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![[Post New]](/s/i/i.gif) 2013/11/09 19:20:59
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Calculating Commissar
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Chimeras are listed as troops though, so I am banking on this being a website screw up and not intentional.
Although tech priests are now in elites...
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This message was edited 1 time. Last update was at 2013/11/09 19:28:03
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![[Post New]](/s/i/i.gif) 2013/11/09 20:20:04
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Heroic Senior Officer
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Happygrunt wrote:
Chimeras are listed as troops though, so I am banking on this being a website screw up and not intentional.
Although tech priests are now in elites...
Well yeah, they're transports that can be taken by troops, that's not exactly surprising.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2013/11/09 23:55:22
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Troubled By Non-Compliant Worlds
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However, it is only one package of stormtroopers, the others are listed under elites. This may just be a GW website screw up.
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40k Iron Warriors: 7500 points
Renegade Guard: 7000 points
30k Iron Warriors 9500 points |
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![[Post New]](/s/i/i.gif) 2013/11/10 02:47:56
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Agamemnon2 wrote: Sir Arun wrote:Youre saying 7th edition will be released in 2016? that would suck
4E was 2004, 5E was 2008, 6E was 2012. I can't know for certain, but the signs are there.
I could be wrong but with the advent of supplements I feel it very possible 6E will last longer than the previous two editions
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2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2013/11/10 02:58:07
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Fixture of Dakka
Bathing in elitist French expats fumes
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Yonan wrote:Thankfully our customs only hit us when we go over $1K so we're fine in that regard /fistpump.
Dreamforge is *all* hard plastic. Every. Last. Kit. Pure, glorious, well engineered and detailed hard plastic. I thought you were in on DFG KS, but it can be hard to keep track of what everyones spending on hehe.
Edit: The only hard plastic female troops you might mean, which I think would be correct. Vic is putting out some resin ones soon - which look *really* good. But do love my hard plastic!
Yes, maybe my syntax was sub-par, more and more customers were coming in and I wanted to fire off that reply before my fiancee came in for her shift. I am in on DFG, waiting for my 15 Black Widows (I know they're boxes of 10, but a friend of mine wants 5... go figure) and my 40 Heavies...
So yeah, until, if GW does sisters in plastic, DFG will be the only source of hard plastic female soldiers... nice! I haven't seen the latest Vic WIPs, I thought that was still a way off?
Back on the codex though: Would anyone start playing Storm Troopers if the cost and mechanics remained the same but they were scoring? For myself, I'd probably play them even less because I don,t want to have a low-model count troop choice that is mostly suicidal in nature. I need those scoring units.
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![[Post New]](/s/i/i.gif) 2013/11/10 03:12:42
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Storm Trooper with Maglight
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I would totally play them more! With an astropath, I would have second turn a lot of special weapons right in your deployment/objective/relic/etc with pin point accuracy. It would be overpowered i think to have like 60 dudes with special weapons dropping in like they do.  not that I would complain, it gives me a chance to get up to Tau and Eldar without getting shredded.
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My IG WIP log
40k is as exciting as riding a pony, which doesn't sound very exciting.......
But the pony is 300 feet tall and covered in CHAINSAWS! |
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![[Post New]](/s/i/i.gif) 2013/11/10 03:18:23
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Hooded Inquisitorial Interrogator
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Skoda wrote:
However, it is only one package of stormtroopers, the others are listed under elites. This may just be a GW website screw up.
Well, we will know in a week or so....
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If I was vain I would list stuff to make me sound good here. I decline. It's just a game after all.
House Rule -A common use of the term is to signify a deviation of game play from the official rules.
Do you allow Forgeworld 40k approved models and armies? |
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![[Post New]](/s/i/i.gif) 2013/11/10 06:49:27
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Oberstleutnant
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Mathieu Raymond wrote:Back on the codex though: Would anyone start playing Storm Troopers if the cost and mechanics remained the same but they were scoring? For myself, I'd probably play them even less because I don,t want to have a low-model count troop choice that is mostly suicidal in nature. I need those scoring units.
Swoit, thought you were. Vics stuff is still WIP, but pretty sure they'll be out before DFG wave 3 hehe. Looking forward to more wave 3 pics, Black Widows sharing kit with stormtroopers should have an amazing variety to work with especially given the accessory kits. You have a feth ton of RH ladies on the way too right? GW has a lot of solid competition in the IG space atm. Yeah I don't like the suicidal nature of ST rules, doesn't fit with the fluff of them being the elite of the IG.
