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2250 Contest of Champions Tournament - Fun with the Take-Yo-Lunch-Money-&-Make-You-My-Biyotch-Crons  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Can Necrons compete with Tau/Eldar or are they yesterday's newspaper?
3-0. That list is just pure evil. Jy2, what the heck were you thinking? Nothing can stand in its way.
2-1. It's good, but still no match for the newer armies. My only loss comes at the hands of Tau/Eldar.
1-2. Necrons are overrated. Even the best computer from 3 yrs ago can't compete against the worst computer from today.
0-3. Nah. Never going to happen, no way. I'm quitting 40K and taking up underwater basket-weaving if this is my final tournament record.

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Made in nl
Confessor Of Sins






With the amount of shots you get from grav weapons you'll roll a few 6s and wreck it no problem.

Cratfworld Alaitoc (Gallery)
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Made in gb
Focused Fire Warrior





Alright, page three. Wake up and post jy2! Thanks for the great reports as usual!

Successful Trades: 2
"The human body is a paradigm of perfection and purity. Its makeup is an example to all lesser creatures and races (and be assured, all other creatures are less than human) that our place as dominators of the galaxy is right and just.” The Imperial Infantryman's Uplifting Primer 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

 CaptainJay wrote:
Moosatronic Warrior wrote:
Doing my bit as im looking forward to more.

I still cringe at the spam but it does make batreps easy to follow, especially in large games like these.

Nice to see the crons get some wins, my AV13 wall got taken apart by White Scars with many Grav weapons last night.


Really? I'm of the view grav weapons suck against tanks, the perk of them being it by-passes cover.


2 Grav guns + 1 combi grav in a bike squad averages 1 imobilised result. Thunderfires were using tremor shot to put the vehicles in terrain, so one failed terrain test + one grave gun 6 = dead barge. I foolishly flat-outed my CCB turn one so immobilise wrecked it and the 2+ 3++ lord went down to grav fire too, giving first blood and warlord. :(
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

Moosatronic Warrior wrote:
 CaptainJay wrote:
Moosatronic Warrior wrote:
Doing my bit as im looking forward to more.

I still cringe at the spam but it does make batreps easy to follow, especially in large games like these.

Nice to see the crons get some wins, my AV13 wall got taken apart by White Scars with many Grav weapons last night.


Really? I'm of the view grav weapons suck against tanks, the perk of them being it by-passes cover.


2 Grav guns + 1 combi grav in a bike squad averages 1 imobilised result. Thunderfires were using tremor shot to put the vehicles in terrain, so one failed terrain test + one grave gun 6 = dead barge. I foolishly flat-outed my CCB turn one so immobilise wrecked it and the 2+ 3++ lord went down to grav fire too, giving first blood and warlord. :(


The flat-out wrecking it is amusing (hadn't thought of that), I guess your playing it as the 2nd immobilization 'result' from the grav guns take 2 hull points then?

Statistically firing all 9 grav shots will net you 6 hits and then you should hopefully get 1 six from that, however in subsequent rounds you'll only be getting 6 shots so the odds of getting that 6 start going down rapidly. Also if you are running an AV13 wall (3 annhilation barges, catacomb barges, ghosts arks + stalkers?) You should have waay more av13 vehicles than your opponent does grav-guns/units with them. I just don't feel it's very reliable method of taking out tanks (unless your awesome at rolling 6's).

Armies: Crimson Fists, Orks, Eldar 
   
Made in gr
Perfect Shot Ultramarine Predator Pilot




With dev centurions and command squads full of grav, it is almost guaranteed..
   
Made in us
Fixture of Dakka





San Jose, CA

Thanks, guys.



Round #2 vs Nathan's Orks + Tau


2250 Double-FOC Necrons

Destroyer Lord - 2+, MSS, Ressurrection Orb
Destroyer Lord - 2+, MSS, Ressurrection Orb
Destroyer Lord - 2+, MSS

5x Necron Warriors - Night Scythe
5x Necron Warriors - Night Scythe
5x Necron Warriors - Night Scythe
5x Necron Warriors - Night Scythe

6x Wraiths
6x Wraiths
5x Wraiths

Annihilation Barge
Annihilation Barge
Annihilation Barge
Annihilation Barge
Annihilation Barge



Round #2 - Nathan's Orks + Tau

Primary:

Biker Warboss - Bosspole, 5++, Power Klaw, Warbike
Warboss - Bosspole, 5++, Attack Squig, Mega-armour

