Switch Theme:

Psychic Shriek, Witchfires and Precision Shots  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Gavin Thorpe




Hello all,

A couple of quick questions about our dear friend, Psychic Shriek.

Psychic Shriek is a Witchfire power with a range of 12". Roll 3D6 and subtract the targets Leadership- the target suffers a number of wounds equal to the result. Armour and Cover saves cannot be taken against Wounds caused by Psychic Shriek.


1- Psychic Shriek is a Witchfire power and so it requires a roll To Hit, based on BS. This one is the simpler question and I cannot imagine this one can be argued against.

2- If I roll a '6' to Hit, am I entitled to Precision Shots?
If any of your character's shots roll 6 to hit, these are Precision Shots. Wounds from Precision Shots are allocated against a model (or models) of your choice in the target unit, so long as it is in range, rather than following the normal rules for Wound allocation.

Based on the 2 rules interacting, I believe that I am required to make a roll To Hit with my Witchfire. If this roll is a 6, I would then roll 3D6, subtract Leadership, and allocate *all* of the Wounds as I see fit.
The reason I ask is because this seems monstrously powerful. Is this a correct interpretation of the rules?

Many thanks

WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in eu
Executing Exarch






I don't think it works in the same way.

Focussed witchfire can be on a specific squad member - but you have to get 5 or less on your psychic to choose the guy you want. Its why no one uses the eldar power mind war anymore if they can help it.

I think witchfire is more 'remove the nearest model' as otherwise, what would be the point of focussed witchfire?

Thats my 2p anyway - if I'm wrong Mind War just got better

This message was edited 1 time. Last update was at 2013/10/03 08:27:37


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in gb
Decrepit Dakkanaut




Witchfire requires a roll to hit, yes, howeer if you miss then you still move on to the next step anyway - the roll to hit does nothing for this power.

THe focussed witchfire powers also do not folllow normal shooting rules, as they affect a single model - so precision shot would have no effect.

This message was edited 1 time. Last update was at 2013/10/03 10:08:19


 
   
Made in fi
Courageous Space Marine Captain






nosferatu1001 wrote:
Witchfire requires a roll to hit, yes, howeer if you miss then you still move on to the next step anyway - the roll to hit does nothing.


Um, what?

   
Made in gb
Decrepit Dakkanaut




Unless I'm missing something, this power does not have a shooting profile - so if you miss, what stops you from still performing the 3D6 roll against leadership?

For example MH - if you miss (even automatically) you still apply the other effects of the power.
   
Made in fi
Courageous Space Marine Captain






nosferatu1001 wrote:
Unless I'm missing something, this power does not have a shooting profile - so if you miss, what stops you from still performing the 3D6 roll against leadership?

The fact that your attack missed, obviously. It's treated as assault weapon.

   
Made in gb
Decrepit Dakkanaut




Yes, and an assault weapon has a defined profile. This also has an additional effect of the Leadership check

Again, see MH for a very similar power, that was FAQd that the parts that did not rely on the roll to hit still take place. THe 3D6 does not rely on a roll to hit - the roll to hit is essentially rolling a 5 or less on the psychic check.
   
Made in us
Preacher of the Emperor




Boston, MA

1. Psychic Shriek is a witchfire power, telling you that your psyker must use it in the shooting phase in lieu of a shooting attack. Since the Psychic Shriek does not have have a weapons profile, it does not need a "to hit" or "to wound" roll. Instead, you resolve the power as stated once successfully cast (roll 3d6, subtract leadership to generate number of wounds caused). Witchfires without weapon profiles do not require to hit rolls because they do not follow the traditional shooting rules (i.e. hemorrhage, puppet master)
   
Made in gb
Decrepit Dakkanaut




My point was that, even if you do "roll to hit", the non-weapon effects still occur, as they have no reliance on hitting.

If psychic shriek was also assault D6, S1, AP-, in addition to the current rules, you could miss with every one of the D6, and the additional effects would still occur.
   
Made in us
Longtime Dakkanaut




nosferatu1001 wrote:
Witchfire requires a roll to hit, yes, howeer if you miss then you still move on to the next step anyway - the roll to hit does nothing for this power.

THe focussed witchfire powers also do not folllow normal shooting rules, as they affect a single model - so precision shot would have no effect.


Can you clarify this post with RAW support.
   
Made in nl
Confessor Of Sins






Focused witchfire uses all the rules for normal witchfire, with some extras. So it would be fired as an assault weapon as well.

