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Made in us
Nihilistic Necron Lord




The best State-Texas

Is it just me, or is Morathi pretty much an Auto-include? She seems really good, and comparable to what you would get for a similar Supreme Sorceress.

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Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 Sasori wrote:
Is it just me, or is Morathi pretty much an Auto-include? She seems really good, and comparable to what you would get for a similar Supreme Sorceress.


She's good, but not an auto include. Yes she has all the gear, but a level 4 has the flexibility to take the gear you want her to.

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Made in ca
Regular Dakkanaut






 Sasori wrote:
Is it just me, or is Morathi pretty much an Auto-include? She seems really good, and comparable to what you would get for a similar Supreme Sorceress.


Morathi's big advantage is the ability to choose lore before the each game. Sure she gets fewer lores, but the flexibility is huge against different armies. Just theoretically, picking lore of Shadow against weak leadership armies, or picking Shadow against high toughness armies. Or if you want to be risky, you can take 3 spells from Shadow or Death then take the signature from Dark, now you've got a level 4 wizard who can cast majority of the spells on 2D6 all the while pooping out more power dice for the your warlocks.
   
Made in ca
Cog in the Machine




Winnipeg, MB, Canada

Does anyone have advice for how to take on Ogres? I've just started fantasy and the one guy I keep playing absolutely crushes me with his Ogre army.

40k armies: Harlies, Tzeentch Daemons
AoS armies: DoK, Deepkin, Nighthaunt, Tzeentch Daemons, Skaven 
   
Made in ie
Sniping Hexa




Dublin

Keep in mind with Morathi, if you're playing her in a tournament, you have to write down on your army list what Lores you will be taking for the whole tournament, and then you have to stick to them
If you take, let's say Death and Shadow, you will be able to decide at the start of each game how many spells of each you're taking with a minimum of 1 (3-1 . 2-2 . 1-3)

Against Ogres, Purple Sun and Pit of Shades will make wonders, but they can't be relied upon as it's magic of course
I believe that massed RBT / RXB will hurt them a lot as well, but Ogres are particularly scary if you're not ready to face them or if you're not used to the way of playing your redirectors as they can be quickly in your face

This message was edited 1 time. Last update was at 2013/12/11 10:46:59


 
   
Made in us
Fixture of Dakka





Lots of small units of Witches work wonders. Poison bypasses their toughness, they don't have heavy enough armor to save enough of the attacks, and small units of witches pretty much guarantee at some point you're going to be taking his units in the flank. They won't disrupt, but they will bring plenty of pain.

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Made in pl
Storm Trooper with Maglight




Breslau

Pit of Shades, lots of RBT/RXB shots and chaff units but the thing that shines the most against them is.. a good ol' horde of Executioners. Especially when taken with a good standard and buffed.

Ogres are scary with their big charge, but if you shoot down their chaffs and use yours to stop them, they will not get those impacts onto your executioner block.. and then they'll meet a horde's worth of S6 hits at their initiative order with murderous prowess just in case you didn't land enough wounds already.

Believe me, I've seen executioners eating Irongut death stars and mournfang cavalry units when they stole their charge. If it's not a big ogre unit, it'll weep because of the ASF, lack of armour saves against them and getting wounded way too easily. Of course they'll deal some damage to you - ogre monstrous infantry is very strong and the ogre charge rule is scary, but with proper maneuvering you can take it away from them.

And of course the thing I feel like I'm preaching about, as I seem to mention it in every thread I post in - dreadlord on a pegasus with cloak of twilight, ogre blade, sea cloak, heavy armour and shield. That thing eats ironblasters, mournfangs, ironguts and, well, anything it gets a charge on. And with flying thanks to the mount, he will charge. Often. 4 WS7 S6 hits with d3 wounds in first round of combat will see you winning combat through brutal combat resolution as you shrug off a lot of hits with your 1+ and on charge you will destroy any doomwheel, ironblaster, giant, hydra or ghorgon by just looking funny at them. For just 300 pts! For me it's an auto-include for every army, no matter the points.

Add some Ld sniping and you're home!

P.s. - if you feel really insecure about chaffs and redirecting/halting his charge, put a tiny block of repeater crossbowmen and let them take the charge, get wiped out and laugh as he overruns right into your executioners' blades. Cheap, sacrificial unit that can still be useful as chaff hunters, speed bumps and, well.. they will shoot as long as they're alive! I know, it's not a 20-0 tactic, but it's not that easy to get such score against ogres with their mournfangs, ironguts and ironblasters.

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