6x Meganobs
Battlewagon - Big Shoota, Deff-rolla

4x Nob Bikers - Warbikes, 2x Big Choppas, 1x Painboy

11x Shoota Boyz - 1x Nob w/Bosspole + Power Klaw
Trukk

11x Shoota Boyz - 1x Nob w/Bosspole + Power Klaw
Trukk

20x Shoota Boyz - 2x Big Shootas

3x Big Gunz - Kannons, 3x Ammo Runts
Battlewagon - 2x Big Shootas, Deff-rolla

Aegis Defense Line - Quad-guns

Allies:

Ethereal

Riptide - Ion Accelerator, TL-SMS, Early Warning Override, Stimulant Injector

20x Kroots, 1x Kroot Hound
20x Kroots, 1x Kroot Hound

2x Broadsides - TL-High-Yield Missile Pods, TL-SMS, Early Warning Override


-------------------------------------------------------------------


Mission:

Primary: Purge the Alien - 8-pts

Secondary: Modified Table Quarters - 4-pts

The table is actually split into 3 quarters - each player's deployment zones and No-Man's-Land. Whoever has the most troops in each table quarter wins that table quarter. There are a couple of requirements on being able to hold the table quarters, though I really don't need to go into that much detail.

Bonus: Slay the Warlord (2-pts), Linebreaker (2-pts), First Blood (1-pt)

Each Round also had a Secret Objective that each player can choose. If you achieve your Secret Objective, it is worth 3-pts.

My Secret Objective (3-pts): Kill more than half of my opponent's models.


Deployment: Hammer & Anvil


Initiative: Torks


-------------------------------------------------------------------


PRE-GAME THOUGHTS:

Although I won last turn, my Battle Points were pretty low (max was 20). And in the CoC, it's all about the Battle Points. Thus, I got matched up against another player with about the same points. He took a look at my army and he probably thought, "what the heck? I got to go up against that?!?...." I was somewhat disappointed myself as I had wanted to play against Tau or Eldar. Then again, most of the Tau/Eldar players probably scored higher than me. In any case, I offered to switch up opponents with the vain hope that he'd say yes. But he's an ork player and I don't think orks back down to any army. He politely declined and said "what the heck, if I'm going to take a whooping, it might as well be from crons" (though I doubt that he actually believed that).

Nathan's got an interesting army. Orks with some shooting....can that really work? I know my friend SabrX used to run Torks back before the new Tau codex came out and he did very well with them at the Bay Area Open, but times have changed....and Tau have gotten better!?! The dynamic of his army is interesting to say the least. I'm used to running or going up against armies that are either ultra-aggressive and want to rush you (i.e. my MTO armies, daemons) or that focus on shooting and try to shoot you off the table (i.e. Tau, Eldar, IG). His army is maybe half shooting and half in-your-face type of army. I admit the meganobs are somewhat scary, but honestly, my assault elements are probably scarier and my shooting is definitely much nastier. If his army sticks together (especially his assault units, who I see more as counter-assault units), this may make for an interesting game. However, if his army splits up against mine (or if I force his army to split up by taking out his transports), then I will probably pick his army apart. In any case, I think this will be a tough game for my opponent. He really doesn't have a whole lot of shooting that I am concerned about and not enough power klaws in this assault units (especially the nob bikers) to really worry me either.


-------------------------------------------------------------------


Deployment:

Spoiler:

Tork deployment. Kroots, along with the Ethereal, will outflank.

No Night-fight.

Neither of our Warlord Traits makes a difference here.


My deployment. I make sure to spread out my wraiths so that his riptide's ion accelerator could only hit 2 models at most (unless it scatters).


Overview of our deployment.

I opt not to steal the initiative.




-------------------------------------------------------------------


Torks 1

Spoiler:

Orks move up but only cautiously (about 6").


To my surprise, his unit of grot cannons take out my right annihilation barge for First Blood!

VP's - Necrons: 0, Torks: 1

That is all the damage that he is able to do with his shooting, including the riptide and missile-sides.




Necrons 1

Spoiler:

I move up cautiously as well. I don't want to move into his charge range.


I blow up the left trukk. 3 orks die in the explosion and they then fall back.

VP's - Necrons: 1, Torks: 1


I do 1 HP of damage to his left battlewagon (with the meganobs) with side shots from 1 of my AB's.


I then blow up his right battlewagon with side shots from another AB. 5 shoota boys die in the explosion.

