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Made in us
Dakka Veteran





down south

Aquired some eldar for a good deal. Let me know how fast my space elfs will die?


HQ:

Avatar

Farseer

Elite:

Wraithguard(5) was thinking of making these D-scythes
Wave Serpent Shurican cannons glued on:( would rather they were SL!)

Firedragons(6)

Troops:

Guardians(10)

Dire Avengers(10)
Wave serpent EML, again glued on.
Rangers(5)

Fast attack:

Vypers(3) with SL

Heavy support:

Falcon with SL and cannon. Fragons ride here

Fire prism

Dark reapers(5)


So not too optimal but still workable? Im fairly excited for this army, any unit I need to "make it work".

Im thinking the farseer goes with DR for guide and hope a large squad of marines walks in front of it and the prism
Im abit worried about flyers killing my army with impunity but hey, welcome to 6th edition I guess.
Avatar im not too sure how to play yet. Dont want him to just be a 200 pt body guard for farseer really.
Count on the vypers to zip in behind enemy lines and let the wackiness ensue.

This message was edited 1 time. Last update was at 2013/07/10 03:21:17


 
   
Made in us
Executing Exarch





The Twilight Zone

Are you taking everything basically stock? You could list the upgrades you are using, if any.

The avatar works well with fast shot, as he probably wont make it combat, but can make it into double tap melta range. The avatar gives two things, one being a fearless bubble, and the other is a fire magnet. You basically just rush him into something and hope he makes his points back...which may or may not happen. With T6 and only a 5++ to fall back on any decent amount of AT fire will drop him. Nice if you get fortune on him to protect em but even still, wont last all that long.

WG in a serpent work well with either weapon, I use cannons but scythes are fantastic.

Foot guardians need a weapon platform, probably a scatter laser.

Vypers are ok, and if you can model on shuriken cannons to go with the scatter lasers.

Falcons are subpar transports for dragons, but better than running them on foot. They do make good shuttles for rangers or small squads if you need.

The dark reapers could use an exarch. Night vision is a good power and so is fast shot. Take starshot missiles for just the exarch for a decent all rounder unit. Giving the whole squad missiles is expensive for a bunch of T3 models, but can be dangerous if used correctly.

You want holo fields on every 12/12/10 chassis you field, they are absolutely fantastic. Consider spirit stones for the falcon and prism.

This message was edited 1 time. Last update was at 2013/07/10 03:43:55


The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Dakka Veteran





down south

Thanks Doc. I'm definitely using my reaper exarch, he looks quite awesome standing on a space marine helmet
You think it's worth giving him flak missiles "just in case"? Or should I just get a quad gun for my AA?

Also wondering if i should get some warp spiders. Could they keep up with my vypers and wreak extra havoc?
Really don't like those models though. I'd rather get hawks but they don't seem as effective



   
Made in us
Executing Exarch





The Twilight Zone

Flak missies are a joke against fliers that matter, like vendettas and hellturkeys. The lighter fliers can be dropped by other means, and honestly serpents with TL scatter lasers are your best AA(Work on converting those pronto)

Warp spiders are also fantastic. Absolutely fantastic, and yes they keep up and kill everything. Even unguided, they are decent AA, and guided they are outright gross.

Hawks are also good, but serve a vastly different purpose. While spiders fill the role of killing most tanks, MC's, small elite squads, MEQ and fliers hawks are all about crowd control. They mulch through hordes and blobs like it was nothing. In a pinch, they will also destroy just about any tank they assault providing 5 or more are alive.

Spiders work better in most lists, but if you find yourself short on volume of fire then hawks are the way to go.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Mekboy on Kustom Deth Kopta






I feel like and aegis defense line would do wonders for you. add some reliable AA and give the reapers cover in case of ap3. also gives you options of an objective in the back and guardians taking cover which behind a fortification is +2 so a 2+ cover save

exarch with fast shot on an icarus lasgun is good if you lack points for a quad gun btu even quad gun that is 5 intercept shots over 4. on non intercept turns guardians can shoot it while the reaper exarch shots his gun which really should be the stock reaper gun as fast shot and exarch make him a 50 point model already

I agree with the doc on alot and will echo wraiths with the stock cannons. ou have to be real close to flame things, though nothing says f you terminators like d3 x5 ap2 hits averages 10 hits and 5 wounds but they would be a moron to charge it.

if all you have is a falcon for the dragons to ride in that is cool, but if you have another wave serpent they will be mroe liekly to get where they are needed, just under no circumstance shoot the shield till they are dropped off

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Made in us
Sneaky Striking Scorpion




ca, usa

http://www.dakkadakka.com/dakkaforum/posts/list/534354.page

actually not the best AA. The best AA from the ground is actually once again:




YEP...

WARP SPIDERS!

   
Made in us
Mekboy on Kustom Deth Kopta






qballony wrote:
http://www.dakkadakka.com/dakkaforum/posts/list/534354.page

actually not the best AA. The best AA from the ground is actually once again:




YEP...

WARP SPIDERS!


10 warp spiders are alot of points, 190 and while they are fast can't always get to the flyer reliably. 48 inch range gun gets to intercept and likely there will eb no blind spots

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Made in us
Sneaky Striking Scorpion




ca, usa

a few things:

a) was responding to DR sterling re: wave serpents. you got caught in between that

b) how much is an icarus cannon on an aegis and squad with less bodies but same saves?

c) aegis is just going to be ignored. Not even worth taking unless for the gun. Lets look at it: the top armies are arguably Daemons/CSM/Tau/Crons/Eldar/Nids. None of those really care about cover saves.

