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![[Post New]](/s/i/i.gif) 2014/04/17 19:56:17
Subject: Centurion Death Star AKA kill this unit.
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Member of a Lodge? I Can't Say
OK
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Seekers are not a good counter to centurions. 6s to wound sounds horrible on paper but in an actual game when there are 5 shots per, likely rerolling hits and rerolling wounds, it doesn't take much. That's not even factoring in the hurricane bolter each one has. Seekers are predictable and can be killed extremely easy by anything, not just centurions.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/04/17 19:57:49
Subject: Centurion Death Star AKA kill this unit.
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Secretive Dark Angels Veteran
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BlaxicanX wrote: 8 wounds is going to kill your SE chapter master and one centurion, which is already haflway toward neutering your squad. That's frankly more than enough for a single phase of combat. Hit and run away, move 7 inches, shoot and kill, what, 4 guys on average? Get assaulted again and you lose two more guys, ad naeuseum.
idk why you think T5 and AP2 is impressive against rending, nor why I should be afraid of grav-guns that'll be wounding on 6's in addition to my 5++. Even if you manage to kill off the entire squad, you won't be killing them all before losing at least 2/3rds of your centurions. So your 945 POINT deathstar (6xCenturions /w gravs, tiggy, naked CM with SE, Coteaz) has spent two to three rounds of the game killing a single 240 point unit.
Yeah man, those points are really paying for themselves.
dadakkaest wrote:
Gate of infinity is 24 inches, grav cannons are 24 inch range.
Want to know how else I know you've never played against this unit?
Right, you'll always be base-to-base with them, and you'll never scatter.
Try again, Bragg.
Sigh, if you'd read the thread at all (or any of my many tactics posts) you'd realise my Centstar is O'vesa, Tau Commander with Missile pods, vectored and Talisman, Torchstar, Loth, O'blotai, Farsight and 4 Grav centurions with allied Ordo Xenos with buff grenades, not 6 Centurions with x. 6 Centurions is horrible overkill against everything.
Also you seem to forget that Centurions have this thing called Hurricane Bolters, and 4 hurricane bolters rapid-firing into your T3 Seekers is more than enough to decimate the unit in one turn, even before anyone else in the unit shoots. If Hit and Run fails on I5, I simply no-scatter gate next to you, and wipe you in a single turn.
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![[Post New]](/s/i/i.gif) 2014/04/17 19:59:32
Subject: Centurion Death Star AKA kill this unit.
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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My team just faced 20 Grav Centurions at Adepticon...10 per table.
They don't die...ever...but they also cause minimal damage because they're so slow and one 1-2 units.
I have also faced them with the shield eternal or gorgon's chain biker D*ckheads...
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![[Post New]](/s/i/i.gif) 2014/04/17 20:03:01
Subject: Centurion Death Star AKA kill this unit.
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Executing Exarch
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Not to mention the Hurricane bolters they have. 18 shots at 24" (30" threat range) along with the grav cannons is 12 dead seekers.
People here are underestimating the unit extremely. It only adds to the credence that the internet is full of people that have no clue what they are talking about.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2014/04/17 20:03:25
Subject: Re:Centurion Death Star AKA kill this unit.
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Purposeful Hammerhead Pilot
Vior'la Sept
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How do you guys feel about a GraVesastar? I'd love thoughts on my 2K list for a tournament. Here is the list:
I took down a Riptide so its three now, it allowed me to add one more Grav Centurion and 4 more troop choices. I was light before with only 3. Thoughts?
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![[Post New]](/s/i/i.gif) 2014/04/17 20:06:01
Subject: Centurion Death Star AKA kill this unit.
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Member of a Lodge? I Can't Say
OK
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Ravenous D wrote:Not to mention the Hurricane bolters they have. 18 shots at 24" (30" threat range) along with the grav cannons is 12 dead seekers.
People here are underestimating the unit extremely. It only adds to the credence that the internet is full of people that have no clue what they are talking about.
