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![[Post New]](/s/i/i.gif) 2013/04/13 16:11:23
Subject: New Ork Codex
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Smokin' Skorcha Driver
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No, I have not heard anything about a new Ork codex but I was wondering what my fellow ork players would like to see in the new codex?
I would like to see some kind of anti-challenge rule for my nobs, sick of them being killed by challenges  .
What do you all think?
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![[Post New]](/s/i/i.gif) 2013/04/13 16:12:12
Subject: Re:New Ork Codex
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Longtime Dakkanaut
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cheaper Boyz, if that is possible, then Orks will be the best army in the game. lol.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/04/13 16:12:48
Subject: Re:New Ork Codex
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Smokin' Skorcha Driver
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LValx wrote:cheaper Boyz, if that is possible, then Orks will be the best army in the game. lol.
Truth!
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![[Post New]](/s/i/i.gif) 2013/04/13 16:56:19
Subject: New Ork Codex
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Fresh-Faced New User
Washington State, USA
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I want cheep beast squigs that can charge a unit first, use up a units overwatch, so that the orks can come in and smack down. I am a little tired of an ork army not wanting to get into close combat. Think the ork version of wolves. I thinks a fast attack choice made up of 1-3 units of attack squigs.
I want boars and cyboars back as well. So many models gathering dust.
I also want the monstrous creature sized squigs as well. Kind of like the ones in Fantasy.
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![[Post New]](/s/i/i.gif) 2013/04/13 17:45:49
Subject: New Ork Codex
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Regular Dakkanaut
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I wouldn't mind a revamp of Flash Gits, though not sure of the specifics. Just give me a reason to use them besides Da Kaptin, I guess.
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"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill
Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince |
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![[Post New]](/s/i/i.gif) 2013/04/13 17:53:03
Subject: New Ork Codex
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Rampaging Carnifex
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Can't see anti-challenge rules happening for Orks. They are supposed to be over-the-top wanting to prove their strength - the definition of wanting to challenge!
Boys probably don't need to change, rather, other things in the codex need to be made worthwhile in comparison.
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![[Post New]](/s/i/i.gif) 2013/04/13 18:12:15
Subject: New Ork Codex
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Longtime Dakkanaut
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an MC or two would be awesome. Drop in pts for Lootas would be great as well.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/04/13 18:23:50
Subject: New Ork Codex
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Smokin' Skorcha Driver
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rollawaythestone wrote:Can't see anti-challenge rules happening for Orks. They are supposed to be over-the-top wanting to prove their strength - the definition of wanting to challenge!
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I was thinking making them better in a chalange somehow better initiative.
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![[Post New]](/s/i/i.gif) 2013/04/13 18:24:32
Subject: New Ork Codex
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Decrepit Dakkanaut
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I have a strong feeling lootas will take a hell of a nerfing.
MANs will be excellent and I think Stormboyz will also become suddenly useful. I'd expect the Warboss to get a 'royal court' option of big meks, nobs, painboyz and maybe even a weirdboy.
Flyers will get cheaper, there will be a middle option for transport between the hellishly expensive BW and the utterly useless trukk, or they will improve trukks significantly.
I hope there is also significant movement of units around in the codex, more scoring troops options for instance (flash gits perhaps?). And that somethink positive is done with the two types of walker.
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![[Post New]](/s/i/i.gif) 2013/04/14 02:38:04
Subject: New Ork Codex
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Longtime Dakkanaut
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Meh, Lootas seem too squishy for their cost IMO
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/04/14 02:54:48
Subject: New Ork Codex
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Yellin' Yoof
UK
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zammerak wrote:No, I have not heard anything about a new Ork codex but I was wondering what my fellow ork players would like to see in the new codex?
I would like to see some kind of anti-challenge rule for my nobs, sick of them being killed by challenges  .
What do you all think?
I just personally think that an Ork Nob wouldn't refuse a challenge, I mean if he's leading a boyz mob to swagger about throwing his weight around and lording over "da littul 'uns" I don't think they'd continue following him if he was hiding from "da runty umie's" It's like the whole reason the Ork's go to war against other races, to prove they are the best!
think it would be good to give the Nob some defensive options or maybe an AP value to those big coppas? so he wasn't always going last in challenges?
I think it would be cool to involve some of the Ork Tellyporta's
or like a big mek finally convincing some boyz to climb into his Shokk attack gun, how funny would it be shooting orks though a gun into assaults (with crazy orky results)
I know it wont happen but I can dream!
