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![[Post New]](/s/i/i.gif) 2013/03/22 18:43:38
Subject: A use for the harpvof dissonance.
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Numberless Necron Warrior
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This is one piece of war gear that I have personally never seen fielded in a tournament or local game store setting.
So I started brainstorming its possible uses.they are very limited, one shot str 6 ap - and unlimited range. Not a very good weapon unless you roll for your entropic touch and lower the targets armour by 1.even then it is iffy.and limited to maybe hurting light vehicles.
But what about using it to strip an MCs armour save?
With the addition of a chronometron giving you a reroll on the to hit or the entropic touch.you could easily drop the armour save of any MC and kill it at will.
It could also be possible to roll that lucky 6 and precision shot a character or IC and take away his armour save.
Just some food for thought.
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![[Post New]](/s/i/i.gif) 2013/03/22 19:06:49
Subject: A use for the harpvof dissonance.
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Ruthless Interrogator
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Your target first needs to fail their armor save in order for Entropic Touch to remove it, so the Harp would be extremely unreliable against anything with armor worth removing.
Harp was somewhat useful in 5th where Necrons struggled against high armor vehicles. But even then there were better options. With 6th's new vehicle rules, Necrons go for death by a thousand glances. Consequently, the Harp has officially outlived its usefulness (which, again, was always questionable at best).
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![[Post New]](/s/i/i.gif) 2013/03/22 19:09:30
Subject: A use for the harpvof dissonance.
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Nihilistic Necron Lord
The best State-Texas
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danielbonke wrote:This is one piece of war gear that I have personally never seen fielded in a tournament or local game store setting.
So I started brainstorming its possible uses.they are very limited, one shot str 6 ap - and unlimited range. Not a very good weapon unless you roll for your entropic touch and lower the targets armour by 1.even then it is iffy.and limited to maybe hurting light vehicles.
But what about using it to strip an MCs armour save?
With the addition of a chronometron giving you a reroll on the to hit or the entropic touch.you could easily drop the armour save of any MC and kill it at will.
It could also be possible to roll that lucky 6 and precision shot a character or IC and take away his armour save.
Just some food for thought.
The problem is, it still has to cause an unsaved wound for the Entropic Strike to take effect. So, you have a 50% to wound most MCs, then you have a 50% to roll entropic strike, then it has to fail it's (Likely 3+) save for it to take effect. Not very good odds. This weapon is also not see n a lot because it's on probably the worst Cryptek type.
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![[Post New]](/s/i/i.gif) 2013/03/23 05:12:03
Subject: Re:A use for the harpvof dissonance.
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Longtime Dakkanaut
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The problem is, it still has to cause an unsaved wound for the Entropic Strike to take effect. So, you have a 50% to wound most MCs, then you have a 50% to roll entropic strike, then it has to fail it's (Likely 3+) save for it to take effect. Not very good odds. This weapon is also not see n a lot because it's on probably the worst Cryptek type.
There is no entropic strike roll against models with wounds though right? It's just, failed save=no save.
I use to put them in Royal Court pewpew builds. 3 Lanceteks, Chronotek, Harptek. It's a pretty badass little unit, but as whig pointed out in 6th there are plenty of other ways to skin the high AV cat.
The unlimited range is kind of cool. I could kind of see sticking one in a 5xWarrior squad and just hiding it in a corner till late game when it can take an objective. Just dink away and maybe strip a AV here or there.
It's a fun toy to play around with, but I have to agree with Sasori, I haven't really found an ideal combination post 6th where I'm like "damn, harp of dissonance is where its at, yo." Because that's how I talk...I R L
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![[Post New]](/s/i/i.gif) 2013/03/23 08:49:47
Subject: Re:A use for the harpvof dissonance.
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Nihilistic Necron Lord
The best State-Texas
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ShadarLogoth wrote:The problem is, it still has to cause an unsaved wound for the Entropic Strike to take effect. So, you have a 50% to wound most MCs, then you have a 50% to roll entropic strike, then it has to fail it's (Likely 3+) save for it to take effect. Not very good odds. This weapon is also not see n a lot because it's on probably the worst Cryptek type.
There is no entropic strike roll against models with wounds though right? It's just, failed save=no save.
I use to put them in Royal Court pewpew builds. 3 Lanceteks, Chronotek, Harptek. It's a pretty badass little unit, but as whig pointed out in 6th there are plenty of other ways to skin the high AV cat.
The unlimited range is kind of cool. I could kind of see sticking one in a 5xWarrior squad and just hiding it in a corner till late game when it can take an objective. Just dink away and maybe strip a AV here or there.
It's a fun toy to play around with, but I have to agree with Sasori, I haven't really found an ideal combination post 6th where I'm like "damn, harp of dissonance is where its at, yo." Because that's how I talk...I R L 
Ohh, you're right, it just has to hit for models with wounds. Shows how much I've used it, haha. Still though, just about every other option is better.
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![[Post New]](/s/i/i.gif) 2013/03/23 13:07:00
Subject: Re:A use for the harpvof dissonance.
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Trigger-Happy Baal Predator Pilot
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It's woefully underutilized, but not a necessity. If it was cheaper, I think we'd see more of them being used in conjunction with a chronotek to help with anti-armor.
For example, at the moment, Tesla Immortals are totally unable to harm anything AV12, which was a total bummer my last game when a Stormraven zoomed on and attempted to wipe them out. If I'd had a unit anywhere on the board with a chronotek and harp-tek, there's a fairly good chance with the one reroll that the Stormraven would have been AV11 prior to the rest of my armies shooting attacks. Now the Tesla Immortals can actually glance on 6s, the Anni-barges are glancing on 4s rather than 5s, and basically, that Stormraven is looking a lot more killable to my entire army. Because I didn't have a harp-tek on the table, my anni-barges only managed to get one glance through (though they did force the Stormraven to evade) and the flying dumptruck was available for later necron harassment.
Yes, I know gauss Immortals can always glance on 6s, but I roll with Tesla...keeping the enemy at around 20-24" away is what my easily-swept-in-assault troops are all about.
Having said all this, the chrono-harp-tek combo costs 95pts, requires 2 royal courts if you're looking to join both crypteks to a backfield shooty-scoring unit (though you could just keep the 2 guys together from one royal court) and is only useful for anti-armor. I'm not sure it's super necessary, but it could make a game vs. a heavy mech list go much smoother.
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![[Post New]](/s/i/i.gif) 2013/03/24 03:30:11
Subject: A use for the harpvof dissonance.
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Numberless Necron Warrior
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whigwam wrote:Your target first needs to fail their armor save in order for Entropic Touch to remove it, so the Harp would be extremely unreliable against anything with armor worth removing.
Harp was somewhat useful in 5th where Necrons struggled against high armor vehicles. But even then there were better options. With 6th's new vehicle rules, Necrons go for death by a thousand glances. Consequently, the Harp has officially outlived its usefulness (which, again, was always questionable at best).
I just played a game today where my opponent used a Bastion and I damn wish I had brought one. He killed my scarabs before they got to the building and also got my Destroyer Lord. I wasn't fielding anything over STR 8 (Destructecs) and thus just had to deal with the damn thing. You can't glance it to death like you can anything else which is unfortunate.
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