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2013/10/15 18:42:02
Subject: The road to BeakyCon! (Game 3 vs Daemons completed)
jy2 wrote:It's sad how, without Iron Arm, a DP can be so easily killed by another MC, even a tervigon or riptide, with just 1 smash attack. For the points, those DP's should be T6!
Good comeback so far. Looking forwards to the rest.
jy2 wrote:[
To me, the loss of EW and the more than doubling of their price is enough of a "critical balance aspect".
I just hate it when these 350-pt guys get one-shotted by a wraithknight or stomped on by a riptide. You know, that under-costed MC....
jy2 wrote:
Then again, you can also leave him with a 70-pt MSU combat squad to assault, let him overkill and then shoot him down. Without the Grimoire and/or Iron Arm, the DP is really just a big and nasty glass-hammer. Yeah, he's got good offense and he can control the board. But he also needs to rely on a decent amount of LOS-blocking terrain or even a unit of fire warriors can shoot him down reliably (if he's on the ground). As for other MC's, all they need to do is to anchor themselves in area terrain and they have the advantage against a non-Grimoired, non-Iron armed DP.
Give me T6 (or lower the cost slightly) and I may consider running them. Otherwise, I prefer to go with soulgrinders in my daemon army currently. In any case, let's get back on topic. With regards to the DP, I think we can just agree to disagree.
I'm going to have to agree and disagree with some of your points.
I will agree the base DP is overcosted for a T5 MC. IMO by ~40pts.
But, the cost of Demonic Flight is ridiculously cheap and extremely poorly balanced and should have been in the neighborhood of a ~60pts upgrade.
On the topic of psychic powers, GW really dropped the ball here. "Daemons of..." should have be delegated to their parent Psychic Disiplines, ie those of there relevant greater daemons Tzeenchs Change and Diviniation, Nurgle Plague and Biomancy, Slaanesh Excess and Telepaphy. The ability for any FMC to reach T7/8/9 is dangerous as FMCs in general have enough boons to make them extremely powerful on the field. The Sheer Spammabiity of FMCs is down right scary and has marginalized much of the Daemons Codex outside of the other two biggies, Khornedog rush and Screamerstar.
GW costed DPs knowing that Iron Arm is just too tempting. Anyone with half a brain looked at the DP, and knew Wings, and ML3 Biomancy was gold. Despite the glaring weakness of 50% chance of still being T5, they still control games.
They are only ~350pts because people are giving them everything and the Kitchen Sink. Base +Tzeentch +Flight +Armor +ML3 +2xGreater or Greater/Exalted Rewards. Literally, every upgrade you can manage. 350pts for a T5 FMC without Ironarm or that fails to cast it or doesn't' have a chance to.... too expensive. 350pts for a T7/8 FMC Eternal Warrior and possibly other nasty and powerful upgrades is a steal.
A base Tzeentch DP with Wings, Armor, an a Lesser Reward for the Staff is a solid unit at 240pts. A FMC, brings almost the same offense, 6 S8 AP2 Attacks on the charge at WS9 I8. I would argue appropriately costsed, maybe overcosted by ~20pts and brings a ton to the table. Also opens up DS as viable when you aren't worried about casting blessings and can use it to weather not getting 1st turn. The biggest cost problem with DPs is that their cost scales exponentially, but not their situational survivability. You have a 50% chance of not getting Iron Arm which doesn't neggate the S10 issue and unless you be hid out of LOS you are always vulnerable if you don't get T1. Potential power scales faster then cost, yet situational durability doesn't scale with cost. That, IMO, is the cost problem with DPs.
I actually fear FDP's more then riptides or WK's, I haven't had much trouble killing WK's or riptides and have actually found their damage out put underwhelming if you build your force right. go ahead shoot an ion accelerator at my combat squaded marines in cover or behind an aegis, between bs 3 and non cover ignoring shots stock I'll take that trade all day. Oh whats that? Buff commander, now your inflating that riptide even more to kill combat squads. Most people have shiny toy syndrome currently and are providing expensive targets for other peoples expensive targets. IMO it's the number one reason why nids are still a threat currently, with free poisoned units providing screens it's easy to shut down 240+ point MC's.
This message was edited 1 time. Last update was at 2013/10/15 19:20:41
I'm going to have to agree and disagree with some of your points.
I will agree the base DP is overcosted for a T5 MC. IMO by ~40pts.
But, the cost of Demonic Flight is ridiculously cheap and extremely poorly balanced and should have been in the neighborhood of a ~60pts upgrade.
