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Made in us
Regular Dakkanaut




Sooooo.... You make this cool model and make up some cool new rules for it, but I don't think it was play tested at all. What am I talking about? Well the new tau bomber has this bomb generator. How it works is AFTER a bombing run you get a roll and assuming you don't roll a 1, you get a bomb to use later. See the problem is, you don't start with a bomb.... and can't get a bomb till after you have used one... epic fail imho.

If I'm wrong though someone please explain how it really works as I would love for this to not be completely useless.
   
Made in sa
Longtime Dakkanaut





Dundee, Scotland/Dharahn, Saudi Arabia

It starts with one.

The key phrase is "another pulse bomb is created"

This message was edited 2 times. Last update was at 2013/04/06 13:11:57


If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it.
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DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ 
   
Made in us
Sneaky Sniper Drone






Utah, USA

For me, the real issue is that you're paying to have more Str 5 Ap 5 shots. That you'll be lucky if you do more than a couple of times. MEQs and TEQs will just laugh when you drop a bomb on them, and then you roll a 1 and can't even do it again... As if having unlimited Str 5 AP 5 bombs would be game breaking in some way. Ignoring the amazing flamer that has unlimited shots (Helldrake).

 
   
Made in us
Kovnik





Texas

From what I see I would rather load up my fast attack slots with path finder teams and pirahnas. I may still get one, but I'm not too sure right now. The thing seems like a jack of all trades master of none sort of thing where it is almost a cross between a devilfish and a hammer head, but doesn't master at dropping pie plates or shooting out a lot of dakka.
   
Made in gb
Agile Revenant Titan





Scotland

 marv335 wrote:
It starts with one.

The key phrase is "another pulse bomb is created"


That's not true, if there isn't a "pulse bomb" listed in the wargear entry for that unit then it doesn't have it.

Iranna.

 
   
Made in us
Fireknife Shas'el






I'm glad they stopped the use of missile drones in the FAQ instead of clearing up this.

So I guess there are two ways to house rule it. Either say it starts with 1 or it has to generate 1 to start. RAW though it is clearly unusable. I'm glad we get things like this, the Deamon chariot that can't move and fire it's flamer, Darkshrouds with stealth that can't get stealth and missile lock on non blast missiles. GW FinePrintâ„¢ everyone.

This message was edited 1 time. Last update was at 2013/04/06 16:27:31


I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Longtime Dakkanaut




Indiana

When you look for something to bitch about, the room is full of female dogs.

This message was edited 1 time. Last update was at 2013/04/06 16:56:47


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Fireknife Shas'el






 Leth wrote:
When you look for something to bitch about, the room is full of female dogs.
Oh great. I was wondering when someone would come in and trivialize a valid point. But seriously, keep adding helpful comments to the thread.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in sa
Longtime Dakkanaut





Dundee, Scotland/Dharahn, Saudi Arabia

Seriously, this is right up there with "Terminators don't wear Terminator Armour"

If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it.
item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ 
   
Made in gb
Agile Revenant Titan





Scotland

 marv335 wrote:
Seriously, this is right up there with "Terminators don't wear Terminator Armour"


Codex Grey Knights Pg. 91 wrote:
Terminator Squad....
Wargear:
Terminator Armour


The bomber is permitted to make another bomb after it performs a bombing run on a D6 roll of 2+.

This doesn't matter, as it has no bomb with which to make a bombing run in the first place.

Iranna.

This message was edited 1 time. Last update was at 2013/04/06 17:27:44


 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Well, unless you play with complete jerks and ultra rules lawyers i cant see anyone not letting you have a pulse bomb to start

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Made in us
Dakka Veteran





Bay Area, CA

This is such a nonissue! It is CLEARLY intended to start with one bomb. ANY tournament FAQ would rule that it starts with one bomb. After decades of GW making this kind of error and it pretty much always being ruled as it was clearly intended to be, what kind of pissant would still argue that, on an issue like this, strict RAW is the right way to roll?
   
Made in ca
Angered Reaver Arena Champion






House rule it if you want, but these guys are talking about what the codex actually says.

Surely it will be FAQ'd, but that doesn't erase what it presently says until such a time as it is actually put in an FAQ.

Sangfroid Marines 5000 pts
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Tau 2000 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i would just let you start with one, theres no way they intended the unit to be useless.

Then again my Zogwort is stil useless....

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
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Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 Vineheart01 wrote:
i would just let you start with one, theres no way they intended the unit to be useless.

Then again my Zogwort is stil useless....


