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![[Post New]](/s/i/i.gif) 2013/08/19 02:20:39
Subject: Wave 4
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Screaming Shining Spear
Pittsburgh, PA
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Kanluwen wrote:An Interdictor would be an interesting choice.
I was thinking the same, but then I looked it up and Interdictors are actually another model of Imperial Star Destroyer, at least according to Wookieepedia. Automatically Appended Next Post: Also Interdictors would be weird ruleswise considering their main function is yanking ships out of hyperspace, which doesn't actually feature in the tabletop game.
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This message was edited 1 time. Last update was at 2013/08/19 02:21:31
Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/08/19 03:10:20
Subject: Wave 4
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Interdictors(later further clarified as the "Immobilizer 418 cruiser) are built off a smaller hull than the standard ISD.
They're supposed to be about Victory Star Destroyer sized.
Mind you that's still pretty big when put into scale, but the Interdictors at least aren't bristling with anti-fighter weaponry.
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![[Post New]](/s/i/i.gif) 2013/08/19 04:24:50
Subject: Wave 4
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Blood Angel Chapter Master with Wings
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12 ft instead of 22ft for an interdictor is still pretty much the same problem... Put this into perspective regarding the ISD, it carries
TIE series starfighters (72)[5]
Lambda-class shuttles (8)[5]
Delta-class stormtrooper transports (15)
Assault gunboats (5)
A variable number of GAT-12 Skipray Blastboats
Gamma-class assault shuttle (1+)
Repair and recovery vehicles[1]
AT-AT barges[14]
AT-AT walkers (20)[5]
AT-ST walkers (20)[5]
Various ground vehicles[5]
Prefabricated garrison bases[1
That's just what it carries. The actual workings of the ship, and it's own armaments and equipment are insane in scale compared to a single fighter.
Octuple barbette turbolaser or Ion cannons (8)[12][13]
Heavy turbolaser batteries (50)[5][13]
Turbolaser batteries (50)[5][13]
Additional turbolaser batteries (26+)[13]
Heavy ion cannons (20)[13]
Phylon Q7 tractor beam projectors (10)[13]
How do you even represent a fifth of that in a game of x-wing? It's a pipe dream guys... I would rather not see one at all than see the hacked down, insanely out of scale version it would have to be to work in the game and fit on any kind of table... Unless you start playing on the high-school gym floor, it just can't work as anything but a mangled token of the actual ship.
Granted, if you are willing to take a modified version of it and put it in a game good on ya, enjoying it is all that counts. Not trying to ruin it for those enthused, but for me personally, it would be so distracting I would rather just see a new, scale appropriate ship design for imperials than trying to cram in their capitals...
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![[Post New]](/s/i/i.gif) 2013/08/19 04:54:51
Subject: Re:Wave 4
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Wing Commander
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I actually recently spoke to one of the biggest distributors of all things miniature here in Canada, and they were saying FFG has told them they expect an influx of product around late september, early october, and that should be the end of production woes.
WHich is good, since I literally just started playing with my girlfriend, and I must acquire ALL THE SHIPS. Only things left out here is one more core box (It will be mine) and a single millenium falcon and slave 1.
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Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
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![[Post New]](/s/i/i.gif) 2013/08/19 14:54:21
Subject: Wave 4
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Huge Hierodule
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MajorTom11 wrote:
How do you even represent a fifth of that in a game of x-wing? It's a pipe dream guys... I would rather not see one at all than see the hacked down, insanely out of scale version it would have to be to work in the game and fit on any kind of table... Unless you start playing on the high-school gym floor, it just can't work as anything but a mangled token of the actual ship.
Granted, if you are willing to take a modified version of it and put it in a game good on ya, enjoying it is all that counts. Not trying to ruin it for those enthused, but for me personally, it would be so distracting I would rather just see a new, scale appropriate ship design for imperials than trying to cram in their capitals...
I agree with this completely- I would rather see an assortment of fighter-to-shuttle sized-ish ships than some "Capital" ships that completely fail in terms of representation.
Heck, what I'd really want to see for large ships is a box full of Surface detail models (Turbolasers, exhaust port doodads, etc.), and a "Strafing Run" Mission. Basically, the mission focuses not on fighter combat, but the attacker destroying a number of "Objectives" while the defender tries to stop them.
Something like this:
Board: set up larger than usual rectangular board (say, 6'x4'). Defenders deployment zone is halfway up the board, while the attacker deploys at a narrow end. Depending on the mission, scatter a number of objectives across the board.
Objectives: the Attacker wants to destroy all the objectives, the defender wants to stop them. All objectives would have evade scores (0-2) representing the difficulty hitting them, and a number of hull points/shields. Critical hits on objectives cannot be canceled by evade dice, and count as 2 damage automatically. Objectives cannot take actions.
