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![[Post New]](/s/i/i.gif) 2013/07/30 14:33:53
Subject: Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Shrieking Guardian Jetbiker
Essex :|
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So jet pack infantry can just go 12". But, warp jumps are 6+2D6". That averages 1" more than the normal jet pack jump. But is it worth risking the fact that you might completely fluff it up? In my opinion right now I would stick with the normal jump unless it would be very beneficial to make a leap of faith (eheh) with a warp jump, as long as the consequences of a bad jump are low.
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650
 <- armour save
 <- invulnerable save
 <- cover save
 <- scatter
 <- morale check
 <- psychic test |
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![[Post New]](/s/i/i.gif) 2013/07/30 15:01:20
Subject: Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Longtime Dakkanaut
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Jetpack infantry can only move 6" a turn in the movement phase...not 12". Jump infantry moves 12" in the movement phase. You are confusing the two. So yes, all day long I'll warp jump in the movement phase as that puts my move between 6 -18". The risk is minimal...you only lose a model on doubles. Big deal. I'll take that while I can move 6-18" ignoring terrain...also taking into account that Warp Spiders have battle focus and get to move 2d6" again in the assault phase.
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This message was edited 1 time. Last update was at 2013/07/30 15:02:51
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![[Post New]](/s/i/i.gif) 2013/07/30 15:47:02
Subject: Re:Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Shrieking Guardian Jetbiker
Essex :|
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Whaaaa?? So what do jet pack infantry do? And what is this 2d6 during the assault phase? wasn't that the last codex? (sorry I don't have my BRB, not quite clear on this)
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650
 <- armour save
 <- invulnerable save
 <- cover save
 <- scatter
 <- morale check
 <- psychic test |
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![[Post New]](/s/i/i.gif) 2013/07/30 15:52:28
Subject: Re:Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Infiltrating Oniwaban
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Jet Pack infantry move 6" in the movement phase and can thrust move 2d6" in the assault phase. They are relentless (which is important to some Tau units, where most jet pack infantry comes from).
Warp Jump is a special move that warp spiders can make going 6+2d6" in the movement phase ignoring dangerous terrain, but losing a model on doubles.
In the old codex, spiders did their warp jump in the assault phase. They had to declare a direction, jump 2d6" and lost a model in doubles. They were also jump infantry moving up to 12" in the movement phase.
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The Imperial Navy, A Galatic Force for Good. |
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![[Post New]](/s/i/i.gif) 2013/07/30 15:52:39
Subject: Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Stoic Grail Knight
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Real quick for you. 1) Warp Spider unit type was changed from JUMP infantry (examples include Space Marine Assault Marines) to JETPACK infantry (Most famous example are Tau Crisis Suits) 1a) As a result of this, Warp Spiders move exactly like Crisis Suits. Ie. 6 inch move and 2d6 assault jump. 2) The Warp Jump was moved to the movement phase, allowing Spiders to replace thier 6 inch move with a 6+2d6 + oops I accdentally sucked my Autarch into the warp because I rolled doubles and randomly selected him shenanigans. Thus. a Squad of Warp Spiders can move 6+2d6 (Warp Jump) + d6 w/ re-roll and shooting (Run, Fleet, Battle Focus interplay) + 2d6 (Jet Pack Rules) If you are still having trouble wrapping your head around this... 6+5d6 with a shot somewhere in there.
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This message was edited 2 times. Last update was at 2013/07/30 15:53:54
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![[Post New]](/s/i/i.gif) 2013/07/30 16:21:09
Subject: Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Devestating Grey Knight Dreadknight
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Good to know, I honestly never noticed that Jet only move 6". Lucky as I have never gotten around to actually moving the unit in the movement phase in any games yet.
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![[Post New]](/s/i/i.gif) 2013/07/30 16:30:19
Subject: Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Dark Angels Librarian with Book of Secrets
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It makes spiders incredibly mobile.
- 6" + 2d6" movement phase
- 6" run in shooting phase
- 2d6" jump in shooting phase.
That's an average movement of 24.5" a turn.
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![[Post New]](/s/i/i.gif) 2013/07/30 19:25:12
Subject: Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Plastictrees
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At first I was upset about the change to jetpack.
Then the first time I played spiders I had to read the rule twice, that it's 6+2d6 and not just 2d6 inches. I rolled an 11 and my spiders moved 17", then ran another 3 inches in the shooting phase, killed a ravager, and jumped safely out of LoS all in one turn.
It's definitely a huge boost.
To answer the original question, if the 6" jetpack move will get you into range (bearing in mind that you get to run too) then don't risk the jump. But the whole point of warp spiders is that they can cross the table faster than anything to get at targets other units can't reach. I haven't actually ever *not* used warp jump yet when moving warp spiders. It seems like I always need them somewhere.
It's a 1 in 6 chance of losing a spider, no big deal. Safer than deepstriking.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2013/07/31 03:53:28
Subject: Re:Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Tea-Kettle of Blood
Adelaide, South Australia
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1. Warp Jump 6+2d6"
2. Kill something
3. run d6" re-rolling towards cover
4. jet pack 2d6" behind cover.
2 and 3 are interchangeable, rinse and repeat each turn.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/07/31 05:47:40
Subject: Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Shrieking Guardian Jetbiker
Essex :|
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Wow, I did not realise that even if you use the warp jump you still get to move as jet pack infantry in the assault phase .... sweet jesus warp spiders...
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650
 <- armour save
 <- invulnerable save
 <- cover save
 <- scatter
 <- morale check
 <- psychic test |
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![[Post New]](/s/i/i.gif) 2013/07/31 05:57:01
Subject: Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Devastating Dark Reaper
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There's a few times I haven't warped with them.. 6"move + D6"run + 2D6"Jet is more than enough to go from cover to cover.. if you have no target worth sacrificing your squad for.. Which during turn 1-2 is a lot of them... Especially since most players tend not to split their army up too much when versing spiders..
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2k (lotsa spiders) 3k (lotsa LR's)
Why are basic Guardians BS4 when firewarriors train from birth? Cause by the time your best warriors die of old age Eldar haven't even been laid!!
kestril wrote:
Page 1: New guard topic
Page 2: FW debate
Page 3: Ailaros and Peregrine fight. TO THE DEATH
I swear I think those two have a hate-crush on each other sometimes. |
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![[Post New]](/s/i/i.gif) 2013/07/31 06:05:14
Subject: Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Shrieking Guardian Jetbiker
Essex :|
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Yeah I would agree since I can't be bothered to get 2 packs of them I pimp my exarch out and if I lost him to the warp that's 54 points down the drain :|
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650
 <- armour save
 <- invulnerable save
 <- cover save
 <- scatter
 <- morale check
 <- psychic test |
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![[Post New]](/s/i/i.gif) 2013/08/01 18:36:06
Subject: Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Horrific Howling Banshee
Gig Harbor, Washington
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So how do you determine random allocation? Can you just pick the first model you put your hand to? Or is there actually a system for determining this?
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![[Post New]](/s/i/i.gif) 2013/08/01 18:57:08
Subject: Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Devestating Grey Knight Dreadknight
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S.K.Ren wrote:So how do you determine random allocation? Can you just pick the first model you put your hand to? Or is there actually a system for determining this?
Depends on how many models there are. GW are notorious for not giving a specific method, but any means with equal chance per model works fine. Simplest thing would be the put numbers on pieces of paper and draw from a hat. If there are the right number of models a D6, D8 or D10 would suffice.
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![[Post New]](/s/i/i.gif) 2013/08/01 20:15:27
Subject: Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Horrific Howling Banshee
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They actually defined Randomising on pg 5 pretty well.
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![[Post New]](/s/i/i.gif) 2013/08/02 03:16:01
Subject: Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Shrieking Guardian Jetbiker
Essex :|
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What does it say? (don't have BRB yet)
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650
 <- armour save
 <- invulnerable save
 <- cover save
 <- scatter
 <- morale check
 <- psychic test |
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![[Post New]](/s/i/i.gif) 2013/08/03 07:32:26
Subject: Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Tea-Kettle of Blood
Adelaide, South Australia
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Dakka is no substitute for an actual rulebook, but you basically roll dice for it. BTW, your sig made me laugh.
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This message was edited 1 time. Last update was at 2013/08/03 07:59:46
Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/08/03 08:41:35
Subject: Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Mighty Chosen Warrior of Chaos
Sorry can't disclose.....infiltrating
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Yea sometimes I feel bad for running 24.... Sometimes
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My Armies :
VC
Warriors of Chaos
Dark Elves
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![[Post New]](/s/i/i.gif) 2013/08/03 10:24:06
Subject: Re:Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Shrieking Guardian Jetbiker
Essex :|
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I know it's no substitute, but I could always PM someone to ask them what randomising is about, but you guys can help me if you want. and thank you
Why 24? Why not 30?
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650
 <- armour save
 <- invulnerable save
 <- cover save
 <- scatter
 <- morale check
 <- psychic test |
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![[Post New]](/s/i/i.gif) 2013/08/10 02:39:11
Subject: Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Regular Dakkanaut
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wrong thread..
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This message was edited 2 times. Last update was at 2013/08/10 02:43:21
2000+pts
23-0-2
5-1-2
still building slaanesh army! |
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![[Post New]](/s/i/i.gif) 2013/08/10 06:09:16
Subject: Re:Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Judgemental Grey Knight Justicar
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To answer the OP's question, I use the Warp Jump....but with caution. If I can get into position using normal move, plus battle focus, then I won't warp jump. Typically, it goes like this: turn 1, warp jump and run across the board to get into shooting range of something I want to die. That thing dies or is badly wounded, then I assault jump out of its range for retaliation. Then I spend the rest of the game playing peek-a-boo using normal movement and battle focus, combined with assault jumps, to shoot things to pieces. If I need to, I'll warp jump to get myself to another target or to get away from other fast-movers.
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![[Post New]](/s/i/i.gif) 2013/08/10 12:14:14
Subject: Warp Spiders: Would you rather use the normal jet pack or try for a Warp Jump?
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Shrieking Guardian Jetbiker
Essex :|
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That was really helpful thank you so much!
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650
 <- armour save
 <- invulnerable save
 <- cover save
 <- scatter
 <- morale check
 <- psychic test |
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