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Made in de
Camouflaged Zero






 whembly wrote:
 Melissia wrote:
Guess I'll have to try it out sometime, though I don't have the pack yet.

It's really everything you wanted in a "Diablo 3" game...


I wanted the Diablo II user interface / controls. No diablo-clone ever managed that and neither did Diablo 3 nor its expansion :(
   
Made in fr
Hallowed Canoness





What part of the interface/control do you lack? I mean, in games of the genre like Diablo III, Path of Exile, and the many other I do not know of.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Consigned to the Grim Darkness





USA

D2's control interface wasn't THAT great... it was adequate at least, but I don't know about superior to any other game.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in de
Camouflaged Zero






 Hybrid Son Of Oxayotl wrote:
What part of the interface/control do you lack?


Diablo II minimised mouse clicking and instead allowed holding the right button. The player character would follow the pointer and attack with the currently selected skill as soon as it was in range (server-side). To use a different skill or some sort of skill combo you could scroll through the available skills (using a configurable skill order) or switch to a specific skill using some changeable hotkey. All without having to release the mouse button.
Only parts of the above work in Diablo 3 and not always reliably.
   
Made in us
Consigned to the Grim Darkness





USA

None of that is really unique...

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in de
Camouflaged Zero






 Melissia wrote:
None of that is really unique...


I've tried a few different diablo-like games including diablo 3, torchlight, titan quest and sacred and none of them implemented anything quite like the controls in diablo II. I'd say that's quite unique.
In those other games it usually all revolves around selecting and clicking on individual targets or sometimes even multiple button clicks to attack a single target as opposed to just choosing the current skill and the attack direction while holding a mouse button. If you wanted you could clear a whole map in diablo II without letting go of the right mouse button and still use various (up to ten iirc) different skills.

This message was edited 1 time. Last update was at 2014/09/05 15:49:25


 
   
Made in fr
Hallowed Canoness





 Minx wrote:
To use a different skill or some sort of skill combo you could scroll through the available skills (using a configurable skill order)

I think this is the only part that is missing in Path of Exile. Sadly, because it was a nice feature. On the other hand, PoE has the advantage of allowing you to use the middle mouse button, which I do not think Diablo ever allowed.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in de
Camouflaged Zero






 Hybrid Son Of Oxayotl wrote:
 Minx wrote:
To use a different skill or some sort of skill combo you could scroll through the available skills (using a configurable skill order)

I think this is the only part that is missing in Path of Exile. Sadly, because it was a nice feature. On the other hand, PoE has the advantage of allowing you to use the middle mouse button, which I do not think Diablo ever allowed.


I've only tried PoE very briefly and found right-click and hold did not work, i.e. the player character would follow the pointer but not attack or not continue to follow/attack after the initial contact.
   
Made in fr
Hallowed Canoness





I always like to play summoner, so I usually do not attack a lot. Do you mean that in Diablo 2, if you just clicked on the ground, and then moved your cursor over an enemy, it would start attacking the enemy?

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in de
Camouflaged Zero






 Hybrid Son Of Oxayotl wrote:
I always like to play summoner, so I usually do not attack a lot. Do you mean that in Diablo 2, if you just clicked on the ground, and then moved your cursor over an enemy, it would start attacking the enemy?

As long as you held the right mouse button and the enemy was between your player character and the mouse pointer the character would move toward and then attack the enemy.
   
Made in fr
Hallowed Canoness





Oh. In PoE, if you have not clicked on the enemy, you will just move, trying to go around him/her/it, indeed.

This message was edited 2 times. Last update was at 2014/09/05 17:34:19


"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Minx wrote:
 Hybrid Son Of Oxayotl wrote:
What part of the interface/control do you lack?


Diablo II minimised mouse clicking and instead allowed holding the right button. The player character would follow the pointer and attack with the currently selected skill as soon as it was in range (server-side). To use a different skill or some sort of skill combo you could scroll through the available skills (using a configurable skill order) or switch to a specific skill using some changeable hotkey. All without having to release the mouse button.
Only parts of the above work in Diablo 3 and not always reliably.