Point defence batteries: Like objectives, however have a selection of attack dice (2-3), automatically convert 1 focus to a critical, and may turn in the activation phase.
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2013/08/19 15:03:17
Subject: Wave 4
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Blood Angel Chapter Master with Wings
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That's what I'm hoping for too C-C, scenarios centered around bombing runs and fighter screening seem really exciting to me... I still have very fond memories of being a kid and playing WingCommander 2 and lining up my broadswords for torpedo runs.... remembering the stress and excitement of waiting for the lock as I frantically toggled turrets to hold the fighters off. Capturing that vibe, and modifying certain missiles and all torpedoes to have additional effects on large ships sounds awesome to me.
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![[Post New]](/s/i/i.gif) 2013/08/19 16:15:17
Subject: Wave 4
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Longtime Dakkanaut
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I'm ok with captial ships even if the scale is off, though I would likely want them just for display. xwing right now is balanced for fighter combat. I cant imagine how would would take a fighter game and balance in a capital ship unless the point costs were insane. I do however like the idea of running scenarios around a capital ship. Something like having to escort a ship to a jump point while the other side tries to take out its engines, or even using the Lambda shuttle to land a boarding party on a captial ship. Something like the captial ship doesnt have much offensive firepower and can only move forward. So the focus on the game is still about fighters attacking each other Automatically Appended Next Post: Crazy_Carnifex wrote: MajorTom11 wrote:
How do you even represent a fifth of that in a game of x-wing? It's a pipe dream guys... I would rather not see one at all than see the hacked down, insanely out of scale version it would have to be to work in the game and fit on any kind of table... Unless you start playing on the high-school gym floor, it just can't work as anything but a mangled token of the actual ship.
Granted, if you are willing to take a modified version of it and put it in a game good on ya, enjoying it is all that counts. Not trying to ruin it for those enthused, but for me personally, it would be so distracting I would rather just see a new, scale appropriate ship design for imperials than trying to cram in their capitals...
I agree with this completely- I would rather see an assortment of fighter-to-shuttle sized-ish ships than some "Capital" ships that completely fail in terms of representation.
Heck, what I'd really want to see for large ships is a box full of Surface detail models (Turbolasers, exhaust port doodads, etc.), and a "Strafing Run" Mission. Basically, the mission focuses not on fighter combat, but the attacker destroying a number of "Objectives" while the defender tries to stop them.
Something like this:
Board: set up larger than usual rectangular board (say, 6'x4'). Defenders deployment zone is halfway up the board, while the attacker deploys at a narrow end. Depending on the mission, scatter a number of objectives across the board.
Objectives: the Attacker wants to destroy all the objectives, the defender wants to stop them. All objectives would have evade scores (0-2) representing the difficulty hitting them, and a number of hull points/shields. Critical hits on objectives cannot be canceled by evade dice, and count as 2 damage automatically. Objectives cannot take actions.
Point defence batteries: Like objectives, however have a selection of attack dice (2-3), automatically convert 1 focus to a critical, and may turn in the activation phase.
I'd like to see FFG put out scenario boxes just like this. Give me a tile set that looks like a ships surface and give me some plastic gun batteries and objectives like coms equipment and the like
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This message was edited 1 time. Last update was at 2013/08/19 16:18:00
DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/08/19 16:31:18
Subject: Wave 4
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Blood Angel Chapter Master with Wings
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There are capital ships and then there are capital ships though... a Corellian Corvette has 2 dual turrets and 4 single... it's manageable and in scale enough to make sense both as a modified scale model and in terms of it's actual game role. An ISD is a flying city for all intents and purposes, with an entire army in it's belly and enough fighters to make any game it was involved in over 1000 pts just for fighters alone, nm the actual ship, which has the equivalent firepower of about 5000 points of fighters. I want more larger ships as well, but I just don't think it is neccesary to take the top of the foodchain when there should be tons of more appropriate ships available to mine...
I picture a secondary, more planetary empires style game for capital ship engagements, with the actual x-wing game being used to resolve individual missions or tiles, and an entirely different BSG type game, or an x-wing style game dedicated purely to capital ships used to resolve the other side. Afterall, the only thing worse than having to put a 22ft stardestroyer on your gaming table is having to move it lol... and if you can't move it that is a terribly expensive bit of terrain!
A capital ship game would be awesome, but even more limited than x-wing for ships strictly from the OT though... At though at the scale the EU has tons to mine, victory class, dreadnaughts, interdictors etc.
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![[Post New]](/s/i/i.gif) 2013/08/19 16:34:04
Subject: Wave 4
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[MOD]
Solahma
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The Vigil-class corvette would indeed be perfect for X-Wing.
