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![[Post New]](/s/i/i.gif) 2013/11/06 01:20:56
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Fixture of Dakka
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What has been seen can never be unseen.
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2013/11/06 01:21:58
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Been Around the Block
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Any word yet on who is writing the codex?
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![[Post New]](/s/i/i.gif) 4000/11/06 01:25:45
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Jeremy Wardaceelly.
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![[Post New]](/s/i/i.gif) 2013/11/06 01:27:29
Subject: Codex: Inquisition - Confirmed by GW Digital Exclusive
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Implacable Black Templar Initiate
New Zealand
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azreal13 wrote:My only reservation is the bit about "inquisitor and his retinue in any Imperial army" which kinda implies that it won't be a stand alone list. Not a big deal though, probably fluffier that way.
I understand your reservation, but this honestly excites me a lot.
I want nothing more than to replicate Jaq Draco and retinue from the Inquisition War trilogy into my Marines. I also plan to convert Captain Lexandro D'Arquebus as well.
http://wh40k.lexicanum.com/wiki/Inquisition_War_Trilogy_(Novel_Series)#Characters
Excited.
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"Ours is not to reason why. Ours is but to do and die" - Alfred Lord Tennyson.
/ 3500 pts
1000 pts
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![[Post New]](/s/i/i.gif) 0047/04/06 02:01:03
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Dakka Veteran
Las Vegas, NV, USA
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I really hope we get rules for Deathwatch. Sternguard rules are not quite good enough as DW fill-ins for me.
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"This thread is made of so much unrefined awesome spice, the Harkonnens are coming." -Frazzled
"After all, the Space Marines need something to fight against, and it can't always be Chaos!" -Phil Kelly |
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![[Post New]](/s/i/i.gif) 2013/11/06 02:13:59
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Enigmatic Chaos Sorcerer
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temprus wrote:I really hope we get rules for Deathwatch. Sternguard rules are not quite good enough as DW fill-ins for me.
They've said there are no marines in this codex at all. They have hinted that Deathwatch may be getting something in the future.
2 most likely Dakka reactions:
1) Cynical outraged response about being gouged for yet another supplement.
2) Happiness that the Deathwatch will be getting some official rules.
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This message was edited 1 time. Last update was at 2013/11/06 02:14:30
BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2104/08/14 17:25:00
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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[MOD]
Not as Good as a Minion
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I think with Deathwatch it'll lean more towards the second, people have been wanting that for so long that it getting its own special treatment would make them happy. I mean some will disagree, but I think the majority of people will support them getting their own focused minidex
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/11/06 02:52:13
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Plastictrees
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Did I miss some exciting time when Deathwatch weren't just another iteration of "And these were the most elitest of all the elite marines. Remember that time when we told you how awesome that last group of marines was, well these guys are ten times better than them."?
They just seem like a marine army for people that hate painting marines, but hate painting lots of maltese crosses even more.
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![[Post New]](/s/i/i.gif) 0020/11/01 03:46:32
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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[MOD]
Otiose in a Niche
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plastictrees wrote:Did I miss some exciting time when Deathwatch weren't just another iteration of "And these were the most elitest of all the elite marines. Remember that time when we told you how awesome that last group of marines was, well these guys are ten times better than them."?
They just seem like a marine army for people that hate painting marines, but hate painting lots of maltese crosses even more.
Nope, for a throw away WD article they've gone pretty far.
Heck, I remember when they first teased them in Codex Armageddon (a one-liner to the effect of The Ordo Xenos has sent 5 kill teams) and was SO DISAPPOINTED to find out they were just more marines.
But the RPG has gone some way towards fleshing them out and there is something cool about an all-star marine unit drawing from all chapters.
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![[Post New]](/s/i/i.gif) 2013/11/06 04:38:05
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Eldarain wrote:2 most likely Dakka reactions:
1) Cynical outraged response about being gouged for yet another supplement.
2) Happiness that the Deathwatch will be getting some official rules.
Why can't it be both?
plastictrees wrote:Did I miss some exciting time when Deathwatch weren't just another iteration of "And these were the most elitest of all the elite marines. Remember that time when we told you how awesome that last group of marines was, well these guys are ten times better than them."?
