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Made in us
Longtime Dakkanaut





Definitely an awesome event and the venue was indeed amazing.



View of the lake from the main game room



Main game hall.

The rooms were awesome and the fireplaces were appreciated especially after the snowstorm we got on Saturday night. The quality of converted and painted armies was the highest I've seen in 3 years of attending this event.

Great job to the TO team and Chip from torrent of fire. My wife and I hope they can lock in the same venue next year. The food was surprisingly good and having 3 meals provided right outside the game hall was perfect.

This message was edited 1 time. Last update was at 2013/11/25 15:54:09


My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in nl
Lesser Daemon of Chaos






Groningen, The Netherlands

yeezymozart wrote:
Alan Bajramovic


I always figured Alan was Blackmoor on these boards... Must have been hallucinating.

Grats on the result. Never mind the council stuff. More creativity there than the copy paste lists that were popular a year ago (Coteax+6x identical Henchmen with Razorbacks+sprinkles...)

Cilithan

Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.

Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
 
   
Made in us
Haemonculi Flesh Apprentice






Rickels wrote:
Lets be realistic here folks. The guys on the top tables will be on the top tables whether they are playing seer council or a ritz cracker. Top players are good because they grasp the game better than the 99% of rest of it.


Great to hear it was so amazing and I want to attend next year but I will only go to one of this larger events if they fix the current issues with the game. There's no doubt that the people on top are good, but lets be honest here, if they were able to get their consistently without gaming the system and playing abusive rules bending builds then it is even more disappointing that they show up with these lists anyway. Especially when you see talented players not playing such lists on purpose, who don't get the same recognition really. Kind of a vicious cycle. But its great that Daboyz at least put an attempt forward at reigning in the current meta. With a venue that great its really all about your attitude on whether you enjoy yourself or not. Those fireplaces are AMAZING looking!

   
Made in us
Longtime Dakkanaut





Eye of Terror

This proves comp doesn't work.

My blog... http://greenblowfly.blogspot.com

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Made in us
Longtime Dakkanaut




 Dozer Blades wrote:
This proves comp doesn't work.


Oh come on now. DaBoyz Comp isn't meant to make the game fluffy for everybody; it's just meant to shift the bar. I'd bet money they didn't anticipate Jetcouncil (which happens), and if they'd made a minor tweak to prevent that they'd have been good to go.

Lots of people went and had a blast. I think it's fair only to say that if you ARE going to go Comp, go far enough with it that you at least force the top tier meta lists to shift (and certainly don't set it up so that one of them slips through the cracks but the rest all get knocked down a peg). It isn't a broad negative on comp in general at all (and this from someone who often doesn't support comp).
   
Made in us
Perturbed Blood Angel Tactical Marine




Warwick Rhode Island

anyone have pictures of the army's? Heard there was a ton of well painted and converted armies there.

 
   
Made in us
Fixture of Dakka





San Jose, CA

The seer council....that's a unit that even I wouldn't touch. The screamer-star is bad but it isn't nearly as bad. Unfortunately, we're all going to have to endure them (both of them) until the next edition comes out.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut





tree667 wrote:
anyone have pictures of the army's? Heard there was a ton of well painted and converted armies there.


Here's a few teasers. We had 5 blog authors playing in the event so many pics will come to our blog (in my sig) over the coming weeks.



Jon Ho's amazing ultras and tau. He won best painted in the team event and best opponent (painting+sports) in the GT.



Nate Stevens (carlosthecraven) gk+tau took 2nd best appearance.



Troy esposito's space dwarves (wolves) won best theme. He also colored his beard green and had a mini keg strapped to his back.



Max Dubois grey knights won 2nd theme.

That's just a few. Like I said check out the Mandulian chapel over the next weeks for more.

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Regular Dakkanaut






If there is no way to rain in the Seer Councils Hit and run you are forced to spread out and not engage. Which is hard to do considering they are so fast and you can't bog them down.

The biggest thing you can hope for is put them up against another mobile army and play keep away while killing their scoring units.
   
Made in us
Longtime Dakkanaut





Darkwynn wrote:
If there is no way to rain in the Seer Councils Hit and run you are forced to spread out and not engage. Which is hard to do considering they are so fast and you can't bog them down.

The biggest thing you can hope for is put them up against another mobile army and play keep away while killing their scoring units.


Yeah Eric Hoerger had a great anti-council list with zandrehk to remove hit-and-run and a scarab farm to tie them up all game.

I think I gave him his only loss and it was minor ;D

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Unhealthy Competition With Other Legions





CT

Not to bash Eric, but Werner Born used that exact list to win Best Overall at BFS earlier this year. As far as I know Werner is the one who made the list, obviously he is not the first one ever to use Zandrehk and scarabs. Not trying to diminish Eric at all as he is my friend and my teammate. Just trying to give credit to the creator of the list.