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![[Post New]](/s/i/i.gif) 2013/08/19 16:59:56
Subject: Wave 4
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Blood Angel Chapter Master with Wings
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If the designs are nice enough, I would be all for brand new OT era ship IPs... it would make new releases that much more exciting, and designed for the game first which should make it easier to get in interesting, organic new mechanics.
Again, though I feel pretty strongly about the capital ship issue myself I by no means mean to imply anyone who disagrees is 'wrong', just preference. Wanna make that clear lol
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![[Post New]](/s/i/i.gif) 2013/08/19 17:33:17
Subject: Wave 4
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The New Miss Macross!
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For those who feel that even reduced scale capitol ship games would be too unwieldly, what would you think about split scale games? Basically, having the capitol ships have their own game ala the Star *TREK* Attack Wing rules whereas the fighter complements get their own side by side game (literally... on a second map next to it). Basically treat the game like an old Warcraft (not world of) or Starcraft with the big screen with lots of detail for the fighters being a small slice of the "big" overal map in the upper right corner. If fighters want to contribute to the capitol ship battle, they'd have to fire on the opposing board edge which proxies as an enemy capitol ship with some conversion between fighter and starship scale damage (like three damage from a fighter = 1 ship damage).
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This message was edited 1 time. Last update was at 2013/08/19 17:34:47
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![[Post New]](/s/i/i.gif) 2013/08/19 17:38:14
Subject: Wave 4
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Longtime Dakkanaut
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That might be neat, I could actually see FFG putting out an "expansion" where its just capital ships against capital ships. Have it be a separate game from xwing so you can avoid the scale problems
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DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/08/19 17:58:39
Subject: Wave 4
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[DCM]
The Main Man
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Kanluwen wrote:Interdictors(later further clarified as the "Immobilizer 418 cruiser) are built off a smaller hull than the standard ISD.
They're supposed to be about Victory Star Destroyer sized.
Mind you that's still pretty big when put into scale, but the Interdictors at least aren't bristling with anti-fighter weaponry. 
Maybe a Victory-class Star Destroyer would be a better way to go, rather than an Imperial-class SD. They're still big, but the adjusted scale might not be as bad as with an ISD.
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![[Post New]](/s/i/i.gif) 2013/08/19 20:03:47
Subject: Wave 4
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Blood Angel Chapter Master with Wings
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Great minds Warboss...
Victory class would still be 12 foot long and so ridiculously outgun anything on the table, and carry more fighters than any game could accommodate. Really, really there is no Star Destroyer getting into this game that would not be fundamentally and completely broken for both scales, weapons and points compared to the source material.
As mentioned a few posts ago, I would much rather see an appropriately designed, scaled, new ship than trying to fit an 18 wheeler into a beer cooler.
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![[Post New]](/s/i/i.gif) 2013/08/19 20:39:41
Subject: Wave 4
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[MOD]
Solahma
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And that's where the Vigil fits in! Plus, it's not even new, technically.
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![[Post New]](/s/i/i.gif) 2013/08/19 20:50:27
Subject: Wave 4
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Blood Angel Chapter Master with Wings
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Agree... what's the point of going through all that work to get a ship into the game if you have to break everything that makes that ship that ship to do it?
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![[Post New]](/s/i/i.gif) 2013/08/19 21:15:14
Subject: Wave 4
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Willing Inquisitorial Excruciator
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There's plenty of other ships yet to do in the galactic war period alone anyway. Admittedly a lot of it would be large ships or scenario fodder but still, it's there.
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- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2013/08/20 00:36:58
Subject: Wave 4
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Old Sourpuss
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So this is looking to be a completely Rebel wave right? Wasn't the CR-90 used by both sides?
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/08/20 00:44:16
Subject: Wave 4
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The New Miss Macross!
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MajorTom11 wrote:Great minds Warboss...
Victory class would still be 12 foot long and so ridiculously outgun anything on the table, and carry more fighters than any game could accommodate. Really, really there is no Star Destroyer getting into this game that would not be fundamentally and completely broken for both scales, weapons and points compared to the source material.
As mentioned a few posts ago, I would much rather see an appropriately designed, scaled, new ship than trying to fit an 18 wheeler into a beer cooler.
Thanks. We'll see what they come up with sometime next year. During one Team Covenant interview, there seemed to be some body language hints to the question of future capitol ships like Star Destroyers but obviously nothing that you can pin down with any details. I'll hopefully have my hands full for a few months both in normal games and Tantive Collector Fleet scenario games until 2014.