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This message was edited 1 time. Last update was at 2013/11/10 06:50:30
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![[Post New]](/s/i/i.gif) 2013/11/10 07:07:59
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Thermo-Optical Tuareg
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No further word on what the new vehicle kit might be? I'd love to see a new MBT that doesn't look like the Leman Russ. Something between the Russ and the Baneblade would be nice. Especially if it wound up looking like a proper functional tank.
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![[Post New]](/s/i/i.gif) 2013/11/10 08:14:14
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Douglas Bader
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Rostere wrote:For some reason, Sanctioned Psykers are now listed under the IG HQ section on the GW webshop...
Also, the Troops section has a "Imperial Guard Stormtroopers Squad 1" entry... There's some weird stuff going on over there....
IIRC this happened back when GW discontinued the specialist games and a lot of the older metal models. Some of the IG metal stuff ended up in weird places.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/11/10 09:43:54
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Growlin' Guntrukk Driver with Killacannon
Denmark
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IIRC that one pack of stormtroopers were in the troops section for a long time (months) before Codex: Inquisition was announced, so it could be nothing.
I still hope they do stormtroopers or something with carapace and hot shot lasguns as troops, though. There's even a picture of a ST in the book, and that says a lot more about what you can field than the IG page does.
I sort of expected the Inquisition to recieve their own page on the website, just like AS. It would be nice to see what models we could field in what slot.
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![[Post New]](/s/i/i.gif) 2013/11/10 14:16:02
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Hauptmann
Hogtown
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I really hope they keep the schola progenium STs and put them in plastic. Kasrkins are soft.
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This message was edited 1 time. Last update was at 2013/11/10 14:35:07
Thought for the day |
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![[Post New]](/s/i/i.gif) 2013/11/10 16:52:45
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Fixture of Dakka
Bathing in elitist French expats fumes
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portugus wrote:I would totally play them more! With an astropath, I would have second turn a lot of special weapons right in your deployment/objective/relic/etc with pin point accuracy. It would be overpowered i think to have like 60 dudes with special weapons dropping in like they do.  not that I would complain, it gives me a chance to get up to Tau and Eldar without getting shredded.
See, I don't see them as surviving more than a turn or two after arrival. They're very squishy, imo. 4+ is not the greatest save, and even Tau have the common sense of travelling in larger groups.
Yonan wrote: Mathieu Raymond wrote:Back on the codex though: Would anyone start playing Storm Troopers if the cost and mechanics remained the same but they were scoring? For myself, I'd probably play them even less because I don,t want to have a low-model count troop choice that is mostly suicidal in nature. I need those scoring units.
Swoit, thought you were. Vics stuff is still WIP, but pretty sure they'll be out before DFG wave 3 hehe. Looking forward to more wave 3 pics, Black Widows sharing kit with stormtroopers should have an amazing variety to work with especially given the accessory kits. You have a feth ton of RH ladies on the way too right? GW has a lot of solid competition in the IG space atm.
Yeah I don't like the suicidal nature of ST rules, doesn't fit with the fluff of them being the elite of the IG.
I wish they could dig in, like some Infinity units do. Porta-cover save. Although with the recent "no cover save" bounty of weapons out there, I'm not sure if it would change much.
As for the female minis... I ordered a few spare DFG stormtroopers from Hoard o'Bitz, combined with Statuesque heads and the four female heads from the WGF Russian set... I hope I can get them to work.
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![[Post New]](/s/i/i.gif) 2013/11/10 18:57:50
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Is 'Eavy Metal Calling?
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I already run 30 ST just as elites, if they were shifted to troops then they would see the field every game, I find the more you use, the more you get out of them, so being able to run more than 30 would be great. I'd also love to see Bastonne moved to be an upgrade to ST, as his fluff and rules both seem to fit them better than vets.
If codex Inq has ST as troops, you can bet I'll be bringing them by the dozen.
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![[Post New]](/s/i/i.gif) 2013/11/11 00:37:37
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Battleship Captain
The Land of the Rising Sun
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Funny that now they want to bring back ST. Next year I'm going for horde IG, so from the rumours unless GW releases a Steel Legion IS kit or the like I'm totally not interested in new tanks or ST kit.
