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![[Post New]](/s/i/i.gif) 2013/09/18 20:20:32
Subject: Thunderfire cannon and Drop Pods.
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Captain of the Forlorn Hope
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This is for How you would play it, if you want to get into RAW, that is fine, but please specify you are talking about RAW as a header for your text that discusses RAW. Thanks.
How many transport slots is a Thunderfire cannon considered to be when embarked on a drop pod?
It is just one model so would you play it as one slot, the gunner another slot and the able to fill the rest of the space with IC's?
would you play it as one space, bulky, very bulky etc.?
Poll created, let me know How you would play it.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/09/18 20:24:19
Subject: Thunderfire cannon and Drop Pods.
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Kelne
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I'd personally play it as if the cannon was extremly bulky (counts as 5) due to the size of it and the physical space it'd leave inside the pod.
But once again GW dropped the ball ...
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![[Post New]](/s/i/i.gif) 2013/09/18 20:27:22
Subject: Thunderfire cannon and Drop Pods.
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Longtime Dakkanaut
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I voted other.
Per the Drop Pod's own rules:
Transport Capacity:
• Ten models, one Dreadnought or one Thunderfire Cannon and Techmarine Gunner
While not the TFC has no "bully, very bulky" designation, the Drop Pod can only carry 1 TFC + 1 Gunner according to its Transport Capacity.
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![[Post New]](/s/i/i.gif) 2013/09/18 20:30:32
Subject: Thunderfire cannon and Drop Pods.
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Longtime Dakkanaut
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40k-noob wrote:I voted other.
Per the Drop Pod's own rules:
Transport Capacity:
• Ten models, one Dreadnought or one Thunderfire Cannon and Techmarine Gunner
While not the TFC has no "bully, very bulky" designation, the Drop Pod can only carry 1 TFC + 1 Gunner according to its Transport Capacity.
Thats the way i would rule it
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![[Post New]](/s/i/i.gif) 2013/09/18 20:31:17
Subject: Thunderfire cannon and Drop Pods.
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Kelne
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40k-noob wrote:I voted other.
Per the Drop Pod's own rules:
Transport Capacity:
• Ten models, one Dreadnought or one Thunderfire Cannon and Techmarine Gunner
While not the TFC has no "bully, very bulky" designation, the Drop Pod can only carry 1 TFC + 1 Gunner according to its Transport Capacity.
Actually I'll agree with that, that'd make the cannon itself worth 9 models ...
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![[Post New]](/s/i/i.gif) 2013/09/18 20:34:07
Subject: Re:Thunderfire cannon and Drop Pods.
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Last Remaining Whole C'Tan
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This doesn't seem like a question that is up for debate or that would require a poll. Surprisingly for GWS, the rules are quite unambiguous in this regard.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2013/09/18 20:34:59
Subject: Thunderfire cannon and Drop Pods.
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Fixture of Dakka
Vanished Completely
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Agreed, I will review the rule when I get back to my library but it seems straight forward: 9 Slots!
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/09/18 20:35:04
Subject: Thunderfire cannon and Drop Pods.
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Irked Necron Immortal
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I'm just curious, but how is there even a debate given the clarity of the drop pods own rules? What am I missing?
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![[Post New]](/s/i/i.gif) 2013/09/18 20:35:12
Subject: Thunderfire cannon and Drop Pods.
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Judgemental Grey Knight Justicar
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I voted "Other" simply because HIWPI (and how I do play it), the TFC + Techmarine takes up the entire Drop Pod and no other models may embark.
RAW - Seems to be it takes up one space as there is no other rule attached to it to say otherwise (bulky/v. bulky, limitations, etc).
Automatically Appended Next Post:
40k-noob wrote:I voted other.
Per the Drop Pod's own rules:
Transport Capacity:
• Ten models, one Dreadnought or one Thunderfire Cannon and Techmarine Gunner
While not the TFC has no "bully, very bulky" designation, the Drop Pod can only carry 1 TFC + 1 Gunner according to its Transport Capacity.
Ah, I knew there was a reason this was HIWPI, I just completely forgot about the DP's own specific rules!!
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This message was edited 3 times. Last update was at 2013/09/18 20:36:59
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![[Post New]](/s/i/i.gif) 2013/09/18 20:58:10
Subject: Thunderfire cannon and Drop Pods.
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Captain of the Forlorn Hope
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Fafnir13 wrote:I'm just curious, but how is there even a debate given the clarity of the drop pods own rules? What am I missing?
because IC's can join units, and there is space for 10 models in a drop pod.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/09/18 21:20:08
Subject: Thunderfire cannon and Drop Pods.
