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![[Post New]](/s/i/i.gif) 2013/10/03 21:47:49
Subject: Most common rules mistakes:
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Tunneling Trygon
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Wasn't sure where to put this, so decided on here. What are the most common rules mistakes you see, and/or make yourself?
What I always see:
Monsterous Creatures need 25% coverage to get a save while in area terrain(they don't)
Ordinance weapons allocate wounds from the central hole (nope, that's barrage)
My mistakes:
Biovores are BS 4 (thought they were BS 4 for a decent few months... horrible mistake. They're BS 3)
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This message was edited 1 time. Last update was at 2013/10/03 21:48:11
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![[Post New]](/s/i/i.gif) 2013/10/03 21:51:16
Subject: Re:Most common rules mistakes:
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Hellish Haemonculus
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Most common mistakes I see:
People believing that if one model in a unit has cover from the firing unit, then the whole target unit has cover. (Instead of, if one model in the firing unit grants a cover save, then the whole unit will grant a cover save.) This is pretty widespread.
And it isn't actually a rules mistake, but I see people forgetting their grenades all the time. Sometimes I think I'm the only marines player who throws them.
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This message was edited 1 time. Last update was at 2013/10/03 21:52:09
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![[Post New]](/s/i/i.gif) 2013/10/03 22:48:42
Subject: Most common rules mistakes:
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Morphing Obliterator
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you aren't the only one, jim. it surprises the crap out of everyone I throw them at, though
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![[Post New]](/s/i/i.gif) 2013/10/03 22:53:54
Subject: Most common rules mistakes:
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Legendary Master of the Chapter
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The majority of assault phase rules.
players at my store completely forget about the entire assault process such as moving 20 inches to get everyone into BTB after initial charger, skirting around terrain or moving through friendly models without enough base space.
Oh and my favorite being people removing there characters during a challenge and putting them way off to the side.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/10/03 22:55:18
Subject: Most common rules mistakes:
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[MOD]
Making Stuff
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jifel wrote:Ordinance weapons allocate wounds from the central hole (nope, that's barrage)
People referring to Ordnance as Ordinance, which is something altogether different... ?
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This message was edited 1 time. Last update was at 2013/10/03 22:55:31
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![[Post New]](/s/i/i.gif) 2013/10/03 23:24:39
Subject: Most common rules mistakes:
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Shrieking Traitor Sentinel Pilot
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varl wrote:you aren't the only one, jim. it surprises the crap out of everyone I throw them at, though 
I enjoy chucking 'nades at planes. It makes me giggle,
I see a lot of people forgetting their grenades as well. I know I've sworn a couple of times I've forgotten about having mine.
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![[Post New]](/s/i/i.gif) 2013/10/03 23:32:05
Subject: Re:Most common rules mistakes:
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Slashing Veteran Sword Bretheren
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Forgetting the plethora of standardized equipment your infantry and vehicles come with in a new codex that they didnt used to in the old codex, and which you havent taken as an extra upgrade.
E.g. for me as a BT player, frags and krak nades on all squads now.
Doing a Deny the Witch roll when getting targeted by psychic powers.
Using your guns to target enemy buildings to bring it down.
As a Tau player, photon grenades.
As an Eldar player, plasma grenades and the ability for most of my squads (including Guardians) to be able to chuck them at an enemy (S4 AP4 small blast is nothing to laugh at)
Counter-attack on my Dire Avengers
Searchlights on my Space Marine vehicles
Smokelaunchers on my Dreadnought
ATSKNF not allowing Space Marines to get Sweeping Advanced by enemies.
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This message was edited 1 time. Last update was at 2013/10/03 23:33:00
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![[Post New]](/s/i/i.gif) 2013/10/03 23:39:05
Subject: Most common rules mistakes:
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Legendary Master of the Chapter
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"ATSKNF not allowing Space Marines to get Sweeping Advanced by enemies." People forget this?! Actually i also tend to forget the chose to fail part of ATSKNF Edit: VVV You are correct it seems.
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This message was edited 1 time. Last update was at 2013/10/03 23:59:13
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/10/03 23:44:11
Subject: Re:Most common rules mistakes:
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Pulsating Possessed Chaos Marine
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I frequently forget to cast psychic powers before moving and then have to ask opponent if I can do it out of sequence. The 25% cover for MCs is a holderover from last edition. Although I'm not sure how a tervigon can hide his footsies in a grass patch and claim a cover save while a tank of similar size needs an actual wall to hide. Automatically Appended Next Post: Desubot wrote:" ATSKNF not allowing Space Marines to get Sweeping Advanced by enemies."