As Kyoto said, there's a lot more to Deathwatch these days. They're not just "more elite Marines".
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![[Post New]](/s/i/i.gif) 2013/11/06 04:38:21
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Storm Trooper with Maglight
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As long as they have a good way to make a BS 4, 4+ save model with hot-shot lasguns or something close I'll be happy. Making acolyte versions with crappy BS is not a good way to try and win games at the moment. (in my experience anyway)
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My IG WIP log
40k is as exciting as riding a pony, which doesn't sound very exciting.......
But the pony is 300 feet tall and covered in CHAINSAWS! |
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![[Post New]](/s/i/i.gif) 2013/11/06 04:42:03
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Member of the Ethereal Council
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I am really just hoping for a breadth of options.
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![[Post New]](/s/i/i.gif) 2013/11/06 04:43:08
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Been Around the Block
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I believe this will be a stand alone codex, probably a weak one but one that will be amazing as an allie and work with imperial factions.
I'm hoping that Ward or Rob aren't writing it.
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![[Post New]](/s/i/i.gif) 2013/11/06 04:56:19
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It'd be nice if they took some inspiration from Dark Heresy to give us two "levels" of Henchmen.
Acolytes could be the basic ones (WS3 BS3) and then Throne Agents could be the higher quality ones (giving us the BS4 troopers to make approximate Stormies).
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![[Post New]](/s/i/i.gif) 2013/11/06 05:01:35
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Perfect Shot Ultramarine Predator Pilot
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I didn't expect this.
I can't wait to see what will come in terms of heavy infantry, seeing as the inquisition (not just grey knights type inquisition) get landraiders.
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![[Post New]](/s/i/i.gif) 2013/11/06 05:04:20
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Well it's not just that they can get Land Raiders. Technically Inquisitors can get whatever they want. It's what I liked about that "By the authority of the Immortal Emperor" rule from the DH/WH Codices.
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![[Post New]](/s/i/i.gif) 2013/11/06 05:06:16
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Member of the Ethereal Council
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Im just wondering how it works with aliens. I mean can you ally the inquisition with them?
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![[Post New]](/s/i/i.gif) 2013/11/06 05:08:14
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Archmagos Veneratus Extremis
On the Internet
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What about a width of options too? Then you can have a codex with a full width and breadth.
I'll stop now.
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![[Post New]](/s/i/i.gif) 2013/11/06 05:18:46
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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hotsauceman1 wrote:Im just wondering how it works with aliens. I mean can you ally the inquisition with them?
Well the Allies Matrix has Templars as best buds with the Eldar, yet the give the cold shoulder to the Sisters, so it could be anything.
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![[Post New]](/s/i/i.gif) 2013/11/06 05:31:59
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Member of the Ethereal Council
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I thought that was the "No girls allowed" Policy f not allowing girls in your club.
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![[Post New]](/s/i/i.gif) 2013/11/06 06:40:42
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Sister Oh-So Repentia
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![[Post New]](/s/i/i.gif) 2013/11/06 06:48:41
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Lieutenant Colonel
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Grinshanks wrote: Kid_Kyoto wrote: H.B.M.C. wrote:We ain't gonna get "Inquisitorial Storm Troopers". I have this on very good authority.
There's a few possibilities here, one would be we're getting something more like IG vets, a much more flexible and interesting unit than ISTs. Or they're getting renamed to something cooler like "Inquisition Enforcers" which also cuts the ties with IG Storm Troopers.
I would still lay good odds on there being some sort of IG 4+ save unit.
Arbites? Hopefully? Maybe? Probably not?
Oh god that would be so full of win... but no.... I forsee everything having a model already for all this codex units, save possibly henchmen.
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![[Post New]](/s/i/i.gif) 2013/11/06 06:53:09
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Decrepit Dakkanaut
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easysauce wrote: Grinshanks wrote: Kid_Kyoto wrote: H.B.M.C. wrote:We ain't gonna get "Inquisitorial Storm Troopers". I have this on very good authority.
There's a few possibilities here, one would be we're getting something more like IG vets, a much more flexible and interesting unit than ISTs. Or they're getting renamed to something cooler like "Inquisition Enforcers" which also cuts the ties with IG Storm Troopers.
