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Made in ca
Infiltrating Broodlord





Oshawa Ontario

 Ferrum_Sanguinis wrote:


Hmm well I can already guess that the medic Rhino will give FNP to a squad withing 6" of it or something similar. Armored recovery Rhino probably has better AV. No idea what a command rhino would do, I always thought a Razorback filled that role...


Apoth rhino is probably the FnP aura.
No idea on the techmarine one....power field aura? Repair other vehicles? Who knows.
Command rhino is probably bonuses to reserves and reroll LD tests within 6-12 inches. Forgeworld already makes one of these, and it also has the orbital bombardment that chapter masters have and the reserve bonus.

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Made in se
Ferocious Black Templar Castellan






Sweden

 ClassicCarraway wrote:
 Anpu42 wrote:
#2: I too would like some artillery, but not in the form of guard-style artillery, but more in the form of compact, mobile platforms like the TFC. Maybe some more gun options for the same chassis.

I would like to see the return of Rapiers and Thud Guns. Maybe the Land Raider Aries.


The TFC is more or less a glorified Thudd Gun. I'd like to see the rapier or something like it make a return (the current rapier by FW is awful). I'd also like to see something truly nasty, like some form of blast template conversion beamer.


...you do realize that the current Conversion Beamer is a blast weapon, right?

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Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Given the current trend of MC in every codex, they'll probably either straight up give them Dreadknights or something more along the lines of a larger and swifter Dreadnaught that for some unknown reason is an MC istead of an AV14/13/11 walker lol oh and dont forget the jetpack rules! gotta have another JSJ model too!

Really wish they would just completely rework walkers as a whole so that now theyre all MCs and have rules to fix/tweak what would be broken since MC lack certain rules Walkers kinda depend on (such as every melee weapon = another melee attack or more than 2 guns per shooting phase). If they didnt tweak those or add rules to allow it, some of the walkers would be even more pointless since they couldnt use all their guns anymore.

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With the release of the Reserve company Captains in the latest WD, is it possible we could see 8th Co Captain unlocking assault squads, 9th Co Captain unlocking devastator squads as troops?

A ton of armies and a terrain habit...


 
   
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Abel





Washington State

 dracpanzer wrote:
With the release of the Reserve company Captains in the latest WD, is it possible we could see 8th Co Captain unlocking assault squads, 9th Co Captain unlocking devastator squads as troops?


Those guys are for Apocalypse, and I'm sure there will be a formation for them similar to http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1080018a&prodId=prod2090002a. Of course, this has been updated with the new models, but you get the picture.

Devastators as troops? With the same points cost as the Dark Angel's codex?

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Mighty Chosen Warrior of Chaos





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I have not touched 40k in about 3 years or something since I had my grey knight's army, been deeply in fantasy... but if Imperial Fist's get there own codex thing.... guess I'd be starting a new 40k army lol. There the only 40k army that I really like, and have had a soft spot for them since they were the first 40k army I ever did : )

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Decrepit Dakkanaut







On Supplements:
Anonymous source on faeit212 wrote:all the codexes, even Chaos Space Marines and Tau

There is not going to be another Eldar one in 2013.

White Scars is one of the supplement codexes, and it is also complete (borderline printed) so logic dictates it'll be released a few weeks after the SM codex, but I don't have a street date for you.

Space marines will be getting 2 supplement codexes though by the end of 2013, so again... chances are white scars will be one of them.

For the Blood Angels and Space Wolves players, fear not you will be getting full codex support and not just supplements. Read between those lines.

Poor Black templars
Also:
Anonymous source on faeit212 wrote:the Space Marine special character changes to Combat Tactics still exist, but are also now available for purchase as an upgrade to a generic HQ allowing you to play Ravenguard without Shrike, or Salamanders without Vulkan.

The special characters usually also include some other more specific army-wide changes included in the replacement of Combat Tactics to make them still desirable, as they represent a specific company, within a different chapter, etc.

Space marines will be getting 2 supplement codexes though by the end of 2013

Lastly, Ultramarines are not the focus of the Space Marine book any more. Instead the pages describe the book representing any of the second founding chapters, and many of the founding as well who converted to following the Codex Astartes. Outside of the over-abundance of Ultramarine special characters it's not "their book" anymore, which means it leaves things open for them getting a dedicated supplement as well.


And, because we talked about supplements:
Anonymous source on faeit212 wrote:I've heard about a supplement for tyranids, that they will be getting a genestealer cult supplement possibly something akin the recent GW tourny rules we saw at Warhammer World.

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germany,bavaria

 Kroothawk wrote:
On Supplements:
Anonymous source on faeit212 wrote:all the codexes, even Chaos Space Marines and Tau

There is not going to be another Eldar one in 2013.

White Scars is one of the supplement codexes, and it is also complete (borderline printed) so logic dictates it'll be released a few weeks after the SM codex, but I don't have a street date for you.

Space marines will be getting 2 supplement codexes
though by the end of 2013, so again... chances are white scars will be one of them.

For the Blood Angels and Space Wolves players, fear not you will be getting full codex support and not just supplements. Read between those lines.

Poor Black templars

fine, they aren't getting anything in 5th or 6th ed...

 Kroothawk wrote:

Also:
Anonymous source on faeit212 wrote:the Space Marine special character changes to Combat Tactics still exist, but are also now available for purchase as an upgrade to a generic HQ allowing you to play Ravenguard without Shrike, or Salamanders without Vulkan.

The special characters usually also include some other more specific army-wide changes included in the replacement of Combat Tactics to make them still desirable, as they represent a specific company, within a different chapter, etc.

Space marines will be getting 2 supplement codexes though by the end of 2013

Lastly, Ultramarines are not the focus of the Space Marine book any more. Instead the pages describe the book representing any of the second founding chapters, and many of the founding as well who converted to following the Codex Astartes. Outside of the over-abundance of Ultramarine special characters it's not "their book" anymore, which means it leaves things open for them getting a dedicated supplement as well.


And, because we talked about supplements:
Anonymous source on faeit212 wrote:I've heard about a supplement for tyranids, that they will be getting a genestealer cult supplement possibly something akin the recent GW tourny rules we saw at Warhammer World.


I'd bet the 1st supplement is Ultramarines and the 2nd may be White Scars ( if they ever redo the ancient bike kit ..).

HQ Upgrades to play RG or others sound too good to be true. But if they gor for it, I won't complain.

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Made in ca
Nasty Nob






Something interesting to think about, is that FW just announced the first rhino Chassis with av12 sides!

The pred, Vindi and Whirlwind all have 11 armor sides in the current books, but this model has 12 on the sides

http://www.forgeworld.co.uk/Downloads/Product/PDF/s/Relic_Scorpius.pdf

Potential indication that marines may move into a direction of a bit tougher transports? Would be very good news, as this reduces the effectiveness of a helldrake vector strike down to just 1/3rd.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

 davou wrote:
Something interesting to think about, is that FW just announced the first rhino Chassis with av12 sides!

The pred, Vindi and Whirlwind all have 11 armor sides in the current books, but this model has 12 on the sides

http://www.forgeworld.co.uk/Downloads/Product/PDF/s/Relic_Scorpius.pdf

Potential indication that marines may move into a direction of a bit tougher transports? Would be very good news, as this reduces the effectiveness of a helldrake vector strike down to just 1/3rd.


That's either a typo, a 1 off model thing or just something Forgeworld is....experimenting with, and make no mistake, those are experimental rules.

Predator in the chaos and DA codex are side armor 11, and if GW wanted to move predators to 12 side armor, both of those books would have had it first.

This message was edited 1 time. Last update was at 2013/07/21 16:27:46


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Sure Space Wolves Land Raider Pilot





An AV 12 transport would be good. But for me just add the Leman Russ Tank to the space wolf codex please

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 Carnage43 wrote:
 davou wrote:
Something interesting to think about, is that FW just announced the first rhino Chassis with av12 sides!

The pred, Vindi and Whirlwind all have 11 armor sides in the current books, but this model has 12 on the sides

http://www.forgeworld.co.uk/Downloads/Product/PDF/s/Relic_Scorpius.pdf

Potential indication that marines may move into a direction of a bit tougher transports? Would be very good news, as this reduces the effectiveness of a helldrake vector strike down to just 1/3rd.


That's either a typo, a 1 off model thing or just something Forgeworld is....experimenting with, and make no mistake, those are experimental rules.

Predator in the chaos and DA codex are side armor 12, and if GW wanted to move predators to 12 side armor, both of those books would have had it first.


Experimental yes, but the changed the speder too. Altered armour is within reason for the variant rhino rumor.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
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Badass "Sister Sin"






Camas, WA

Those are going to be heresy vehicles, iirc.

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Ultramarine Master with Gauntlets of Macragge





Boston, MA

DOOMONYOU wrote:
An AV 12 transport would be good. But for me just add the Leman Russ Tank to the space wolf codex please

IG Allies, problem solved.

I wouldn't read into it. The left hand and the right hand don't communicate as much as we'd like with Forgeworld and GW, and even then, people here have stated the Predator in the Chaos and DA codices is still 11 on the side. That said, I'd absolutely love it if the giant plates of side armor on the Vindicator model meant something, but alas.

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Camas, WA

Yeah, let's let the FW angle go. It really doesn't have anything to do with the new SM codex.

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Troubled By Non-Compliant Worlds




Edinburgh, Scotland


So another thread is ssaying that the next 40K codices will be Black Templars and Orks? Anyone any news on when SM will be?
   
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Camas, WA

Dundas wrote:

So another thread is ssaying that the next 40K codices will be Black Templars and Orks? Anyone any news on when SM will be?

The reliable mongers say SM and IG are next then Orks and Tyranids.

