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![[Post New]](/s/i/i.gif) 2013/11/08 16:29:27
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Calculating Commissar
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Apologist wrote:I don't really care what the name on the box is. I'll be reading it as 'more cool bits to spread across line infantry squads'.
When I think about it like that, I don't mind it being just five men.
If it was just the accessories for a suitable price (by that I mean £5), then I guess so. £20+ for 5 plastic soldiers that'll be part of a 30+ soldier horde? Nah. I can get WGF Shock troops for under £1/each, and they'll do just as well in game, for 20-25% of the price.
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This message was edited 1 time. Last update was at 2013/11/08 16:30:42
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![[Post New]](/s/i/i.gif) 2013/11/08 16:43:15
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Slashing Veteran Sword Bretheren
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Pig Iron Productions' Kolony Militia make for some great DKoK/Armageddon Steel Legion units and their system troopers make for great Harakoni Warhawks / Elysian Drop Troops.
Guns dont look like Lasguns? Who says they need to look like Cadian pattern Lasguns to begin with ?  Different worlds, different gun hulls.
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This message was edited 2 times. Last update was at 2013/11/08 16:43:56
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![[Post New]](/s/i/i.gif) 2013/11/08 16:49:29
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Enginseer with a Wrench
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Herzlos wrote:If it was just the accessories for a suitable price (by that I mean £5), then I guess so. £20+ for 5 plastic soldiers that'll be part of a 30+ soldier horde? Nah. I can get WGF Shock troops for under £1/each, and they'll do just as well in game, for 20-25% of the price.
Fair enough. Horses for courses
From my point of view, which is more concerned with modelling aesthetics than gaming practicalities, anything that helps spice up the basic troops is a godsend.
Sir Arun wrote:Pig Iron Productions' Kolony Militia make for some great DKoK/Armageddon Steel Legion units and their system troopers make for great Harakoni Warhawks / Elysian Drop Troops.
Guns dont look like Lasguns? Who says they need to look like Cadian pattern Lasguns to begin with ?  Different worlds, different gun hulls.
Yes, Pig Iron are awesome. Lovely company to buy from
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![[Post New]](/s/i/i.gif) 2013/11/08 16:56:05
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Boom! Leman Russ Commander
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![[Post New]](/s/i/i.gif) 2013/11/08 17:52:32
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Hallowed Canoness
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Veteran Sergeant wrote:Space Marines are purpose-built, with the intention of creating exactly what they become. It isn't like somebody accidentally becomes a Space Marine after living on a high gravity world or being bitten by a radioactive spider.
Navigators are suspected to have been purpose-built too, and nobody accidentally becomes a Navigator, nor an Ogryn, nor a Ratling. Contrarily to marines, a new Navigator resp. Ogryn resp. Ratling happens when Mummy Navigator (resp. Ogryn resp. Ratling) meets Daddy Navigator (resp. Ogryn resp. Ratling), and they get deeply in love, and then Daddy Navigator (resp. Ogryn resp. Ratling) puts some seed in Mummy Navigator (resp. Ogryn resp. Ratling). Contrarily to mutants and space marines. Which makes space marines more akin to purpose-made mutants.
Goddam it, people, show the abhumans some love, they are cool concepts ! They expand on the 40k-verse rather than being some poor uninspired addition that brings nothing to the setting.
When was the last time a new unit added something to the setting, not just a new model to put on the table with nothing to make the fluff any deeper, really ? Certainly not centurions, or “more epic” versions of old space marines units, or any of the new bigger kits ! Arguably the daemon engines could have, but I don't think it was such a success…
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2013/11/08 18:14:02
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Heroic Senior Officer
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Hybrid Son Of Oxayotl wrote: Veteran Sergeant wrote:Space Marines are purpose-built, with the intention of creating exactly what they become. It isn't like somebody accidentally becomes a Space Marine after living on a high gravity world or being bitten by a radioactive spider.
Navigators are suspected to have been purpose-built too, and nobody accidentally becomes a Navigator, nor an Ogryn, nor a Ratling. Contrarily to marines, a new Navigator resp. Ogryn resp. Ratling happens when Mummy Navigator (resp. Ogryn resp. Ratling) meets Daddy Navigator (resp. Ogryn resp. Ratling), and they get deeply in love, and then Daddy Navigator (resp. Ogryn resp. Ratling) puts some seed in Mummy Navigator (resp. Ogryn resp. Ratling). Contrarily to mutants and space marines. Which makes space marines more akin to purpose-made mutants.
Goddam it, people, show the abhumans some love, they are cool concepts ! They expand on the 40k-verse rather than being some poor uninspired addition that brings nothing to the setting.
