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Made in us
Blood Angel Terminator with Lightning Claws






Since everyone's been going gaga over the Wraithknight I was wondering what about the Wraithlord, and what are the good builds for it now that the codex and the Iyanden suppliment has been released. I was thinking maybe 2 Bright Lances, with a glaive if and only there are space points, just in case he needs it. Or maybe just 1 lance and 1 scatter laser?

Also, Shurikens or flamers, or one of each?

This message was edited 1 time. Last update was at 2013/08/03 05:26:49


GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Agile Revenant Titan






Austin, Texas.

Flamers, 2 BLs. Only if you think WLs are worth it. I like that their mcs with good ranged weapons. Others don't. Oh well

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Blood Angel Terminator with Lightning Claws






ninjafiredragon wrote:
Flamers, 2 BLs. Only if you think WLs are worth it. I like that their mcs with good ranged weapons. Others don't. Oh well


I think its because many are still use to the idea that MCs=must always be assaulting. Luckily Riptides and to a lesser degree Wraithknights are changing this view.

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Fireknife Shas'el





United States

The problem with wraithlords is that they are slow. However, they can still take those long ranged weapons, so if you want an incredibly durable bright lance or starcannon platform that won't fold in assault, I would go for dinner blessed of either then have a means to get guide or prescience on the wraithlord.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Really it depends what you are running against. The weapons they have available are versatile and could be tailored to any enemy or to your own army list.

Need more Anti infantry - 2 scatter laser. Need anti tank - 2 bright lance. Need more ap2 (How eldar need more ap 2 I don't know!) - 2 starcannons.

All picks have a place really. The only must I would say is the double flamers, helps vs blobs and gives you an ok overwatch,. Much better than the catapults they replace.
   
Made in us
Fireknife Shas'el





United States

Also, wraithlords are competing against fire prisms, warwalkers, and the wraithknight. Artillery to a lesser degree, but the wraithlords aren't an optimal choice unless you're going fluffy with an all wraith army, in which case two wraithlords plus a wraithknight is a good start. The flamers are a must take, everything else has its own use.
   
Made in us
Trustworthy Shas'vre






ninjafiredragon wrote:
Flamers, 2 BLs. Only if you think WLs are worth it. I like that their mcs with good ranged weapons. Others don't. Oh well


And that clocks in at 2/3s the price of a Wriathknights, you have half the wounds, lower strength, weaker weapons, lower mobility, etc. I feel the Wriathlord in 6th is overcosted by about 20 points.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Locked in the Tower of Amareo




Or the wraithknight is undercosted.
   
Made in us
Fireknife Shas'el





United States

Martel732 wrote:
Or the wraithknight is undercosted.
Not even a little bit.
   
Made in us
Locked in the Tower of Amareo




If you say so. It's hard to tell as a BA player. Everything in opposing lists seems undercosted. Most of my games have gone 3 turns against the Eldar with me having no models left on the table after 3. It's hard to tell how important the wraithknight is to that equation. I guess not much, since they don't contribute that much to the endless S6 fire.

This message was edited 1 time. Last update was at 2013/08/03 16:31:19


 
   
Made in us
Blood Angel Terminator with Lightning Claws






 McNinja wrote:
Also, wraithlords are competing against fire prisms, warwalkers, and the wraithknight. Artillery to a lesser degree, but the wraithlords aren't an optimal choice unless you're going fluffy with an all wraith army, in which case two wraithlords plus a wraithknight is a good start. The flamers are a must take, everything else has its own use.


Well in my case I would be using the Iyanden suppliment so all the Warith units would be buffed with battle focus and FC primaris power the Spiritseers get, making them far better than the vanilla codex.

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Fireknife Shas'el





United States

 Ferrum_Sanguinis wrote:
 McNinja wrote:
Also, wraithlords are competing against fire prisms, warwalkers, and the wraithknight. Artillery to a lesser degree, but the wraithlords aren't an optimal choice unless you're going fluffy with an all wraith army, in which case two wraithlords plus a wraithknight is a good start. The flamers are a must take, everything else has its own use.


Well in my case I would be using the Iyanden suppliment so all the Warith units would be buffed with battle focus and FC primaris power the Spiritseers get, making them far better than the vanilla codex.
True, then they would have S10 on the charge with the glaive.
   
Made in us
Wicked Wych With a Whip




i love my wraithlord. Being a poor broke college kid i can afford a WK yet. my WL is left over from when i bought my starting army.

my WL is nice and shooty with a big enough threat profile to not pull to much or to little fire.

i usually run SL and BL cause i hate not having a TL single shot weapon. but that is pure personal opinion. all my weapons are magnitized so i can play what i please except the flammers thos are must.

if you need the mathhammer some one can post it im sure, but i cant think of a reason to ever take the Shuricat and 99.999 would agree
   
Made in us
Executing Exarch





McKenzie, TN

Some one did the mathhammer for warwalkers before and it comes out to the SL/Star Cannon is the best overall infantry killer and BL/BL is the best AV killer. The double flamer is the better than the shucats hands down and help to mitigate the biggest weakness of a WL, that a horde can very easily catch and tarpit one.

The problem with the BL/SL load out is that 1 TL BL is not even remotely as good as 2 BL. The S6 of the SL is usually meaningless against anything you want to shoot with a BL anyways and is better reserved for killing AV10 and infantry.

Wraithlords really should not have been weakened in the new dex. They were not taken in tournament winning lists and they were a mediocre choice even with free access to fortune. In the new dex they are a worse choice but in the right list (shadow council - spamming renew, wraithstone, and primaris power) they can be a useful addition.
   
 
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