Oh and its not like Eric went out and copied Werner behind his back, they rode up together and talked about it at length.
Together they went 8-3-1 at Daboyz.

PS- Love you Eric and Werner

This message was edited 1 time. Last update was at 2013/11/25 19:27:29


Fortune Favors the Bold
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

The space dwarf army that won best theme sounds awesome as does the person playing them (hard to see much from the pic).

Who won best general, Alan B. or Tony K.?

Cilithan- I believe Blackmoor is "Allen H."

This message was edited 1 time. Last update was at 2013/11/25 20:12:54


 
   
Made in us
Fixture of Dakka





San Jose, CA

I believe Alan B. won. I think Tony was 4th despite winning all his games. In any case, Alan had more battle points than Tony.

Blackmoor is Alan H.

This message was edited 1 time. Last update was at 2013/11/25 20:15:05



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut




Tony had the 2nd most BP, but my understanding is he won like 2nd best overall or something? Not sure, as that doesn't jive with what's on Torrent (to be fair, a tournament usually has multiple tracks by which to sort people, so Torrent won't naturally list every possible sorting by which the TOs may eval).

In any event, while Tony and Alan both went undefeated, Alan scored substantially higher in BP. As jy2 says, Blackmoor is Alan Hern. from Arizona / 11th Co Podcast / FW whineytown.

This message was edited 1 time. Last update was at 2013/11/26 15:13:07


 
   
Made in us
Regular Dakkanaut






 hyv3mynd wrote:
Darkwynn wrote:
If there is no way to rain in the Seer Councils Hit and run you are forced to spread out and not engage. Which is hard to do considering they are so fast and you can't bog them down.

The biggest thing you can hope for is put them up against another mobile army and play keep away while killing their scoring units.


Yeah Eric Hoerger had a great anti-council list with zandrehk to remove hit-and-run and a scarab farm to tie them up all game.

I think I gave him his only loss and it was minor ;D


You would think a Necron Flyer list would give a Seer council list trouble . Never have to engage the seer council, run around and shoot all scoring units. Then last turn objective score.

Problem would be clearing out wraith Knights effectively but it could be done.
   
Made in us
Longtime Dakkanaut




That's the right way to handle the council; the problem comes if they get to go 2nd, and the game ends on 5. This happened to me at BFS final table; DeFranza and I were sitting undefeated and playing for the tournament; I had Eldar/SW. I was able to kill all but 2 1-wound-left farseers on jetbikes, baron, 1 warlock, and 2 swooping hawk models, and had a substantial portion of my army in-tact (had killed 9/10 warlocks, 10/12 hawks, 15/15 guardian jetbikes, 2/2 wraithknights, 5/5 de warriors). He had bottom of last turn, however, and moved his 6 models to contest the crap out of the board and snag one lone objective that I couldn't quite spread entirely to by that time (due to having to be relatively safe / spread out / deal with all the scoring guardian jetbikes / etc.). Rolled a 1, game ended, a 3+ short of simply tabling it.

The biggest problem w/ the list is not really just the killyness or durability of the council, but the fact it has an extreme advantage going 2nd in an edition that already benefits going 2nd (5/6 book missions being objective-centric), and need only keep 1 lock, and each farseer barely alive to have the abiliyt to suddenly split into 3 fortuned models that can move basically anywhere on the board. This is further exacerbated by the fact they don't actually have to bother engaging at all, since they have free-roam mobility across the entire board and don't have to kill things to win most of the time.

This message was edited 3 times. Last update was at 2013/11/25 21:05:40


 
   
Made in us
Regular Dakkanaut






MVBrandt wrote:
That's the right way to handle the council; the problem comes if they get to go 2nd, and the game ends on 5. This happened to me at BFS final table; DeFranza and I were sitting undefeated and playing for the tournament; I had Eldar/SW. I was able to kill all but 2 1-wound-left farseers on jetbikes, baron, 1 warlock, and 2 swooping hawk models, and had a substantial portion of my army in-tact (had killed 9/10 warlocks, 10/12 hawks, 15/15 guardian jetbikes, 2/2 wraithknights, 5/5 de warriors). He had bottom of last turn, however, and moved his 6 models to contest the crap out of the board and snag one lone objective that I couldn't quite spread entirely to by that time (due to having to be relatively safe / spread out / deal with all the scoring guardian jetbikes / etc.). Rolled a 1, game ended, a 3+ short of simply tabling it.