VP's - Necrons: 2, Torks: 1


Finally, I blow up his right trukk as well.

VP's - Necrons: 3, Torks: 1


Another 3 boys die in the explosion and they fall back as well.

Wraiths run.

Now that they are out of their rides, time to start playing more aggressively (except on the side with the meganobs, who are still in their battlewagon).




Torks 2

Spoiler:

Overview of the top of Turn 2.


Both units of kroots come in.

We have a slight debate. He wants to use his Ethereal's ability to give his units the extra shot. I am of the opinion that he cannot use it on the turn he comes in from reserves because he is not on the table at the beginning of the turn. We call the TO over and the TO decides to rule for my opponent...probably due to the amount of cheese in my list.

Oh well....no matter. I shall kill them anyways.


Boys regroup. Orks advance still cautiously.


His other orks regroup as well.


Kannons insta-gib 1 wraith.


Missile-sides and shoota boys shoot really well, putting 1W on my Warlord and killing 2 wraiths.


Kroots combine to fire 120 shots!!! The end result? He only kills 3 wraiths and put 1W on a 4th. According to mathhammer, it should be 5 dead wraiths.


Riptide maybe does a wound (or not) and then jumps away, though he doesn't get very far.

While he could have done a lot more damage, my opponent still managed to take out 6 wraiths. Not too bad. 11 more to go.




Necrons 2

Spoiler:

Only 1 night scythe comes in this turn. I skirt it along my board edge to avoid interceptor fire from his quad-guns, though his riptide can still get to it with his ion accelerators (but not his SMS).


Necrons go on the offensive.


Someone is going to die this turn.


AB's shoot and blows up his battlewagon. They also put 1W on a nob biker.

VP's - Necrons: 4, Torks: 1


AB focus-fires on his orks out of cover and kill 6.


Night scythe shoots down 3 kroots only.


We then go to assault. I believe last turn, Nathan gives his riptide 3++.


Wraiths charge the shoota boys.


Finally, the depleted wraithstar unit charges his Ethereal's kroots. They shoot down 1 wraith with Overwatch. My D-lord then issues a challenge, which his Ethereal declines.


I then win combat and sweep the unit.

VP's - Necrons: 6, Torks: 1


I sweep the riptide as well.

VP's - Necrons: 7, Torks: 1


Finally, I wipe the shoota boys down to just 1 boy left. He then passes morale on Insane Courage!

Just as my opponent is all happy and about to do the (moral) victory dance, I gently remind him that now he can't shoot at my wraiths next turn. Do I know how to crash a party or what?




Torks 3

Spoiler:

Despite the fact that I am pummeling him on VP's, it ain't over til the warboss sings. Meganobs with Mega-boss head towards my wraiths. This may hurt....assuming he can successfully make a 7-8" charge through terrain.


Kroots go for a last hurrah.


Finally, his nob bikers and shoota boys go after my Warlord's unit.


Kannons and broadsides combine to take out another AB.

VP's - Necrons: 7, Torks: 2


Nob bikers and shoota boys shoot at my Warlord's unit. They can't make a save if their lives depended on it. I lose my Warlord as well as 3 wraiths. What the heck is going on?!? Ork shooting actually doing damage? Whoa.....


Haha....Warlord comes back. I'm telling you....ResOrb, ResOrb, ResOrb.....

Kroots shoot at my wraithstar but because of majority Toughness 6, they fail to inflict any unsaved wounds.


Nob bikers then make the charge....


....and then finish off the unit. My Warlord doesn't get back up this time.

VP's - Necrons: 7, Torks: 4

This is what I will refer to as the "Killing Blow". Meganobs make the charge through difficult terrain against my right wraithstar unit. He also charges his other unit of boys into the battle (big mistake!)


I then issue the challenge to his warboss, who promptly fail his MSS test. I kill off his warboss and 1 meganob. His meganobs, despite rolling poorly, still manage to crush 2 of my wraiths. Finally I kill off 2-3 of the boys from the unit that just charged in. Overall, I win by about 3-4. He proceeds to fail all 3 Morale tests and I sweep all 3 units, including his Mega-boss!

VP's - Necrons: 11, Torks: 4

That was the straw that broke the camel's back. I could see that after that combat, my opponent was just out of it.




Necrons 3

Spoiler:

The beginning of the end. You see those nob bikers there?....


Hey! Where'd they go?


Wraithstar assault the missile-sides....


....it's like taking candy away from a baby.


Last but not least, I go after his kroots.


Another insane courage!