Daemons: flying MCs that just hit you turn 2. Assualt troops hit you turn 2. Usually don't shoot much

CSM: Helldrakes

Tau: Markerlights or smart missles

Crons: Wraiths and oh yeah just walk up and heavy tesla you to death...4+ cover is not going to save you from the lightning hops or anything like that. Worst case: the crons just drop 2-4 immortal squads behind your aegis heck they can even do reg warriors.

Eldar: wave serpents. Oh yeah and just going balls deep on you so that they are behind your aegis and not caring about it.

Tyranids: kind of like a slower daemons coming across the board which means they have to shoot for 2 turns so that might have helped if half their army including a bunch of things that just wreck immobile armies usually come in turn 2. Why do you think they love wrecking Static armies like Tau and IG so much?

   
Made in us
Executing Exarch





The Twilight Zone

qballony wrote:
a few things:

a) was responding to DR sterling re: wave serpents. you got caught in between that


Yes, warp spiders are the best AA in the codex. I was referring to the scatter serpent being the best option with what he had in his list(or could at least modify). Also, they are still hindered by range even with their mobility. Certainly a great unit and I did suggest adding some.

This message was edited 2 times. Last update was at 2013/07/11 04:08:13


The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Foolproof Falcon Pilot





 G00fySmiley wrote:
qballony wrote:
http://www.dakkadakka.com/dakkaforum/posts/list/534354.page

actually not the best AA. The best AA from the ground is actually once again:




YEP...

WARP SPIDERS!


10 warp spiders are alot of points, 190 and while they are fast can't always get to the flyer reliably. 48 inch range gun gets to intercept and likely there will eb no blind spots


Warp Spiders can have a potential threat range of 24" (12 from warp jump move+6; run 6" then have a 12" range on gun") then they can move 12" in assault phase so potentially move 36" a turn...Getting into position shouldn't be a problem and if you can move your spiders into a place of the board where the opponent won't want to move his flyers you win because you control where the flyer will go...

Between Spiders and Serpents I think Eldar AA is OK but I have recently started adding Tau allies to help with the anti air...Dark Reaper Exarch on a Quad-gun or Icarus Lascannon with Tau Commander giving Tank Hunter is pretty nifty. Fire Interceptor turn flyers come on then use Flak shots in your following shooting phase from EML.


Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

qballony wrote:
a few things:

Crons: Worst case: the crons just drop 2-4 immortal squads behind your aegis heck they can even do reg warriors.


I agree with everything you said except the above -snip- of your statement. If they are getting behind your Aegis, you deployed it wrong.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in us
Regular Dakkanaut





Boise, ID. US

Competitive elder army: Don't bring banshee's. Have a good grasp of ranges and movement of the army = win.

Now, you may have to "spam" units of certain types depending on your build. But if you know your build and playstyle pretty much elder is excellent. Nearly everything got better and cheaper except a few things which really needed a point increase, either due to abilities or previous cheapness.

Banshees however, got boned. I'm not saying they are terrible, there are just much better points sinks.

Personally, wave serpents, Fireprisms and guardian defender squads seem excellent. As do wraithguard, wraithscythes, wraith knights. Especially if using the Iyanden Supplement (though that is also good even if not using wraiths for the warlord traits and artifacts).
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

I will reiterate that you really should convert your Wave Serpents to Scatter lasers somehow. Even if you take other AA options, it is likely you will frequently find yourself taking a Flyer down to 1 hull point. A few Wave Serpents with Scatter lasers give you a really good chance to finish it off, and the upgrade is very cheap. So do what you need to do to make that happen.

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
Made in us
Dakka Veteran





down south

Yeah, looking into acquiring some serpent turrets. The whole turret comes off but the guns are glued to the turrets. Might just cut them off. I have plenty of scatterlasers. That twin link is like free dakka. Hope it doesn't get nerfed in a faq

Thanks for the advice. May add some wave spiders and some hawks if I can trade.
Once I get everything painted(if) my wife says I can get a wraithknight!!!
She doubts my space elf Kung Fu. Plus I didn't tell her how much yet

   
Made in us
Mekboy on Kustom Deth Kopta






 mortetvie wrote:
 G00fySmiley wrote:
qballony wrote:
http://www.dakkadakka.com/dakkaforum/posts/list/534354.page

actually not the best AA. The best AA from the ground is actually once again:




YEP...

WARP SPIDERS!


10 warp spiders are alot of points, 190 and while they are fast can't always get to the flyer reliably. 48 inch range gun gets to intercept and likely there will eb no blind spots


Warp Spiders can have a potential threat range of 24" (12 from warp jump move+6; run 6" then have a 12" range on gun") then they can move 12" in assault phase so potentially move 36" a turn...Getting into position shouldn't be a problem and if you can move your spiders into a place of the board where the opponent won't want to move his flyers you win because you control where the flyer will go...

Between Spiders and Serpents I think Eldar AA is OK but I have recently started adding Tau allies to help with the anti air...Dark Reaper Exarch on a Quad-gun or Icarus Lascannon with Tau Commander giving Tank Hunter is pretty nifty. Fire Interceptor turn flyers come on then use Flak shots in your following shooting phase from EML.



I am not denying they are good just pointing out that a lascannon or quadgun can intercept and hard to out range. That said I still am now that I read more and got used to keeping them alive with good positioning am loving crimson hunters

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