The biggest problem w/ the list is not really just the killyness or durability of the council, but the fact it has an extreme advantage going 2nd in an edition that already benefits going 2nd (5/6 book missions being objective-centric), and need only keep 1 lock, and each farseer barely alive to have the abiliyt to suddenly split into 3 fortuned models that can move basically anywhere on the board.


oh I agree Mike, I think of it when they go from Voltron to the lions They break off to contest everything and the way the rules work can be quite annoying. Just thinking that is the only way to really handle it. I think Necron flyers would have the durability and the moblity because they can't hit the flyers really so you just need to be good at managing the game and making sure you are on objectives near the end.

is it guarantee? No, I don't think so but with mind shackle and some other tricks it could work. esp with Deep strike Obryon or a lord that is taking away the hit and run.

Otherwise pure dark Eldar and everyone stays the heck away from the seer council at all times. The list sits really well against the meta but I think there are some counters to it. Problem is those counters get destroyed by everything else.
   
Made in us
Longtime Dakkanaut




Darkwynn wrote:
MVBrandt wrote:
That's the right way to handle the council; the problem comes if they get to go 2nd, and the game ends on 5. This happened to me at BFS final table; DeFranza and I were sitting undefeated and playing for the tournament; I had Eldar/SW. I was able to kill all but 2 1-wound-left farseers on jetbikes, baron, 1 warlock, and 2 swooping hawk models, and had a substantial portion of my army in-tact (had killed 9/10 warlocks, 10/12 hawks, 15/15 guardian jetbikes, 2/2 wraithknights, 5/5 de warriors). He had bottom of last turn, however, and moved his 6 models to contest the crap out of the board and snag one lone objective that I couldn't quite spread entirely to by that time (due to having to be relatively safe / spread out / deal with all the scoring guardian jetbikes / etc.). Rolled a 1, game ended, a 3+ short of simply tabling it.

The biggest problem w/ the list is not really just the killyness or durability of the council, but the fact it has an extreme advantage going 2nd in an edition that already benefits going 2nd (5/6 book missions being objective-centric), and need only keep 1 lock, and each farseer barely alive to have the abiliyt to suddenly split into 3 fortuned models that can move basically anywhere on the board.


oh I agree Mike, I think of it when they go from Voltron to the lions They break off to contest everything and the way the rules work can be quite annoying. Just thinking that is the only way to really handle it. I think Necron flyers would have the durability and the moblity because they can't hit the flyers really so you just need to be good at managing the game and making sure you are on objectives near the end.

is it guarantee? No, I don't think so but with mind shackle and some other tricks it could work. esp with Deep strike Obryon or a lord that is taking away the hit and run.

Otherwise pure dark Eldar and everyone stays the heck away from the seer council at all times. The list sits really well against the meta but I think there are some counters to it. Problem is those counters get destroyed by everything else.


Aye ... I meant my post to say "Nick you're totally right, here's my personal example to reinforce your point." You're also spot on that trying too hard to counter it leaves you totally pantsed against everything else.
   
Made in us
Preacher of the Emperor




Boston, MA

Great tournament. Totally worth the trip.
   
Made in us
Awesome Autarch






Las Vegas, NV

Those Centurions are amazeballs!!!

Glad you guys had fun and Pajama Pants, you cheesy git!

   
Made in us
Longtime Dakkanaut





Jay made a video walk through of the venue here:
http://synaps3.blogspot.com/2013/11/daboyz-gt-2013-pictures-and-video.html?m=0

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Regular Dakkanaut





Hey guys thought I would thow my 2 cents into the pot. I am Troy the guy with the "green beard" and who took 1st in Theme. The venue was great and the armies were amazing. Overall however I noticed severe holes in the comp system to begin with so I decided to go all in on theme and focus on drinking, hanging with buds and having a great time instead of my normal thinking on bringing something built to beat face. I can officially say I was able to achieve all 3 of those objectives.

Thanks so much for the votes for best Theme!!

As for the meta it is what it is the players will adapt or the 40k community needs to get together and do a true comp system like fantasy.

My advice play what makes you happy, have a great time and meet new people. In the end its all about a game and having fun so go for broke. DaBoyz for me and alot of my crew was more about hanging with bros then making it a point to win at all costs and we had a great time.

Grats Alan on the win that last game was a nail bitter.

Dark Star Founding Member
NOVA 2011 Trios Team Champions and Proud member of Team Bastard
Conflict 2011 Doubles Team Champions
NOVA 2012 Trios Team Champions
WGC 2013 Doubles Best Sportman
NOVA 2013 Trios Team Champions
DaBoyz GT 2013 Best Theme 1st Place
Adepticon 2014 Championships - Best Imperial Showing
Adepticon 2014 Team Tourny - Best Imperial Showing
Adepticon 2015 Team Tourny - Best Imperial Showing 
   
Made in us
Dakka Veteran





MVBrandt wrote:
 Dozer Blades wrote:
This proves comp doesn't work.


