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Made in us
Ragin' Ork Dreadnought







 inmygravenimage wrote:
That's very, very good chunky rust there


Thanks, graven. I like grime.

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Waaazag da Kan't Stoppable (ORKS) ~6,000 points
Orks-in-Progress, Finished Orks.
Terrain I'm making.
The Darion Sector War Campaign.
Into the Jaws of Hell 40k campaign.
I do commissions. If you are interested send me a PM and we can talk concepts and pricing. 
   
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Is 'Eavy Metal Calling?





Affton, MO. USA

Those tiles are coming along nicely

As for generic table, I think forest table with hills and cliffs. Usable in most any game.....except maybe a desert game . It’s what I’m considering doing since I am thinking of getting really into AOS.

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Longtime Dakkanaut






Nice work keeping up with the tiles.
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

Absolutely adore the train mate, looks fantastic. I love doing terrain projects, not done any in years but your stuff is definitely giving me ideas. I think I might have to start creating some lovely corroded bits and bobs too.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
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Ragin' Ork Dreadnought







 Viterbi wrote:
Nice work keeping up with the tiles.


Thanks, Viterbi!

 Olthannon wrote:
Absolutely adore the train mate, looks fantastic. I love doing terrain projects, not done any in years but your stuff is definitely giving me ideas. I think I might have to start creating some lovely corroded bits and bobs too.


Thanks for the feedback Olthannon! And welcome to the blog!

Do either of you have an idea for a thematic terrain set? One you've always wanted and/or wish you could have if money and space was no obstacle?

This message was edited 1 time. Last update was at 2021/08/01 21:48:11


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Waaazag da Kan't Stoppable (ORKS) ~6,000 points
Orks-in-Progress, Finished Orks.
Terrain I'm making.
The Darion Sector War Campaign.
Into the Jaws of Hell 40k campaign.
I do commissions. If you are interested send me a PM and we can talk concepts and pricing. 
   
Made in fi
Longtime Dakkanaut






 Warboss_Waaazag wrote:
 Sherrypie wrote:
 Warboss_Waaazag wrote:
I appreciate the sentiment, Skinflint.

In unrelated news, I have a general question for the community. If you could have a thematic set of modular terrain of any variety, what would be your dream theme?


Hopefully your situation doesn't take any turns for the worse, that's pretty rough already.

On the terrain side, I would probably go for a partially ruined and overgrown cityscape. There's room for fully vegetation covered areas, wooden copses, living habitats, industrial sectors, ruins, pristine but abandoned buildings, storage facilities, office blocks and all sorts of interesting bits to play around with while having the split between urban and wild aesthetics. Very pleasing to the eye as well as plentiful in tactical considerations.


Thanks, Sherrypie.

Terrain-wise, you mean like a war-ravaged city on a planet already lost and abandoned? So overgrown it implies no one has fought there for a few years?



Something along those lines, yeah. A study in the tension between culture and nature, featuring both barren and burgeoning as well as intact and ruined pieces. What happens when nature is let to run its course, should the endless busywork of civilization's upkeep cease? The potential is as wide as one's imagination.

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Ragin' Ork Dreadnought







I recommend doing a google search for images of the ruined countryside of Bosnia, Croatia, and Serbia, Sherrypie. Thirty years ago a genocidal ethnic war broke out after the collapse of the USSR and its puppet states - Yugoslavia amongst them - disintegrated without Soviet control. The war lasted for the better part of the 90s until the UN intervened. Many of those countries' cities and villages were completely destroyed and have yet to be rebuilt. There, as well as in places like Pripyat and Grozny, nature has reclaimed the ruins.

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Waaazag da Kan't Stoppable (ORKS) ~6,000 points
Orks-in-Progress, Finished Orks.
Terrain I'm making.
The Darion Sector War Campaign.
Into the Jaws of Hell 40k campaign.
I do commissions. If you are interested send me a PM and we can talk concepts and pricing. 
   
