even if I can 'unlock XV25 troops', it won't feel like it's my Army. Having -any- special character, even converted, makes me feel like I'm playing a pre-designed army and it saps the fun, personally.

It's weird, but oh well. Still going to keep my fingers crossed.


Rustgob wrote:I never use Special Characters. Ever!

 
   
Made in fi
Longtime Dakkanaut




Rustgob wrote:

I'd just like some more flexibility. I never field kroot, as it's the FW Aesthetic I like, and I never liked their rigidity. One of my favourite Tau units are XV25s.

Sadly, using special characters is Anathema to me, so even if I can 'unlock XV25 troops', it won't feel like it's my Army. Having -any- special character, even converted, makes me feel like I'm playing a pre-designed army and it saps the fun, personally.


I agree, I've always thought that "use this pre-made named Character to make UberUnit as your Basic Troops" is pretty lame mechanic*. I'm just happy if Tau doesn't have that kind of gimmickry.


*which might seem funny given my other army is Deathwing, but hey, a guy needs some contradictions in his life.

Mr Vetock, give back my Multi-tracker! 
   
Made in us
Confessor Of Sins






Scranton

I found how I am going to Proxy my missile sides until i build them/paint them...


 
   
Made in gb
Waaagh! Warbiker



Burton Latimer, UK

 frgsinwntr wrote:
I found how I am going to Proxy my missile sides until i build them/paint them...

[img removed]


An IG Missile Launcher sentinel? I'm not sure many would allow that! ;3


Rustgob wrote:I never use Special Characters. Ever!

 
   
Made in ca
Trustworthy Shas'vre




Backfire wrote:
 Kroothawk wrote:
Some info extracted from WD by Siyath over at ATT:
Not much to say about the new commander with the Enforcer armour, apparently not too much compatible with existing XV8 models, since the pose is rather rigid. And yes, Finecast. The weapons portrayed are indeed the AFP and the CIB. The last picture on the page and especially the caption indicates the Crisis squad size has gone up from the previous 3, since there's 4 in the picture in addition to the commander and it's described as a squad.


Hmm, curious, and possibly quite powerful if true.

 Kroothawk wrote:

Squinting at the codex imagery, I can make out that the Cadre Fireblade has the following statistics:

WS4, BS5, S3, T3, W3, I3, A3, Ld9 and a 4+ save. He's Infantry(Character), and carries Combat armour (probably just the regular FW armor since it's listed on the FW entry too), pulse rifle, photon grenades and a markerlight.


Wow, that's rather huge statline for a Fire Warrior. Three wounds for non-Crisis character?

So Fire Warriors have Photon grenades as standard. I suspected it would be the case.


Still T3 with a 4+ save. Heavy Bolters and Heavy Flamers will mess him up right quick and heaven help you if they are Grey Knights with psybolt/psyflame ammo.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Coyote81 wrote:
I think it's actually the opposite result. Don't get me wrong I like the changes (mostly because I just want changes), but honestly it reduces the mobile aspect of the army.

- Receive +1 shot when staying stationary when firing rifle or carbine. Reduce mobility for sure.
- Supporting Fire: We now need to keep a majority of our units closer together to make best use of their firepower, seems like a reduction in mobility since we are reduced to the speed of the slowest unit to maintain this formation. Firewarrior are slow for sure, especially if maintaining still for extra firepower.
- Rumored loss of Ability for our tanks to fire "as if they were fast"

None of these seem to make me think the army is headed to a more mobile gunline, I feel like we are headed toward a more IG type gunline. But I'm OK with the changes, I just want the codex to change and bring bout new tactics.

ps. Also concerned with the points costs, i really hope all these new addons are cheap and not similiar or higher priced then the current book. Otherwise i can see the Riptide quickly becoming a 300pt model and see now gameplay. I also dislike the idea of are fast attack becoming increasingly amazing as well. We can't afford to spend all of our points on elites and fast, they need to make some decent troops so we can field a competitive army. As of right now, I can predict farsight making crisis suits scoring, and every army is going to be 2 min firewarriors, lots of crisis suits and a few fast and heavy thrown in to fill. Are basic infanty are going to fall into the back drop.


I think what you are seeing is the difference between a mobile gunline and just being mobile. To me, I see the option to deploy as a standard gunline, but then rapidly redeploy after you blunt the first wave. Other than the loss of firing as if they were vast vehicles, you don't really lose much by moving, you just gain advantages for staying still. They still have skimmer transports which are faster than your typical tracked transport.

On the riptide, I think it's just like many other units. It has a large variety of abilities, but you can't take them all, otherwise you end up with a bloated point cost. The question is whether or not it can be effective with a different minimal builds. If so then you have flexibility in your choices, which is a good thing.

FWs sound much improved (lower point cost, photon grenades as standard gear, multi-unit overwatch, and some hefty bonuses provided by characters) so you have a stronger basic troop choice and better options to support them.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

I would be interested if that can fit on a dread base. Is it not more a riptide proxy?

   
Made in be
Fresh-Faced New User




From the looks of it the Skyray,Broadside upgrade and Commander upgrade are gone from the GW site.

EDIT? gundrones still are there

This message was edited 1 time. Last update was at 2013/03/28 00:18:33


 
   
Made in us
Huge Hierodule





Louisiana

I wonder with suits retaining bs3 standard if targeting arrays will remain 10 ppm. Also I haven't heard much on markerlight mechanics - I wonder if any of that will be different. Just over a week to go and there is so much undiscovered about the army. I can't wait for April 5.

Also, "Fire ze missiles!!"

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in au
Fresh-Faced New User




I will be using the Forgeworld Broadsides :

And using the Paulson Games missiles

To make something Like this

But with good bulk and the great looking forgeworld railguns, and poseability. Living In Australia I can probably get them all that for much cheaper than the probable GW asking price, which will probably be around $80.
   
 
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