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Made in ca
Been Around the Block





Nagoya, Japan

My army is lacking TEQ.. I have 1 Doom Scythe, but I was thinking: what are the best ground units in the Necron codex for taking out TEQ models?

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Shas'o Commanding the Hunter Kadre





Richmond, VA

Spiders. three of them is cheaper than the cost of your scythe, points wise.

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Tail-spinning Tomb Blade Pilot




A royal court. Overlord with 3++, 4x lords, give them all warscythes, 2+, a res orb, and charge the terminators. You will scatter them to the four winds very, very quickly. If they are stupid enough to bring storm shields and hammers and other power weapons they won't even get to attack you before I2, before you've killed the lot of them.






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The other thing I should mention is that if you know your opponent is fielding terminators, he might as well not turn up. Necrons are they anti-elite army unit, so the more you can convince your opponent to spend all this points of small numbers of elite troops, the better.

3 x squads of snipers will sort any infantry unit out. The more elite a unit is, the easier it is to do so. Put despair-teks with deathmarks, or try combos like adding a destroyer lord to a larger unit (with two other units also). They will kill two squads of terminators every turn without fail.

This message was edited 1 time. Last update was at 2013/10/08 18:58:45


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Been Around the Block





Nagoya, Japan

Wow!!!! I seriously thought Necrons sucked against TEQ!! I thought I was limited to Doomsday Arks and Doom Scythes!! Any more ideas like this would be appreciated!!

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Preacher of the Emperor




Boston, MA

I wouldn't even try to break TEQ armor on AP. Mass amounts of Tesla putting S7 hits will drown them through volume of fire alone.
   
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Raging Ravener




Dallas, TX

Wraith units have rending and 4 attacks on the charge. Yes deathmarks have sniper so rending and are an elite choice which is otherwise unused in most necron armies, but I still don't know if they are worth the points.

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Loyal Necron Lychguard





St. Louis, MO

2x abyssal staff crypteks attached to a 5 man unit of deathmarks, either dropped off via a nightscythe, or one of them utilizing a VoD. The whole unit gets to use the HfH rule. The AP 1 flamers wounding on a 2+ will evaporate most TEQ. The sniper fire generally finishes off what's left.

This message was edited 1 time. Last update was at 2013/10/08 19:50:32


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 Maelstrom808 wrote:
2x abyssal staff crypteks attached to a 5 man unit of deathmarks, either dropped off via a nightscythe, or one of them utilizing a VoD. The whole unit gets to use the HfH rule. The AP 1 flamers wounding on a 2+ will evaporate most TEQ. The sniper fire generally finishes off what's left.


This.

Take above unit.

Repeat

Repeat.

I would go for a unit of 10 with two crypteks, and two units of five, each with two crypteks. If your opponent comes in TEQ heavy, he's lost turn one. Seriously. 20 snipers potentially rapid firing, wounding on 2+ and rending on 6's will decimate any sort of infantry. If the termies want to deep strike into your lines, finish them off a turn later.


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Los Angeles, CA

Necrons are a volume fire force. Overload the opponent with wounds, and troops of all kinds will wilt. Tesla, tesla, tesla and double tapping ghost arks.

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Made in ca
Been Around the Block





Nagoya, Japan

I'm thinking though.. if I can only afford a unit of 5 in my list, won't they die easily after they've done their round of shooting? Seems like a kamikaze unit, no?

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 hivefleetantaeus wrote:
I'm thinking though.. if I can only afford a unit of 5 in my list, won't they die easily after they've done their round of shooting? Seems like a kamikaze unit, no?


Yeap but they still cost significantly less than the unit of terminators they just dropped. Bring then in a night scythe and the scythe will have a field day on other units.

If the unit of 5 survive, they are still rapid fire snipers that can be annoying to another unit. Also - your opponent will see it as a HUGE threat after they see them completely annihilate a squad of terminators - which means they won't be firing on your other units.

You say Kamikaze...I say strategic and purposeful decoy (after they fulfill their purpose).


As others have said TEQ strategies revolve around a few options:
1. Death and Despair Squads
2. Volume of Fire
3. Warscythes
4. Wraiths & Voidblades

I ordered them based on how each have worked for me. Warscythes work very well; however, getting into combat is not always the easiest and can take it's toll. Using a Warscythe in a CCB can be fun but is a lot of points. Wraiths and Voidblades are a volume of hits but rely on Rending to truly get the AP 2. My recommendation, stick to option 1 and 2.

This message was edited 1 time. Last update was at 2013/10/08 21:30:26


 
   
Made in ca
Been Around the Block





Nagoya, Japan

Awesome thread!! Thanks guys I'll be rethinking my anti-TEQ strategies tonight!

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One other/lesser thing to keep in mind is that Monstrous Creatures have the USR of Smash which makes all attacks (not just their special smash attacks) AP2. So while I don't recommend it, C'Tan's and Spyders can be used to go up against TEQ with semi-decent results. The main issue is getting them into combat with them.
   
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Raging Ravener




Dallas, TX

As stated above, a C'tan will have a field day against a termie squad--esp. if you give him GoD. I've had one take out a unit of TH/SS termies in 2 turns. That isn't going to be the norm; they do have the capability to do it. Yes, getting them into combat is problematic, so they should be supported by other units--wraiths function well here.

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Daemonic Dreadnought






teq run about 40 points/model

Meq are down to 13csm /14c:sm/ 15 grey hunter/model

two dead MEQ=1 dead teq

against volume of fire MEQ are more durable on a point for point basis than teq

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@Unholyllama: Voidblades? Really? They only have a 1/6 chance of slicing through TEQ armor. I'd say to just stick with Warscythes.
If you really wanna troll Terminators, invest in giving your Lords and Overlords Mind-Shackle Scarabs. Especially if their Sergeant's carrying Power-fists or hammers, it's going to get very funny very soon.

This message was edited 1 time. Last update was at 2013/10/09 21:53:50


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Hamburg

Well, I'd go for Annihilation Barges all the way. Doomsday Arks are too expensive for what they can achieve.

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not when paired with a Triarch Stalker.

a TL HGC(Las) Stalker + a DDA frequently have the same effect on something as a squad full of pathfinders + a Riptide.

You decide something in the open must die.
You make sure all the rounds from the riptide hit, and the unit is vaporised (or -3 bodies and a passed Ld check)
costs roughly 400 points (IIRC) between the two units, up to 450 depending on loadout.

Stalker + Ark rolls in at 340, and a TL S9AP1 Template +a TL HGC will wreck more than 3 S7AP2 shots + 4 S5 AP5 shots.

Rinse and repeat.

Also, it is worth noting that due to Guass Arrays, if needed, your Ark can give itself close fire support while still droipping pies across the board.

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