On the topic of psychic powers, GW really dropped the ball here. "Daemons of..." should have be delegated to their parent Psychic Disiplines, ie those of there relevant greater daemons Tzeenchs Change and Diviniation, Nurgle Plague and Biomancy, Slaanesh Excess and Telepaphy. The ability for any FMC to reach T7/8/9 is dangerous as FMCs in general have enough boons to make them extremely powerful on the field. The Sheer Spammabiity of FMCs is down right scary and has marginalized much of the Daemons Codex outside of the other two biggies, Khornedog rush and Screamerstar.
GW costed DPs knowing that Iron Arm is just too tempting. Anyone with half a brain looked at the DP, and knew Wings, and ML3 Biomancy was gold. Despite the glaring weakness of 50% chance of still being T5, they still control games.
They are only ~350pts because people are giving them everything and the Kitchen Sink. Base +Tzeentch +Flight +Armor +ML3 +2xGreater or Greater/Exalted Rewards. Literally, every upgrade you can manage. 350pts for a T5 FMC without Ironarm or that fails to cast it or doesn't' have a chance to.... too expensive. 350pts for a T7/8 FMC Eternal Warrior and possibly other nasty and powerful upgrades is a steal.
A base Tzeentch DP with Wings, Armor, an a Lesser Reward for the Staff is a solid unit at 240pts. A FMC, brings almost the same offense, 6 S8 AP2 Attacks on the charge at WS9 I8. I would argue appropriately costsed, maybe overcosted by ~20pts and brings a ton to the table. Also opens up DS as viable when you aren't worried about casting blessings and can use it to weather not getting 1st turn. The biggest cost problem with DPs is that their cost scales exponentially, but not their situational survivability. You have a 50% chance of not getting Iron Arm which doesn't neggate the S10 issue and unless you be hid out of LOS you are always vulnerable if you don't get T1. Potential power scales faster then cost, yet situational durability doesn't scale with cost. That, IMO, is the cost problem with DPs.
No worries. It is all opinion anyways. Like debating whether a Porshe is worth it's price tag or not.
In any case, I'm not going to take this thread any more OT with talks of whether a DP is worth it or not.
BeakyCon Game 4 2250 vs Tyranids
*Disclaimer on Batreps! I played 5 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*
Opponent: Dave
List:
Spoiler:
Flyrant, Devourers, LW/BS (Warlord)
Flyrant, Devourers, LW/BS (got Iron Arm)
Flyrant, Devourers, LW/BS (got Iron Arm)
17 devilgants in Pod
17 devilgants in Pod
Tervigon, Toxin/Adrenal and powers
Tervigon, Toxin Adrenal and powers
Doom in SPod 1 Hive Guard
1 Hive Guard
1 Hive Guard
1 Biovore
1 Biovore
Trygon Prime
3 spore mines
3 spore mines
3 spore mines
My Powers:
Spoiler:
Flyrant 1: Enfeeble, Smite
Flyrant 2: Endurance Iron Arm
Flyrant 3: Enfeeble, Warp Speed
Tervigon 1: Endurance, Life Leech, Warp Speed
Tervigon 2: Enfeeble, Iron Arm, Smite
Tervigon 3: Iron Arm, Life Leech, Warp Speed
Doom: Puppet Master
Zoey 1: Psychic Shriek, Dominate
Zoey 2: Psychic Shriek, Puppet Master
Zoey 3: Psychic Shriek, Puppet Master
The Mission:
Spoiler:
Deployment: Dawn of War
Primary 1: 3 objective markers, one in center one in each DZ (3 points each)
Primary 2: Assassination: All HQs killed are 3 points. Any that can move more than 6" (so bikers/FMCs) are worth 4. If the Warlord is killed in Close Combat, worth 6 points.
Bonus: Line breaker, Last Blood
The Board: (objectives in Red)
Spoiler:
Deployment Dave:
Spoiler:
(I make him take turn 1): Tervigons and one biovore hang out on his objective. (top of above pic) other biovore far right. He then puts three Tyrants/Hive Guard up front.
Deployment John (Hint, this is me):
Spoiler:
One tervigon way far right, one way far left. Two Tyrants anchor center field, third on right, and I outflank a Tervi. 10 gants are just sitting on my home base and three biovores far right with other gants. Below is my right side, you can see my left in his turn 1.
Turn 1 Dave:
Spoiler:
Both Tervigons spawn and doubles out. Flyrants advance, with Night fighting shooting kills a few gants who stay put.
Turn 1 John:
Spoiler:
All flyrants leave board, Tervigons retreat.