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in gb
Decrepit Dakkanaut




Fragile - already done, further down in the thread

NOthing about the additional effect requires you to have succeeded on your roll to-hit. Nothing. Only shooting weapons have this requirement, or close combat attacks, and the additional effect is neither.
   
Made in us
The Hive Mind





p69 wrote:If the witchfire does not list a subtype,or simply describes itself as a psychic shooting attack, use the rules given above to resolve it. If it has one of the following subtypes, use the rules for that subtype.

Focused Witchfires don't even roll to hit in the first place, since the FW subtype never lists that as a requirement. (it is a requirement in the "rules given above")
Which also means they can't precision shot.

edit: I'm a derp - irrelevant citation. Ignore this post.

This message was edited 1 time. Last update was at 2013/10/03 13:14:55


My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Witchfire* Psychic Powers are shooting weapons.. So if the 3d6 is an "additional" effect of Psychic Shriek, are you saying that the "original" effect is just a Range: 12" Strength: 0 AP: 2 Assault 1 power?

Psychic Shriek rolls to hit- You can miss. This isn't Miniwargaming.com where we just pass the test and make the opponent roll 3d6 or even Hallucinate people from each other's Deployment zones just because it makes sense. Psychic Shriek also follows the rules for Precision Shots, if you roll a 6. That means all those wounds go to a character (LoS accordingly).

OP, Psychic Shriek is great but not as powerful as you think even with Precision Shots. The roll to hit part has thrown a kink in my plans many a time.

It drives me insane to be rolling to hit with my Psychic Shriek (I always have at least Ahriman or someone else using it), and then watching my opponent just flat out ignore that he must roll to hit.

This message was edited 2 times. Last update was at 2013/10/03 13:10:31


 
   
Made in us
The Hive Mind





 Brometheus wrote:
Psychic Powers are shooting weapons.. So if the 3d6 is an "additional" effect of Psychic Shriek, are you saying that the "original" effect is just a Range: 12" Strength: 0 AP: 2 Assault 1 power?

Psychic Shriek rolls to hit- You can miss. This isn't Miniwargaming.com where we just pass the test and make the opponent roll 3d6 or even Hallucinate people from each other's Deployment zones just because it makes sense. Psychic Shriek also follows the rules for Precision Shots, if you roll a 6. That means all those wounds go to a character (LoS accordingly).

OP, Psychic Shriek is great but not as powerful as you think even with Precision Shots. The roll to hit part has thrown a kink in my plans many a time.

Page 69 disagrees - Focused Witchfires don't roll to hit.

edit: NM - Shriek is a Witchfire, not a Focused Witchfire.

This message was edited 1 time. Last update was at 2013/10/03 13:11:36


My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Fair enough- but I'm talking about Shriek- and only Shriek.
   
Made in us
The Hive Mind





And Shriek is a Focused Witchfire. Meaning it does not roll to hit.
edit: I'm a derp.

This message was edited 1 time. Last update was at 2013/10/03 13:11:45


My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

It's just a Witchfire.
   
Made in us
The Hive Mind





Yeah, just went to correct myself. Nevermind.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

It's cool, man
   
Made in us
Sure Space Wolves Land Raider Pilot




Since Psychic Shriek is a Witchfire, and manifesting Witchfires counts as firing an assault weapon, they have to roll To Hit, and could get a 6. I think they would benefit from Precision Shots.

The Shriek just has a different manner of causing wounds, rather than rolling vs. majority Toughness of the target unit.

Wounds from Precision shots are allocated against a model/models of the firer's choice in the target unit rather than the normal mode of wound allocation. The fancy pants target model of a Precision Shot, if a character, can always use Look Out Sir. And it's only a 12" range power; not that overpowered, and most of the time it only does 2 or 3 wounds (average).
   
Made in eu
Executing Exarch






 Lord Krungharr wrote:
Since Psychic Shriek is a Witchfire, and manifesting Witchfires counts as firing an assault weapon, they have to roll To Hit, and could get a 6. I think they would benefit from Precision Shots.

The Shriek just has a different manner of causing wounds, rather than rolling vs. majority Toughness of the target unit.

Wounds from Precision shots are allocated against a model/models of the firer's choice in the target unit rather than the normal mode of wound allocation. The fancy pants target model of a Precision Shot, if a character, can always use Look Out Sir. And it's only a 12" range power; not that overpowered, and most of the time it only does 2 or 3 wounds (average).