When was the last time a new unit added something to the setting, not just a new model to put on the table with nothing to make the fluff any deeper, really ? Certainly not centurions, or “more epic” versions of old space marines units, or any of the new bigger kits ! Arguably the daemon engines could have, but I don't think it was such a success…
Well, they did originally come about as a way to shoehorn in Hobbits and Ogres into the 40k setting, so they're not exactly the most original edition.
I would still be sad to see them go though.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2013/11/08 18:52:59
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Missionary On A Mission
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MrMoustaffa wrote:
Well, they did originally come about as a way to shoehorn in Hobbits and Ogres into the 40k setting, so they're not exactly the most original edition.
I would still be sad to see them go though.
For me it's not about originality it's about being cool
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Anvils Hammer wrote:
@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..
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![[Post New]](/s/i/i.gif) 2013/11/08 20:09:12
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated november 1st.)
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Storm Trooper with Maglight
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Well I guess they can keep the ogryns and ratlings if they make them more competitive in the elite slot, not just keep them just for nostalgia's sake. Though I will never use abhumans in my army, I hope (if they keep them) they make them worth taking some times as opposed to never.
I always thought about making orgryn like the wolverine from command and conquer tiberean sun. Just isn't worth the effort right now.
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My IG WIP log
40k is as exciting as riding a pony, which doesn't sound very exciting.......
But the pony is 300 feet tall and covered in CHAINSAWS! |
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![[Post New]](/s/i/i.gif) 2013/11/08 20:35:44
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Storm Trooper with Maglight
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Well, you are not alone letting completely aside the abhumans in current environment. A situation that is not new. When was the last time these auxiliaries were actually decently usable ?
Maybe once in the distant past, 2nd edition ?
But I would not be reluctant to include some of them in my army, even if they don't fit perfectly in its specific visual identity. Just make them acutally efficient on the table. Both ratling and ogryn miniatures were completely resculpted when 5th edition codex was out. The miniatures are good looking, plus ratlings being cheap. Abhumans do have a place in the grimdark background of 41st millennium. What they need is just GW avoiding a monumental screw up of their rules & point cost... as ever.
By the way, 1st post updated.
I did not took what Natfka posted in its blog regarding stormtroopers, as we already have some more complete information, that seems to come from an original source.
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This message was edited 1 time. Last update was at 2013/11/08 20:37:30
longtime Astra Militarum neckbeard |
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![[Post New]](/s/i/i.gif) 2013/11/08 21:13:22
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Wing Commander
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Price of a new 5 man kit is a point of concern, but even with GW's often irrational pricing, Guard kits are always cheaper than their equivalent marine version. Not necessarily by a whole lot, but there is some tiny admittance on the part of GW that you get less points per kit, between 1/3 or 1/2, and thus charge 10 - 15% less than the marine version. also, with marines being the flagship army, they've always been slightly more expensive because the market will support it.
Currently a 10 man cadian/catachan kit is, what, $28? I'd expect to see 5 vets/stormtroopers for no more than $30. If they were to be a ten man kit, I'd expect something more like $50-55, but GW does like to avoid particularly high price tags on infantry squads, hence selling them as 5s so the consumer doesn't feel like they're being as deeply gouged.
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Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
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![[Post New]](/s/i/i.gif) 2013/11/08 21:15:45
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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If Ogryns end up in the codex, they will absolutely not be useful outside an utterly casual beer n' chips game. They're a low model-count, infantry assault unit. That basically means that 6th Edition hates them for everything they stand for. At the very most, the best we can hope for is a points reduction and maybe give them hammer of wrath or something. As far as wishlisting, though, it would be cool if you could attach a single Ogryn to an infantry squad, and allow it to make LOS rolls for every model in the squad on a 2+. This wouldn't serve to display the Ogryn heroically sacrificing itself for the squad so much as it would Grimdark'ly display the squad just using the mutant freak as a meat-shield.
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This message was edited 3 times. Last update was at 2013/11/08 23:27:10
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![[Post New]](/s/i/i.gif) 2013/11/09 00:25:09
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Missionary On A Mission
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I wish, try $34.75
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Anvils Hammer wrote:
@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..
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![[Post New]](/s/i/i.gif) 2013/11/09 00:48:58
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Gargantuan Gargant
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Yeah...being a Canadian is almost as bad as being Australian in terms of GW prices. So much for loyalty to the crown At this point I either buy from eBay or go directly to discount retailers that give 20% off or more. I haven't gone to a GW store in years.