Zogwort 2013
Zogwort 2013!
*repeats to click on screen*

Waagh like a bawz

-
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Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

If its not in a FAQ it means nothing, i know of that thread. And the GW website is down so i cant see if it got quicklike added to the FAQ as of late either.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 Vineheart01 wrote:
If its not in a FAQ it means nothing, i know of that thread. And the GW website is down so i cant see if it got quicklike added to the FAQ as of late either.


Will be updated in the codex we ¨Might¨ Recive this year.
..tough tau should know better and take bombs with em, even orks do!

But not to sidetrack anything... ohh what the heck... i'll sidetrack anyway!



This message was edited 2 times. Last update was at 2013/04/07 00:25:17


Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Terminator with Assault Cannon





 marv335 wrote:
Seriously, this is right up there with "Terminators don't wear Terminator Armour"


Yep. Anyone trying to pull stuff like this would get laughed out of any serious event. RAW is one thing, but it often jars with common sense, as anyone who has ever looked closely into the rules surrounding a Wraithlord knows.

This message was edited 1 time. Last update was at 2013/04/07 00:35:31


 
   
Made in no
Dakka Veteran




....it says pulsebomb generator, and you presume its EMPTY on arrival?...

Seriously?...some people....

It says: "This mechanism produces and contains a ball of incadescent plasma which hangs beneath the bomber, ready to be dropped when a suitable target is reached"

Sooo... did you miss the italic? its a description, not pure fluff...

This message was edited 2 times. Last update was at 2013/04/07 00:45:56


 
   
Made in gb
Agile Revenant Titan





Scotland

Dracoknight wrote:
....it says pulsebomb generator, and you presume its EMPTY on arrival?...

Seriously?...some people....

It says: "This mechanism produces and contains a ball of incadescent plasma which hangs beneath the bomber, ready to be dropped when a suitable target is reached"

Sooo... did you miss the italic? its a description, not pure fluff...


We're arguing RAW, not RAI. I'm sure everyone would let people start with a bomb no problem.

However, you're using the description of the weapon in questions (i.e fluff) to argue your case, which is completely irrelevant.

Under the rules section of the bomb generator, it does not say that it comes with a bomb as standard. Therefore, it cannot perform a bombing run in the first instance and therefore, cannot generate "another" bomb.

Also, your tone is really not appreciated. By assuming the worst in people, you're just going to get flakk for it. Do yourself a favour and be civil when people are debating a point.

Iranna.

This message was edited 1 time. Last update was at 2013/04/07 12:47:24


 
   
Made in us
Cultist of Nurgle with Open Sores





Occasionally certain marine entries state the that they have ammo (Thousand Sons, Sternguard etc.) But most entries just say Bolter and do not mention the ammo. By using the OP logic Vanilla marines etc. cannot shoot their guns because ammo is not listed. Geez, games in your gaming circle must really suck.
   
Made in gb
Agile Revenant Titan





Scotland

 Nurgle's Head Cheese wrote:
Occasionally certain marine entries state the that they have ammo (Thousand Sons, Sternguard etc.) But most entries just say Bolter and do not mention the ammo. By using the OP logic Vanilla marines etc. cannot shoot their guns because ammo is not listed. Geez, games in your gaming circle must really suck.


What are you talking about? Marines can fire their bolters, which have their own profile.

Sternguard, Rubric Marines etc. Have a rule(s) regarding their different ammo types, and this is represented through the addition of different profiles that their bolters can use.

Please, instead of trying to be presumptuous in thinking that I, or any other gamers, play this way, understand that we are arguing what the rules actually say. This doesn't mean that's how we play it.

Also, please know the rules you are arguing, otherwise you look quite foolish when people prove you wrong.

Iranna.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Iranna wrote:
 Nurgle's Head Cheese wrote:
Occasionally certain marine entries state the that they have ammo (Thousand Sons, Sternguard etc.) But most entries just say Bolter and do not mention the ammo. By using the OP logic Vanilla marines etc. cannot shoot their guns because ammo is not listed. Geez, games in your gaming circle must really suck.


What are you talking about? Marines can fire their bolters, which have their own profile.

Sternguard, Rubric Marines etc. Have a rule(s) regarding their different ammo types, and this is represented through the addition of different profiles that their bolters can use.

Please, instead of trying to be presumptuous in thinking that I, or any other gamers, play this way, understand that we are arguing what the rules actually say. This doesn't mean that's how we play it.

Also, please know the rules you are arguing, otherwise you look quite foolish when people prove you wrong.

