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Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

 FlingitNow wrote:
Play a few games and you'll understand what I mean...


I have played a few games with them and I do not want the challenge most of the time, since you usually get some joker sergeant or low life that you punk and then get hung up and not able to kill the whole squad.
If you are trying to take out something scary that is buried in a squad of guys, I would not use a trygon for this. I also try to keep him away from termies as he will usually fall to them esp. TH/SS combo as they save to many then get punked on the hit back.
So no in essence I do not want to be challenged or be the challenger

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





zaak wrote:
 FlingitNow wrote:
He gains the character unit type if he becomes a Prime.


Nope. Stand alone MC


He's a character MC but not an Independent Character which is a USR rather than a unit type. I would get my rules straight before correcting people in such a rude way particularly if your post ends up just below a FAQ citing the exact opposite of what you're saying...


Automatically Appended Next Post:
 Eiluj The Farseer wrote:
 FlingitNow wrote:
Play a few games and you'll understand what I mean...


I have played a few games with them and I do not want the challenge most of the time, since you usually get some joker sergeant or low life that you punk and then get hung up and not able to kill the whole squad.
If you are trying to take out something scary that is buried in a squad of guys, I would not use a trygon for this. I also try to keep him away from termies as he will usually fall to them esp. TH/SS combo as they save to many then get punked on the hit back.
So no in essence I do not want to be challenged or be the challenger


Hidden fists and power weapons will chip away at you the challenge helps. It also greatly increases your chances of not wiping the enemy in the first round of assault. Basically it increases the targets you can go after and reduces the rounds of shooting you have to face. Which you seem to think is a disadvantage and I can't fathom why.

This message was edited 1 time. Last update was at 2013/07/29 22:02:31


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in ca
Tough Tyrant Guard






as much as this is turning into something interesting, I think both points are valid but I would personally think that being a character is a bit more of a disadvantage than advantage.
but this is getting farther and farther away from the meaning of this post
so to get back to it, ill repost my list as it presently stands

285 1x Hive Tyrant / Wings / 2x TL Devourer BLW / Hive Commander
260 1x Hive Tyrant / Wings / 2x TL Devourer BLW

50 10x Termagaunts
225 1x Tervigon / CClaws / TS / Catalyst / Onslaught
190 5x Tyranid Warriors / Mycetic Spore

160 2x Zoanthrope - Mycetic Spore
160 2x Zoanthrope - Mycetic Spore
130 1x Doom of Malantai - Mycetic Spore

200 1x Trygon
170 1x Mawloc
170 1x Mawloc

Total 2000pts

choosing some Warriors (thats right) since they will help to fill the room more for when the mawlocs come out the opponents units wont have a place to go to and will just die in a very evil way, also their regular vulnerability to Str8+ shots isnt that bad in this list due to how many things require high str shot in it, plus im keeping them as cheap as possible.

My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in gb
Longtime Dakkanaut





United Kingdom

When I run a similar list I run it as a more of a hammer and anvil still list. I have 2 flyrants, 2 tervs and their neccesary gangs, 2 x 7 ymgarls, doom in a pod. Then trip mawlocs. I will sometimes swap out one of the flyrants for swarmlord and a tyrant guard. Swarmlord works really well with the foot element of the list, and helps with the controlling of your reserves.

   
Made in ca
Tough Tyrant Guard






sounds fun but I dont think it works the same way since this armies goal is to surround the opponent via deepstrike and then pop a mawloc under him, using terrain and his own units to make his strongest units just dissapear through not having a place to reposition as the mawloc comes out.
still seems like a fun variant to it

My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Trustworthy Shas'vre






What about...

HC Flyrant
Flyrant

Gants
Tervigon
Gants
Tervigon

Doom/Pod
Zoanthropes/Pod

Mawloc
Mawloc
Mawloc


???

As about in your face Turn 2 as you are going to see. I wouldn't reburrow the Mawlocs, they are still more than a match for most units and keep all 38 T6 MC wounds in their face from the get go. Only the Tervigons will be slow taking care of your objectives and taking theirs.

Edit: Don't have my codex to figure out the points for the extras, but there should be a couple of extra points laying around for Toxin Sacs, etc.

