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Made in at
Slashing Veteran Sword Bretheren






If I have a Techmarine with a Servoharness and 3 Servo-Arm Servitors aboard a Land Raider, and say it suffers a glancing hit (and thereby -1HP), can I, on the next shooting phase, repair the Land Raider without having to roll the dice?

As I understand it 5+ for Blessing -> +1 for harness and +1 for each servo-arm servitor, so 1+

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Dark Angels Librarian with Book of Secrets






2+… a roll of one will always fail. nice try.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 SoloFalcon1138 wrote:
2+… a roll of one will always fail. nice try.


Citation needed. I can think of a couple instances where a roll of 1 does not fail.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Decrepit Dakkanaut




 SoloFalcon1138 wrote:
2+… a roll of one will always fail. nice try.

Not a general rule in 40k. Or are you suggesting that a roll of 1 on an initiative test still fails?
   
Made in us
Never Forget Isstvan!






also, the servo arms add +1 to your roll, so you can never roll a 1 to begin with.

You need a 5+ to repair, and your dice roll is modified by +4 so the smallest thing you can roll is a 5.........

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Made in us
Lord Commander in a Plush Chair






OP; you still technically have to roll the dice, you just have no chance to fail.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in at
Slashing Veteran Sword Bretheren






Eihnlazer wrote:
also, the servo arms add +1 to your roll, so you can never roll a 1 to begin with.

You need a 5+ to repair, and your dice roll is modified by +4 so the smallest thing you can roll is a 5.........


Yeah, so servo harness + 3 servitors means whatever I roll, it's going to be a 5 or better, so at this point you dont even have to make the roll (only 2 servitors or 3 servitors and no harness needed if I am Iron Hands).

This message was edited 1 time. Last update was at 2013/10/04 20:33:04


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Hellish Haemonculus






Boskydell, IL

I've been meaning to ask about this for my Iron Hands gunline. Is there anywhere that says that a roll of 1 is an auto-fail on everything but characteristic tests? I know characteristic tests specifically say that a roll of 6 is an auto-fail and a roll of 1 an auto-success, but is there any such 'a 1 always fails' rule?

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(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Lieutenant General





Florence, KY

 Jimsolo wrote:
Is there anywhere that says that a roll of 1 is an auto-fail on everything but characteristic tests?

No.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Decrepit Dakkanaut




 Jimsolo wrote:
I've been meaning to ask about this for my Iron Hands gunline. Is there anywhere that says that a roll of 1 is an auto-fail on everything but characteristic tests? I know characteristic tests specifically say that a roll of 6 is an auto-fail and a roll of 1 an auto-success, but is there any such 'a 1 always fails' rule?

No such line exists, although a lot of people think it is there, somewhere. It isnt.
   
Made in at
Slashing Veteran Sword Bretheren






I believe such a line existed in the 5th edition rulebook, hence the confusion.

Similar to the existence of the "a re-roll cannot be re-rolled" line.

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in gb
Decrepit Dakkanaut




 Sir Arun wrote:
I believe such a line existed in the 5th edition rulebook, hence the confusion.

Similar to the existence of the "a re-roll cannot be re-rolled" line.

No, no it didnt. It also didnt exist in 4th. Probably 3rd as well.

People assume that because a 1 always fails for saves, that this somehow extends elsewhere. It doesnt.
   
Made in us
Longtime Dakkanaut




nosferatu1001 wrote:
 Sir Arun wrote:
I believe such a line existed in the 5th edition rulebook, hence the confusion.

Similar to the existence of the "a re-roll cannot be re-rolled" line.

No, no it didnt. It also didnt exist in 4th. Probably 3rd as well.

People assume that because a 1 always fails for saves, that this somehow extends elsewhere. It doesnt.


They assume it because the game mechanics build in those failures to prevent auto successes. A 6 on the characteristic test. The extreme opposite die roll is usually the failure or even success in the case of LD tests (aka a 2 even with modifiers that would put it negative). There is no RAW support, but I expect GW would rule this as 1 still fails even with a +5 bonus.
   
Made in us
Hellish Haemonculus






Boskydell, IL

Fragile wrote:
nosferatu1001 wrote:
 Sir Arun wrote:
I believe such a line existed in the 5th edition rulebook, hence the confusion.

Similar to the existence of the "a re-roll cannot be re-rolled" line.

No, no it didnt. It also didnt exist in 4th. Probably 3rd as well.

People assume that because a 1 always fails for saves, that this somehow extends elsewhere. It doesnt.


They assume it because the game mechanics build in those failures to prevent auto successes. A 6 on the characteristic test. The extreme opposite die roll is usually the failure or even success in the case of LD tests (aka a 2 even with modifiers that would put it negative). There is no RAW support, but I expect GW would rule this as 1 still fails even with a +5 bonus.


Except that the rules already specify exactly when a roll of 1 always fails. To assume that a roll of one always fails on rolls which are not specified in that way is without basis.

It's one of those situations you run into occasionally with older games (and gaming communities). People have a mistaken impression of a rule, and have had it so long, they assume it's the way the rules actually work. (Poison use in D&D is a little like this. Many people believe the rules at one time stated that using poison was an evil action, although this is not the case.) The blanket auto-failure of 1's is not supported by the rules, and hasn't been for some time (if ever it was).

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in gb
Decrepit Dakkanaut




Fragile wrote:
nosferatu1001 wrote:
 Sir Arun wrote:
I believe such a line existed in the 5th edition rulebook, hence the confusion.

Similar to the existence of the "a re-roll cannot be re-rolled" line.

No, no it didnt. It also didnt exist in 4th. Probably 3rd as well.

People assume that because a 1 always fails for saves, that this somehow extends elsewhere. It doesnt.


They assume it because the game mechanics build in those failures to prevent auto successes. A 6 on the characteristic test. The extreme opposite die roll is usually the failure or even success in the case of LD tests (aka a 2 even with modifiers that would put it negative). There is no RAW support, but I expect GW would rule this as 1 still fails even with a +5 bonus.

Actually I would not expect it at all

For example, An AP roll of "1" on a S10 weapon against an AV10 target will NEVER FAIL to penetrate. Hasnt done since 4th edition (ignore SMF, this isnt a skimmer ) . Has never been FAQ'd
   
Made in us
Hellish Haemonculus






Boskydell, IL

Isn't there also a daemon power (some kind of Tzeentch fire?) that has the potential to give the person who gets hit by it a +1 to their Feel no Pain rolls? So, couldn't Corbulo potentially have a 1+ Feel no Pain? (Or am I confused on one of those rules? I don't play EITHER of those armies...)

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
 
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