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![[Post New]](/s/i/i.gif) 2013/11/05 15:18:46
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Heroic Senior Officer
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martin74 wrote:Don't get rid of the Ratlings or Ogryns. I am not a huge fan of the ratlings, however, I do like Ogryns. Ogyrns need a fix, not sure what though.
Possible changes:
1. Give them the old 5th rules for furious charge. Losing the +1 initiative hurt:
2. Need to be able to assault quickly. They are bigger than normal humans, so, they should be able to move further than normal , not sure if fleet is the answer. I do like the ability that they could assault out of a chimera. (I just picture a chimera charging in reverse toward an objective).
Well the reason I suggested it is that they hate riding in Chimeras. I'd imagine that the moment the ramp came down they'd practically push each other out the door to be free.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2013/11/05 16:43:23
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Longtime Dakkanaut
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MrMoustaffa wrote: martin74 wrote:Don't get rid of the Ratlings or Ogryns. I am not a huge fan of the ratlings, however, I do like Ogryns. Ogyrns need a fix, not sure what though.
Possible changes:
1. Give them the old 5th rules for furious charge. Losing the +1 initiative hurt:
2. Need to be able to assault quickly. They are bigger than normal humans, so, they should be able to move further than normal , not sure if fleet is the answer. I do like the ability that they could assault out of a chimera. (I just picture a chimera charging in reverse toward an objective).
Well the reason I suggested it is that they hate riding in Chimeras. I'd imagine that the moment the ramp came down they'd practically push each other out the door to be free. 
I like this visual. Maybe Ogryns could have a special rule called Stampede!
A unit with this special rule treats all transports as Assault Vehicles.
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![[Post New]](/s/i/i.gif) 2013/11/05 17:11:48
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Slashing Veteran Sword Bretheren
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Yeah, the nerf to Furious Charge sucks.
But Ogryns were never competetive anyway.
Given the incredulous points reduction bikes received, I'd say Ogryns should also be dropped down to 28ish points
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![[Post New]](/s/i/i.gif) 2013/11/05 17:17:25
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Lone Wolf Sentinel Pilot
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Sir Arun gave me an awesome idea, Ogryn rough riders on bikes! As tough as nurgle bikers, but a little bit dumber. XD
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![[Post New]](/s/i/i.gif) 2013/11/05 17:20:26
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Stalwart Veteran Guard Sergeant
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My take.... if you purchase Nork at full price he unlocks an Ogyrn bodyguard as 30pt squad upgrades for all 10 man squads/vets/PCs so the squad or platoon leader has his own look out sir beat stick.
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![[Post New]](/s/i/i.gif) 2013/11/05 17:25:13
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Heroic Senior Officer
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RegulusBlack wrote:My take.... if you purchase Nork at full price he unlocks an Ogyrn bodyguard as 30pt squad upgrades for all 10 man squads/vets/ PCs so the squad or platoon leader has his own look out sir beat stick.
Oh god that would make infantry blobs a bit ridiculous.
40 plus guardsmen bearing down on you with 4 Ogryn in tow taking hits for the Commissars and Sarge's wielding power weapons sounds a bit too good to me.
It would be hilarious to watch though.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2013/11/05 17:50:53
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Decrepit Dakkanaut
UK
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Assaulting out of a vehicle would be even harder for them as they'd have trouble getting out of the human sized doors however eager they were....
Maybe a 50/50 chance of a successful assault or a distaster, your Ogryn pile up in the doorway, they and the vehicle can do nothing until the next turn as they struggle to get out
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![[Post New]](/s/i/i.gif) 2013/11/05 18:02:07
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Calculating Commissar
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OrlandotheTechnicoloured wrote:Assaulting out of a vehicle would be even harder for them as they'd have trouble getting out of the human sized doors however eager they were....
Maybe a 50/50 chance of a successful assault or a distaster, your Ogryn pile up in the doorway, they and the vehicle can do nothing until the next turn as they struggle to get out
See, I am imagining them dropping the entire back ramp for the chimera.
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![[Post New]](/s/i/i.gif) 2013/11/05 18:39:36
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Slashing Veteran Sword Bretheren
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special rule: when Ogryns disembark, roll a D6. On a 1, the chimera suffers a glancing hit and is reduced to open-topped for the rest of the game.