This message was edited 1 time. Last update was at 2013/07/30 21:54:03


40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

Tyranid Prime = HQ
Not Trygon Prime. I sorry.
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

A fellow at my club plays a list a lot like this, and he really hates playing against my GK. Why? Warp Quake. It makes his Mawlocs useless, and also prevents the Doom from getting two turns of Spirit Leech (during which time the Doom gets ALL the Psyfleman fire and dies to Str8 from a single failed save).

So my question is, what are you going to do when my entire army is within a Warp Quake bubble, and you can't use your AP2 blasts or Spirit Leech?

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in ca
Tough Tyrant Guard






@ elric Greywolf
I have no idea what the warp quake bubble is so I dont know how to prevent it.
does your fellow at the club also use the tactic to make stuff dissapear from the mawloc TFTD attack?

@ Zagman I like that army too but it really doesnt do the same insta kill thing due to there being about half the deepstrikers from the list I proposed

My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Warp Quake is a GK blessing: the unit passes its psychic check, and anything that deploys using Deep Strike rules within 12" of the unit automatically suffers a mishap. So the Mawloc doesn't get the blast hit!
And if the Mawloc rolls the "opponent places the model" result, then I put the Mawloc within 12" of Coteaz, whose entire twin-linked unit (16 Str5 bolter shots, 8 Str7 Rending shots) gets a free round of shooting (in your movement phase) against the thing!
I'm not sure how it can make things "disappear," unless you mean that "models that can't be moved are destroyed"; but I've never actually seen that happen, since it's pretty impossible to find no space to move the models.

But, if no one plays GK in your area, then you're fine!

This message was edited 1 time. Last update was at 2013/07/30 23:48:51


LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in ca
Tough Tyrant Guard






when you place the large blast marker for the terror from the deep attack, any models who survive the str6 ap2 blast need to get moved out of the way of it but right beside it, if there isnt any place for them to fit (due to terrain or troops(his or mine)) right arrround it then it just gets removed from play forever. seem relatively easy to position it so a large model wouldnt fit right arround it. thus its insta-killed



My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in ca
Tough Tyrant Guard






@ elric Greywolf
hey, is it just me or is the Mawloc immune to the warp quake psychic power? its say in his rules that if he deepstrikes under units not to roll on the deepstrike mishap table. so as long as he deepstrikes under a unit he cannot be affected by that spell since its says not to do it.
maybe this could help me against greyknights.

My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

 fartherthanfar wrote:
@ elric Greywolf
hey, is it just me or is the Mawloc immune to the warp quake psychic power? its say in his rules that if he deepstrikes under units not to roll on the deepstrike mishap table. so as long as he deepstrikes under a unit he cannot be affected by that spell since its says not to do it.
maybe this could help me against greyknights.


When Deep Striking, a unit will mishap if it lands on an enemy unit. The Mawloc has an exception to this, meaning that he MAY land on an enemy unit.
HOWEVER, Warp Quake says: "Any enemy unit deploying by Deep Strike within 12" of the squad (after scattering) will automatically suffer a Deep Strike mishap." Is landing on my GK unit being within 12" of the GK unit? Yep! So while the Mawloc overcomes one source of Mishap (landing on enemy models), it does not overcome the second source (Warp Quake).
You need two exemptions, and you only have one.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Brainy Zoanthrope




Tustin

 Elric Greywolf wrote:
 fartherthanfar wrote:
@ elric Greywolf
hey, is it just me or is the Mawloc immune to the warp quake psychic power? its say in his rules that if he deepstrikes under units not to roll on the deepstrike mishap table. so as long as he deepstrikes under a unit he cannot be affected by that spell since its says not to do it.
maybe this could help me against greyknights.


When Deep Striking, a unit will mishap if it lands on an enemy unit. The Mawloc has an exception to this, meaning that he MAY land on an enemy unit.
HOWEVER, Warp Quake says: "Any enemy unit deploying by Deep Strike within 12" of the squad (after scattering) will automatically suffer a Deep Strike mishap." Is landing on my GK unit being within 12" of the GK unit? Yep! So while the Mawloc overcomes one source of Mishap (landing on enemy models), it does not overcome the second source (Warp Quake).
You need two exemptions, and you only have one.


This is true. Never take mawlocs against warpquake.
   