That also has the advantage that unless IG suddenly turns into an elite army the next codex can't screw up my IG.
M.
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This message was edited 1 time. Last update was at 2013/11/11 00:38:20
Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." |
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![[Post New]](/s/i/i.gif) 2013/11/11 05:40:01
Subject: W40k : Imperial Guard 6th ed codex for early 2014
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Longtime Dakkanaut
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Red Corsair wrote:Imagine if valks go to AV11 and become dedicated troop carriers and vultures got to FA.... Imagine the fit over the web....won't happen but it's a hilarious thought.
Valks and Vendettas wont go down to armor 11-11-10, that is just ridiculous. Unlike other fliers the Valkyrie and Vendetta's are also APC with troop transport capabilites, meaning naturally they would have heavier armor then the standard dog fighter or bomber to ensure their cargo reaches the ground. Points increase I can understand and can see happening, other then that nothing else.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2013/11/11 05:49:25
Subject: W40k : Imperial Guard 6th ed codex for early 2014
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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gmaleron wrote: Red Corsair wrote:Imagine if valks go to AV11 and become dedicated troop carriers and vultures got to FA.... Imagine the fit over the web....won't happen but it's a hilarious thought.
Valks and Vendettas wont go down to armor 11-11-10, that is just ridiculous. Unlike other fliers the Valkyrie and Vendetta's are also APC with troop transport capabilites, meaning naturally they would have heavier armor then the standard dog fighter or bomber to ensure their cargo reaches the ground. Points increase I can understand and can see happening, other then that nothing else.
Valkyries and Vendettas weren't always AV12. They only became AV12 when they became Fast Skimmers rather than Flyers. Now that they're flyers again, going back to AV11 is not out of the question. Don't forget that the Guard's mainline APC is only AV10 on the sides, so using it being an APC as justification for AV12 is a little thin.
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![[Post New]](/s/i/i.gif) 2013/11/11 05:50:05
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Calculating Commissar
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MrMoustaffa wrote: Happygrunt wrote:
Chimeras are listed as troops though, so I am banking on this being a website screw up and not intentional.
Although tech priests are now in elites...
Well yeah, they're transports that can be taken by troops, that's not exactly surprising.
Yes, but every other army has a dedicated transport section while IG dose not.
Again, most likely a screw up on GWs part.
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![[Post New]](/s/i/i.gif) 2013/11/11 10:55:43
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Fresh-Faced New User
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Happygrunt wrote: MrMoustaffa wrote: Happygrunt wrote:
Chimeras are listed as troops though, so I am banking on this being a website screw up and not intentional.
Although tech priests are now in elites...
Well yeah, they're transports that can be taken by troops, that's not exactly surprising.
Yes, but every other army has a dedicated transport section while IG dose not.
Again, most likely a screw up on GWs part.
Eldar, Tau, Chaos and Orks don't have dedicated transport sections, and the chimera has been in the troop section for a long time.
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![[Post New]](/s/i/i.gif) 2013/11/12 16:57:18
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Slashing Veteran Sword Bretheren
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I really really hope all of the special characters make it into the new codex, I'd be really pissed if they created a new special character last edition only to drop him in the next one.
Also, a new female special character would be cool, like that IG heroine from the Space Marine game.
Finally, what I want to see in the new IG codex is balance in the Leman Russ variant department. Pointswise, I want every LR variant to be worth taking when facing different scenarios. RIght now only the standard LR and Demolisher are really worth it, everyone else (perhaps with the exception of the Vanquisher and Extinquisher (?..the one with the plasma cannons) are too costly.
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This message was edited 1 time. Last update was at 2013/11/12 16:58:44
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![[Post New]](/s/i/i.gif) 2013/11/12 19:02:23
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Sir Arun wrote:I really really hope all of the special characters make it into the new codex, I'd be really pissed if they created a new special character last edition only to drop him in the next one. Also, a new female special character would be cool, like that IG heroine from the Space Marine game. Finally, what I want to see in the new IG codex is balance in the Leman Russ variant department. Pointswise, I want every LR variant to be worth taking when facing different scenarios. RIght now only the standard LR and Demolisher are really worth it, everyone else (perhaps with the exception of the Vanquisher and Extinquisher (?..the one with the plasma cannons) are too costly. Well since they did do Rambo- ... I mean Marbo, I can only guess they would do Ripley: Also included, for an upgrade of 45pts Experimental Sentinel LV-428... Special Rule: Nuke 'em from orbit: Ripley has preferred enemy (Tyranids) and Hatred (Tyranids). *Just add Aquila's everywhere and the Idea is soundproof  (although this would be awesome for a Cadian SC) I secondly vote for a LR points reduction, as I wish the exterminator was not around 805pts for a squad of 3, I want to flood the board with Tanks, not have one squad trundling along..