Made in fi
Longtime Dakkanaut






Indeed, those are interesting case studies in these aesthetics when things are abandoned by war or catastrophes. For more peaceful scenarios, there are some hauntingly beautiful islands in Japan, that were built up for coal mining and left to rot after a few decades (like the Hashima island).

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
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https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in us
Ragin' Ork Dreadnought







Hashima was abandoned in the 80s or 90s, right? There was a high school there and everything, but the island was barely a block long. The apartments are like a canyon. It's a beautiful abandoned place.

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Waaazag da Kan't Stoppable (ORKS) ~6,000 points
Orks-in-Progress, Finished Orks.
Terrain I'm making.
The Darion Sector War Campaign.
Into the Jaws of Hell 40k campaign.
I do commissions. If you are interested send me a PM and we can talk concepts and pricing. 
   
Made in us
Ragin' Ork Dreadnought







I'm calling this tile done.


C&C always welcome. Thanks for looking and have an awesome day!

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Waaazag da Kan't Stoppable (ORKS) ~6,000 points
Orks-in-Progress, Finished Orks.
Terrain I'm making.
The Darion Sector War Campaign.
Into the Jaws of Hell 40k campaign.
I do commissions. If you are interested send me a PM and we can talk concepts and pricing. 
   
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Boom! Leman Russ Commander





United States

Most excellent work, Warboss! The weathering and rust are very realistic and reflect the effort you put into them. The red panels do not look like candy and really make the whole thing pop. Nicely done, indeed!

"He fears his fate too much, or his desserts are small, who will not put it to a single touch; to win- or lose- it all."

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Decrepit Dakkanaut






Mostly, on my phone.

That's damn fine crud sir.

Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
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Mad Gyrocopter Pilot





Northumberland

 Warboss_Waaazag wrote:

Thanks for the feedback Olthannon! And welcome to the blog!

Do either of you have an idea for a thematic terrain set? One you've always wanted and/or wish you could have if money and space was no obstacle?


At some point down the line I'd love to make a crash site or part of a tomb world for my ad mech to delve into!


Nice work on the completed tile, really cool!

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Ragin' Ork Dreadnought







Thanks for all of your feedback, friends!

Personally, I wish I had a lot more space. I'm renting a single room and while it is large enough to sleep in and craft in, there's virtually no room to store stuff. Most of my stuff is in storage until I can find/afford a larger living space.

However, were space not a concern, I'd love to build a modular alien landscape - forests, swamps, etc. Also, a sprawling, multilevel cityscape. Also, a twisting complex necromunda basement (or 5). And a giant spaceport. Instead, I must content myself with 6" tiles and big dreams. Eh, life.

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Waaazag da Kan't Stoppable (ORKS) ~6,000 points
Orks-in-Progress, Finished Orks.
Terrain I'm making.
The Darion Sector War Campaign.
Into the Jaws of Hell 40k campaign.
I do commissions. If you are interested send me a PM and we can talk concepts and pricing. 
   
Made in us
Ragin' Ork Dreadnought







I want to say that I feel like most Necromunda terrain I see seems to lack a sense of scale and presence. I can never look at area terrain and think, "That had a purpose once," or "That's a room in the basement of a megacity." I don't know what's missing to grant that feeling of scale, of being buried beneath a hive city, of landscapes without skies. But it's definitely a terrain challenge I want to try to tackle.

Anybody have any ideas about how I might try?

This message was edited 1 time. Last update was at 2021/08/05 09:11:43


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Orks-in-Progress, Finished Orks.
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The Darion Sector War Campaign.
Into the Jaws of Hell 40k campaign.
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Boom! Leman Russ Commander






Oslo Norway

Necromunda terrain is often fairly low, which would make sense in tunnels, but it at the same time lacks the claustrophobic feeling, as you can climb on top of the walls, and there is just nothing that hints at there being a ceiling above.

I think really tall walls, that give a sense of scale up to the "roof" above, or building some actual tunnels (with removable roof) might help. You could for example use something like your recent piece as a wall. Tall pillars holdling up an invisible ceiling might also help the immersion.