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This message was edited 2 times. Last update was at 2013/04/14 03:01:06
WarlordRob117 wrote:To live as an Ork is to look at a galaxy set upon all sides by innumerable horrors...and have a good hearty larf.
Og Waaagh! Dagzhamma skar-gor.
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![[Post New]](/s/i/i.gif) 2013/04/14 03:01:13
Subject: New Ork Codex
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Big Mek in Kustom Dragster with Soopa-Gun
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Rumor has it lootas are getting Gets Hot! special rule. If that is true, i will never field my lootas ever again. They will kill themselves on the first volley. I would like to see MANz molded into the normal Nobz group, powerarmor being a 20pt upgrade to even the costs. Why? Megaarmored Painboyz and Cybork armors w/o Grotsnik!!! Theyre litterally the same damn unit except one has a 2+, auto pklaw and tl shoota, and has 0 upgrade options (kombi weapons on them are a waste). Would also love to see Flash Gitz reworked. Either same cost, make them top off at Str8 so they actually DO something and can take dedicated transports, or cheaper cost (way cheaper) and current stats and take a dedicated transport. Right now, a valid Flash Gitz group is WAY more expensive than a healthy bikernob missile, and it lacks wheels of some sort as it cannot have a dedicated transport and its only Str6 Assault 2 with orky BS holding their potential back. Str6 AP D6-1 does not sound like its worth 500+ points to me. I also had a random brainstorm idea last night when my opponent was raging at my battlewagon constantly repairing itself thanks to riggers/big mek. Wouldnt it be hilarious if the Big Mek could walk up to a wrecked vehicle, any vehicle, and if you roll a 6 you repair it and it becomes fully functional with 1 hullpoint and orky BS. Would be hilarious to "wreck" a few tanks on an IG tankline and have your KFF mek walk up, fix one with a pi-plate, and snipe his own units you werent charging yet with said piplate lol. Of course there'd have to be a bit of a backfire. Roll a 1, the vehicle explodes violently and causes Str4 hits in a D6+2inch radius. Would suck to have it happen, but would be awesome to get a free piplate for a turn lol
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This message was edited 1 time. Last update was at 2013/04/14 03:06:31
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/04/14 03:12:23
Subject: New Ork Codex
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Yellin' Yoof
UK
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Kommando's with Shootas
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WarlordRob117 wrote:To live as an Ork is to look at a galaxy set upon all sides by innumerable horrors...and have a good hearty larf.
Og Waaagh! Dagzhamma skar-gor.
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![[Post New]](/s/i/i.gif) 2013/04/14 03:15:08
Subject: New Ork Codex
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Big Mek in Kustom Dragster with Soopa-Gun
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Kommandos with "I can charge i dont care about the BRB" special rule.
Seriously i hate that rule. While it helped "balance" in some areas it utterally destroyed SEVERAL units because that was the only way they were usable was come in, charge, kill, die and hope you got more points than you were worth.
Only viable way to use them right now at all is to use Snikrot to deliver a meganob boss behind enemy lines. Which if you arent against a gunline wont help either since they probably wont be at his board edge anymore.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/04/14 03:26:43
Subject: Re:New Ork Codex
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Yellin' Yoof
UK
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What about Grot shoulder gunners?
A grot standing on a Nob's shoulders? Shooting the missiles and what have you while the Nob gets 'bashin'
I'll stop now, sorry
Oh and I liked your suggestion about Flash Gits Vineheart01
Would love to be able to take them and not gimp myself..
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This message was edited 1 time. Last update was at 2013/04/14 03:28:03
WarlordRob117 wrote:To live as an Ork is to look at a galaxy set upon all sides by innumerable horrors...and have a good hearty larf.
Og Waaagh! Dagzhamma skar-gor.
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![[Post New]](/s/i/i.gif) 2013/04/14 04:13:03
Subject: New Ork Codex
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Regular Dakkanaut
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Battle wagons that only do str 3 hits to passengers when they blow up. Better flash gits. A couple decent high str good range vehicle guns. A BW that does not have a tiny tiny front ark and a huge giant side ark =P
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![[Post New]](/s/i/i.gif) 2013/04/14 04:29:41
Subject: New Ork Codex
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Lieutenant Colonel
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seriously... orks need power weapons too...
or something other then the two options available, power claw, or big choppa
orks are a shooty army again, they need to be a CC army, the loss of furious charges I bonus really hurts.
