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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Awesome because of Matt Ward? Did you not know wtf he did to the Orcs and Goblins codex for fantasy back in 7th? Hardcore orc players shelved their armies it was so horrible.

Thats the sole reason i am dreading a new codex, purely because a greenskin hater is writing it.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut





Holy Terra

About that, I take it the writers don't get a lot of say in their assignments, else we'd have a writer that actually likes orks working on it?

Speaking of, was that ever confirmed, or is it just a rumor that he's doing it?

"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill

Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Not that i know of no. Its just one of the rumors that wont go away and holds at least "some" merit since he hasnt written one in awhile.

Dont think GW announces a single thing until its right before pre-order status anyway. All we know are leaks.

This message was edited 1 time. Last update was at 2013/10/02 00:01:55


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Ward is not a greenskin fanboy.

Quite the opposite.

If it's blue and in Power Armour that's a different story.

We can only hope he doesn't write it, or at least co-writes it with someone...

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Nidsnik Boreork wrote:
 Jidmah wrote:
Considering that meks with kustom mega blastas are more likely to kill themselves than anything else on the board, you might as well have your warboss just kill d3 boyz at the start of the game because of bad temper and save everyone some time
A roll of one for death versus a roll of 5+ for a hit is an equal chance. I suppose if you added the three other rolls they had to do, but you would have to be extremely unlucky. That, and any mek can replace their kmb with a big shoota for free, or upgrade to a burna.


That's the math that GW probably did when designing them, which really is the problem. When you roll a 1, you mek gets and auto wound and has nothing but a 6+armor to save himself. When you hit a target, you first have to wound it, and then it gets to use its TDA/daemon save, cover or (worst case) its storm shield. A big shoota also has a pretty decent chance of killing a terminator (compared to a kmb), so I'd always use that. A burna is nice for a couple of different reasons. I'd give the KMB a chance on kanz, because of increased BS and higher resilience to "Gets hot!", but orks shouldn't be using it.


Automatically Appended Next Post:
I'm not that worried about Ward writing the codex. He he really sucks at writing good rules and fluff, but most of his codices at least have a hand full of different army builds, which is all I really want. In addition, I doubt that ward could write fluff stupid enough to be too stupid for orks

No matter what he writes, it will get torn up anyways. Just look at the black templars crying foul about suddenly not hating the most essential part of their crusading fleet.

This message was edited 1 time. Last update was at 2013/10/02 07:55:09


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Loyal Necron Lychguard



Netherlands

I've always heard that he is really great at writing rules, but that he is 'meeh' at the fluff.
That's also my experience with his two codices I have (Necron and BA), at least for the rules-part since I like the fluff.
Many abilities feel good and it really gives me a sense of uniqueness.
It's also balanced enough that I could take different approaches to the army without being cornered in one "take this list or play another codex!"-feeling.
In addition, I doubt that ward could write fluff stupid enough to be too stupid for orks
That is my biggest fear though.
Orks aren't as stupid as many people believe they are.
I am afraid that they are going to be a parody of themselves with the new codex.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I think you misunderstood me here. I agree with you that his abilities feel good and unique, however, he tends to make them ambiguous, inconsistent or function bad with other existing rules. It's more about the quality of his rules writing combined with GW's speed of clearing up rules issues, rather than him actually putting orky rules in the ork codex.

In terms of "stupid fluff", it's hard to top Wazzdakka driving his bike into a titan and keeping the burning skulls of the crew around. In any other codex this would seem totally over the top and out of place, for orks its just another fun, ridiculous story among others.

This message was edited 2 times. Last update was at 2013/10/02 11:50:08


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

 Ascalam wrote:
Ward is not a greenskin fanboy.

Quite the opposite.

If it's blue and in Power Armour that's a different story.

We can only hope he doesn't write it, or at least co-writes it with someone...


What I try to explain to my friends every time I say I fear for ward to write the next 'dex



Automatically Appended Next Post:
Kangodo wrote:
I've always heard that he is really great at writing rules, but that he is 'meeh' at the fluff.
That's also my experience with his two codices I have (Necron and BA), at least for the rules-part since I like the fluff.



The problem with Ward is that whilst he writes OTT rules... He only writes them for the armies only he likes, for example as in the post I put in above, if your in power armour or in a skeletal suit, you will have brilliant rules that go completely in your favour, because he shows his favouritism in the armies he likes, however if you play an army he doesn't like that he made rules for (see O&G current army book) he will deliberately not make the rules you see in the Necron codex or anything in power armour, because (my theory, so add in a sandbag's worth of salt) because he wants to see the armies he likes succeed way more than the army's he doesn't. He's a greenskin hater therefore will write rules to make them to challenging to use and make every game an uphill battle to play (again see O&G current book) which isn't really fair when another army he wrote has every tool of the trade, complete with Chuck Norris's and Mary sues address don't you think?