Turn 2 Dave:
Spoiler:
One devilgant squad comes in and blasts my warlord far left for a few wounds. Sadly the Doom fails, so he'll be able to react to me now. Two Flyrants fly up, his Warlord is cautious and falls back (gliding). (Little does he know he's right next to my Ymgarls... muahaha) Trygon DS near my left Tervi but scatters back.
Turn 2 John:
Spoiler:
Doom and Zoeys come in near his Tervigons. All three Flyrants swoop in. (Two vector strike his Trygon) my warlord spawns gants in the bottom left.
His Trygon took four wounds by the way, two left. Then my Tervigon comes in one the top left. My Ymgarls roll Snake eyes to come in though! Aghh!!!! 10 Stealers could have easily killed his grounded Warlord for a massive boost! Rotten luck...The Doom goes crazy, kills a Hive Guard, gants, and takes 5 wounds off a Tervigon, and three off the Warlord! He then puppet masters the Warlord and shoots at the Tervigon! Who passes all four saves... sigh. Three Zoanthropes use Psychic Shriek to a complete lack of effect. Finally, gants charge his Trygon and deal one wound. Biovores target Devilgants and kill 7.
Turn 3 Dave:
Spoiler:
Other Devilgants come in, the two squads finish my warlord. Doom lands next to two Flyrants, they both are down to one wound!!! His two Flyrants go after my last full strength one, but only do one wound. Hive Guard inneffective. His Warlord flies behind his line (gliding AGAIN) and enfeebles/kills the Doom. Tervigon at full strength assaults my Zoeys, kills one. Trygon kills my gants.
Turn 3 John:
Spoiler:
Only one Ymgarl brood comes in... sigh, those 1s. They assault his Warlord, overwatch kills two though, then I whiff and get mulched. Ouch! My Two Tyrants with a wound decide it's time to fly and get out of there, blasting his Tyrants as I go. One is down to one wound. My right side Tervigon spawns gants in front of his two Flyrants and try to ground them, eventually one goes down but it takes a while... He then survives the assault! My opponent has been crazy hot on saves.
Turn 4 Dave:
Spoiler:
His Devilgants run towards my objective. Flyrant (1 wound) drops down, shoots and surprisingly kills my Biovores. Zoeys down to one left. Trygon moves around up towards my outflanked 'Gon. His flyrant in assault finally dies to poison.Warlord shoots down one Flyrant (he had to be grounded to stay in range) and the other gets killed by grounding checks after gant shooting. Embarrassing!
Turn 4 John:
Spoiler:
Tervigon and ten gants assault his grounded Flyrant. One wound left, easy right? He passes all saves... Crap! He then wounds my Tervigon, who has Iron arm up thank god. But, my Tervigon gets four rolls and fails to hit him once... Damn! My Tervigon spawns gants and charges his that's locked with my Zoeys. I do three wounds and take none. My gant squad that had killed the Flyrant runs up and contests his center objective, which is held by some spawned gants. I also have a few random gants (from the original 10 man?) who hover near my objective and shoot a few of his. I also fly my healthy Tyrant off the board. At least my Ymgarls come in and I only lose one to overwatch, killing his Warlord (In CC! woo!)
Turn 5 Dave:
Spoiler:
He puts the 4 devilgants from the first squad on my objective and runs the other into range. Passed both instinctive behaviors there. His Trygon assaults my Tervigon. I have 6 wounds, he has one... so survive and kill him right? 6 hits, and he rolls all 6 4+ to wound... Son of a gun! He had no rerolls because he had poison but I had Iron Arm, that's unbelievable! Of course those gants go poof... Then in CC, His Flyrant passes all poison saves again, right after he wounded my Tervigon once... who then rolled boxcars on the bonesword check! I'm shocked right now... Those gants explode too.
Turn 5 John:
Spoiler:
Last turn due to time... Flyrant comes in, Vector strikes the 4 gants. Only two hits, crap, but I can force Morale... unless I roll snake eyes. Of course. At least I manage to run over a solo gant and contest thit, but I can't claim it. Central gants run up and contest the central (he shot a few last turn). I have nothing else left besides the scattered gants... but I do shoot one devourer into the 4 gants and kill them for Last Blood. The game ends...
Tyranid victory?
Spoiler:
Primary one:
Mine: He has devilgants, a lone gant contests.
Central: We both have gant blobs in range.
His: he has a gant blob there... but I have the Zoeys Spore Pod! He forgot it contested somehow, even though he's a Nid player! I'm glad I at least tied up his backfield long enough to do that.
Primary Two:
He killed two flyrants (3+1)x2 and my Tervigon (3) for 11 total.
I killed a Flyrant (3+1) and his Warlord in CC (6+1)... for 11 total!
TIED!