I would still lay good odds on there being some sort of IG 4+ save unit.
Arbites? Hopefully? Maybe? Probably not?
Oh god that would be so full of win... but no.... I forsee everything having a model already for all this codex units, save possibly henchmen.
Arbites have had three sets of model releases that I'm aware of...
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2013/11/06 06:54:15
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Lieutenant Colonel
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H.B.M.C. wrote: hotsauceman1 wrote:Im just wondering how it works with aliens. I mean can you ally the inquisition with them?
Well the Allies Matrix has Templars as best buds with the Eldar, yet the give the cold shoulder to the Sisters, so it could be anything.
so true,
wild guess here,
but I think that SOB, GK, marines, IG will get access to the INQ codex with little to no restrictions,
tau, eldar, orks probably have some restrictions and negatives to taking INQ, like no ordos xenos or something,
no go on DE< nids<chaos><necrons>
dsyartes, where are the releases? last one I saw was the necromunda arbites, and they are OOP for a while now.
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This message was edited 1 time. Last update was at 2013/11/06 06:54:59
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![[Post New]](/s/i/i.gif) 2013/11/06 09:01:26
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Decrepit Dakkanaut
UK
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jah-joshua wrote:hahahahaha
that's the one...
i told you guys it was a horrible set of sculpts...
now you can all share my pain  ...
cheers
jah
I like the wall.......
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![[Post New]](/s/i/i.gif) 2013/11/06 09:11:08
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Mighty Vampire Count
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The wa\y they seem to compose the Ally Matrix it could be anything and likely to be as much at odds with the fluff as possible
I am guessing:
Battle Brothers: Eldar and Tau - must keep making them better.............Marines - its just come out so need to keep sales flooding - see previous.
Allies of Convenience: Chaos Demons,
Desperate: Grey Knights and Sororitas as they are specifically mentioned as being assocaited with the Inquisition.
Come the A: Imperial Guard - they are not allies but conscripted......
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/11/06 09:51:00
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Decrepit Dakkanaut
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hotsauceman1 wrote:Im just wondering how it works with aliens. I mean can you ally the inquisition with them?
Well, Jokaeroes are part of the Inquisition now, with no explanation given.
Dysartes wrote:Arbites have had three sets of model releases that I'm aware of...
And all are discontinued.
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![[Post New]](/s/i/i.gif) 2013/11/06 10:06:09
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Preacher of the Emperor
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Mr Morden wrote:The wa\y they seem to compose the Ally Matrix it could be anything and likely to be as much at odds with the fluff as possible I am guessing: Battle Brothers: Eldar and Tau - must keep making them better.............Marines - its just come out so need to keep sales flooding - see previous. Allies of Convenience: Chaos Demons, Desperate: Grey Knights and Sororitas as they are specifically mentioned as being assocaited with the Inquisition. Come the A: Imperial Guard - they are not allies but conscripted......
I chuckled. Yeah, sounds plausible. Kroothawk wrote:Well, Jokaeroes are part of the Inquisition now, with no explanation given.
The Jokaero are in because they're extremely useful. They're very good at creating high-quality technology, so the Inquisition likes to keep them around to acquire said tech.
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This message was edited 1 time. Last update was at 2013/11/06 10:06:49
Order of the Righteous Armour - 542 points so far. |
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![[Post New]](/s/i/i.gif) 2013/11/06 10:36:58
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Hallowed Canoness
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The Jokaero are in because they are considered like the grox. Grox are aliens too, but they are very well accepted. Because they are considered unintelligent animals. Like the Jokaero.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2013/11/06 11:17:51
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Decrepit Dakkanaut
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Troike wrote:The Jokaero are in because they're extremely useful. They're very good at creating high-quality technology, so the Inquisition likes to keep them around to acquire said tech.
Tau are also excellent at technology, as are Eldar and Necrons and in a way Grots. But somehow Ordo Xenos does not like their presence
Hybrid Son Of Oxayotl wrote:The Jokaero are in because they are considered like the grox. Grox are aliens too, but they are very well accepted. Because they are considered unintelligent animals. Like the Jokaero.
Tyranids are also considered unintelligent animals. But somehow Ordo Xenos does not like their presence either.
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