Just my opinion.

This message was edited 2 times. Last update was at 2013/10/02 18:11:20


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Sinister Chaos Marine




Springfield Mo.

Is he a greenskin hater, or a Fantasy hater? I started fantasy with his Daemon army book, and find it wanting. Very wanting. My ogres are much more useful. Perhaps he likes writing codexes, and not army books. Personally, I think that's how I'd be were I fortunate enough to have his job.

ALWAYS ANGRY! ALL THE TIME!
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

im the opposite lol. i'd have more joy trying to balance the codex than writing the fluff.

Back on the wishlist for the ork codex, another little buff i'd like to see is Deffkoptas getting assault movements. Makes sense since theyre pretty much only a shooting unit that picks things off. Retain scout too.

Scout 12", move 12", shoot somethin, jump 2D6 to the side to try and get outta sight

This message was edited 2 times. Last update was at 2013/10/03 03:28:23


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Meh. I'd prefer them getting a larger unit size. The apocalyptic units of 10-30 totally rock the board. Me thinks 9 or 10 would be a good number for regular games.

This message was edited 1 time. Last update was at 2013/10/03 13:01:13


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Yellin' Yoof





 Jidmah wrote:


That's the math that GW probably did when designing them, which really is the problem. When you roll a 1, you mek gets and auto wound and has nothing but a 6+armor to save himself. When you hit a target, you first have to wound it, and then it gets to use its TDA/daemon save, cover or (worst case) its storm shield. A big shoota also has a pretty decent chance of killing a terminator (compared to a kmb), so I'd always use that. A burna is nice for a couple of different reasons. I'd give the KMB a chance on kanz, because of increased BS and higher resilience to "Gets hot!", but orks shouldn't be using it.

My original argument was about putting meks in with boyz. How do you feel about that?

"BOYZ! Stormboyz, today de uvva gitz are... Uh, ovah dere! We'z know da job, an' we'll do it! We fight ta fight, as Blood Axes, as stormboyz, an' we fight in da name a' Gork an' Mork!" 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Depends. I've always felt that a mek isn't worth more than a boy, so I don't like spending 10 points on him. However, he can make precision shots with his big shoota or take burna, which regular boy mobs can't. Personally I'd only field a mek to have second character a HQ's bodyguard, but YMMV.

This message was edited 1 time. Last update was at 2013/10/04 07:43:18


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Flashy Flashgitz




CT

BRING BHACK DA CHOPPA rule

I'm a latin bro, so my slampiece cooks me quesadillas.  
   
Made in us
Yellin' Yoof





 Jidmah wrote:
Depends. I've always felt that a mek isn't worth more than a boy, so I don't like spending 10 points on him.
Yes, but I said the switch with a boy would be free. Basically a six point mek that can take all the upgrades a mek in a loota or burna squad can take.

"BOYZ! Stormboyz, today de uvva gitz are... Uh, ovah dere! We'z know da job, an' we'll do it! We fight ta fight, as Blood Axes, as stormboyz, an' we fight in da name a' Gork an' Mork!" 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Oh, thought you were talking about the spanna boyz from IA:8 - those can take a mek, but they pay 10 points for it. A free mek would pretty much be an auto-include. He should be able to get a bosspole though, the one from the dread mob can't.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Yellin' Yoof





Well, I was saying that for every 10 boyz in the mob, one can be traded for a mek. Nobz would still be the character leaders, and thus get da skullz fer da bosspole. The main advantage for free meks would be the potential to take 6 big shootaz in a full mob.

This message was edited 1 time. Last update was at 2013/10/04 17:17:08


"BOYZ! Stormboyz, today de uvva gitz are... Uh, ovah dere! We'z know da job, an' we'll do it! We fight ta fight, as Blood Axes, as stormboyz, an' we fight in da name a' Gork an' Mork!" 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

That, or the additional fixing chances for battlewagons.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ie
Growlin' Guntrukk Driver with Killacannon




octarius.Lets krump da bugs!

Makari.That is all we need.And grot tanks.And a looted killy walker(deffnight, wraitnight,or ripetidMaybe a looted carnifex )some epic units would be good.A looted wagon that isn't paper mache when It comes to armour.

Kote!
Kandosii sa ka'rte, vode an.
Coruscanta a'den mhi, vode an.
Bal kote,Darasuum kote,
Jorso'ran kando a tome.
Sa kyr'am nau tracyn kad vode an.
Bal...
Motir ca'tra nau tracinya.
Gra'tua cuun hett su dralshy'a.
Aruetyc talyc runi'la trattok'a.
Sa kyr'am nau tracyn kad, vode an! 
   