I can't agree with you more. I thought they were a slow, dumb, easily managed unit until I actually played against them, and realized they are probably the scariest shooting units in the game, and I usually have next to no armor saves at all in my lists. There is no other unit in the game that has close to the amount of shots that they put out. They would still be good if they didn't have hurricane bolters, but those are just an extra slap in the face.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/04/17 20:08:58
Subject: Centurion Death Star AKA kill this unit.
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Executing Exarch
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ductvader wrote:My team just faced 20 Grav Centurions at Adepticon...10 per table.
They don't die...ever...but they also cause minimal damage because they're so slow and one 1-2 units.
I have also faced them with the shield eternal or gorgon's chain biker D*ckheads...
Here's the list at my local GW that just makes you want to hate the game:
Buffmander
3 target lock broadsides with 2 missile drones each
10 kroot
Riptide w/ ewo, ion
Tiggy
6 cents, sgt w/omniscope
3x5 scouts
7 scouts
3 land speeder storms
2 thunderfire cannons.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2014/04/17 20:11:40
Subject: Centurion Death Star AKA kill this unit.
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Fixture of Dakka
Temple Prime
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herpguy wrote:Seekers are not a good counter to centurions. 6s to wound sounds horrible on paper but in an actual game when there are 5 shots per, likely rerolling hits and rerolling wounds, it doesn't take much. That's not even factoring in the hurricane bolter each one has. Seekers are predictable and can be killed extremely easy by anything, not just centurions.
Hence why I suggested Doomscythes or Necron Sentry Pylons.
A good dumping of S10 hits should ID enough of the people in the death star to rustle their jimmies.
Or you could be a jerk and take the Screamer-star and load up on Etherblades to get chopping.
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This message was edited 1 time. Last update was at 2014/04/17 20:12:41
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/04/17 20:16:13
Subject: Centurion Death Star AKA kill this unit.
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Secretive Dark Angels Veteran
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Kain wrote: herpguy wrote:Seekers are not a good counter to centurions. 6s to wound sounds horrible on paper but in an actual game when there are 5 shots per, likely rerolling hits and rerolling wounds, it doesn't take much. That's not even factoring in the hurricane bolter each one has. Seekers are predictable and can be killed extremely easy by anything, not just centurions.
Hence why I suggested Doomscythes or Necron Sentry Pylons.
A good dumping of S10 hits should ID enough of the people in the death star to rustle their jimmies.
Or you could be a jerk and take the Screamer-star and load up on Etherblades to get chopping.
Screamerstar doesn't put out enough AP2 to do significant damage to the grav-star in close combat. Heralds are like WS 3 and STR 3 with 3 attacks each...
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![[Post New]](/s/i/i.gif) 2014/04/17 20:16:49
Subject: Centurion Death Star AKA kill this unit.
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Executing Exarch
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herpguy wrote: Ravenous D wrote:Not to mention the Hurricane bolters they have. 18 shots at 24" (30" threat range) along with the grav cannons is 12 dead seekers.
People here are underestimating the unit extremely. It only adds to the credence that the internet is full of people that have no clue what they are talking about.
I can't agree with you more. I thought they were a slow, dumb, easily managed unit until I actually played against them, and realized they are probably the scariest shooting units in the game, and I usually have next to no armor saves at all in my lists. There is no other unit in the game that has close to the amount of shots that they put out. They would still be good if they didn't have hurricane bolters, but those are just an extra slap in the face.
Exactly "Just assault them" is all well and good until you realize that at 18" they dump out 36 twin linked bolter shots (on average you lose half a marine squad/16 orks/22 guardsmen to that alone) and 30 rerolling hits and wounds grav cannons. It deletes units, and with omniscope has the ability to spilt fire.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2014/04/17 20:17:16
Subject: Centurion Death Star AKA kill this unit.