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![[Post New]](/s/i/i.gif) 2013/04/14 04:34:49
Subject: New Ork Codex
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Bloodthirsty Chaos Knight
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Boyz probably won't change. Nobz and Bosses will probably get a few new toys. I'd like Trukks to be cheaper, it seems odd that they cost the same as a Rhino without upgrades. Bikes will probably have exhaust smoke replaced with normal Jink, though I'd like to see Wazdakka get Skilled Rider...and his own miniature.
Speaking of miniatures, since a lot of the newer codexes are getting plastic kits for some units (Tau Pathfinders for example), I'd like to see a kit for Meganobz with more modelling options than these finecast ones.
I wouldn't be surprised if Flash Gitz were just cut enitrely and Badrukk was made into an HQ choice.
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
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![[Post New]](/s/i/i.gif) 2013/04/14 07:36:41
Subject: Re:New Ork Codex
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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Squiggoth! We need those as dedicated transports! (not take heavys like the current forgeworld rules)
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2013/04/14 10:12:27
Subject: New Ork Codex
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Big Mek in Kustom Dragster with Soopa-Gun
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easysauce wrote:seriously... orks need power weapons too...
or something other then the two options available, power claw, or big choppa
orks are a shooty army again, they need to be a CC army, the loss of furious charges I bonus really hurts.
But we have an entire unit of power weapons! Burna boyz!
....reworded the request: Power weapons in a feasible and affordable way. Burna boyz are too squishy to not be in a wagon so they never get to melee combat and if you charge them first if they dont overwatch with +10 D3 flames of death then hes an idiot as thats his best bet to survive that charge, not his going second AP3 attacks that are Str3.
Really surprised the Bigmek atleast doesnt have a power weapon option that IS NOT the burna. I say this cuz i refuse to pay 20pts for a damn powerweapon on a mediocre model.
Wilytank wrote:Boyz probably won't change. Nobz and Bosses will probably get a few new toys. I'd like Trukks to be cheaper, it seems odd that they cost the same as a Rhino without upgrades. Bikes will probably have exhaust smoke replaced with normal Jink, though I'd like to see Wazdakka get Skilled Rider...and his own miniature.
Speaking of miniatures, since a lot of the newer codexes are getting plastic kits for some units (Tau Pathfinders for example), I'd like to see a kit for Meganobz with more modelling options than these finecast ones.
I wouldn't be surprised if Flash Gitz were just cut enitrely and Badrukk was made into an HQ choice.
Trukks should indeed be cheaper. Yes, Rhinos die just as easy as trukks but rhinos dont charge into the heat of battle anymore theyre used as mobile gun platforms. Orks only have 1 vehicle that can attempt that, and the Boomgun is a joke (literally, its a joke).
Wazdakka getting his own model wouldnt affect the vast majority of ork players. Myself included. Why? A lot of us have already made a Wazdakka model that is too awesome to shelve. I use it instead of my normal Bikerboss model because i did such a vastly better job on it vs the bikerboss lol. He does need skilled rider and he also needs CYBORK ARMOR because for some dumb reason he is the only HQ that cannot get it and he needs it. Cant even Grotsnik him because you are restricted from cyborking unique HQs.
Meganobz are the money sink of the Ork army. I dont expect them to make new models of them, ever. The 5 i got off ebay are all i'll ever have of those models though, im working on making more from scratch that have some character to them. (or planning to, right now im working on putting together the most annoying model in the ork army - SAG Big Mek...feth that thing)
I actually like the random AP of the flash gitz and if you remove them entirely we have no ignore cover attacks except burnas (impractical in most situations) or Badrukk himself. They need a buff, not a removal. Also a point cut lol they are way too expensive for models that are so slow and bound to be instapasted anyway.
Another change i would like to find i forgot to mention: Ork Behemoth.
This would just be a massive mutated ork with MC rules, Fearless, 3+ armor upgradable to 2+, 5 wounds T7. Why do i want this? So i can field this damn thing and not have him get blown away turn 1 because Deffdreads are worthless:
Unless they gave it some way to get across the board (like it can occupy a Battlewagon that is still open-topped filling all 20 slots) it would be as slow as deffdreads but way more durable since 3+/2+ armor and T7 is way harder to take out than AV12.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/04/14 10:26:20
Subject: New Ork Codex
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Been Around the Block
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Prediction: lootas will get kicked in the teeth. Flash gits will get a plastic kit and rules that are so awesome that every ork player will need several big mobs. The kit for boys will not change so a nice drop in points will be required to get you to buy more. You will also undoubtedly get some big monstrous creature. I'm hoping for a squigoth!