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![[Post New]](/s/i/i.gif) 2013/11/05 23:41:48
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Crazed Spirit of the Defiler
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Sir Arun wrote:special rule: when Ogryns disembark, roll a D6. On a 1, the chimera suffers a glancing hit and is reduced to open-topped for the rest of the game.
Don't give GW any idea's. We don't need anymore "cinematic" rules.
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Games Workshop: Ruining Chaos Space Marines since 2007
First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.
Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.
Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.
Then, they raised prices on the Marines, and there was nobody to speak out for me. |
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![[Post New]](/s/i/i.gif) 2013/11/06 00:29:50
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Fixture of Dakka
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Spartan089 wrote: Sir Arun wrote:special rule: when Ogryns disembark, roll a D6. On a 1, the chimera suffers a glancing hit and is reduced to open-topped for the rest of the game.
Don't give GW any idea's. We don't need anymore "cinematic" rules.
True, but that was funny!
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2013/11/06 02:55:24
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Missionary On A Mission
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I would lower Ogryns pts cost a lot and make their guns auto hit.
This makes them a shooting unit that can also fight in close combat. Fits in nice with 6ed being the shooting edition.
I also love the abhumans and would love to see them worth taking. However, never underestimate GW's ability to make a poor unit worse :(
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Anvils Hammer wrote:
@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..
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![[Post New]](/s/i/i.gif) 2013/11/07 09:38:38
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Storm Trooper with Maglight
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I'll admit I hate the abhumans. I would love for them to remove them and add something new but really what else could they put there. (Imaging a guardsmen with another guardsmen on his back a la Space Marine Centurions or Dreadknight or the guy from total recall with the baby on his stomach)
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This message was edited 2 times. Last update was at 2013/11/06 04:52:59
My IG WIP log
40k is as exciting as riding a pony, which doesn't sound very exciting.......
But the pony is 300 feet tall and covered in CHAINSAWS! |
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![[Post New]](/s/i/i.gif) 2013/11/06 06:10:12
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Inspiring SDF-1 Bridge Officer
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I was thinking about this recently and I'd like to see bikes replace Rough Riders.
And a 4 or 6 legged walker, ala AT-ATs, with heavy guns (maybe the 4-legger with a demolisher cannon, the 6-legger with a baskilisk's cannon).
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It never ends well |
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![[Post New]](/s/i/i.gif) 2013/11/20 07:55:56
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Storm Trooper with Maglight
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Nowadays that sounds like a big MC you're talking about. :p I wouldn't mind 2 weapons on a sentinel to make use of the walker rules of being able to fire two but I know they'll never update the box to do that. I would like rough riders to be able to use their lances multiple times. I would like upgrades to the leman run, like buying a coaxial weapon for twin linking. (Would work wonders for the vanquisher and punisher. Or maybe actual extra armor to up the rear armor by 1 maybe. But I don't see them updating those boxes either since they are new. Giving the leman russ a rule that lets it fire it's ordnance weapon without making the others snapshot. We will see.
Edit:
Vox casters that increase range and let you re-roll, I would pay 5 points for that. Even 6" would be ok, something.
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This message was edited 1 time. Last update was at 2013/11/06 07:58:56
My IG WIP log
40k is as exciting as riding a pony, which doesn't sound very exciting.......
But the pony is 300 feet tall and covered in CHAINSAWS! |
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![[Post New]](/s/i/i.gif) 2013/11/06 09:46:34
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Cog in the Machine
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What about merging the walker and monstrous creature entries (they've already gone most of the way, hull points and tau gundams) so that sentinels get smash attacks/equivalent and are properly stompy, at least on the turn they leap into combat.
Also, something to distinguish stormtoopers from veterans, right now it seems that veterans do everything that stormtroopers do, except they're cheaper, get more guns and can score.
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Now That I've Said it, It Must Be Canon
Why yes, I am an Engineer. How could you tell? |
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![[Post New]](/s/i/i.gif) 2013/11/06 11:14:52
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Guard Heavy Weapon Crewman
Australia
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Removing abhumans would be a tragedy. They add a bit of variety and I actually play with Ratlings. It would be disappointing to just have to play with guardsmen with sniper rifles.
I think everybody knows that Ogryns need something to make them worth while. They dont have to be game changer but just a bit cheaper and useable.