Made in ie
Growlin' Guntrukk Driver with Killacannon




octarius.Lets krump da bugs!

Looted wagons in squadrons would make them way better.

Kote!
Kandosii sa ka'rte, vode an.
Coruscanta a'den mhi, vode an.
Bal kote,Darasuum kote,
Jorso'ran kando a tome.
Sa kyr'am nau tracyn kad vode an.
Bal...
Motir ca'tra nau tracinya.
Gra'tua cuun hett su dralshy'a.
Aruetyc talyc runi'la trattok'a.
Sa kyr'am nau tracyn kad, vode an! 
   
Made in us
Regular Dakkanaut





Holy Terra

Da krimson barun wrote:
Looted wagons in squadrons would make them way better.


Or as dedicated transports.

Or both! Squad'd ones have the normal AV, but DT's get front armor 13 and Ramshackle, since they'd be transports for the flash gits and whatnot.

"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill

Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

 zammerak wrote:
I would like to see some kind of anti-challenge rule for my nobs, sick of them being killed by challenges .


Then start declining them. It is no reason to include what would be a very unfluffy rule given that Orks are all about the fight.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

How is it unfluffy for a nob to deny a challenge?

The better way to make yourself big and bad and feared is to not take on just the enemy's leader, but his whole squad too and krump dem all!

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






Besides, orks are not exactly paragons of martial honor and fair play...

Ok, here goes my wishlist...

- A CHARIOT. Yay, lest I'm forgetting something, there are only three chariot-type units right now, in use by just two armies. It made sense that neither Marines, DA or Tau got one, all being scifi-ish armies with a focus on shooting. I was kinda disappointed that Eldar didn't get one despite the various mentions to "sky chariots" in their fluff, but they got the Monstrous Creature instead. Tyranids will probably stick to their old "no vehicles" unwritten rule. Doesn't quite fit the Imperial Guard or Blood Angels IMHO. Sisters, GK and Dark Eldar won't be getting a new dex in the inmediate future. And a wolf-drawn cart for Space Wolves would be just dumb.

That leaves us with a strong chance of orks getting their own chariot.

And it makes sense and fits the theme, as I can easily see our HQs riding to the frontlines on an ungainly contraption from which they can krump 'eads in style. Also, it gives GW the perfect excuse to sell us a most likely expensive dual kit which hopefully includes a plastic, customisable Big Mek or Warboss...

- Buggies. Once a staple on most ork armies, buggies need to be fixed in order to make them viable again, but I honestly don't know how. I was expecting we'd see hints of their future treatment in the new Eldar 'dex, as Vypers share some of the same problems that are crippling buggies right now. Perhaps larger squadrons, or the ability to take them outside the FOC as support for a jetbike squad. But Vypers were left untouched, so no clues yet on what the buggies' fate will be.

- Looted Wagons. Been using them lately. The boomgun, 'ard case variant. They bring a nice S8 large blast that can be dead killy assuming it hits its intended target, but I call myself lucky if I can squeeze two shots out of them before they go in a bang, as they won't last long to any foe worth its salt. And it's sad, really. Buying an Imperial Rhino, Chimera or Russ (or something xenos if you're feeling adventurous) and gluing all sorts of bitz and gubbins to it is an Ork player's rite of passage. The mechanical abomination you so lovingly bashed together should be able to bring something meaningful to the tabletop.

The best way to fix them would be, cost decreases aside, more kustomization options. Like buying additional layers of armor up to AV13 front, Grot Gunners for the extra BS, Supa-charged engines that make them fast, maybe a kustom force field...

That way, Looted Wagons could perhaps become the swiss knife of the ork army. Need a support vehicle to buff the boyz? Long range artillery? A Skorcha tank? A mobile pillbox bristling with Big Shootas? Just leave it to the meks.

- Vehicle-mounted Skorchas would be an auto-take if they had Torrent.

- Aircraft. Burna-bommerz need a substantial points drop. Blitza-bommers' bombs should either be large blast or don't scatter.

- Dedicated transports galore. Burnas and Tankbustas need one, Flash gits even more so.

- Flash Gits should be a Nob upgrade. Give them access to bosspoles, trukks and battlewagons and they'll be the new black.

- Army-wide rules. Perhaps an improved "mob rule" that allows mobs of 10+ orks to ignore the penalty for disorganized charges?

Enough wishlisting for now, more to come sometime soon...