@Alf: Some gencon reports have made specific mention of FFG *NOT* calling the big ships wave 4 so we don't know what (if anything) will be released either with them or around that time. Obviously, dash salt liberally over that but I think its probably a bit too early to tell. Corvettes did apparantly act as mother ships to TIEs so I could see the ship possibly pulling double duty as can the transports. We may have only seen them in the movies as "rebel transports" but nothing is stopping bulk frieghters from ferrying cargo to and from imperial bases as well.
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![[Post New]](/s/i/i.gif) 2013/08/20 01:31:10
Subject: Wave 4
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Blood Angel Chapter Master with Wings
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Technically many if not all were old republic property, it follows that many were then imperial.
I read they specifically said it was more a wave 3.5 in conjunction with the epic rules and wave 4 would be its own thing... Still I've got some serious painting ahead for wave 3 so I'm good for now lol! Have to find time to get a friend or 2 over to try out tangible torpedo run scenarios though!!! I have to say, I like my base better
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![[Post New]](/s/i/i.gif) 2013/08/20 02:49:10
Subject: Wave 4
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[DCM]
Dankhold Troggoth
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Would love to see some/more dreadnaught sized ships! The new releases have me more interested than ever
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![[Post New]](/s/i/i.gif) 2013/08/20 02:55:37
Subject: Wave 4
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[DCM]
The Main Man
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The Tantive IV is a Corellian Corvette, which were used by both the Rebels and the Imperials. Keep in mind that Princess Leia was officially traveling as an Imperial Senator when the Tantive IV got picked up by Vader, so I wouldn't be surprised if it could be used by both sides.
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![[Post New]](/s/i/i.gif) 2013/08/20 07:20:54
Subject: Re:Wave 4
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Douglas Bader
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For the imperial side I'd love to see a Marauder class corvette:
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/08/20 09:39:41
Subject: Wave 4
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Hulking Hunter-class Warmech
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In the novel X-Wing: Wraith Squadron, Wedge's commando/X-Wing team ambushes an Imperial (well technically Warlord Zsinj) controlled Corellian Corvette that carries 4 Ties in its hold.
They later capture the corvette and use it as their base. I was thinking of making my collection into the various ships controlled by Wraith Squadron over the three books (8-12 X-Wing, 4 Ties, 4 Interceptors, a Corellian Corvette, two A-wings from Blue Squadron and the Millenium Falcon, maybe a couple of Horton Salm's Y-Wings), so this fits my plan perfectly...
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This message was edited 2 times. Last update was at 2013/08/20 09:48:16
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![[Post New]](/s/i/i.gif) 2013/08/20 10:02:03
Subject: Re:Wave 4
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Legendary Dogfighter
Australia
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I'm not sure why people are saying the scale is off it seems pretty close to me
Judging by the pics shown at gen con the Tantive seems to be extremely close in scale, I may argue its a little leaner then what is suppose to be but otherwise quite close.
i would say it wouldn't be terrible noticeable anyways.
As for the Rebel transport I think it may just be a bit too short in length and not as wide but not substantially smaller in scale.
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This message was edited 1 time. Last update was at 2013/08/20 10:02:41
Elysian Drop Troops 1500pts
Renegades & Heretics 2056pts
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![[Post New]](/s/i/i.gif) 2013/08/20 12:49:36
Subject: Wave 4
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Blood Angel Chapter Master with Wings
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You are talking about proportions and design. Scale isn't what it looks like it is the size of it relative to other things. For example, if I put a perfect and beautiful snow speeder that is half the size of that corvette model in the pic, you know it isn't in scale as it should be smaller than the x-wing. It's just math, shrink all items by the same 1/270 ratio.
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![[Post New]](/s/i/i.gif) 2013/08/20 13:20:59
Subject: Re:Wave 4
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Major
In a van down by the river
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I have to agree with Tom on the large ship issue. I wouldn't want to field an ISD that was only twice the length of the corvette simply because even twice the length of the corvette would be pretty much unusable on the table.
However, I would LOVE to see a scaled up version of X-Wing, using the same FlightPath system and same general rules, but with the big ships scaled to be roughly Millenium Falcon-sized and the fighters being squadrons a la BFG. Many dollars would be dropped on such a game.
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![[Post New]](/s/i/i.gif) 2013/08/20 13:51:19
Subject: Wave 4
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Longtime Dakkanaut
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Agreed on the concept of Capital ship-Wing. I would drop lots and lots of coin to be able to play an xwing style game with capital ship combat
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DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/08/20 13:55:30
Subject: Wave 4
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Old Sourpuss
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Wouldn't that move from a fighter scale game to a fleet scale game?
Star Wars X-Wing, the BFG-ing
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/08/20 14:02:46
Subject: Wave 4
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Longtime Dakkanaut
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Are there any decent fleet scale games out there? Something similar to BFG?
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DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ |
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