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This message was edited 3 times. Last update was at 2013/11/12 19:06:23
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2013/11/12 19:10:25
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Ork-Hunting Inquisitorial Xenokiller
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^ Oh my fething christ yes!!!
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2000pts IG. ( based on fallout US Army)
3000pts XIIth Legiones Astartes 8th Assault Company. (Pre heresy)
never in the field of human conflict, has so much been fired at so many, by so few.
My name is Maximus Decimus Meridius, Commander of the armies of the North, General of the Felix Legions. Loyal servant to the true emperor Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.
Please leave your message after the tone...
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![[Post New]](/s/i/i.gif) 2013/11/13 00:19:15
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Dakka Veteran
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Sir Arun wrote: RIght now only the standard LR and Demolisher are really worth it, everyone else (perhaps with the exception of the Vanquisher and Extinquisher (?..the one with the plasma cannons) are too costly.
Well this...is not entirely true. The vanilla/Demolisher Russ are pretty sucky at the moment, the Executioner (the plasma one) is generally regarded as the best.
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The plural of codex is codexes.
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![[Post New]](/s/i/i.gif) 2013/11/13 00:31:30
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Longtime Dakkanaut
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You sir are a god among men and I love everything you stand for.
I'm actually pretty excited about any updates they do for the IG, I'd really like to be able to use more of my stuff. And I wouldn't mind multiple load out arty kits, or Vets, or plastic ST's...well, anything like I said.
Fingers are now crossed for maximum wishlist mode.
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Shadowkeepers (4000 points)
3rd Company (3000 points) |
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![[Post New]](/s/i/i.gif) 2013/11/13 00:35:18
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Pyromaniac Hellhound Pilot
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I would love love love a Ripley sentinel pilot character. Hell, I'm tempted to write one up myself.
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![[Post New]](/s/i/i.gif) 2013/11/21 00:41:41
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Lone Wolf Sentinel Pilot
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Hey, does anyone else have the feeling that the Attilan Rough Riders are going up the river? They are tragically underplayed and underpowered, and the fluff seems forced, as if they'd be better in Fantasy. Thoughts?
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![[Post New]](/s/i/i.gif) 2013/11/21 01:07:49
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Dakka Veteran
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well they've made it this far, i think they fit in as much now as they ever have.
I'd expect them to get a boost, even if it's not as big as the community would like. I don't think they should have to assault from reserves, for example. Maybe they could be a dirt-cheap cavalry horde. Or toughness 4 and some sort of funky special weapon.
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The plural of codex is codexes.
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![[Post New]](/s/i/i.gif) 2013/11/21 09:16:20
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Growlin' Guntrukk Driver with Killacannon
Denmark
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xruslanx wrote:well they've made it this far, i think they fit in as much now as they ever have.
I'd expect them to get a boost, even if it's not as big as the community would like. I don't think they should have to assault from reserves, for example. Maybe they could be a dirt-cheap cavalry horde. Or toughness 4 and some sort of funky special weapon.
Rough riders should definately be T3(4), since they are riding on horses  Otherwise i think they are pretty solid IMO.
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![[Post New]](/s/i/i.gif) 2013/11/21 09:20:30
Subject: Re:W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Cog in the Machine
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Special Rule: Here comes the Cavalry:
In the turn a Rough Riders unit arrives from reserve it may assault as normal
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Now That I've Said it, It Must Be Canon
Why yes, I am an Engineer. How could you tell? |
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![[Post New]](/s/i/i.gif) 2013/11/21 09:29:56
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (updated nov. 8)
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Enginseer with a Wrench
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Is that a rumour, or wishlisting?
If Rough Riders do make it in (and I hope they do), I wouldn't be surprised to see them be substantially reworked, with the models something like the front cover of Apocalypse. These share design touches with Atillans (furry hats etc), but wouldn't look out of place alongside Vostroyans, Cadians and the like.
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