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Secretive Dark Angels Veteran
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Asmodai Asmodean wrote: Kain wrote: herpguy wrote:Seekers are not a good counter to centurions. 6s to wound sounds horrible on paper but in an actual game when there are 5 shots per, likely rerolling hits and rerolling wounds, it doesn't take much. That's not even factoring in the hurricane bolter each one has. Seekers are predictable and can be killed extremely easy by anything, not just centurions.
Hence why I suggested Doomscythes or Necron Sentry Pylons.
A good dumping of S10 hits should ID enough of the people in the death star to rustle their jimmies.
Or you could be a jerk and take the Screamer-star and load up on Etherblades to get chopping.
Screamerstar doesn't put out enough AP2 to do significant damage to the grav-star in close combat. Heralds are like WS 3 and STR 3 with 3 attacks each...
Also, Doom Scythes can be predicted. Necron Sentry Pylons teleporting with Obyron though, are pretty scary to my grav star. It usually boils down to who gets first turn though.
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![[Post New]](/s/i/i.gif) 2014/04/17 20:19:06
Subject: Centurion Death Star AKA kill this unit.
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Tzeentch Veteran Marine with Psychic Potential
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herpguy wrote: Seb wrote:I may be wrong, but an AoBF juggerlord would single handedly kill them all in CC ?
Any fast moving CC unit would have them stuck forever, because unless I am mistaken, Centurions do not have any CC weapons and no AP ?
Not unless your opponent is using the most stupidly broken Chapter Tactic: White Scars. The juggerlord is forced to challenge and kill the chump sarge and then they proceed to hit and run and blast you to bits. I've tried it a few times...
Hence the spawns - I don't see Centurions putting a lot of wounds on them. And you run faster. Main problem I see is avoiding supporting units fire.
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![[Post New]](/s/i/i.gif) 2014/04/17 20:20:48
Subject: Centurion Death Star AKA kill this unit.
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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How would a nice and big Beast Star work against them? There is hardly an armor save worth mentioning all the while 4++ (possibly fortuned or Invisible'd) keep it safe-ish from the Bolters. Other then that they simply put a LOT of attacks (with re-rolls from prescience) onto you (some rending) at an high Initiative while being extremely fast. How much damage would the Centstar do to them and could the Beaststar shrug it off and just go for the rest of the army anyhow?
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![[Post New]](/s/i/i.gif) 2014/04/17 20:22:03
Subject: Centurion Death Star AKA kill this unit.
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Member of a Lodge? I Can't Say
OK
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Chaos spawn go down surprisingly fast to centurions. I always run my chaos lords with them but centurions don't let them last too long. Automatically Appended Next Post: Commander_Farsight wrote:How do you guys feel about a GraVesastar? I'd love thoughts on my 2K list for a tournament. Here is the list:
I took down a Riptide so its three now, it allowed me to add one more Grav Centurion and 4 more troop choices. I was light before with only 3. Thoughts?
If somebody plopped down this list across the table from me I would probably advise them to get some self esteem coaching.
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This message was edited 1 time. Last update was at 2014/04/17 20:24:16
Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/04/17 20:30:18
Subject: Centurion Death Star AKA kill this unit.
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Fixture of Dakka
Temple Prime
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Asmodai Asmodean wrote: Kain wrote: herpguy wrote:Seekers are not a good counter to centurions. 6s to wound sounds horrible on paper but in an actual game when there are 5 shots per, likely rerolling hits and rerolling wounds, it doesn't take much. That's not even factoring in the hurricane bolter each one has. Seekers are predictable and can be killed extremely easy by anything, not just centurions.
Hence why I suggested Doomscythes or Necron Sentry Pylons.
A good dumping of S10 hits should ID enough of the people in the death star to rustle their jimmies.
Or you could be a jerk and take the Screamer-star and load up on Etherblades to get chopping.
Screamerstar doesn't put out enough AP2 to do significant damage to the grav-star in close combat. Heralds are like WS 3 and STR 3 with 3 attacks each...
It's an impasse, though one that favors me somewhat in a shooting or assault match.