Oh come on now. DaBoyz Comp isn't meant to make the game fluffy for everybody; it's just meant to shift the bar. I'd bet money they didn't anticipate Jetcouncil (which happens), and if they'd made a minor tweak to prevent that they'd have been good to go.

Lots of people went and had a blast. I think it's fair only to say that if you ARE going to go Comp, go far enough with it that you at least force the top tier meta lists to shift (and certainly don't set it up so that one of them slips through the cracks but the rest all get knocked down a peg). It isn't a broad negative on comp in general at all (and this from someone who often doesn't support comp).


This sums up exactly how I feel about comp in a nutshell. All this comp did was nerf daemons and riptides, now I am not complaining or anything I am just agreeing with Mike's point. There will always be something broken even with comp, but at least this way you are really messing the meta up and forcing people predict the meta. Imo keeps it more interesting.

This message was edited 1 time. Last update was at 2013/11/26 20:48:38


 
   
Made in us
Regular Dakkanaut



Rochester New York

I glad a lot of peopled that attended had a great time.

Reecius if you still hanging out with the TableWar guys tell them they help Alan win. He was rolling their dice all weekend.

The comp system that was in place was not to restrict powerful army builds (since I not a idiot I understand it did in some cases), but to reduce the spam in the army lists. So no 4 heldrakes, 5 wave serpents, 5 flying monstrous creatures or 4 riptides.

I am not here to debate the comp system, but just to explain the reason for it.

The results for the event is on The Mandulian Chapel Blog.
http://synaps3.blogspot.com/

It will be on the DaBoyz GT site in few days. The administrator for that site is still resting and recovery from the event.

Anyone interested in using Torrent of Fire software I would highly recommend it! It really made my life easy over the weekend.

This message was edited 1 time. Last update was at 2013/11/27 15:49:35


 
   
Made in us
Longtime Dakkanaut





Eye of Terror

All it does is shift the cheese. It does not promote a more fair or balanced tournament.

My blog... http://greenblowfly.blogspot.com

Facebook...
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Made in us
Regular Dakkanaut



Rochester New York

 Dozer Blades wrote:
All it does is shift the cheese. It does not promote a more fair or balanced tournament.


Maybe not, but it does create more varied lists. With a lot of different lists the players have better time. Even the most competitive players don’t to go to an event and play a screamer star list three times in a row.
   
Made in us
Longtime Dakkanaut





Eye of Terror

That's true. : )

My blog... http://greenblowfly.blogspot.com

Facebook...
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Made in us
Virulent Space Marine dedicated to Nurgle



where i want to be

I had 5/6 really fun games vs amazing people. The TO's were great and around when you needed them. It was nice having LoS blocking terrain. Food was good too. I'd recommend it.
   
Made in us
Longtime Dakkanaut




 JGrand wrote:
Not sure on Vallee

Bajramovic is running seer council w/ Baron, 2 knights, bunches of scoring min squad jetbikes, and a larger ish warpsider unit.

Kopach is running seer council w/ Baron, 4 serpents, some scoring jetbikes and hawks i think and such.

Hoerger is running Cron/Tau w/ Zandrekh and scarabs among other things.


Ugh...Seer Council again proving how overpowered a 2+ re-rollable save is in the hands of good players. I used the Council pre-new Eldar dex for 15 games or so, and hated it. I'm all for cutthroat lists and competitive play, but a 2+ re-roll is bad for the game. Not fun to play, not fun to play against. Something about a nigh unkillable unit matching up the field is just not right. Furthermore, the fact that both Seers/Screamers are derailed only by luck (not getting Fortune/Forewarning, failing a re-rollable Grimiore ect.) is terrible. It is pretty sad to see some of the people that can win with just about anything going this route.

To head off some potential follow-ups, I do realize that I am arbitrarily drawing a line as to what is over the top. I do realize that as a "no holds barred" player, this kind of thing is the logical conclusion of abuse. However, I do think that the 2+ re-rollable crosses a line that shouldn't be crossed. There is something very juvenile about it--like playing games with invincibility on. The community deserves better.



Eliminate Battle Brothers as an ally. Turn all current Battle Brothers into Allies of Convienance. This will go a long way in solving this problem.
   
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Philadelphia

I'm not here to hate on the comp; many of us predicted that as long as at least one top player took Jetseer, then it would win...no shock there.

What I will do is hop on the "DaBoyz was awesome" bandwagon.

The venue was off the chain, I hope they get a 10 year contract with that place. I think we gave them enough booze money to last them through the offseason so that shouldn't be a problem ;P

Jay, special thanks for running an amazing event. I talked to Shaun and made sure to thank him as well.

Rule #1 is Look Cool.  
   
 
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