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![[Post New]](/s/i/i.gif) 2013/04/14 13:07:11
Subject: New Ork Codex
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Decrepit Dakkanaut
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I'm not sure boyz can have a drop in points... unless they also get nerfed in some way and that will make me a very sad panda. Also it may cause me to attack someone.
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![[Post New]](/s/i/i.gif) 2013/04/14 13:10:08
Subject: New Ork Codex
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Big Mek in Kustom Dragster with Soopa-Gun
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Rumors are all orks in general are getting 6+ FNP. If they gave ork boyz that rule and lowered the cost people would swamp the game stores for boyz upon boyz because they just became broken, even if it was down to 5pts a pop.
I just hope if they do give us a 6+ FNP we dont lose our t-shirt saves. That way the few times we get to use that t-shirt we get TWO TRIES! lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/04/14 21:43:41
Subject: New Ork Codex
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Bloodthirsty Chaos Knight
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Vineheart01 wrote:
Wazdakka getting his own model wouldnt affect the vast majority of ork players. Myself included. Why? A lot of us have already made a Wazdakka model that is too awesome to shelve.
I'm pretty sure Dark Angel players had the same feeling about Belial. Didn't stop him from getting his own miniature.
Vineheart01 wrote:
Meganobz are the money sink of the Ork army. I dont expect them to make new models of them, ever. The 5 i got off ebay are all i'll ever have of those models though, im working on making more from scratch that have some character to them. (or planning to, right now im working on putting together the most annoying model in the ork army - SAG Big Mek...feth that thing)
I can guarantee you that if such a kit would exist, people will buy them. I myself have no interest at this time in buying individual resin models that will all look the same and I'm not at all confident with modeling materials to make conversions like these
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
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![[Post New]](/s/i/i.gif) 2013/04/14 22:44:52
Subject: New Ork Codex
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Regular Dakkanaut
SC
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Boyz dropping a point and getting 6+ is not a huge game changer. They're still just boyz.
The Faeit 212 blog has a lot of ork rumors. We're in store for a lot of new kits if the rumors are to be believed.
I think we'll see point drops across the board. Cheaper nobs that may come with heavy armor standard. Cheaper PKs (25 points......). Burnas in boyz squads would be nice. Reworking the Ramshackle table and adding it to Battlewagons or making ork vehicles not take the +1 on damage chart for being open topped. Looted wagon overhaul. Higher strength weapons. Make our stuff more reliable (looking at you zzap gun and shokk attack gun). Shooting str 8 rokkits at BS2 sucks. Even if they're twin linked.
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This message was edited 1 time. Last update was at 2013/04/14 23:58:19
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![[Post New]](/s/i/i.gif) 2013/04/14 22:47:36
Subject: New Ork Codex
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Honored Helliarch on Hypex
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Boys are T4. S6 would not be sufficient to deny FNP.
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![[Post New]](/s/i/i.gif) 2013/04/14 23:58:04
Subject: New Ork Codex
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Regular Dakkanaut
SC
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Woops, I always mix up their Str and Toughness...
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![[Post New]](/s/i/i.gif) 2013/04/15 00:01:38
Subject: New Ork Codex
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Honored Helliarch on Hypex
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Just remember that they're equal when they get furious charge.
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![[Post New]](/s/i/i.gif) 2013/04/15 00:14:56
Subject: New Ork Codex
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Sister Vastly Superior
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I'd like to see more upgrade options for the lootas & burnas, as it stands you just take a whole bunch of em and give the burnas a mek. Some more weapon options for the lootas and maybe give the burnas a napalm grenade.
Also something that fixes the nerfs fleet and furious charge, having big choppa nobs strike at the same time as marines was damn deadly.
Finally I want the walkers to be awesomesauce again, nothing to make them OP just worthwhile.
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Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2013/04/15 02:32:01
Subject: New Ork Codex
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Maniacal Gibbering Madboy
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Ork 'eavy Armour needs to be bumped up to a 3+, IMO, to make them comparable to Space Marines.
Other Ork roster entries need to be able to take 'Eavy Armour (esp Lootas and Burnas)
Ork Vehicles need an Armour upgrade instead of the tissue-thin AV that they have now.
MC/Walker that's comparable to the DreadKnight.
and finally: A special rule that for +X amount of points for a model, they can loot ANY vehicle out of any current codex!  Muhahahahahahaha. Looted Ghost Ark or Looted Baneblade anyone?
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