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![[Post New]](/s/i/i.gif) 2013/04/23 13:40:11
Subject: Re:CSM Daemon Prince load out and tactics
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Sinister Chaos Marine
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Daemon of Nurgle, Wings, Psyker level 3, Spell familiar, Burning Brand.
That's my usual setup. He's not supposed to touch the ground, so the points for power armour is saved. With a Little luck, Iron Arm will make him VERY hard to kill, with mostly only snap shots hitting him. I usually also grap Nurgles Rot (Primaris) as it is an excellent attack when you can fly him right into the middle of Things. Especially effective against swarms of orcs or tyranids. The Brand is just generally good. Get him the AP2 Life Drain power from Biomancy as well, and he can heal himself if he is wounded. He always draws an insane amount of fire, and with a Little luck on Grounding tests (place him over terrain, if possible, so he gets an advantage from Shrouded if he should fall) he will last for quite a while.
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![[Post New]](/s/i/i.gif) 2013/04/23 13:43:50
Subject: CSM Daemon Prince load out and tactics
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Longtime Dakkanaut
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Seems a waste not being in CC for that many points for a helldrake type unit.
I run mine as Tzeentch heavy support, lvl2 with both powers on biomancy, 2 greater rewads 1 lesser (staff of change usually) wings and armour, bio to buff himself or debuff the enemy, flight so hard to hit and good movement, and armour for when the shots do get through.
the rewards for daemons are really good
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2013/04/23 17:42:17
Subject: Re:CSM Daemon Prince load out and tactics
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Regular Dakkanaut
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My favorite game with my DP was against the new daemon codex. My opponent had 2 bloodthirsters and a Khorne dp along with alot of Khorne foot troops. My mauler fiends tied up all 3 of his blood letters so he had to reroute his 3 big boys to clear up that problem. My DP had the black mace, wings, PA lv 3 psyker and DOS for fluffy purposes and one of the porwers I rolled was warp speed, which I usually swap out but kept this time. The D3 roll came out to be 2 every turn giving me an init of 10. and every other turn i ended the life of one of his big daemons with my prince though my oblits did soften up 2 of them for me. If you have a decent amount of terrain on the table he is insanely good if played right but on an empty board that is prefered by the shooty lists he is dead weight.
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![[Post New]](/s/i/i.gif) 2013/04/24 14:19:36
Subject: CSM Daemon Prince load out and tactics
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Raging Ravener
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MarkyMark wrote:Seems a waste not being in CC for that many points for a helldrake type unit.
I run mine as Tzeentch heavy support, lvl2 with both powers on biomancy, 2 greater rewads 1 lesser (staff of change usually) wings and armour, bio to buff himself or debuff the enemy, flight so hard to hit and good movement, and armour for when the shots do get through.
the rewards for daemons are really good
I am not 100% familiar with the Daemons' DP, but don't you HAVE to choose at least one power from the Change table if he is going to be a DP of Tzeentch?
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![[Post New]](/s/i/i.gif) 2013/04/24 14:31:25
Subject: CSM Daemon Prince load out and tactics
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Monstrously Massive Big Mutant
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Yupp. You have to take the spells from your governed tree, at least half of your total mastery level.
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This message was edited 1 time. Last update was at 2013/04/24 14:32:22
Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
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![[Post New]](/s/i/i.gif) 2013/04/24 14:58:24
Subject: CSM Daemon Prince load out and tactics
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Discriminating Deathmark Assassin
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GoliothOnline wrote:Yupp. You have to take the spells from your governed tree, at least half of your total mastery level.
I thought it was half rounding down from your governed tree...so at lvl3 I would take two from, say, biomancy and one from your tree?
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![[Post New]](/s/i/i.gif) 2013/04/24 15:23:05
Subject: CSM Daemon Prince load out and tactics
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Raging Ravener
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necron99 wrote:GoliothOnline wrote:Yupp. You have to take the spells from your governed tree, at least half of your total mastery level.
I thought it was half rounding down from your governed tree...so at lvl3 I would take two from, say, biomancy and one from your tree?
Even if this is the case, the point in question was a lvl 2 DP taking both powers from biomancy
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![[Post New]](/s/i/i.gif) 2013/04/25 00:59:36
Subject: CSM Daemon Prince load out and tactics
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Regular Dakkanaut
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Chaos Daemon Princes don't have to take their demon type powers.
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![[Post New]](/s/i/i.gif) 2013/04/25 04:24:18
Subject: Re:CSM Daemon Prince load out and tactics
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Secretive Dark Angels Veteran
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Interesting build, but ML3 seems a bit excessive for a glorified brand-carrier?
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![[Post New]](/s/i/i.gif) 2013/05/08 20:50:36
Subject: CSM Daemon Prince load out and tactics
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Battleship Captain
Oregon
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For an assault DP, would you rather have DoTz's extra reroll for saves or the bonus distance and fleet of DoS?