Another way is to add immense amount of detail, but that is also a road to madness if you build for full tables. I have seen some very impressive, generally smaller, necromunda pieces where a ton of life and realism is added in the detailing.

This message was edited 2 times. Last update was at 2021/08/05 09:27:06


   
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Yeah, Illumini, I have toyed with that idea before - pillars or walls that are super tall. What I was thinking was like an angled structural "foot". Like the bases of radio towers, except like 30" square on the base and towering over the battlefield. A gigantic block of concrete with an angled I-beam extending out of it and then the shanty town built around it and onto the platforms bolted onto it for inspections (that haven't happened for decades).

Another idea I had was building platforms on top of large foam blocks and having some of them be shorter, exposing compacted layers beneath. I guess part of the issue for folks might be storage space. Where do we put our over-the-top set pieces when we're not using them?

But I like where you're going with these ideas. Thanks for the feedback!

This message was edited 1 time. Last update was at 2021/08/05 10:01:12


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Orks-in-Progress, Finished Orks.
Terrain I'm making.
The Darion Sector War Campaign.
Into the Jaws of Hell 40k campaign.
I do commissions. If you are interested send me a PM and we can talk concepts and pricing. 
   
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Decrepit Dakkanaut






Mostly, on my phone.

I would take a look at uncertain scenery. His tunnel systems are really interesting for capturing the Munda vibe, particularly his modular boards.
Spoiler:




^
Here's some of mine

This message was edited 3 times. Last update was at 2021/08/05 12:37:00


Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."

Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven.  
   
Made in us
Ragin' Ork Dreadnought







Interesting designs. Thanks, graven.

I singled out another tile and started detailing it with grime. Here's my wip shots:


This time around I painted the purple first and then the red and I can't tell if it came out any better or worse.


I'm a little perturbed by this over paint of my crud, but I guess I can live with it.


Here's a pipe. It needs a lot more work.


C&C always welcome. Thanks for looking and have an awesome day!

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Waaazag da Kan't Stoppable (ORKS) ~6,000 points
Orks-in-Progress, Finished Orks.
Terrain I'm making.
The Darion Sector War Campaign.
Into the Jaws of Hell 40k campaign.
I do commissions. If you are interested send me a PM and we can talk concepts and pricing. 
   
Made in us
Bonkers Buggy Driver with Rockets





Houston, TX

It looks like you are having a great time doing the weathering on these tiles. So many textures, colors and layers! The final effect is very interesting and realistic.

As for a way to get that "interior" underhive look, I think a lot of it comes down to the perspective of the viewer. The best photos of Necromunda tables are taken at model perspective so you can only see terrain in the background. That photo from graven is a great example. Lighting is another key. The light pattern coming through the floor adds so much.

Another way to create the claustrophobic interior effect is to use walls all the way around the playing area. I noticed this when setting up Zone Mortalis games in Horus Heresy. When we had a wall around the play area, it automatically felt very enclosed and the mind could much easier picture it being an interior. The wall does not have to be exceptionally high, even 6" was more than sufficient to create the effect. And we used walls of the same height at points throughout the interior to continue the feel of a uniform "ceiling" over the play area being supported by interior walls and columns.

Good luck. This project looks great so far.

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Made in gb
Decrepit Dakkanaut






Mostly, on my phone.

^ this.
Also, I really like the red over purple, I think the colour works better. Crud is excellent as always.

Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."

Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven.  
   
Made in au
Alluring Mounted Daemonette




Australia

Hey mate, some gorgeous and inspired stuff going on in here.

Love Riddle of Steel's idea about walls around the outside; we do something similar for Kill Team boards so that you can easily put yourself "into" the game space.

As well, I am a big fan of pieces that build "up", and having uneven heights across the board. If every building is a 6" L-shaped ruin, the sense of immersion just runs away. Irregular and jutting is where it's at!

Weathering looks fantastic, and I enjoy both red over purple and purple over red!

You have some really nice teal undertones coming through the ground colour in the tile and the orange rust is hitting the contrast just right.