Made in ca
Tough Tyrant Guard






well the normal idea is not knowing what the opponent is bringing to the table before making your list but if you know what army your opponent is gonna take then I would generally take a huge swarm to fight greyknights



Automatically Appended Next Post:
does it cost anythign to take the warpquake power? cuz since its so good against deeptrikers but does nothing against anything else I assume few list will actually pay points to get something that will only be of some use one out of three game or so.

This message was edited 1 time. Last update was at 2013/08/01 23:18:50


My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Elric Greywolf wrote:
I'm not sure how it can make things "disappear," unless you mean that "models that can't be moved are destroyed"; but I've never actually seen that happen, since it's pretty impossible to find no space to move the models.


Well, when they squeeze their entire army into one big parking lot on top of an unfurled Skyshield...Easiest First Blood/Slay The Warlord ever...

This message was edited 1 time. Last update was at 2013/08/02 02:47:16


Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

 fartherthanfar wrote:

Automatically Appended Next Post:
does it cost anythign to take the warpquake power? cuz since its so good against deeptrikers but does nothing against anything else I assume few list will actually pay points to get something that will only be of some use one out of three game or so.


Warp Quake comes standard on both GKSS (troops) and GKI (fast)--it's built into the units' point cost. Now of course, after casting that you can't cast Hammerhand or activate Force weapons...but on T1/T2 you're probably not in assaults anyhow, so Warp Quake's the way to go!

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in gb
Sinewy Scourge




Warrington, UK

I run 2 mawlocs, an outflanking squad of warriors (from Hive Tyrant hive commander skill) and a doom in a pod, they usually all arrive turn 2, mawlocs auto arrive, doom and warriors on a 2+ (again from hive commander).

They dont usually die in turn 3 so you can either charge or reburrow and terror from the deep again turn 4.

I have managed to take out entire squads with mawlocs before, they are very good if they have support.

This message was edited 1 time. Last update was at 2013/08/02 11:17:27


Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
Made in ie
Norn Queen






Dublin, Ireland

I'd drop the second unit of Zoanthropes. As much as I love them, I don't think that six is necessary, especially with the Doom in tow. Perhaps a unit of 2 and a unit of 1 as an alternate setup.

With the points you've saved, I'd try and squeeze in another Tervigon (and obviously 10 Termagants with it to make it Troop), just because in the not unlikely event of you rolling a double on your Tervigon in Turn 1, you're not completely screwed over as far as Troop Units go.


I'd agree with this.
In essence you're running a similar list to Jy2, his MTO list build then (minus one Flyrant due to double FoCs)

http://www.dakkadakka.com/dakkaforum/posts/list/537502.page


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in ca
Tough Tyrant Guard






So I've been talking to people and realized one of the things that could make my plan to make stuff dissapear not work would be the scatering potential of the deepstriking mawlocs.
so what is it that nids have that can help for this? that right! another of the extremely cool but exceedingly underused models, the lictors!!!! or even Deathleaper.
why are they underused? cuz they suck. but they can allow me to deepstrike without scattering which is what I need.
I hate losing a elite slot for this but I guess I can deal with it.
it would also make my list cooler by using yet another dude that never sees the light of day.

so what do you think of this list :

285 1x Hive Tyrant / Wings / 2x TL Devourer BLW / Hive Commander
260 1x Hive Tyrant / Wings / 2x TL Devourer BLW

50 10x Termagaunts
225 1x Tervigon / CClaws / TS / Catalyst / Onslaught
160 4x Tyranid Warriors / Mycetic Spore

220 3x Zoanthrope - Mycetic Spore
130 1x Doom of Malantai - Mycetic Spore
130 2x Lictors

200 1x Trygon
170 1x Mawloc
170 1x Mawloc

Total 2000pts

this list is hilarious



My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in gb
Lit By the Flames of Prospero





Bearing Words in Rugby

 fartherthanfar wrote:
Switched the Regeneration to the Tervigon on OP

what starts on the board is the 2 flyrants and the Mawlocs, the termagaunts stay in reserve to last longer.

The only thing I can do against Instant death is fill the room with Shadow in the warp so that psykers (Jaws of the world wolf) fail their psyckic test, a force weapon still requires a psychic test to ID right ?