But it doesn't matter. He's got only his kroots, 1 unit of 8-9 boys and his grots with their kannons left. He won't survive my onslaught next turn and so we just call it here.


The only thing I didn't get was First Blood. I get (or will get) everything else. My opponent gets First Blood and my Warlord but that is it. Necrons win 19-3.




Complete Domination by the Metallic Dead - Necrons!!!





Torks 4

Spoiler:
Sorry, game ended last turn.




Necrons 4

Spoiler:
Sorry, game ended last turn.




Torks 5

Spoiler:
Sorry, game ended last turn.




Necrons 5

Spoiler:
Sorry, game ended last turn.




-------------------------------------------------------------------


POST-GAME THOUGHTS:

Spoiler:
This is generally what happens when you put a casual list run by a casual player up against a competitive list run by a competitive player. I felt bad that my opponent got matched up against me, but I can't take it easy against any opponent in a tournament. With that said, there was a scary moment when his meganobs assaulted my wraithstar. With the number of power klaw attacks he had on the charge, he could have easily wiped out my wraithstar. Alas, it just wasn't meant to be his game. After that combat, I could see that I had taken the fight out of him. There really wasn't any need to go further and so we just finished up my round. My army was just a bad matchup for his. I've got too much shooting for his army, my units are utlra-durable and Mindshackles will just f*ck up most assault units. However, ironically, his limited shooting actually did more damage than his assault elements.

Hmmmm....now if an army such as his, with the limited amount of shooting that he had, still managed to take down 2 AB's and a bunch of wraiths with their shooting, what can a full-fledge, shooty Tau army do to my army? Well, I'll find out next turn, but I wasn't about to let chance determine my fate. No, next turn, I am going to make my matchup happen.




This message was edited 7 times. Last update was at 2013/10/05 02:53:32



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

This should be fun.
I think you have pretty decisive advantages over the Torks
I think your shooting will make very very short work of the small horde he has, and wraiths + dlord i think stack up decently to meganobs

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Longtime Dakkanaut




I see this being a big win for you. But I can't wait to see how you deal with the nobz and meganobz because wraiths REALLY don't like them if the nobz get to swing, which is a big IF but either way.
   
Made in us
Psychic Prisoner aboard a Black Ship




Love your battlereports jy2, but i am pulling for the underdog in this one!!


 
   
Made in us
Preacher of the Emperor




Boston, MA

I think the Tau/Orc mix is a little underwhelming. Especially since the Nob Biker Mob can't be shielded from all that S7 shooting and doesn't have the power fists to make use of its speed in the assault. Looking forward to seeing the Tau/Eldar match up.
   
Made in us
Fixture of Dakka





San Jose, CA

Moosatronic Warrior wrote:
Doing my bit as im looking forward to more.

I still cringe at the spam but it does make batreps easy to follow, especially in large games like these.

Nice to see the crons get some wins, my AV13 wall got taken apart by White Scars with many Grav weapons last night.

There's a White Scars player at our LGS. He just upsetted our triple-riptide Tau player (Triptide Adam) in their last game. I'm looking forwards to playing against his army one of these days.


 CaptainJay wrote:
Moosatronic Warrior wrote:
Doing my bit as im looking forward to more.

I still cringe at the spam but it does make batreps easy to follow, especially in large games like these.

Nice to see the crons get some wins, my AV13 wall got taken apart by White Scars with many Grav weapons last night.


Really? I'm of the view grav weapons suck against tanks, the perk of them being it by-passes cover.

The guns definitely need a FAQ.


 CaptainJay wrote:
The flat-out wrecking it is amusing (hadn't thought of that), I guess your playing it as the 2nd immobilization 'result' from the grav guns take 2 hull points then?

Statistically firing all 9 grav shots will net you 6 hits and then you should hopefully get 1 six from that, however in subsequent rounds you'll only be getting 6 shots so the odds of getting that 6 start going down rapidly. Also if you are running an AV13 wall (3 annhilation barges, catacomb barges, ghosts arks + stalkers?) You should have waay more av13 vehicles than your opponent does grav-guns/units with them. I just don't feel it's very reliable method of taking out tanks (unless your awesome at rolling 6's).

There's probably more. Scouting meltas (on bikes) + 1st turn = lots of dead vehicles, especially before skimmers can move to get their jink saves.




Automatically Appended Next Post:


Game #2 completed.


This message was edited 1 time. Last update was at 2013/10/05 02:55:29



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Huge Hierodule





Louisiana

The guns definitely need a FAQ.