I'm bookmarking this blog to come back to...I've only made it back to page 33 and I'm already chock full of inspiration.

Thank you for sharing!

t z you are k 
   
Made in us
[DCM]
Boom! Leman Russ Commander





United States

Excellent oxidation and dirt as usual- lot of effort paying off with the end result.

Agree with RoS regarding camera height to help achieve the "help I'm buried in the underhive" feeling; if you look at some of Camkhieri's Necromunda pieces you see he used both high and low camera angles to convey different impressions. That Charles Kerault 'over the shoulder' camcorder thing.

I also prefer the red on top of the purple- the reverse is good, but my preference is for the obverse when replicating the Underverse.

Rock on.

"He fears his fate too much, or his desserts are small, who will not put it to a single touch; to win- or lose- it all."

Montrose Toast


 
   
Made in us
Ragin' Ork Dreadnought







 The Riddle of Steel wrote:
It looks like you are having a great time doing the weathering on these tiles. So many textures, colors and layers! The final effect is very interesting and realistic.

As for a way to get that "interior" underhive look, I think a lot of it comes down to the perspective of the viewer. The best photos of Necromunda tables are taken at model perspective so you can only see terrain in the background. That photo from graven is a great example. Lighting is another key. The light pattern coming through the floor adds so much.

Another way to create the claustrophobic interior effect is to use walls all the way around the playing area. I noticed this when setting up Zone Mortalis games in Horus Heresy. When we had a wall around the play area, it automatically felt very enclosed and the mind could much easier picture it being an interior. The wall does not have to be exceptionally high, even 6" was more than sufficient to create the effect. And we used walls of the same height at points throughout the interior to continue the feel of a uniform "ceiling" over the play area being supported by interior walls and columns.

Good luck. This project looks great so far.


Thank you very much for this feedback, Riddle of Steel! Walls, you say, huh? Hmmm, brain meats churning.

 inmygravenimage wrote:
^ this.
Also, I really like the red over purple, I think the colour works better. Crud is excellent as always.


Thanks, graven!

 tzurk wrote:
Hey mate, some gorgeous and inspired stuff going on in here.

Love Riddle of Steel's idea about walls around the outside; we do something similar for Kill Team boards so that you can easily put yourself "into" the game space.

As well, I am a big fan of pieces that build "up", and having uneven heights across the board. If every building is a 6" L-shaped ruin, the sense of immersion just runs away. Irregular and jutting is where it's at!

Weathering looks fantastic, and I enjoy both red over purple and purple over red!

You have some really nice teal undertones coming through the ground colour in the tile and the orange rust is hitting the contrast just right.

I'm bookmarking this blog to come back to...I've only made it back to page 33 and I'm already chock full of inspiration.

Thank you for sharing!


You're welcome, tzurk! Thanks for looking! It's always been my goal to share what I've learned with the community. I'm glad you like what you're seeing. And yeah, I'm all about complexity of terrain. I live in a densely packed urban environment and there is absolutely no rhyme or reason to its design, layout, or height.

 Meer_Cat wrote:
Excellent oxidation and dirt as usual- lot of effort paying off with the end result.

Agree with RoS regarding camera height to help achieve the "help I'm buried in the underhive" feeling; if you look at some of Camkhieri's Necromunda pieces you see he used both high and low camera angles to convey different impressions. That Charles Kerault 'over the shoulder' camcorder thing.

I also prefer the red on top of the purple- the reverse is good, but my preference is for the obverse when replicating the Underverse.

Rock on.


Thanks, Meer_Cat! I'll check out Cam's stuff. They've always been an inspiration for me. I agree camera angle can have a lot to do with it and I'm trying to get this sense without the use of a camera. I guess I will be taking pictures in the end, so maybe I can be a little less stubborn with my definitions. This has all been superb advice.

So what I'm gathering is: use of exterior height along the periphery, interior height variation because cool and dynamic, lighting, camera angles, and tunnels. Thank you all for your suggestions and feedback, this has been incredibly inspiring for me.