That works for me on Diablo3 (PC edition).

I play Sorcerer and routinely hold down the right-mouse button, while I press the SHIFT key to stand pat to "fire" my spells downrange.

That's how I always played in D2.

Live Ork, Be Ork. or D'Ork!


 
   
Made in fr
Hallowed Canoness





That works in PoE too.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Consigned to the Grim Darkness





USA

Yeah, that's why I was confused about that. I don't ... really see D3 as degenerative from D2 as far as controls go.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in de
Camouflaged Zero






 whembly wrote:
 Minx wrote:
 Hybrid Son Of Oxayotl wrote:
What part of the interface/control do you lack?


Diablo II minimised mouse clicking and instead allowed holding the right button. The player character would follow the pointer and attack with the currently selected skill as soon as it was in range (server-side). To use a different skill or some sort of skill combo you could scroll through the available skills (using a configurable skill order) or switch to a specific skill using some changeable hotkey. All without having to release the mouse button.
Only parts of the above work in Diablo 3 and not always reliably.



That works for me on Diablo3 (PC edition).

I play Sorcerer and routinely hold down the right-mouse button, while I press the SHIFT key to stand pat to "fire" my spells downrange.

That's how I always played in D2.


It doesn't work like it did in Diablo II. Try a melee class and you'll see.
And as i said above parts of the old controls/interface actually do work. If you assign one of the generator skills from the left mouse button to right click then the character does follow the pointer if you hold the key and it will even start attacking as soon as an enemy is in range. The problems start if you want to switch skills, especially if you then want to use the formerly right mouse button skill as it suddenly needs a valid target underneath the mouse pointer (even if it's an AoE) but the pointer will usually be behind the enemy line in the direction you want to move next (it won't always work in those circumstances with a target either).

To summarize Diablo 3 doesn't allow changing/rotating skills during combat like its predecessor and switching the left and right mouse button skills hasn't been properly tested. All in all more a case of me nitpicking than a game breaking lack of a feature.

This message was edited 2 times. Last update was at 2014/09/05 21:53:07


 
   
Made in us
Badass "Sister Sin"






Camas, WA

That seems like a very fine distinction to be upset about.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in de
Camouflaged Zero






 pretre wrote:
That seems like a very fine distinction to be upset about.


It's just a way to play the game that's possible in Diablo II but not in any other diablo-like game, so actually a fundamental difference if you are one of the very few (it seems) who knew and used that different play style. In most games the player is required to actually select and click (and hold or repeatedly click) on every single enemy whereas in Diablo 3 click and hold to specify direction and skill works but just for a single skill. In Diablo II on the other hand click and hold works for ten previously selected and ordered skills. If you then get used to this very natural and fluid way to play diablo II with minimal clicks than every other interface implementation seems inadequate. Diablo 3 has already most of the necessary code in place it just cannot handle skill switching and swapping the default left - right mapping is not fully supported.

This message was edited 3 times. Last update was at 2014/09/07 09:50:19


 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Minx wrote:
 whembly wrote:
 Minx wrote:
 Hybrid Son Of Oxayotl wrote:
What part of the interface/control do you lack?


Diablo II minimised mouse clicking and instead allowed holding the right button. The player character would follow the pointer and attack with the currently selected skill as soon as it was in range (server-side). To use a different skill or some sort of skill combo you could scroll through the available skills (using a configurable skill order) or switch to a specific skill using some changeable hotkey. All without having to release the mouse button.
Only parts of the above work in Diablo 3 and not always reliably.



That works for me on Diablo3 (PC edition).

I play Sorcerer and routinely hold down the right-mouse button, while I press the SHIFT key to stand pat to "fire" my spells downrange.

That's how I always played in D2.