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Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Re: a big SM walker, note this excerpt from an Q&A session with Jes Goodwin at Enter the Citadel:

Q: How do you find inspiration for new units for established and restrictive ranges like the Space Marines?

A: Jes is not keen on doing a big walker for Marines, as that isn't how the army works. They would look to try and think of something else. They would look at the core archetypes for their range? Is a big tank suited to the Marines? Not really. They are a rapid reaction force. Variant APCs are something Jes would find more interesting in the Marine army. Jes has now 'handed over' Marines to younger folk.


Seems like another thing that goes against the 'Big SM Walker' rumour.


   
Made in ca
Nasty Nob






 Redemption wrote:
Re: a big SM walker, note this excerpt from an Q&A session with Jes Goodwin at Enter the Citadel:

Q: How do you find inspiration for new units for established and restrictive ranges like the Space Marines?

A: Jes is not keen on doing a big walker for Marines, as that isn't how the army works. They would look to try and think of something else. They would look at the core archetypes for their range? Is a big tank suited to the Marines? Not really. They are a rapid reaction force. Variant APCs are something Jes would find more interesting in the Marine army. Jes has now 'handed over' Marines to younger folk.


Seems like another thing that goes against the 'Big SM Walker' rumour.



Except that he said hes passed the army onto younger more impresionable people at the company...

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
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Morphing Obliterator





Derry

Can't wait for the codex to drop, would love to see some more weapon options for sergeants and terminator command squads.

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 Psienesis wrote:
That is because Calgar is a pimp. Not all SM heroes moonlight as pimps. Thus, their mastery of Pimp Hand is found wanting.

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Also heard from a guy who was in the business that the author is Phil Kelly. Even if Ward turns out to be the author, i'll be fine (our 5th edition dex was fine), but I'm also excited that kelly is the author for this one.

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The Netherlands

 davou wrote:
Except that he said hes passed the army onto younger more impresionable people at the company...

Note the quotation marks around 'handed over'. He'll still have a big influence in which models get made due to his position in the company.

I'm just summarizing that none of the more reputable sources talk about a new walker, and indeed seem to go for Rhino variants and such. So people expecting a big SM walker shouldn't get their hopes up.

   
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Boston, MA

 davou wrote:

Except that he said hes passed the army onto younger more impresionable people at the company...

This is true, but he still has some dominion over the range. The Stormraven wasn't sculpted by him (or if so, it wasn't exclusively sculpted by him) but he did the concept sketches and talked in the design notes article in White Dwarf about it. I just remember him specifically stating that the ship looks like a fist from the side, and it was wholly intentional. I'd assume he still has the same control over the range, even if he's not the one doing the sculpting.

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 Crimson wrote:
 Breotan wrote:
 SoloFalcon1138 wrote:
What, like 3rd edition and its Ultramarines, etc codexes that required another book to use?
Yes. At $50 US each. You want a White Scars army? Get ready to drop $100.



Iyanden supplement was not the same price as the codex. It may still be too expensive, but at least get your facts straight. I've seen codex price supplement repeated so many times that it seems that most people actually believe that this is the case.



I see the Iyanden suppliment listed for $49.50

and I see the Eldar Codex listed for...... hmm looking..... it's kind of hard to see.... yes it says $49.50.

Any questions?

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France

Maverike_prime wrote:
I see the Iyanden suppliment listed for $49.50

and I see the Eldar Codex listed for...... hmm looking..... it's kind of hard to see.... yes it says $49.50.

Yes but it's still cheaper than the 100$ exclusive gold plated limited edition.




This message was edited 1 time. Last update was at 2013/07/23 14:13:28


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I can't wait for the rumored Imperial Fist book. Those are my boys. I'm also hoping that Tech Marine Rhino rumor is true seeing as how I got a tech Marine themed Imperial Fist army. It was like they used a mind reading machine to find out what I want



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Looky Likey

 prpetros wrote:
My one greatest hope is that Apothecary's get made elite like the blood angels sanguinary priests. Giving feel no pain to the squad and near by units. i thinks its silly in the currant rules for what is knda the space marine medic only tends to the command squad while his poor battle bros are getting torn up around him.

Also this rumour about a big dreadnought type of miniature, i think it would be cool if it where some sort of adeptus mechanicus construct instead to being piloted by a marine. http://images3.wikia.nocookie.net/__cb20111026164232/warhammer40k/images/f/ff/Post-4-1241578053.jpg

I can only hope
I'd be happy if the Apothecarys fitted in the FOC same way Warlocks do for Eldar. That way I can attach them to any unit I want.

Bigger contemptor dread I can see them doing, doesn't tread of FW's toes and gives them a big beast of a model. I would love for GW to retool dreads as MCs, but that would leave DA out in the cold unless they did an update or something.

Psychic hoods need a buff unless nobody is going to get decent anti witch roles other than Eldar with the new 'dexes.

The other thing on my wish list is that the main 'dex still supports different army builds rather than say the all bike army oly being available via the White Scars supplement.
   
 
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