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![[Post New]](/s/i/i.gif) 2013/05/09 16:53:33
Subject: Re:CSM Daemon Prince load out and tactics
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Ladies Love the Vibro-Cannon Operator
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necron99 wrote:@GeneralCael - I kinda like that setup, too. Basically a cc heldrake (ok, the flamer isn't quite as powerful). When you say try to land in cover if he falls out of the sky you're referring to the onslaught of fire he'll receive once he's been grounded right? Since he doesn't have an armor save.
No, what he means is that if the DP is grounded in terrain, he will benefit from shrouding basically giving him a 3+ cover save.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/05/09 18:50:17
Subject: CSM Daemon Prince load out and tactics
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Raging Ravener
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minigun762 wrote:For an assault DP, would you rather have DoTz's extra reroll for saves or the bonus distance and fleet of DoS?
MoN is tougher and if also winged can receive a 2+ cover save--Swooping, Jink, Shrouded. So you will almost be gauranteed to get into CC--6s to hit, usually a 5+ to wound, then a 2+ save.
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![[Post New]](/s/i/i.gif) 2013/05/09 19:03:19
Subject: CSM Daemon Prince load out and tactics
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Stone Bonkers Fabricator General
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POKEYtheBIG wrote: minigun762 wrote:For an assault DP, would you rather have DoTz's extra reroll for saves or the bonus distance and fleet of DoS?
MoN is tougher and if also winged can receive a 2+ cover save--Swooping, Jink, Shrouded. So you will almost be gauranteed to get into CC--6s to hit, usually a 5+ to wound, then a 2+ save.
its a 5+ cover save when not evading. 5+ is no better than his 5++. You can evade, for jink which gives you a 3+ cover save but then you can only fire snapshots next turn.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/05/09 19:14:02
Subject: Re:CSM Daemon Prince load out and tactics
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Battleship Captain
Oregon
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I don't like DoN because of S&P. It's not a huge drawback if you're going to be flying around all day but if you want to be in combat, paying points to weaken myself in assault doesn't seem worthwhile.
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![[Post New]](/s/i/i.gif) 2013/05/10 14:58:38
Subject: Re:CSM Daemon Prince load out and tactics
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Ladies Love the Vibro-Cannon Operator
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minigun762 wrote:I don't like DoN because of S&P. It's not a huge drawback if you're going to be flying around all day but if you want to be in combat, paying points to weaken myself in assault doesn't seem worthwhile.
In fact, a DP with DoN is more survivable outside of cc than a DP with another mark, but SaP is less useful in cc. Its a tradeoff.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/05/10 15:11:06
Subject: CSM Daemon Prince load out and tactics
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Raging Ravener
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Exergy wrote:
its a 5+ cover save when not evading. 5+ is no better than his 5++. You can evade, for jink which gives you a 3+ cover save but then you can only fire snapshots next turn.
Which is not a problem if it was in order to get into CC. Context: stay within it.
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![[Post New]](/s/i/i.gif) 2013/05/10 16:37:36
Subject: CSM Daemon Prince load out and tactics
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Battleship Captain
Oregon
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Im still debating whether Slaanesh or Tzeentch is better.Â
I'm leaning towards Slaanesh because it improves your ability to reliably get into combat which is the primary goal.
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![[Post New]](/s/i/i.gif) 2013/05/10 17:54:21
Subject: CSM Daemon Prince load out and tactics
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Dakka Veteran
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You don't really need slaanesh to get into combat with your DP if he has wings. Wih wings oh can get a 24" move turn 1 and a 12" move turn two. With 36" you should be able to get to within a few inches of what you want to charge.
Tzentch gives a benefit in all situations.
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![[Post New]](/s/i/i.gif) 2013/05/10 20:48:55
Subject: CSM Daemon Prince load out and tactics
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Battleship Captain
Oregon
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I thought you had to start in reserve if you're swooping. Otherwise the most you could move is 12 +D6.
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![[Post New]](/s/i/i.gif) 2013/05/11 04:28:19
Subject: CSM Daemon Prince load out and tactics
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Dakka Veteran
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minigun762 wrote:I thought you had to start in reserve if you're swooping. Otherwise the most you could move is 12 + D6.
No if you start on the board at the beginning of movement you can declare swooping and you are swooping, the risk of being on the board is if you go 2nd you are on the ground for turn 1 shooting.
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![[Post New]](/s/i/i.gif) 2013/05/17 22:36:09
Subject: CSM Daemon Prince load out and tactics
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Battleship Captain
Oregon
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Is anyone else struggling to find the points for a daemon prince?
Being 100+ points more than a solid lord or sorcerer is difficult to manage.