50% of your army needs to start off on the board in terms of models, unfortunately, so you'll need to have more than that, and, yes, it's a psychic test for force weapons, but SITW still doesn't do all that much x3

Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
Made in us
Longtime Dakkanaut




 fartherthanfar wrote:
So I've been talking to people and realized one of the things that could make my plan to make stuff dissapear not work would be the scatering potential of the deepstriking mawlocs.
so what is it that nids have that can help for this? that right! another of the extremely cool but exceedingly underused models, the lictors!!!! or even Deathleaper.
why are they underused? cuz they suck. but they can allow me to deepstrike without scattering which is what I need.
I hate losing a elite slot for this but I guess I can deal with it.
it would also make my list cooler by using yet another dude that never sees the light of day.

so what do you think of this list :

285 1x Hive Tyrant / Wings / 2x TL Devourer BLW / Hive Commander
260 1x Hive Tyrant / Wings / 2x TL Devourer BLW

50 10x Termagaunts
225 1x Tervigon / CClaws / TS / Catalyst / Onslaught
160 4x Tyranid Warriors / Mycetic Spore

220 3x Zoanthrope - Mycetic Spore
130 1x Doom of Malantai - Mycetic Spore
130 2x Lictors

200 1x Trygon
170 1x Mawloc
170 1x Mawloc

Total 2000pts

this list is hilarious




Malwocs and Lictors play off each other decently. HoweverI would take Leaper over the 2 lictors. He has more bang for the cost and a nastier rend.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Lictors don't help with the not scattering. They have to be on the table the turn before to be used. This is why they are useless and never used...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in ca
Tough Tyrant Guard






I just have to pull out the lictor first and the Mawlocs last, lictors will come out on a 2+ so its a safe enough bet that they will be able to come out before the mawlocs, then the mawlocs come in with the lack of scatter.
I would go for deathleaper but i cant find the extra 10 pts to choose him over 2 lictors. but yeah the deathleaper would be nice enough with his overload of funky abilities.
I cant believe how expensive they are points-wise, they should have a free power weapon and a 4+ ArSv for that cost if you ask me and still people wouldnt really use them to much given how popular the elite slot is for Nids.


Automatically Appended Next Post:
also anyhting the needs to deepstrike (like mycetic spores) dont count in the 50% starting on the board rule so ya, its legal to start with only the 2 flyrant and mawlocs

This message was edited 1 time. Last update was at 2013/08/09 14:07:31


My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Brainy Zoanthrope




Tustin

I really like how you implemented warriors into this list. Thinking of Tyranids clogging up your opponents side of your board for Mawloc nukes makes thinking of underused Tyranids that much better. I still think this codex has some underused potential.

IF you verse GK... dakka fexes and dakka Tyrants murder them.. hiveguard aren't too bad either. Also, large squads of Termagaunts with FNP. What's the counter to a resilient low model count army? MORE firepower MORE tarpit.

This message was edited 2 times. Last update was at 2013/08/09 16:07:23


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





But the Mawlocs auto come on or also come in on a 2+ as well how are you keeping them in reserve for an extra turn and how are you stopping your opponent from simply moving away from them?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Brainy Zoanthrope




Tustin

 FlingitNow wrote:
But the Mawlocs auto come on or also come in on a 2+ as well how are you keeping them in reserve for an extra turn and how are you stopping your opponent from simply moving away from them?


You start them on the board and burrow. Turn 2 you drop all your pods and units then send the Mawlocs up. They really have to spread out in order to avoid this devastation which is good so your Flyrants can flank/ pick anything off.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





So the Mawlocs stay on the board for 2 turns? They may well be dead before they burrow. How do you stop your opponent from simply moving away from the Lictors?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in ca
Tough Tyrant Guard






turn 1 : flyrants move forward and Mawlocs burrow
turn 2 : all deepstrikers come out INCLUDING Mawlocs
turn 3 : clean up time

the opponent doesnt have the option to move out of the way since it all happens on the same turn

This message was edited 1 time. Last update was at 2013/08/09 19:42:06


My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in ie
Norn Queen






Dublin, Ireland

What are your tactics for the 4 Warriors naked in a pod?
Im not sure they synch with the rest of the list?
I like them personally but for 165 points do they add a force multiplier/distinct role?

For that price you could run trip Mawlocks, drop the Trygon and take another naked Tervi for termy spam.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
 
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