Actually not really - grav guns don't roll to penetrate. Their effect is IDENTICAL to what happens when a vehicle fails a dangerous terrain test - in that instance no cover save is given either. Just something to chew on there.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka





San Jose, CA

Chancetragedy wrote:
I see this being a big win for you. But I can't wait to see how you deal with the nobz and meganobz because wraiths REALLY don't like them if the nobz get to swing, which is a big IF but either way.

Yeah, meganobs can really mess up my wraiths. Going to have to play somewhat conservatively as long as they are around.


cirons wrote:
Love your battlereports jy2, but i am pulling for the underdog in this one!!

Don't blame you. It's only natural to root for the underdog. If I wasn't playing my crons, I'd root for the orks as well.


PanzerLeader wrote:
I think the Tau/Orc mix is a little underwhelming. Especially since the Nob Biker Mob can't be shielded from all that S7 shooting and doesn't have the power fists to make use of its speed in the assault. Looking forward to seeing the Tau/Eldar match up.

Yeah, I think if he had spiced up his nob biker unit somewhat - with the Waagh banner and some more power klaws, his list would have been more dangerous. As it is, the only unit I need to beware of is his meganobs.


 tetrisphreak wrote:
The guns definitely need a FAQ.


Actually not really - grav guns don't roll to penetrate. Their effect is IDENTICAL to what happens when a vehicle fails a dangerous terrain test - in that instance no cover save is given either. Just something to chew on there.

As I recall, even that needed a FAQ (i.e. drop pods). But what really needs addressing is whether the vehicle loses 1 HP or 2 on an Immobilised result. That is where some clarification is needed IMO.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Great reports so far, Jy2. That army is an ultra lean, mean, killing machine. It also pretty much sums up why most tournament players dislike the idea of dual-foc. :(

I'm also surprised the TO let you "pick," your last opponent. Altering the matchup process like that can have a huge effect on the final results. I doubt anyone wanted to play against either of your armies anyways, but when prize support and honors are on the line, it just doesn't seem right. Admittedly, it is the matchup I'm looking forward to reading the most, but.. Shrugs.

We'll see how it plays out, but I expect a minor victory for Necrons in Round 3. Tesla wounds will add up quick with no great answer to Barges. Res Orbs will prolly break it open.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Fixture of Dakka





San Jose, CA

 hippesthippo wrote:
Great reports so far, Jy2. That army is an ultra lean, mean, killing machine. It also pretty much sums up why most tournament players dislike the idea of dual-foc. :(

I'm also surprised the TO let you "pick," your last opponent. Altering the matchup process like that can have a huge effect on the final results. I doubt anyone wanted to play against either of your armies anyways, but when prize support and honors are on the line, it just doesn't seem right. Admittedly, it is the matchup I'm looking forward to reading the most, but.. Shrugs.

We'll see how it plays out, but I expect a minor victory for Necrons in Round 3. Tesla wounds will add up quick with no great answer to Barges. Res Orbs will prolly break it open.

The TO was willing to take "requests" as long as they were reasonable (that you were playing against someone at about the same level/battle points as you and both players were in agreement). Both Israel and I both had similar records (2-0 each). I was at 26 BP's and he was at 30 BP's so we weren't too far off in Battle Points. I'm sure no one would complain about the 2 of us playing against each other - 2 of the tougher armies in the tournament duking it out against each other. We both had armies that other people probably would rather not play against anyways, so to me, it worked out well with the 2 of us playing against each other.

We both had units that was difficult for each other to fight. His army wasn't great against my AB's and flyers. I had problems against high toughness 2+ models. However, Israel had a slight advantage in that we were playing Big Guns. Thus, killing his riptides wouldn't give me anything special, whereas killing my AB's gave him bonus VP's. At least the table we played on had some LOS-blocking terrain, though it still wasn't a lot considering how big my wraith models were.



This message was edited 1 time. Last update was at 2013/10/05 05:35:17



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
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I'll help bump the posting to page 4 for the next batrep.

It makes me sad that you picked apart the orks so badly, but alas, it's pretty normal for orks in this edition. I did find his list intriguing though. In the end, you had solid counters for his main strengths and he didn't for yours.

A solid victory for the crons.


5 successful trades to date! 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Ahh ok, well that is kind of cool then.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Trustworthy Shas'vre






Yeah, that was pretty much baby seal clubbing. But, thats how BPs and Swis pairings go. A tough game against a tough opponent with minor win usually sets you up on a mid/lower table and a big win.