Also greater etherblades give out +1 Strength and master-crafted to get that one hit in, and each screamer can put out 2 bites to penetrate that armor.
The knights are a bit tricky to handle with Daemons to be sure, but in a higher points game I find that there's little they can do to stop a flying circus of Daemons of Tzeentch/Nurgle and Lords of Change (in a dual FOC game) from carving them apart in the sky.
The other Daemons can just hide in cover or deep strike where they are needed.
Or I could summon forth the Uber-Prince/ LOC with 1d4chan wrote:First you need the Grimoire, secondly you need your princes to be ML3 and roll up Forewarning for a 4++, giving you a 2++ rerollable, then you need either a greater etherblade or an eternal blade and you must roll up Iron Arm, if you get warp speed or endurance too, that's just gravy. Now you have a model that can beat Horus in a one on one dust up without a scratch on it.
A bit chancy and rare, but I've yet to find anything in 40k that can reliably take one on in assault and have any chance (save for Zarakynel who ignores invuls in Assault and can strike first), even Knights and Titans usually get smashed open before they can swing.
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This message was edited 1 time. Last update was at 2014/04/17 20:31:30
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/04/17 21:36:32
Subject: Centurion Death Star AKA kill this unit.
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Purposeful Hammerhead Pilot
Vior'la Sept
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herpguy wrote:Chaos spawn go down surprisingly fast to centurions. I always run my chaos lords with them but centurions don't let them last too long.
Automatically Appended Next Post:
Commander_Farsight wrote:How do you guys feel about a GraVesastar? I'd love thoughts on my 2K list for a tournament. Here is the list:
I took down a Riptide so its three now, it allowed me to add one more Grav Centurion and 4 more troop choices. I was light before with only 3. Thoughts?
If somebody plopped down this list across the table from me I would probably advise them to get some self esteem coaching.
What are you trying to say here?!
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![[Post New]](/s/i/i.gif) 2014/04/17 23:57:26
Subject: Centurion Death Star AKA kill this unit.
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Member of a Lodge? I Can't Say
OK
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That that is probably the cheesiest of the cheese. 3 riptides? 5 grav centurions? Loth??? I can't imagine that you had 4 riptides in there originally...
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/04/18 00:04:28
Subject: Centurion Death Star AKA kill this unit.
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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I know! How about a twin Pulsar Reverent Titian with Vect for first turn and guide for re-rolls? Cause you know, getting saves is so overrated...
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![[Post New]](/s/i/i.gif) 2014/04/18 00:05:21
Subject: Centurion Death Star AKA kill this unit.
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Decrepit Dakkanaut
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Transcendant C'tan.
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![[Post New]](/s/i/i.gif) 2014/04/18 00:05:59
Subject: Centurion Death Star AKA kill this unit.
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Agile Revenant Titan
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Asmodai Asmodean wrote: BlaxicanX wrote: 8 wounds is going to kill your SE chapter master and one centurion, which is already haflway toward neutering your squad. That's frankly more than enough for a single phase of combat. Hit and run away, move 7 inches, shoot and kill, what, 4 guys on average? Get assaulted again and you lose two more guys, ad naeuseum.
idk why you think T5 and AP2 is impressive against rending, nor why I should be afraid of grav-guns that'll be wounding on 6's in addition to my 5++. Even if you manage to kill off the entire squad, you won't be killing them all before losing at least 2/3rds of your centurions. So your 945 POINT deathstar (6xCenturions /w gravs, tiggy, naked CM with SE, Coteaz) has spent two to three rounds of the game killing a single 240 point unit.
Yeah man, those points are really paying for themselves.
dadakkaest wrote:
Gate of infinity is 24 inches, grav cannons are 24 inch range.
Want to know how else I know you've never played against this unit?
Right, you'll always be base-to-base with them, and you'll never scatter.
Try again, Bragg.