Iranna.


He's saying the Pulse Bomb generator works like the bolter; it is a weapon that has ammo (like the bolter) that can be regenerated on a 2+.

What I have
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Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Agile Revenant Titan





Scotland

 CthuluIsSpy wrote:

He's saying the Pulse Bomb generator works like the bolter; it is a weapon that has ammo (like the bolter) that can be regenerated on a 2+.


Precisely, that's why he's wrong.

Iranna.

This message was edited 1 time. Last update was at 2013/04/07 15:19:24


 
   
Made in ca
Regular Dakkanaut




Pulse bomb isn't wargear, the pulse bomb generator is which is why it doesn't have to list a pulse bomb under the wargear. The pulse bomb generator is no different than a bolter.

Basically, the pulse bomb generator is the weapon, pulse bombs are it's ammo and on a roll of a one after firing it the weapons runs out of ammo. There is zero need for a pulse bomb to be listed in the wargear for it to start with one, pulsebombs ARE NOT wargear.
   
Made in gb
Agile Revenant Titan





Scotland

"...Immediately after the Sun Shark makes a bombing run, roll a D6. On a score of 2+, another pulse bomb is created and the Sun Shark can make another bombing run later in the game. On the roll of a 1, the pulse bomb generator's power fails - no more bombs can be created, and no more bombing runs can therefore be performed." -Tau Codex Pg. 69

"... Unlike other weapons, bombs are used during the flyer's movement phase, in a special kind of attack known as a bombing run. A Flyer can drop up to one bomb in the movement phase..." Rulebook Pg. 81

So, as we can see, a bomb is a weapon.

Weapons are listed under a unit's entry.

The Sun Shark has no "Pulse Bomb". How can it make a bombing run?

Iranna.

 
   
Made in ca
Regular Dakkanaut




Bombs are weapons that need to be included in wargear, pulse bombs are not, Pulse bombs are the firing mode of a pulse bomb generator. The hammer head doesn't have overcharge listed under it's wargear when it takes the ion cannon and yet it can fire overcharged shots. Pulse bombs, while they have their own profile are nothing more than the firing method of the pulse bomb generator and do not need to be listed on their own.

This message was edited 1 time. Last update was at 2013/04/07 16:11:19


 
   
Made in gb
Agile Revenant Titan





Scotland

Orktavius wrote:
Bombs are weapons that need to be included in wargear, pulse bombs are not, Pulse bombs are the firing mode of a pulse bomb generator. The hammer head doesn't have overcharge listed under it's wargear when it takes the ion cannon and yet it can fire overcharged shots. Pulse bombs, while they have their own profile are nothing more than the firing method of the pulse bomb generator and do not need to be listed on their own.


"...Immediately after the Sun Shark makes a bombing run, roll a D6. On a score of 2+, another pulse bomb is created and the Sun Shark can make another bombing run later in the game. On the roll of a 1, the pulse bomb generator's power fails - no more bombs can be created, and no more bombing runs can therefore be performed." -Tau Codex Pg. 69

Sorry, where does it say that the Pulse Bomb Generator counts as a bomb for the purposes of a bombing run?

It is not a weapon.

The Pulse Bomb is. Not the Generator.

As it stands, the Pulse Bomb is not a "weapon profile" (as you stated) of the Pulse Bomb Generator, it is an actual weapon.

Therefore, you have no means of performing an initial bombing run in order to generate additional bombs.

Iranna.

 
   
Made in us
Mekboy Hammerin' Somethin'





It's a very clear typo.

Rules lawyers are correct in the most technical sense. It has no bomb to start off with, therefore it can't make a bombing run in order to roll for generating a new one.

In reality most of your opponents will realize that it was a typo and not a rule meant to screw over the Tau flyer and will allow you to have a bomb at the start of the game. A tournament organizer will probably rule the same way.

This message was edited 1 time. Last update was at 2013/04/07 16:30:56


 
   
Made in ca
Regular Dakkanaut




pulse bombs are ammo, pulse bomb generator is the weapon.

Pulse bombs are the firing profile of the pulse bomb generator, not a piece of wargear. Same as over-charged shots on ion weapons are part of the firing profile and not wargear.

If you wish to be intentionally obstinate there is nothing I can do for you and you can continue to wallow with your head in the sand by yourself as nothing anyone says will ever dislodge you from your false position that pulse bombs are wargear as opposed to a firing profile.

This message was edited 1 time. Last update was at 2013/04/07 16:33:46


 
   
 
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