Looking forward to reading the next Report.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
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Haemonculi Flesh Apprentice






Honestly though, the ork player was making a run until he blundered his assault.

   
Made in us
Fixture of Dakka





San Jose, CA

 Lord Arturius wrote:
I'll help bump the posting to page 4 for the next batrep.

It makes me sad that you picked apart the orks so badly, but alas, it's pretty normal for orks in this edition. I did find his list intriguing though. In the end, you had solid counters for his main strengths and he didn't for yours.

A solid victory for the crons.

Yeah, in a way, I'm sad also. Orks used to be a powerhouse in 5th. Now, they are truly a victim of codex creep in 6th. I just may have to bust out my orks again to show people how to "get it done da orky way". Haha....j.k.


 Zagman wrote:
Yeah, that was pretty much baby seal clubbing. But, thats how BPs and Swis pairings go. A tough game against a tough opponent with minor win usually sets you up on a mid/lower table and a big win.

Looking forward to reading the next Report.

My fault for not clubbing DE+Eldar last turn. j.k.!

Honestly, in this tournament, I really didn't care about my battle points or in winning the tournament. I just wanted to play against and beat the 2 newest armies. I knew that playing against the new Tau and Eldar probably meant that I wouldn't get a lot of BP's, but a minor win is still a win. The only problem was that I needed to win big against them in order to climb the ladder to play against a tougher Tau/Eldar opponent.


 Red Corsair wrote:
Honestly though, the ork player was making a run until he blundered his assault.

Yeah, he wasn't doing too bad up until that point (though he was taking a beating from my shooting). He actually had me playing defensively at first. But inexperience and the dice did him in.


 hippesthippo wrote:
Ahh ok, well that is kind of cool then.

No worries. The TO also goes to a lot of tournaments and knew most of the people there already so he kinda knew their armies/skill level. He probably wanted to see my Necrons duke it out with Israel's Taudar anyways.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Trustworthy Shas'vre






Oh, an the TO had that call wrong. Pg125 and the Blessings FAQ make that pretty clear.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Fixture of Dakka





San Jose, CA



Game #3 will probably be up tomorrow.

In the meantime, guys, you know the drill. For some reason, this page is already slow enough with just 1 report here. I think some of the readers are going to hate the load times for 2 reports on the same page.

Thanks in advance.


 Zagman wrote:
Oh, an the TO had that call wrong. Pg125 and the Blessings FAQ make that pretty clear.

Yeah, I'm pretty sure I was right. But I was already creaming my opponent so I just let it go. Don't want to be known as TFG who brings a hardcore list and then has to argue for everything especially when he was destroying the opponent.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in se
Longtime Dakkanaut





Perth, Australia

Waiting eagerly for the next game. Come on page 4!

Great reports jy2 - always entertaining so really appreciate the time you put in to them.

   
Made in us
Sneaky Sniper Drone





St. Petersburg, FL

Would also like to see a page 4. As for grav guns I play them as causing an immobilized result and the hull point that comes with it, no additional hull point. Otherwise seems to make the utility of melta and plas pretty silly...

Armies -
 
   
Made in us
Psychic Prisoner aboard a Black Ship




Common page 4, space robots vs space communists!


 
   
Made in us
Fixture of Dakka





San Jose, CA

Thanks, guys. Next game is going to be a tough one. For my next matchup, I do something very unconventional to try to throw my opponent off. You guys are just going to have to check it out.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Water-Caste Negotiator





Great reports as usual jy2. Looking forward to the duke out with Tau.

What's your opinion on these larger points games, does 40k become even more alpha strike reliant and more of a dice rolling exercise with less tactics?
   
Made in nl
Confessor Of Sins






Armies with cheap and/or useful troops benefit a lot, armies with expensive or fairly useless point-sink troops hurt by going to a 2nd FOC.

Also not every army has a good generic HQ choice so having to take 2 takes points away from your HS/FA/<whatever spam slot you have>

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in hr
Screaming Shining Spear






Bump bump bump! Huge fan of your batreps(read every one so far), but I have to tell you it'd feel nice to see you lose a game every once in a while! I shudder every time your res orb goes off again and again and again, every single game, haha!
   
Made in us
Huge Hierodule





Louisiana

I'll help bump the thread. I'm eager to see your game vs taudar.

Been out of the game for awhile, trying to find time to get back into it. 
   
 
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