Sigh, if you'd read the thread at all (or any of my many tactics posts) you'd realise my Centstar is O'vesa, Tau Commander with Missile pods, vectored and Talisman, Torchstar, Loth, O'blotai, Farsight and 4 Grav centurions with allied Ordo Xenos with buff grenades, not 6 Centurions with x. 6 Centurions is horrible overkill against everything.
Also you seem to forget that Centurions have this thing called Hurricane Bolters, and 4 hurricane bolters rapid-firing into your T3 Seekers is more than enough to decimate the unit in one turn, even before anyone else in the unit shoots. If Hit and Run fails on I5, I simply no-scatter gate next to you, and wipe you in a single turn.
Seams like one nasty centstar...but  how many points is that???
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/04/18 00:23:28
Subject: Centurion Death Star AKA kill this unit.
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Longtime Dakkanaut
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Grav star is nasty. The key is getting dedicated CC units onto it in the way that you want.
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![[Post New]](/s/i/i.gif) 2014/04/18 11:59:49
Subject: Centurion Death Star AKA kill this unit.
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Ravenous D wrote: herpguy wrote: Ravenous D wrote:Not to mention the Hurricane bolters they have. 18 shots at 24" (30" threat range) along with the grav cannons is 12 dead seekers.
People here are underestimating the unit extremely. It only adds to the credence that the internet is full of people that have no clue what they are talking about.
I can't agree with you more. I thought they were a slow, dumb, easily managed unit until I actually played against them, and realized they are probably the scariest shooting units in the game, and I usually have next to no armor saves at all in my lists. There is no other unit in the game that has close to the amount of shots that they put out. They would still be good if they didn't have hurricane bolters, but those are just an extra slap in the face.
Exactly "Just assault them" is all well and good until you realize that at 18" they dump out 36 twin linked bolter shots (on average you lose half a marine squad/16 orks/22 guardsmen to that alone) and 30 rerolling hits and wounds grav cannons. It deletes units, and with omniscope has the ability to spilt fire.
Tyranids can do this better then with access to catalyst and Venomthropes. I often have a 3+ cover and FnP rocking on a squad of 30.
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![[Post New]](/s/i/i.gif) 2014/04/18 13:02:36
Subject: Centurion Death Star AKA kill this unit.
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Regular Dakkanaut
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But they will likely ignore cover...
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![[Post New]](/s/i/i.gif) 2014/04/19 07:53:26
Subject: Centurion Death Star AKA kill this unit.
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Secretive Dark Angels Veteran
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ALEXisAWESOME wrote:I know! How about a twin Pulsar Reverent Titian with Vect for first turn and guide for re-rolls? Cause you know, getting saves is so overrated...
You can have fun playing with the three other people who showed up for the Escalation event. Who were the top 16 at Adepticon? Oh wait, 16 people didn't even show up.
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![[Post New]](/s/i/i.gif) 2014/04/19 09:44:49
Subject: Centurion Death Star AKA kill this unit.
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Longtime Dakkanaut
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for 700 odd points we orks can get about, ooh, 5 trukks with boys & powerklaw nobs? it'll take us 1 turn to get close enough to assault with all 5, or just 3 if the centurions have shot already to maximum effect (killed 2 trukks, oh no how will I win with 70 points missing!?), then the centurions will kill 2 more trukks, as split fire still fires at the same time so they can't pop a trukk then blast away the contents with the rest of the unit. then 3 trukkmobs charge in and wreck 'em.
are they fearless? if not then just the trukks will do the job. I've won games by turning around and tankshokking units with the trukks to make 'em run. a fine example was a killpoints game where my tau opponent had a full unit of firewarriors and an ethereal at the back of the board. he made his first two leadership tests, but the third trukk got rid of 'em.
also I read on an early page someone said a KFF would save 'em - gravguns don't give saves, as they don't cause glancing/penetrating hits.
One thing that would really do 'em in would be the malediction that causes all their weapons to "get hot", think it's a nurgle power.
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![[Post New]](/s/i/i.gif) 2014/04/19 19:37:44
Subject: Centurion Death Star AKA kill this unit.