I too would like to see rough riders with bikes. But I would like to see them on something like a motorcross style bike.
Doctrines would be interesting, especially if they were done like chapter tactics.
I am disappointed to see rumours of veteran squads being reduced to 5 men. That just seems a bit too easy to kill.
I would hate for Guard to become just a one build army so just tanks I would like to be able to play it different ays.
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![[Post New]](/s/i/i.gif) 2013/11/08 07:29:59
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Regular Dakkanaut
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via StrykerSniper on Warseer
I'm praying for stormtroopers, real ones, as a second troop choice. I did have a tiny look behind the iron curtain of GWs privacy policies, and I was able to see some mockups of the new veterans/stormtrooper boxed set, and it would be an amazing kit to build warbands or stormtrooper squads. Also I saw a model that appeared to be an Inquisitor, and was wearing a long cloak and armor.
I could see GW allowing stormtroopers as a troop choice to induce additional sales of the new kit, which, frankly, floored me. The details were great, with kasrkin style armor, and all sorts of weapons including hellguns, sniper rifles, special weapons, a cool missile launcher, a bunch of sergeant options, bolters, and lots of shotguns that managed to not look like scout shotguns. Also, the bolters did not look like marine shotuns, they were a little more human sized.
Some of the poses were also amazingly dynamic. Some were stoic standing poses, while a couple were very John Woo! There were also a lot of extra bits, poches, packs, grenades, knives, some scanner like equipment, and what appeared to be night vision goggles. If i were a puppy, I would've piddled on the rug, and it was a supreme act of will not to grab the models and run for the door. Apparently, they have also been ready for some time. Please dear God, let these see the light of my hobby store soon and I will have at least 5 boxes! This might even revitalize my Guard army.
Oh, and there were a bunch of heads! respirator heads, heads with berets, bald heads, heads with mohawks and crew cuts. Most were scarred, and one had an eyepatch, while another had a disfigured eye with what looked like claw marks, one head was smoking a stogie, and there were two heads with berets. There was even a knife that looked like a trench knife with raised knuckle dusters. There were scopes, a hand radio, and a bunch of bits for the bases including plants, a snake, and some ammo cans and satchel charges. There was even a hand holding an entrenching tool (shovel to you non-military types). There were a few holstered pistols, and as a delightful surprise, there were also autoguns in addition to lasguns, and there were bits for pistol and close combat weapon troops, although few were chainblades. There was a demo charge, melta bombs, and camo cloaks.
I was very, very impressed. The attention to detail was phenomenal. If you have any questions, ask them quick, before I am "sanctioned" by the inquisition. What is that sound outside the window.......?
Not sure how much cred this has. Sounds very cool, but also sounds like waaaay to much stuff to fit in a 10 man plastic squad box.
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![[Post New]](/s/i/i.gif) 2013/11/08 07:48:08
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Fresh-Faced New User
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vic wrote:via StrykerSniper on Warseer
I'm praying for stormtroopers, real ones, as a second troop choice. I did have a tiny look behind the iron curtain of GWs privacy policies, and I was able to see some mockups of the new veterans/stormtrooper boxed set, and it would be an amazing kit to build warbands or stormtrooper squads. Also I saw a model that appeared to be an Inquisitor, and was wearing a long cloak and armor.
I could see GW allowing stormtroopers as a troop choice to induce additional sales of the new kit, which, frankly, floored me. The details were great, with kasrkin style armor, and all sorts of weapons including hellguns, sniper rifles, special weapons, a cool missile launcher, a bunch of sergeant options, bolters, and lots of shotguns that managed to not look like scout shotguns. Also, the bolters did not look like marine shotuns, they were a little more human sized.
Some of the poses were also amazingly dynamic. Some were stoic standing poses, while a couple were very John Woo! There were also a lot of extra bits, poches, packs, grenades, knives, some scanner like equipment, and what appeared to be night vision goggles. If i were a puppy, I would've piddled on the rug, and it was a supreme act of will not to grab the models and run for the door. Apparently, they have also been ready for some time. Please dear God, let these see the light of my hobby store soon and I will have at least 5 boxes! This might even revitalize my Guard army.