Now, tiebreakers... somehow, there were none listed, every other mission all weekend had them, but not here. We call the TO over, and between the three of us we decide Bonus points is the most fair tiebreaker. (Better than a dice roll!) We both have linebreaker, but I secured Last Blood...
Victory Tyranids (John) 13-12
Conclusion:
Spoiler:
What a clusterfrak! Nids vs Nids was incredibly difficult to even think about. I definietly had some luck go for and against me... The Doom cleaned up for one turn, but then died. My Ymgarls were horribly slow all game, but then clinched the primary tie turn 4. Him forgetting the Pod was huge, but so was his Trygons freakishly good rolling. Then all of his MCs made a huge amount of 3+ saves... At games end he had 4 MCs left with 5 wounds between them, that I could just never finish off! I think my deployment was poor for playing against Nids... I tried to be cute and refuse targets for a mass turn 2 reserve, but he had so many "forward" elements that I never could advance my Tervigons up and they were out of Position... (that's how to beat Nids with normal armies folks, its not just about the hard counters). A very wonky mission, but I'm glad I pulled it out... By the way, a word for Dave, he was my favorite opponent of the day. An incredibly friendly guy and great sport and player, I would love to play him again in the future.
Next round, vs Necrons. This is a rematch against Remy, the same player from final round of BeakyCon last year...
2013/10/20 20:17:25
Subject: The road to BeakyCon! (Game 4 vs Tyranids completed)
I call these types of games the "bonkers games". It's the type of game where the dice fluctuates from 1 extreme to the other. These are the types of games that can drive you crazy and yet, are probably the most exciting types of games as well. One minute, you think you are out of it and the next, you have the upper hand. It's crazy, but the luck
But what matter most is you had fun. Winning is just a consolatory prize.
BeakyCon3 Game 5 2250 vs Necrons
*Disclaimer on Batreps! I played 5 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*
Ok, it has been a while, but here's BeakyCon3 game 5... at this point, I am 3-1 after an unlucky game 1, and fighting to win the Silver bracket. My opponent is likewise 3-1, and a very successful Necron player. At Crucible, he played in the final of the tournament, but lost to the champion's D/Eldar. At BeakyCon last year, he took third place after beating me in the final round (Here's a link to that one...) I suppose you could say I have a little vengeance stewing up! I accept that as a competitive player, I'll lose some games, but I do love getting another shot at an opponent who's beaten me before.
Opponent: Remy
List:
Spoiler:
Imhotek
Royal Court, 5 LanceTeks
Destroyer Lord
Destroyer Lord
6 Wraiths
6 Wraiths
5 Warriors, Night Scythe
5 Warriors, Night Scythe
5 Warriors, Night Scythe
5 Warriors, Night Scythe
3 Scarab Bases
3 Spyders
My Powers:
Spoiler:
Flyrant 1: Enfeeble, Smite
Flyrant 2: Endurance Iron Arm
Flyrant 3: Enfeeble, Warp Speed
Tervigon 1: Endurance, Life Leech, Warp Speed
Tervigon 2: Enfeeble, Iron Arm, Smite
Tervigon 3: Iron Arm, Life Leech, Warp Speed
Doom: Puppet Master
Zoey 1: Psychic Shriek, Dominate
Zoey 2: Psychic Shriek, Puppet Master
Zoey 3: Psychic Shriek, Puppet Master
The Mission:
Deployment: Vanguard Strike
Primary 1: 4 objective markers, one in center of each table quarter, worth 2 points each (Big Guns never tire)
Primary 2: The Relic (worth 4 points)
Bonus: Line breaker, Warlord
I win the roll off and naturally take second turn.
Deployment Necrons:
Spoiler:
See below.
Deployment Tyranids:
See below:
Spoiler:
The Relic is in the center rock tower. Everything else in reserves.
Turn 1 Necrons:
Spoiler:
I don't try to seize, and he proceeds to shoot at my stuff after wiggling the Wraiths around. He does one wound after Night Fighting to a Tervigon.
Turn 1 Nids:
Spoiler:
My three flyrants gang up and swoop after one of the Wraith squads. Naturally they were pre-enfeebled. I then do ten wounds to the wraiths, and he only fails one save... yikes. I also do a wound to his Overlord.
Turn 2 Necrons:
Spoiler:
Two Scythes come in and he lines up the Flyrants. On my right, the other Wraiths and a growing Scarab squad advance. Shooting scatters wounds and he wounds some Flyrants. His wraiths above me advance but everything fails charges (to be fair, most were through terrain and were slowed by the Overlord.)