War does not determine who is right - only who is left. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

To me looted wagon should be "Build A Tank Workshop" in a nutshell lol. Orks have a tendency to slap random things to vehicles, we should be able to make up one hell of a "wtf?" vehicle, with orky side effects of course (BS2, Dont Press Dat, or possibly other side effects like some bigger guns get Gets Hot! even though there non-ork equiv doesnt since we got it slightly cheaper and on whatever body we want)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ie
Growlin' Guntrukk Driver with Killacannon




octarius.Lets krump da bugs!

 Vineheart01 wrote:
To me looted wagon should be "Build A Tank Workshop" in a nutshell lol. Orks have a tendency to slap random things to vehicles, we should be able to make up one hell of a "wtf?" vehicle, with orky side effects of course (BS2, Dont Press Dat, or possibly other side effects like some bigger guns get Gets Hot! even though there non-ork equiv doesnt since we got it slightly cheaper and on whatever body we want)
Yes.But this codex needs one more thing










Gorgutz.

Kote!
Kandosii sa ka'rte, vode an.
Coruscanta a'den mhi, vode an.
Bal kote,Darasuum kote,
Jorso'ran kando a tome.
Sa kyr'am nau tracyn kad vode an.
Bal...
Motir ca'tra nau tracinya.
Gra'tua cuun hett su dralshy'a.
Aruetyc talyc runi'la trattok'a.
Sa kyr'am nau tracyn kad, vode an! 
   
Made in us
Slippery Scout Biker





Princeton, NJ

As far as the Nobz in challenges thing goes, the only fix necessary would be that they always get to strike in a challenge, even if they are killed first. That should apply to any Ork in a challenge. I would even take a trade-off that Orks MUST issue a challenge whenever possible. Orks are brave and stubborn as hell; the rules should reflect this, not give them a pass for challenges.

They need points adjustments across the board. Some units need to be brought up to speed with better rules or options (MANz, Flash Gits, Tankbustas, burnas in mobs, etc.).

They need Klans, just like SM got chapter tactics, and the minimal unit requirements for those sub-factions (boarboyz or squig riders, squiggoths, practical looted wagons, etc). this is probably the single most important rule to me.

Units/upgrades with random effects need to be priced fairly. Random is fun and fluffy, and players should be encouraged to take random units.

Ork Fightas and Fighta-Bommaz are two of the most iconic fliers in the history and fluff of the game. They should be inferior to other armies' fliers, but cheap enough to field en masse. Like, REALLY cheap and REALLY fast and REALLY killy, but REALLY fragile. Even prone to malfunction!

Assaulting is tough in this edition. Waaaagh! represents a perfect platform for making assaults tenable. I'd like to see a Waaagh! that works. Perhaps grants a 6+ FnP for an entire player turn, in addition to a speed bump? I also think it should let Orks assault from reserves/close-topped vehicles that turn. Because WAAAAAGH!

This message was edited 1 time. Last update was at 2013/10/16 18:19:36


THE KING! with beak and talon
THE KING! in the form of man
__________________________
Orks (Blood Axe and Goff): 2000 pts
Decapitators SM Chapter: 1200 pts 
   
Made in us
Bloodthirsty Chaos Knight






 AngryMarine wrote:
Is he a greenskin hater, or a Fantasy hater? I started fantasy with his Daemon army book, and find it wanting. Very wanting. My ogres are much more useful. Perhaps he likes writing codexes, and not army books. Personally, I think that's how I'd be were I fortunate enough to have his job.


Which Daemon book? He wrote them for 7th and 8th, and according to the internet rabble the 7th edition book was supposed to be the most OP army in the game at the time.

And anyway, how's the new High Elves and Dark Elves books?

Da krimson barun wrote:
Yes.But this codex needs one more thing










Gorgutz.


Got you covered:



Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in ie
Growlin' Guntrukk Driver with Killacannon




octarius.Lets krump da bugs!

"YOU GIT!IZ GORGUTZ EAD UNTER AND YOU FINK IZ GOFF MUZIC!?COME ER SO I CAN PUT YOU ON ME POINTY STIK!SKULLZ FOR DA POINTY STIK!"

Kote!
Kandosii sa ka'rte, vode an.
Coruscanta a'den mhi, vode an.
Bal kote,Darasuum kote,
Jorso'ran kando a tome.
Sa kyr'am nau tracyn kad vode an.
Bal...
Motir ca'tra nau tracinya.
Gra'tua cuun hett su dralshy'a.
Aruetyc talyc runi'la trattok'a.
Sa kyr'am nau tracyn kad, vode an! 
   
Made in za
Fixture of Dakka




Temple Prime

 MeanGreenStompa wrote:
I'm not sure boyz can have a drop in points... unless they also get nerfed in some way and that will make me a very sad panda. Also it may cause me to attack someone.

They've dropped pretty much all the other infantry down in points. 5 point boyz wouldn't be too game breaking. But in that case I'd demand 4 point gants.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
 
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