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Secretive Dark Angels Veteran
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some bloke wrote:for 700 odd points we orks can get about, ooh, 5 trukks with boys & powerklaw nobs? it'll take us 1 turn to get close enough to assault with all 5, or just 3 if the centurions have shot already to maximum effect (killed 2 trukks, oh no how will I win with 70 points missing!?), then the centurions will kill 2 more trukks, as split fire still fires at the same time so they can't pop a trukk then blast away the contents with the rest of the unit. then 3 trukkmobs charge in and wreck 'em.
are they fearless? if not then just the trukks will do the job. I've won games by turning around and tankshokking units with the trukks to make 'em run. a fine example was a killpoints game where my tau opponent had a full unit of firewarriors and an ethereal at the back of the board. he made his first two leadership tests, but the third trukk got rid of 'em.
also I read on an early page someone said a KFF would save 'em - gravguns don't give saves, as they don't cause glancing/penetrating hits.
One thing that would really do 'em in would be the malediction that causes all their weapons to "get hot", think it's a nurgle power.
Lol, Orks. I can easily destroy 2000 points of Orks without taking a single casualty.
You're thinking of neurosystems web jammer, it's a Tau signature system. And yes, my deathstar has it too.
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![[Post New]](/s/i/i.gif) 2014/04/19 19:42:58
Subject: Centurion Death Star AKA kill this unit.
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Screaming Shining Spear
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This list makes me want to take the Harlequins off the shelf!
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This message was edited 1 time. Last update was at 2014/04/19 19:43:19
4000 points: Craftworld Mymeara |
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![[Post New]](/s/i/i.gif) 2014/04/19 20:12:50
Subject: Centurion Death Star AKA kill this unit.
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Regular Dakkanaut
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to the OP
If I saw such a massive points sink in one unit,I would point my rough riders at it,charge it and laugh,then flatten anything left with basilisk rounds,while the rest of my army wiped what ever small army was on the board with it out with massed lasgun and lascannon volleys.
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"Ave, Imperator, morituri te salutant"
Black Templar-24,000+
Imperial Guard
Gaunts Ghost -2,000
Victoria's Own 33rd of Foot-2,000
Sisters of battle-2,500
Loyal Chaos Marines-2,000
Legio I Italica-8.000
Bretonnians 3,000plus |
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![[Post New]](/s/i/i.gif) 2014/04/19 21:03:13
Subject: Centurion Death Star AKA kill this unit.
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Asmodai Asmodean wrote: ALEXisAWESOME wrote:I know! How about a twin Pulsar Reverent Titian with Vect for first turn and guide for re-rolls? Cause you know, getting saves is so overrated...
You can have fun playing with the three other people who showed up for the Escalation event. Who were the top 16 at Adepticon? Oh wait, 16 people didn't even show up.
In the OP it said nothing about not allowing Escalation, like it or not they are part of the rules now, and it is not unreasonable for someone to assume they are included in a tournament unless you specify otherwise. You asked for a unit that could kill it, i responded.
Alternatively, how would this list do against an best case scenario Beaststar? Best case includes both Fortune, Prescience and Invisibility (not likely to get all of these) on a Shardseer with Spirit Stones. They have a good save against the Bolter Shots, they are wounded on 6's by Grav Cannons and have a good deny with the Farseer and Fortune. Now it's very likely these would have trouble with your deathstar due to Loth's Gate of Infinity but could this unit tank your fire power and make it to the juicy stuff behind the deathstar? Seems like a cheap and powerful unit that is quite resilient to your fire power.
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![[Post New]](/s/i/i.gif) 2014/04/20 16:22:05
Subject: Centurion Death Star AKA kill this unit.
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Squishy Squig
Bournemouth UK
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Blood Angels - Land Raider Crusader filled with Death Co. with Reclusiarch. Dont need power weapons in there just basic chainswords and bolt pistols. No overwatch from the cents and very little in the way of combat from them either problem solved.
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