Oh, and there were a bunch of heads! respirator heads, heads with berets, bald heads, heads with mohawks and crew cuts. Most were scarred, and one had an eyepatch, while another had a disfigured eye with what looked like claw marks, one head was smoking a stogie, and there were two heads with berets. There was even a knife that looked like a trench knife with raised knuckle dusters. There were scopes, a hand radio, and a bunch of bits for the bases including plants, a snake, and some ammo cans and satchel charges. There was even a hand holding an entrenching tool (shovel to you non-military types). There were a few holstered pistols, and as a delightful surprise, there were also autoguns in addition to lasguns, and there were bits for pistol and close combat weapon troops, although few were chainblades. There was a demo charge, melta bombs, and camo cloaks.
I was very, very impressed. The attention to detail was phenomenal. If you have any questions, ask them quick, before I am "sanctioned" by the inquisition. What is that sound outside the window.......?
Not sure how much cred this has. Sounds very cool, but also sounds like waaaay to much stuff to fit in a 10 man plastic squad box.
It's been stated multiple times that the new ST/vet box will be 5man each, so guess this is reasonable
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![[Post New]](/s/i/i.gif) 2013/11/08 07:51:10
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Secret Inquisitorial Eldar Xenexecutor
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If its 5 models to the same detail/variety as the new Vanguard or Sternguard kits for marines for a similar price I can see myself picking up a few of the kits.
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![[Post New]](/s/i/i.gif) 2013/11/08 12:19:22
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Fixture of Dakka
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Wow that sounds like one hell of a kit.
It does smack of being a bit "too good to be true" but out of sheer want I'm going to give this guy then benefit of the doubt.
Don't let me down StrykerSniper on Warseer
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![[Post New]](/s/i/i.gif) 2013/11/08 12:22:12
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Oberstleutnant
Back in the English morass
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Melcavuk wrote:If its 5 models to the same detail/variety as the new Vanguard or Sternguard kits for marines for a similar price I can see myself picking up a few of the kits.
£5-6 for a single guardsman? That's getting on for £1 per point.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2013/11/08 12:35:33
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Secret Inquisitorial Eldar Xenexecutor
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Palindrome wrote: Melcavuk wrote:If its 5 models to the same detail/variety as the new Vanguard or Sternguard kits for marines for a similar price I can see myself picking up a few of the kits.
£5-6 for a single guardsman? That's getting on for £1 per point.
Vanguard are 20.50 which would put them at just over 4. However with the apparently large number of customisable options it'd not be unreasonable to use one of the (rumoured) kits and a box of standard guardsmen to convert up various vets.
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![[Post New]](/s/i/i.gif) 2013/11/08 12:59:00
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Slashing Veteran Sword Bretheren
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Arent vets 8 points each, not 5?
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![[Post New]](/s/i/i.gif) 2013/11/08 13:05:02
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Fighter Pilot
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So... no Praetorians?
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An Armour Save? No, never heard of it. Me? I play Imperial Guard. |
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![[Post New]](/s/i/i.gif) 2013/11/08 14:48:03
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Oberstleutnant
Back in the English morass
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Are you sure about that? http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod2160152a Sternguard are £30.....
There is certainly no way that I am going to be paying £25 for 5 plastic guardsmen. I may consider it for something like Preatorians but even then they are usually cheaper than that.
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This message was edited 2 times. Last update was at 2013/11/08 14:52:17
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2013/11/08 15:17:57
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Hauptmann
Hogtown
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^ I also don't understand this. I mean most of us have squads on squads of converted vets already.
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Thought for the day |
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![[Post New]](/s/i/i.gif) 2013/11/08 15:37:30
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Calculating Commissar
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I'm definitely in the camp of not paying more than £15-20 for 5 plastic infantry (which is still a long way from the £1/figure I remember from my youth). No matter how many vets I can kitbash together from the kit. If it's too expensive I'll just buy the spares from someone and use my existing unbuilt troops.
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![[Post New]](/s/i/i.gif) 2013/11/08 15:43:42
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Enginseer with a Wrench
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I don't really care what the name on the box is. I'll be reading it as 'more cool bits to spread across line infantry squads'.
When I think about it like that, I don't mind it being just five men.
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![[Post New]](/s/i/i.gif) 2013/11/08 16:18:09
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Hauptmann
Hogtown
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50 bucks though?
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Thought for the day |
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