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Regular Dakkanaut
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DeathReaper wrote: Fafnir13 wrote:I'm just curious, but how is there even a debate given the clarity of the drop pods own rules? What am I missing?
because IC's can join units, and there is space for 10 models in a drop pod.
There is space for ten models, OR 1 dreadnought, OR 1 thunderfire cannon and techmarine gunner. You do not get the space for ten models if you embark a Thunderfire Cannon and thus have no capacity to carry ICs.
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![[Post New]](/s/i/i.gif) 2013/09/18 21:50:47
Subject: Thunderfire cannon and Drop Pods.
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[MOD]
Making Stuff
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Yup, the rules are very clear here. The tfc and gunner take up the entire pod.
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![[Post New]](/s/i/i.gif) 2013/09/18 22:19:53
Subject: Re:Thunderfire cannon and Drop Pods.
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Last Remaining Whole C'Tan
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The real question: how does the cannon fit in the pod? I mean, do they remove that center console or what? And who lifts it back out once it lands, the techmarine? Because, servo harness or not, that looks really heavy.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2013/09/18 22:29:36
Subject: Thunderfire cannon and Drop Pods.
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Ultramarine Chaplain with Hate to Spare
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Yeah I play by the clear rules. Why is this even a question?
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![[Post New]](/s/i/i.gif) 2013/09/18 23:28:24
Subject: Re:Thunderfire cannon and Drop Pods.
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[MOD]
Making Stuff
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Ouze wrote:The real question: how does the cannon fit in the pod? I mean, do they remove that center console or what? And who lifts it back out once it lands, the techmarine? Because, servo harness or not, that looks really heavy.
Same problem for a dreadnought, really...
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![[Post New]](/s/i/i.gif) 2013/09/19 00:09:01
Subject: Re:Thunderfire cannon and Drop Pods.
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Esteemed Veteran Space Marine
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insaniak wrote: Ouze wrote:The real question: how does the cannon fit in the pod? I mean, do they remove that center console or what? And who lifts it back out once it lands, the techmarine? Because, servo harness or not, that looks really heavy.
Same problem for a dreadnought, really...
Hell, for that matter, how do 10 power armoured marines fit in there???
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![[Post New]](/s/i/i.gif) 2013/09/19 00:09:49
Subject: Thunderfire cannon and Drop Pods.
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[MOD]
Making Stuff
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There are 10 harnesses in the normal pod.
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![[Post New]](/s/i/i.gif) 2013/09/19 04:06:46
Subject: Re:Thunderfire cannon and Drop Pods.
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Hellish Haemonculus
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40k-noob got it. "One Thunderfire Cannon and one Techmarine Gunner" is it's own amount, and that's what I think it's restricted to if you stick a TFC in it.
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![[Post New]](/s/i/i.gif) 2013/09/19 05:32:02
Subject: Thunderfire cannon and Drop Pods.
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Dakka Veteran
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I'm thinking there's a rule not allowing ic's to join artillery somewheres in the rule book
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In a dog eat dog be a cat. |
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![[Post New]](/s/i/i.gif) 2013/09/19 06:04:36
Subject: Thunderfire cannon and Drop Pods.
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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Lungpickle wrote:I'm thinking there's a rule not allowing ic's to join artillery somewheres in the rule book
You're thinking wrong.
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![[Post New]](/s/i/i.gif) 2013/09/19 13:00:35
Subject: Thunderfire cannon and Drop Pods.
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Fixture of Dakka
Vanished Completely
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I would advise to read the artillery rules before you join an IC to them. Not that it isn't legal to do so, but there are certain artillery rules which are limited to the 'crew' that begin the game with said piece. One needs to keep in mind what these rules are, and honestly I have not done so because I do not have any artillery pieces in my army, but certain limitations are in place that need to be respected by any attached independent character.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/09/19 13:09:23
Subject: Thunderfire cannon and Drop Pods.
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The Hive Mind
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JinxDragon wrote:I would advise to read the artillery rules before you join an IC to them. Not that it isn't legal to do so, but there are certain artillery rules which are limited to the 'crew' that begin the game with said piece. One needs to keep in mind what these rules are, and honestly I have not done so because I do not have any artillery pieces in my army, but certain limitations are in place that need to be respected by any attached independent character.
The only limitation is that the IC can't fire or move the gun. And?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/09/19 13:18:43
Subject: Thunderfire cannon and Drop Pods.
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Fixture of Dakka
Vanished Completely
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And what?
My post was just to keep these rules in mind, because if you don't then you end up with certain shenanigans. For example; a Tau commander with a Velocity Tracker picking up an elder artillery piece in order to shoot down a flyer. Even without that sort of situation, a lot of the time you might want to get the Independent character joined in order to fire the main guns at a higher ballistic score. Those rules prevent you from being able to actually do so, so they should be recognized.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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