People forget this?!
Actually i also tend to forget the chose to fail part of ATSKNF
Isn't that tactics from the last SM codex that allowed you to fail? I don't think you can universally do it anymore.
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This message was edited 1 time. Last update was at 2013/10/03 23:46:31
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![[Post New]](/s/i/i.gif) 2013/10/03 23:55:56
Subject: Most common rules mistakes:
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Daring Dark Eldar Raider Rider
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Cover saves in Ruins
almost 1.5 yrs into 6th and i can't find 2 people who play it the same way.
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![[Post New]](/s/i/i.gif) 2013/10/04 00:05:53
Subject: Most common rules mistakes:
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Drop Trooper with Demo Charge
Brooklyn, NY
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chelsea_hollywood wrote:Cover saves in Ruins
almost 1.5 yrs into 6th and i can't find 2 people who play it the same way.
That one is pretty simple luckily. Most ruins also come on a base, which counts as area terrain. When determining cover, only the best available cover is used. So if one has not gone to ground, then the choice is between 5+ area terrain or 4+ ruins, thus the 4+ is the better cover. When a unit goes to ground, the options are 3+ area terrain (5+ with +2 cover bonus for going to ground in area terrain), or 3+ ruins (4+ with +1 cover bonus for going to ground), thus the best cover save is 3+ (same for area terrain or ruins).
The most common mistake is for people to apply the +2 cover bonus from area terrain on top of the 4+ ruins cover save and they claim a 2+ cover save. I have no idea why this misconception is so frequent, but I do know that people will do the mental equivalent of what a contortionist does when they think they can gain an advantage.
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![[Post New]](/s/i/i.gif) 2013/10/04 00:19:50
Subject: Most common rules mistakes:
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Daring Dark Eldar Raider Rider
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The local misconception is about two models shooting at each on the 2nd floor of a ruin w/ no intervening terrain. do they get a cover save? ;-)
hold over from 5th says they do, the book says they don't. most people have been giving them a 5+ on the "understanding" that each level is area terrain...
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![[Post New]](/s/i/i.gif) 2013/10/04 00:52:51
Subject: Most common rules mistakes:
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Blood Angel Terminator with Lightning Claws
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People forgetting that all characters, not just ICs, have Precision shots and strikes. At least three times people have called foul on my when my Sgt sniped out a power fist or whatever.
Another one is people forgetting that MCs no longer need to be 50% for a cover save.
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/10/04 00:54:56
Subject: Most common rules mistakes:
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Hellish Haemonculus
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Desubot wrote:" ATSKNF not allowing Space Marines to get Sweeping Advanced by enemies."
People forget this?!
All the time. Usually players who are either brand new to the game, or have only ever played xenos armies before.
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![[Post New]](/s/i/i.gif) 2013/10/04 06:58:35
Subject: Most common rules mistakes:
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Perfect Shot Ultramarine Predator Pilot
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Ferrum_Sanguinis wrote:People forgetting that all characters, not just ICs, have Precision shots and strikes. At least three times people have called foul on my when my Sgt sniped out a power fist or whatever.
Another one is people forgetting that MCs no longer need to be 50% for a cover save.
This is the one that i have never remembered!
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![[Post New]](/s/i/i.gif) 2013/10/04 18:05:55
Subject: Re:Most common rules mistakes:
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Slashing Veteran Sword Bretheren
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I also forget that Melta bombs can be used against Monstrous Creatures
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![[Post New]](/s/i/i.gif) 2013/10/04 18:18:23
Subject: Most common rules mistakes:
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Wicked Warp Spider
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Cover from certain objects don't give standard 5+. Hills and shrines give 4+ for instance. So do wreckage and tank traps.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2013/10/04 18:30:02
Subject: Re:Most common rules mistakes:
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Loyal Necron Lychguard
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People thinking that just being behind an ADL overrides the "25% concealment" requirement for cover.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2013/10/04 20:15:05
Subject: Most common rules mistakes:
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Nasty Nob
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Desubot wrote:" ATSKNF not allowing Space Marines to get Sweeping Advanced by enemies."
People forget this?!
Actually i also tend to forget the chose to fail part of ATSKNF
Edit: VVV You are correct it seems.
What choose to fail part?
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2013/10/04 20:17:36
Subject: Most common rules mistakes:
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Legendary Master of the Chapter
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davou wrote: Desubot wrote:" ATSKNF not allowing Space Marines to get Sweeping Advanced by enemies."
People forget this?!
Actually i also tend to forget the chose to fail part of ATSKNF
Edit: VVV You are correct it seems.