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This message was edited 1 time. Last update was at 2013/11/09 00:49:13
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![[Post New]](/s/i/i.gif) 2013/11/09 01:02:13
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Fixture of Dakka
Bathing in elitist French expats fumes
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I doesn't help that the only one in my province has staff that is completely repulsive.
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![[Post New]](/s/i/i.gif) 2013/11/09 01:19:07
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Fixture of Dakka
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Grimskul wrote:Yeah...being a Canadian is almost as bad as being Australian in terms of GW prices. So much for loyalty to the crown
At this point I either buy from eBay or go directly to discount retailers that give 20% off or more. I haven't gone to a GW store in years.
Threadly reminder that Australians get shafted worse then anyone else.
At the moment (can't imagine it'll stay that way for long) our Cadian/Catachan squads are at $48.00AUD. Our Command Squads are at $41.00AUD.
So lets assume that Vet/Storm trooper box is 10 men + Gubbinz. I think we can safely assume that since 10 standard troopers + minimal gubbinz is $48, that a 10 man duel kit + heaps of gubbinz will hit $55.00AUD for 10 men. Maybe even $60.
Now lets assume that it's only a five man duel kit (which seems likely at the moment). 5 men + many gubbinz, a la the command squads will probably be in much the same price range + a little extra for the fact it's a duel kit. I think it'll end up being $50-55AUD.
Gone are the days of 20 shock troopers for $50. Now it's 10 for almost the same price. Fething GW
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![[Post New]](/s/i/i.gif) 2013/11/09 01:22:00
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Missionary On A Mission
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I too haven't stepped foot in a GW in years. I shop at a local FLGS that offers 20% and ebay of course.
I also buy all my paints, tools and supplies from other manufactures to save on costs.
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Anvils Hammer wrote:
@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..
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![[Post New]](/s/i/i.gif) 2013/11/09 01:27:07
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Lone Wolf Sentinel Pilot
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I don't like most of what I saw in OP. Two things I'd be ok with is larger HWS and giving vets CCW if you're really pressed for cc troops.
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![[Post New]](/s/i/i.gif) 2013/11/09 05:41:23
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Oberstleutnant
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I'm hoping the IG release has something like the SM Strike force which was awesome value. 30% discount baked into it due to being a bundle, plus you then get 25% discount from an online discounter... resulted in actually getting a decent priced army out of GW for once. Especially when you consider I should be paying GW AU RRP.
The new stormtrooper kits being similar in quality to stern/vanguard would be pretty awesome, but I hope it's accompanied by a rerelease, or new release of basic infantry. The SM Tac squad got an improved release, a non-horrible redesign of Cadians, plus the stormtroopers... I'd probably pick up 3 "strike forces" for IG too if that happened.
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![[Post New]](/s/i/i.gif) 2013/11/09 12:15:29
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Battle-tested Knight Castellan Pilot
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Just make of ogryns beasts to get them into womping range quicker.
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![[Post New]](/s/i/i.gif) 2013/11/09 13:42:53
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Fixture of Dakka
Bathing in elitist French expats fumes
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Yonan or Snrub: do you know how much Dreamforge's troopers sell for down under? I know they're not as grimdark as GW's offering, but I was just wondering how much a box of 20 goes for in your neck of the woods.
Especially if Cadians are 48$... sheesh...
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![[Post New]](/s/i/i.gif) 2013/11/09 14:30:20
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Oberstleutnant
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Mathieu Raymond wrote:Yonan or Snrub: do you know how much Dreamforge's troopers sell for down under? I know they're not as grimdark as GW's offering, but I was just wondering how much a box of 20 goes for in your neck of the woods. Especially if Cadians are 48$... sheesh... Combat Company are the best online seller in Australia for Dreamforge. Leviathans have got a lot of traction down here, but I haven't seen many stormtroopers other than my own yet sadly. The 20 man stormtrooper squad is $47, so just over $2 per mini. So yeah, 20 of these or 10 Cadians - tough choice! That said, a lot of us (including me) import GW. I actually fight very hard against buying GW locally on the Aussie forums, and I cop a lot of flack for it. I understand "support your flgs", but when you can import GW stufff at 50% of the price, you can *give* the savings to your FLGS and they'll be much better off. Sorry for the small rant... touchy subject ; p You understand our pain though as Canadians get regionally price gouged too. Edit: The above mentioned SM stuff I bought, I bought from the US. So $177 for an SM strike force, which is $350 here, and the contents of which is $495 at GW AU RRP. $2.30 per tac marine which was still pricy, but as it's a new, really nice kit I thought it was actually good value. I then bought 2 sternguard and 2 vanguard kits to bling them up... at $8 and $6 per mini /wrists But those actually are beautiful kits, probably 2 of the best GW has ever produced. Slight derail, but the Dreamforge relevance is, it's far better than any GW IG kit. GW needs to lift its game bigtime if it wants to compete in the IG model space. Dreamforge covers the entire foot range, including heavy weapons and command squad (soon at least).