It doesn't work like it did in Diablo II. Try a melee class and you'll see.
And as i said above parts of the old controls/interface actually do work. If you assign one of the generator skills from the left mouse button to right click then the character does follow the pointer if you hold the key and it will even start attacking as soon as an enemy is in range. The problems start if you want to switch skills, especially if you then want to use the formerly right mouse button skill as it suddenly needs a valid target underneath the mouse pointer (even if it's an AoE) but the pointer will usually be behind the enemy line in the direction you want to move next (it won't always work in those circumstances with a target either).

To summarize Diablo 3 doesn't allow changing/rotating skills during combat like its predecessor and switching the left and right mouse button skills hasn't been properly tested. All in all more a case of me nitpicking than a game breaking lack of a feature.

OH!

I see now.

meh... I got over that. I was more bummed about not being able to "switch gears" at times.

Live Ork, Be Ork. or D'Ork!


 
   
Made in fr
Hallowed Canoness





That you can do in PoE.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Longtime Dakkanaut





USA

The only thing I miss about D2 are the skill points and ability points.

I liked making a titan barb with 900 strength.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in de
Camouflaged Zero






 whembly wrote:
I see now.

meh... I got over that.


I am not sure if we are talking about the same thing:
Spoiler:
   
Made in us
Executing Exarch




I created a Season character over the weekend. It appears that Blizzard compensated for the inability to use gear from other characters by boosting the quality of the drops that your Season characters get.
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Have you guys & gals tried it yet post 2.1??

I'm still loving it!

Trying my damndest to get that Phoenix Wizard Set.

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Powerful Pegasus Knight





Omaha

I have been playing a lot since ladder opened up. I have a love/hate relation for the greater rifts at the moment. I'll run three in a row and getting nothing but rings each time, then run 2-3 more with no drops at all.

I just need one more piece of the Marauders set to summon all my companions for my Demon Hunter!

Love my seasonal build so far, hard to beat 20-30 million crits a hit. and the new gems are fething cool. attack speed and bleed make bosses drop dead fast!

"Success is not final, failure is not fatal, it is the courage to continue that counts."  
   
Made in us
Longtime Dakkanaut





USA

 Ruberu wrote:
I have been playing a lot since ladder opened up. I have a love/hate relation for the greater rifts at the moment. I'll run three in a row and getting nothing but rings each time, then run 2-3 more with no drops at all.

I just need one more piece of the Marauders set to summon all my companions for my Demon Hunter!

Love my seasonal build so far, hard to beat 20-30 million crits a hit. and the new gems are fething cool. attack speed and bleed make bosses drop dead fast!


Demon Hunters are op. Nerf them all!

:3

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Powerful Pegasus Knight





Omaha

^ lol. The funny thing is that the Demon Hunter is the one char that has never really been tampered with. Pretty much all the others have had "OP" moments, then get nerfed to an oblivion and then slowly work their way back to a reasonable state. You know, the way Blizzard normally handles things . The DH now is practically the same DH I had when I first started playing when the game was released. Save for the new gems and equipment along with new buffs that everyone saw.

"Success is not final, failure is not fatal, it is the courage to continue that counts."  
   
Made in us
Consigned to the Grim Darkness





USA

Speaking of, supposedly they buffed everyone to match the brokenness of that class? Will have to play my wizard again sometime.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Melissia wrote:
Speaking of, supposedly they buffed everyone to match the brokenness of that class? Will have to play my wizard again sometime.


Yeah Demon hunter has been broken for a very long time. Mostly because of his invulnerable stat line till they changed it so he doesn't dodge 90% of shots fired at him.

And monk being the weakest class.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Consigned to the Grim Darkness





USA

I wanted to like Monk, but I couldn't manage it.

Wizard and Witch Doctor for life, I guess.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Melissia wrote:
I wanted to like Monk, but I couldn't manage it.

Wizard and Witch Doctor for life, I guess.


Paladin Crusader is where it is at.

From whom are unforgiven we bring the mercy of war. 
   
 
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