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![[Post New]](/s/i/i.gif) 2013/05/18 04:14:51
Subject: CSM Daemon Prince load out and tactics
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Regular Dakkanaut
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If you are going to put a mark of nurgle on him and you play a strong gunline park him behind an adl next to your gunline. Having that blackmace wielding Dp sitting patiently waiting for you to do.something about those noise marines tearing your army up all over the table is priceless. And then when your helldrakes come in its go time.
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![[Post New]](/s/i/i.gif) 2013/05/29 17:44:25
Subject: CSM Daemon Prince load out and tactics
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Battleship Captain
Oregon
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Have people had success with a Khorne prince with AoBF?
Yes you lose that bit of WS that protects you against WS4 but always hitting at S8 with the extra attacks seems like a great way to handle units like wraiths or TH/SS terminators.
Plus it's a little cheaper compared to mace.
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![[Post New]](/s/i/i.gif) 2013/05/29 17:46:14
Subject: Re:CSM Daemon Prince load out and tactics
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Fixture of Dakka
Temple Prime
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 I miss my cheap armored shell Fexes....
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/05/29 20:24:23
Subject: CSM Daemon Prince load out and tactics
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Stone Bonkers Fabricator General
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minigun762 wrote:Have people had success with a Khorne prince with AoBF?
Yes you lose that bit of WS that protects you against WS4 but always hitting at S8 with the extra attacks seems like a great way to handle units like wraiths or TH/ SS terminators.
Plus it's a little cheaper compared to mace.
the mace is better against TH/ SS termaintors and basically anything without multiple wounds. It is also better agaisnt the T7 and T8 things in the world and means that you are still WS9, getting hit on 5+ in combat.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/05/29 20:38:39
Subject: CSM Daemon Prince load out and tactics
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Battleship Captain
Oregon
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Exergy wrote: minigun762 wrote:Have people had success with a Khorne prince with AoBF?
Yes you lose that bit of WS that protects you against WS4 but always hitting at S8 with the extra attacks seems like a great way to handle units like wraiths or TH/ SS terminators.
Plus it's a little cheaper compared to mace.
the mace is better against TH/ SS termaintors and basically anything without multiple wounds. It is also better agaisnt the T7 and T8 things in the world and means that you are still WS9, getting hit on 5+ in combat.
So much of the mace's potential is based on how many models are within that 3" circle.
I guess I've never seen it explode a large number of targets yet.
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![[Post New]](/s/i/i.gif) 2013/05/29 21:20:07
Subject: CSM Daemon Prince load out and tactics
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Stone Bonkers Fabricator General
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minigun762 wrote: Exergy wrote: minigun762 wrote:Have people had success with a Khorne prince with AoBF?
Yes you lose that bit of WS that protects you against WS4 but always hitting at S8 with the extra attacks seems like a great way to handle units like wraiths or TH/ SS terminators.
Plus it's a little cheaper compared to mace.
the mace is better against TH/ SS termaintors and basically anything without multiple wounds. It is also better agaisnt the T7 and T8 things in the world and means that you are still WS9, getting hit on 5+ in combat.
So much of the mace's potential is based on how many models are within that 3" circle.
I guess I've never seen it explode a large number of targets yet.
but you still get the + d6 attaks and always wound on 2+ and your WS is high.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/05/29 21:36:14
Subject: CSM Daemon Prince load out and tactics
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Battleship Captain
Oregon
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Exergy wrote:
but you still get the + d6 attaks and always wound on 2+ and your WS is high.
Yeah but that's true of AoBF 95% of the time. Beyond the new Wraith units and some Tyranids, S8/9 is wounding on 2's for everything and you get a constant chance to instant kill T4 without lowering your attacks with Smash.
I guess all I'm saying is I wouldn't feel dumb fielding an axe prince.
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This message was edited 1 time. Last update was at 2013/05/29 21:40:25
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![[Post New]](/s/i/i.gif) 2013/05/29 23:53:18
Subject: CSM Daemon Prince load out and tactics
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Stone Bonkers Fabricator General
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minigun762 wrote: Exergy wrote:
but you still get the + d6 attaks and always wound on 2+ and your WS is high.
Yeah but that's true of AoBF 95% of the time. Beyond the new Wraith units and some Tyranids, S8/9 is wounding on 2's for everything and you get a constant chance to instant kill T4 without lowering your attacks with Smash.
I guess all I'm saying is I wouldn't feel dumb fielding an axe prince.
for me getting hit on 5s on the return from all those WS4 enemies is rather nice. Even with T5 and a 3+ save, you can still take wounds to take you down. Against things that are actually potent in melee, like TH/ SS reducing the incoming hits is worth 10 points. Also in order to get the AoBF, you have to be a khorne Daemon. I would rather reroll 1s on armor saves than have rage and FC. Also the axe is so good on a jugger lord, why not take both.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/05/30 00:07:37
Subject: CSM Daemon Prince load out and tactics
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Battleship Captain
Oregon
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Fair points all.
I think you nailed the biggest drawback which is not having the axe available for a lord to utilize.
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