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This message was edited 6 times. Last update was at 2013/11/09 14:39:36
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![[Post New]](/s/i/i.gif) 2013/11/09 15:12:59
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Fixture of Dakka
Bathing in elitist French expats fumes
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Soon as in May 2014... sigh. And they'll actually have women in uniform, too... which will be the only hard plastic ones, if I'm not mistaken?
I feel your pain. I sometimes make a stray purchase when I dip into the US. Customs officers are much more interested in booze, tobacco and firearms than plastic minis. Especially when I say it's for my nephew. Which I rationalize he'll want when he grows up.
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![[Post New]](/s/i/i.gif) 2013/11/09 15:20:32
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Oberstleutnant
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Thankfully our customs only hit us when we go over $1K so we're fine in that regard /fistpump. Dreamforge is *all* hard plastic. Every. Last. Kit. Pure, glorious, well engineered and detailed hard plastic. I thought you were in on DFG KS, but it can be hard to keep track of what everyones spending on hehe. Edit: The only hard plastic female troops you might mean, which I think would be correct. Vic is putting out some resin ones soon - which look *really* good. But do love my hard plastic!
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This message was edited 1 time. Last update was at 2013/11/09 15:33:47
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![[Post New]](/s/i/i.gif) 2013/11/09 15:25:28
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Loud-Voiced Agitator
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For some reason, Sanctioned Psykers are now listed under the IG HQ section on the GW webshop... Automatically Appended Next Post: Also, the Troops section has a "Imperial Guard Stormtroopers Squad 1" entry... There's some weird stuff going on over there....
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This message was edited 1 time. Last update was at 2013/11/09 15:30:34
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![[Post New]](/s/i/i.gif) 2013/11/09 15:31:11
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Fixture of Dakka
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MajorStoffer wrote:Price of a new 5 man kit is a point of concern, but even with GW's often irrational pricing, Guard kits are always cheaper than their equivalent marine version. Not necessarily by a whole lot, but there is some tiny admittance on the part of GW that you get less points per kit, between 1/3 or 1/2, and thus charge 10 - 15% less than the marine version. also, with marines being the flagship army, they've always been slightly more expensive because the market will support it.
Currently a 10 man cadian/catachan kit is, what, $28? I'd expect to see 5 vets/stormtroopers for no more than $30. If they were to be a ten man kit, I'd expect something more like $50-55, but GW does like to avoid particularly high price tags on infantry squads, hence selling them as 5s so the consumer doesn't feel like they're being as deeply gouged.
I'd guess a 5 man box for $33 or so. The 5 man command squad is 25, and if you leave out banners, there is plenty of room for more stuff on the sprue.
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![[Post New]](/s/i/i.gif) 2013/11/09 16:23:48
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Calculating Commissar
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BlaxicanX wrote:If Ogryns end up in the codex, they will absolutely not be useful outside an utterly casual beer n' chips game.
They're a low model-count, infantry assault unit. That basically means that 6th Edition hates them for everything they stand for.
On the plus side, by the time the codex comes out, 6E will be almost half done, and 7E will be sure to mess up the status quo again. Who knows, maybe everything will come up Millhouse at last?
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The supply does not get to make the demands. |
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![[Post New]](/s/i/i.gif) 2013/11/09 16:52:04
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Slashing Veteran Sword Bretheren
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Youre saying 7th edition will be released in 2016? that would suck
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![[Post New]](/s/i/i.gif) 2013/11/09 19:00:25
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Slaanesh Havoc with Blastmaster
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Storm Troopers are now listed under Troops and Elites on the GW website
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"I'm gonna bring that bitch the Emperor's light. Bitches love the Emperor's light." |
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![[Post New]](/s/i/i.gif) 2013/11/09 19:03:40
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Hooded Inquisitorial Interrogator
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If I was vain I would list stuff to make me sound good here. I decline. It's just a game after all.
House Rule -A common use of the term is to signify a deviation of game play from the official rules.
Do you allow Forgeworld 40k approved models and armies? |
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![[Post New]](/s/i/i.gif) 2013/11/09 19:08:23
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Calculating Commissar
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Sir Arun wrote:Youre saying 7th edition will be released in 2016? that would suck
4E was 2004, 5E was 2008, 6E was 2012. I can't know for certain, but the signs are there.
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The supply does not get to make the demands. |
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