Unless you're playing a 10yr old in a shop and he goes to cast psychic shriek...and gets 17 on 3 dice!
Bye bye, my wolf guard.

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

I don't like Psychic Shriek. My penchant for rolling 1's and 2's does not help in this case.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Regular Dakkanaut




Mozzamanx wrote:
Hello all,

A couple of quick questions about our dear friend, Psychic Shriek.

Psychic Shriek is a Witchfire power with a range of 12". Roll 3D6 and subtract the targets Leadership- the target suffers a number of wounds equal to the result. Armour and Cover saves cannot be taken against Wounds caused by Psychic Shriek.


1- Psychic Shriek is a Witchfire power and so it requires a roll To Hit, based on BS. This one is the simpler question and I cannot imagine this one can be argued against.

2- If I roll a '6' to Hit, am I entitled to Precision Shots?
If any of your character's shots roll 6 to hit, these are Precision Shots. Wounds from Precision Shots are allocated against a model (or models) of your choice in the target unit, so long as it is in range, rather than following the normal rules for Wound allocation.

Based on the 2 rules interacting, I believe that I am required to make a roll To Hit with my Witchfire. If this roll is a 6, I would then roll 3D6, subtract Leadership, and allocate *all* of the Wounds as I see fit.
The reason I ask is because this seems monstrously powerful. Is this a correct interpretation of the rules?

Many thanks


But where does it tell you how many attacks Psychic Shriek has? It is treated as an assault weapon. Is it Assault 1? 2? 3? Infinite? How do you know how many dice to roll. Also, if they hit, what is their strength? It is only the hit that rolls a six that gets to be directed. This attack has no listed strength, ap value, or even number of attacks. The 3d6 on leadership is an effect that triggers simply off of targeting a unit and does not seem to be tied to a to hit roll. As such, it should not be able to be a precision shot.


Automatically Appended Next Post:
Put it another way, how would you play a weapon with this profile:

range 12" S 0 AP - Assault 0 Psychic shriek

Psychic Shriek: Unit targeted by this weapon takes a leadership roll on 3d6...

This message was edited 1 time. Last update was at 2013/10/03 13:36:50


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Having a profile or not doesn't matter- it's a Witchfire. If you miss, you don't apply anything. If you hit, the "wounds" are determined by what your opponent rolls.
   
Made in us
Preacher of the Emperor




Boston, MA

 Brometheus wrote:
Having a profile or not doesn't matter- it's a Witchfire. If you miss, you don't apply anything. If you hit, the "wounds" are determined by what your opponent rolls.


But how many "to hit" rolls does psychic shriek require? It has no weapons profile. Why could it not be assault 2 or 3 and if any dice generates a hit apply the results? All other witchfire powers that require clear "to hit" rolls have a profile (i.e. Smite, Life Leech). I contend that the "to hit" roll is not required for psychic shriek because it does not have a weapons profile. It essentially automatically hits and you then roll 3d6 and subtract leadership to determine the number of wounds caused.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

If it's a Witchfire, it requires a roll to hit. Saying that roll is not required because the power has no shooting profile is getting close to making up rules. We would have to find in the rulebook where weapons without profiles automatically "hit", or, more importantly, why Witchfires would automatically hit before either of us can argue with each other more.

This message was edited 2 times. Last update was at 2013/10/03 14:23:43


 
   
Made in us
The Hive Mind





 Brometheus wrote:
If it's a Witchfire, it requires a roll to hit. Saying that roll is not required because the power has no shooting power is getting close to making up rules. We would have to find in the rulebook where weapons without profiles automatically "hit". Or, more importantly, why Witchfires would automatically hit.

It's not about automatically hitting.
It's about the effect on a miss. Since there's no weapon profile does it matter if you miss?

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Sure does- The Psychic Power did not hit the target.

Let me be clear- You guys are saying that you understand the requirement for the Roll to Hit in the Witchfire paragraph, but that you will apply the effects of Psychic Shriek whether you hit or not? Correct me if I misunderstand, please.

I'll leave this one be- I don't think I can effectively argue for my side- Maybe that's why I'm not doing well in my Logic class!

This message was edited 1 time. Last update was at 2013/10/03 14:31:21


 
   
Made in fi
Courageous Space Marine Captain






This sounds like another case of intent blind rules-lawyering by Rigeld and Nos.

   
 
Forum Index » 40K You Make Da Call
Go to: