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![[Post New]](/s/i/i.gif) 2013/05/02 07:13:47
Subject: New tau codex, overpowered?
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Boosting Black Templar Biker
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I play mostly assault based armies so I may be commenting with a touch of bias but I felt the codex was another kick in the balls to assault armies.
That said it isn't a bad codex and is probably one of the better 6th edition releases.
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![[Post New]](/s/i/i.gif) 2013/05/02 07:47:52
Subject: New tau codex, overpowered?
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Drop Trooper with Demo Charge
Stouffville ON, Canada
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Had a few games against Tau, tailored they've given me a run for my money but TAC not as bad. They've made reconsider how to play my air-cav Catachans and they certainly chew up my MSU of guard running around or trying to rely on cover. But maybe I'm just not very good lol, despite me still winning the last few games I've had
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Astra Militarum Armoured Division, Cadian 2505th
5000pts
Militarum Tempestus 22nd Thetoid Gryphonnes
2000pts
Behemoid Undercult
500pts
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![[Post New]](/s/i/i.gif) 2013/05/02 10:13:28
Subject: New tau codex, overpowered?
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Longtime Dakkanaut
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Jancoran wrote:Backfire wrote:
-Tyranids have shortage of really powerful guns, because they are hard to come by in living platforms
-Orks generally have no technology to make really good guns, plus they don't often mind getting close to the enemy
-Imperials and Eldar have technological means of building very powerful guns, and they can take very large number of them - often they don't, because they are expensive, but they can
-but what is the excuse for Tau? I struggle to think up any.
Yes. Really. Really really.
Why would I prefer such tactics? Because I find gunlines boring and unimaginative unlss the enemy has given you NO alternative (and thats rare when you have an army, half of which can come in from anywhere).
In other words, you'd prefer that the army is shoehorned into unrealistic tactics by unrealistic restrictions, which they wouldn't use if it was real. Hey, I'm sure it would be really interesting and challenging to play close combat Guard, so lets take all those heavy weapons, Artillery and tanks away from them. Because those are boring!
Look, this is about options. If you play Guard or Space Marines, you can either gunline them or make more mobile but shorter-ranged list. But with Tau, you can only play one style, because the codex doesn't give you tools to play any other style.
It's a terribly written codex written by someone who apparently knew next to nothing about Tau beforehand. There is no going around it. I'm not saying it's a WEAK codex, but it's a poor codex.
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Mr Vetock, give back my Multi-tracker! |
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![[Post New]](/s/i/i.gif) 2013/05/02 10:16:42
Subject: New tau codex, overpowered?
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Douglas Bader
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Backfire wrote:It's a terribly written codex written by someone who apparently knew next to nothing about Tau beforehand.
That's a bit harsh, don't you think? He obviously knew that Tau used markerlights!
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/05/02 10:20:25
Subject: New tau codex, overpowered?
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Longtime Dakkanaut
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Peregrine wrote:Backfire wrote:It's a terribly written codex written by someone who apparently knew next to nothing about Tau beforehand.
That's a bit harsh, don't you think? He obviously knew that Tau used markerlights!
The new Tau book reminds me of the "Marklar" gag from South Park. Except that "Marklar" is replaced by "Markerlight".
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Mr Vetock, give back my Multi-tracker! |
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![[Post New]](/s/i/i.gif) 2013/05/02 10:23:02
Subject: New tau codex, overpowered?
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Grey Knight Psionic Stormraven Pilot
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I am going to say that the codex is slightly OP due to the fact that commander farsight can take 7 bodyguards (all battlesuits) and those bodyguards can have shield generators and two shield drones EACH....so an 8 man squad with 14 shield drones and 8 shield generators as well as lots of tank busting equipment such as fusion blasters and anti elite weaponry such as plasma rifles...I think this is OP
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![[Post New]](/s/i/i.gif) 2013/05/02 10:45:57
Subject: New tau codex, overpowered?
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Decrepit Dakkanaut
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"Nobody can deepstrike transports and allow the infantry inside to assault."
BA couldnt do this; a unit arriving through a DS vehicle were still themselves arriving by DS
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![[Post New]](/s/i/i.gif) 2013/05/02 11:01:51
Subject: New tau codex, overpowered?
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Dakka Veteran
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orkdestroyer1 wrote:I am going to say that the codex is slightly OP due to the fact that commander farsight can take 7 bodyguards (all battlesuits) and those bodyguards can have shield generators and two shield drones EACH....so an 8 man squad with 14 shield drones and 8 shield generators as well as lots of tank busting equipment such as fusion blasters and anti elite weaponry such as plasma rifles...I think this is OP
between 900 to 1000 points for a full unit.... very very OP ( not )
Weakness? Assault, assault with your own command squad with whatever race you play and you can easily take em out... If you survive the overwatch and he dont hit&run.
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![[Post New]](/s/i/i.gif) 2013/05/02 11:55:56
Subject: New tau codex, overpowered?
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Water-Caste Negotiator
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Dracoknight wrote:orkdestroyer1 wrote:I am going to say that the codex is slightly OP due to the fact that commander farsight can take 7 bodyguards (all battlesuits) and those bodyguards can have shield generators and two shield drones EACH....so an 8 man squad with 14 shield drones and 8 shield generators as well as lots of tank busting equipment such as fusion blasters and anti elite weaponry such as plasma rifles...I think this is OP
between 900 to 1000 points for a full unit.... very very OP ( not )
Weakness? Assault, assault with your own command squad with whatever race you play and you can easily take em out... If you survive the overwatch and he dont hit&run.
Not to mention the fact that they could do this same thing in the previous two codexes too.
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![[Post New]](/s/i/i.gif) 2013/05/02 12:40:27
Subject: New tau codex, overpowered?
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Decrepit Dakkanaut
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They couldnt DS with no scatter, however, which is a fairly big improvement.
Joining shadowsun to them for a 2+ cover save in area terrain (for example) is also new.
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