Turn 2 Nids:
Spoiler:
Two Flyrants sweep behind the Wraiths, and they're enfeebled again. This time, averages win out and all five wraiths die. The last Flyrant shoots a Scythe down. The Doom and Zoeys both fail to come in. Stupid 2+... 10 Ymgarls assault the Imhotek/Court squad, but roll atrociously and we draw combat. Imhotek is nasty! I also outflank ten gants there who shoot a 'Tek down.
In other words, I enfeeble his Scarabs. Spawned gant squads shoot/assault his Scarabs and Strength 4 kills many despite saves. A lot die but the unit lives. Finally, another gant squad assaults and punks his Overlord, who stays down.
Turn 3 Crons:
Spoiler:
More scythes in, and he wounds a Flyrant I think. Also, his other Wraith squad advances on the nearest Tervigon, who at a mere T7 is already wounded. Surprisingly, I roll well on saves and live with a single wound left. He drops gants on his back corner and shoots a few of the outflanked gants. He also drops Warriors on the Relic.
Turn 3 Nids:
Spoiler:
Zoeys and Doom drops next to his objective, including a spore in contest range. 4 Psychic Shrieks and the Dooms rules only kill one Warrior. Ew. My Flyrants swoop along his Board edge, and shoot with little effect, except killing the rest of the Warriors. In Combat, my Tervigon at T9 challenges his Overlord, who accepts. I pass Mindshackle, he fails to wound,and I smash him! He stands up, but is locked. Ymgarls are getting cut down by the Royal court of all units, and I am STILL rolling terribad over there. My gants run towards my edge (by choice, not failing morale). Shooting and a gant assault kill the center Relic.
Turn 4 Crons:
Spoiler:
His Spyders about face and assault the Doom, passing morale on the way in, and smash him. Wraiths kill my Tervigon. A scythe overhead drops Warriors on my back objective.
His Court finally kills my Ymgarls. I am annoyed that they didn't kill more.
Turn 4 Nids:
Spoiler:
I move gants in top left onto an objective, they're out of LoS. I move some gants up to the center and grab the Relic. He breaks the other gants with his Scarabs. My gants all the way on the right run down more behind a wall towards the objective there. Biovores scatter wildly as I try to clear off my back objective. Flyrant flies and shoots his Scarabs, one lives. Another drops and assaults Imhotek after shooting the court dead. No wounds done.
Turn 5 Necrons:
Spoiler:
A scythe comes on and blasts the few gants on his objective, one lives and passes morale. He assaults my Warlord with his Wraiths and fails to finish her, because his Overlord assaulted a grounded Flyrant (he finished off the Warriors last turn I think) His last Scarab assaults my Relic gants but is killed in CC. Imhotek kills my Flyrant!
Turn 5 Nids:
Spoiler:
I drop my last Flyrant and assault Imhotek. Again, Imhotek kills it! Crap! Otherwise, I hold two objectives to one, and the Relic Biovores try to contest my back objective but roll a 1 to get there, so are 1 inch short. (Note that he kills my Warlord with his Wraiths.)
Final:
Spoiler:
Still, the game ends. I hold 2-1 objectives and the Relic.
Victory Tyranids!
Recap:
Spoiler:
Tough game, but a good matchup for me and it showed. Also, I had a few key rolls go my way (lone gant surviving, Relic squad surviving, Tervigon living at key moments) even when I flubbed elsewhere (Doom, Ymgarls). It was a sweet victory nevertheless against a great opponent and rival.
GT recap:
Spoiler:
I can't help but be disappointed. After losing Game 1, I made a good recovery, but I was never in contention for the win after that. Still I put up a good showing I feel, and I was the highest ranked player outside of the "Golden bracket" of the four 3-0 players, making me the Silver bracket winner. 4-1 was rather nice to bounce back at least. Still, its a dice game which must be recognized. The event was well run and organized, and consistent with rules. I hope to attend again next year, if I'm still in the state of Florida. Up next is Crucible! In March in Orlando, should be a real treat, I talked to the TO and am quite excited. Finally, the winner was a Necron player who ran Coteaz/Imhotek and 6 3 man squads of Tomb Spyders and mass Scarabs. Literally, hundreds of Scarabs all spawning, 18 a turn! A tough list that smashed MANY good players and lists... Not to be cocky but I feel I was one of very few players/armies there who could have maybe beaten him. If we'd played again (I faced him in round 3 of BeakyCon last year) I think mass enfeeble and a huge amount of gants Strength 4 fleshborers could have given me an upper hand in an objective game. Ah well, it was not to be! Next time I'll make a sacrifice to the Dice Gods earlier... A very good time though, and congratulations to the eventual winner, Marc!