What choose to fail part?
Sorry that's my 5th showing as well as the wrong rule from 5th (which i also forgot a lot in before 6th C: SM)
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/10/04 20:18:12
Subject: Re:Most common rules mistakes:
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Brigadier General
The new Sick Man of Europe
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"units can charge after running" seems a common mistake.
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DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
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![[Post New]](/s/i/i.gif) 2013/10/04 20:23:45
Subject: Most common rules mistakes:
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Shas'ui with Bonding Knife
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My first few games of 6th I forgot Tau drones are initiative 4 - I'm so used to I2 that I thought they were the same.
Also my shas'vre get an extra CC atk (3) - I use it primarily for the +1 leadership
Also my Tau commander has 4 attacks not 3.
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![[Post New]](/s/i/i.gif) 2013/10/04 20:29:41
Subject: Most common rules mistakes:
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Slashing Veteran Sword Bretheren
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Desubot wrote:Sorry that's my 5th showing as well as the wrong rule from 5th (which i also forgot a lot in before 6th C: SM)
I believe that's Marneus leading his boys in blue who can voluntarily fail a passed LD check now.
ATSKNF now gives immunity from Fear.
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![[Post New]](/s/i/i.gif) 2013/10/04 20:31:58
Subject: Most common rules mistakes:
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Legendary Master of the Chapter
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Sir Arun wrote: Desubot wrote:Sorry that's my 5th showing as well as the wrong rule from 5th (which i also forgot a lot in before 6th C: SM)
I believe that's Marneus leading his boys in blue who can voluntarily fail a passed LD check now.
Ultra pimp let you auto pass LD.
Its from the generic Combat tactic. "a non-fearless spess merine unit with this special rule can chose to automatically fail any morale check it is called upon to take" pg 51 5th c:sm.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/10/04 20:46:37
Subject: Most common rules mistakes:
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Longtime Dakkanaut
Macclesfield, UK
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The things common down at my store.
1) Grenades, either throwing them or using them in combat
2) Assault Phase pile in 3" moves, they tend to be more like 6" instead half the time. To be fair I think the guys just don't care really. They just want to have some fun.
3) I've seen people move characters when in a challenge and move them to the side. Doesn't bother me. I just go along with what everyone else is playing. As long as its not something illegal that puts me at a massive disadvantage.
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![[Post New]](/s/i/i.gif) 2013/10/04 20:50:35
Subject: Most common rules mistakes:
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Nurgle Predator Driver with an Infestation
Brantford, Ontario
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I game i forgot that my Nurgle Sorcerer was in Fact Typhus and i got him into close combat where we couldnt kill each other than at about turn 4 im like wait... Thats supposed to be typhus wtf am i doing (Because i took zombies, than realized wait shouldnt i have this guy) Anyways i was already winning the game before realizing it and than wrecked the sqaud of units i was in cc with, my Opponet wasn't too impressed haha.
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Iron Warriors |
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![[Post New]](/s/i/i.gif) 2013/10/05 14:07:15
Subject: Most common rules mistakes:
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Dakka Veteran
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People think that cover save are 5+ for everthing. and when you go to ground ur cover save is a2+. I play it as it adds +2 to ur cover
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![[Post New]](/s/i/i.gif) 2013/10/05 14:12:23
Subject: Most common rules mistakes:
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Powerful Phoenix Lord
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zilka86 wrote:People think that cover save are 5+ for everthing. and when you go to ground ur cover save is a2+. I play it as it adds +2 to ur cover
Which is also wrong.
GtG gives a +1 to cover. And will you please use proper English? I know you've been asked before.
One rule I keep seeing come up is that "1 automatically fails". No such rule exists yet people think its true.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/10/05 15:08:58
Subject: Most common rules mistakes:
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Plummeting Black Templar Thunderhawk Pilot
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There are a few references to a "one always fails". Here is a few I found
pg 13 under roll to hit, "roll of 1 always misses"
pg 14 roll to wound says "a roll of one always fails"
pg 19, under maximum save "a roll of one always fail"
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Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2013/10/05 15:10:59
Subject: Most common rules mistakes:
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Powerful Phoenix Lord
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conker249 wrote:There are a few references to a "one always fails". Here is a few I found
pg 13 under roll to hit, "roll of 1 always misses"
pg 14 roll to wound says "a roll of one always fails"
pg 19, under maximum save "a roll of one always fail"
Which are specifics. I've had people claim (and this also came up recently in YMDC), Servo-harness + 3 Servitors (+4 bonus to BotO) still needed a 2+ as a 1 always fails.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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