As an aside, I also did minimal work on a third tile. Here's my evidence of that.


Thanks again for looking! C&C always welcome. If anyone else would like to chime in with ideas about Themed Terrain boards or How to Recreate the Claustrophia of Necromunda, please do not hesitate to share! Have an awesome day!

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Waaazag da Kan't Stoppable (ORKS) ~6,000 points
Orks-in-Progress, Finished Orks.
Terrain I'm making.
The Darion Sector War Campaign.
Into the Jaws of Hell 40k campaign.
I do commissions. If you are interested send me a PM and we can talk concepts and pricing. 
   
Made in us
Ragin' Ork Dreadnought







Wow, has it seriously been 11 days since I last posted? Sorry for the long delay, folks. I did some more work on that second tile. Basically, I drybrushed the rust crud with a lighter tone, painted and weathered the standing pipe and other doodad buried in the crud, applied watered down rust color into some of the recessed line details, added some limestone deposits here and there, and thought I was done.


And then I compared the other tile to this one and there's a decidedly different tone to the crud.


These tiles have an awesome built in feature where they interlock to create a flush, level surface. So, they look cool all clamped together, but I also want them to all look like they came from the same wreck. I guess it's back to the workbench to find the perfect balance of earthshade, crud color, and nuln oil!

C&C is aways welcome. Thank you for looking and have an awesome day!

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Waaazag da Kan't Stoppable (ORKS) ~6,000 points
Orks-in-Progress, Finished Orks.
Terrain I'm making.
The Darion Sector War Campaign.
Into the Jaws of Hell 40k campaign.
I do commissions. If you are interested send me a PM and we can talk concepts and pricing. 
   
Made in gb
Decrepit Dakkanaut






Mostly, on my phone.

Good lord that's filthy gorgeous. And good to see you at it, but don't feel pressured into posting. We're here, regardless.

Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."

Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven.  
   
Made in us
Ragin' Ork Dreadnought







 inmygravenimage wrote:
Good lord that's filthy gorgeous. And good to see you at it, but don't feel pressured into posting. We're here, regardless.


Thanks, graven. I really appreciate that.

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Waaazag da Kan't Stoppable (ORKS) ~6,000 points
Orks-in-Progress, Finished Orks.
Terrain I'm making.
The Darion Sector War Campaign.
Into the Jaws of Hell 40k campaign.
I do commissions. If you are interested send me a PM and we can talk concepts and pricing. 
   
Made in us
[DCM]
Boom! Leman Russ Commander





United States

I like the look of these two tiles together. The one on the left has that pipe dealio that looks like it has leaked and then something dragged in an arc that caused the look of excessive/deeper corrosion and rust on it. The piece on the right looks like it has been affected by the increased moisture/corrosive liquid in the air that has increased oxidation, but hasn't been affected as heavily as the other piece where the leak occurred.

I could see hitting the highest points with some of the colors/weathering/shadings similar to the lighter colored highlights on the new piece, but it wouldn't take much to bring them into alignment.

They look good!

"He fears his fate too much, or his desserts are small, who will not put it to a single touch; to win- or lose- it all."

Montrose Toast


 
   
Made in us
Longtime Dakkanaut




Wisconsin

Lovely crud on those boards, those little highlights of blue and red give the board a whole lot more character. If you lived closer I would love a game on that board using my deathguard. Keep up the great work, looking forward to the next installment.
   
Made in us
Ragin' Ork Dreadnought







I'll have an update on my progress in a few days, but in n the meanwhile I would like the ask the community for recommendations for crackle effects. I tried acrylic crackle paste, but it doesn't crackle! It's more like thin goo paste that gets dry.

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Waaazag da Kan't Stoppable (ORKS) ~6,000 points
Orks-in-Progress, Finished Orks.
Terrain I'm making.
The Darion Sector War Campaign.
Into the Jaws of Hell 40k campaign.
I do commissions. If you are interested send me a PM and we can talk concepts and pricing. 
   
 
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