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![[Post New]](/s/i/i.gif) 2013/11/06 11:23:18
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Longtime Dakkanaut
Sheffield, City of University and Northern-ness
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Kroothawk wrote:Troike wrote:The Jokaero are in because they're extremely useful. They're very good at creating high-quality technology, so the Inquisition likes to keep them around to acquire said tech.
Tau are also excellent at technology, as are Eldar and Necrons and in a way Grots. But somehow Ordo Xenos does not like their presence
Hybrid Son Of Oxayotl wrote:The Jokaero are in because they are considered like the grox. Grox are aliens too, but they are very well accepted. Because they are considered unintelligent animals. Like the Jokaero.
Tyranids are also considered unintelligent animals. But somehow Ordo Xenos does not like their presence either.
yes, though oddly all of those others you named also attempt to, you know, kill everyone? Jokaero are peaceful(ish) and don't set out to destroy the imperium for some reason or another.
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![[Post New]](/s/i/i.gif) 2013/11/06 12:06:33
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Preacher of the Emperor
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The Jokaero are also damn good at technology. Every one of them is pretty much a savant that can whip up good tech on a whim.
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Order of the Righteous Armour - 542 points so far. |
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![[Post New]](/s/i/i.gif) 2013/11/06 12:54:47
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Flailing Flagellant
Dandenong, Australia
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And also the other Aliens aren't friendly and don't give you digital weapons for a banana.
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Over 300 Figs with 12 Tanks
Deathwatch Army
Legion of the Damned 55 Marines and Sgt. Centurius |
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![[Post New]](/s/i/i.gif) 2013/11/06 14:18:11
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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[MOD]
Otiose in a Niche
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hotsauceman1 wrote:I thought that was the "No girls allowed" Policy f not allowing girls in your club.
Doesn't explain the Eldar.
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![[Post New]](/s/i/i.gif) 2013/11/06 14:30:49
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Been Around the Block
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![[Post New]](/s/i/i.gif) 2013/11/06 15:33:57
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Whiteshield Conscript Trooper
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Slightly off topic, but I'm doubly excited about Eisenhorn rules for the small hope that there will be full Tanith rules when the IG dex drops. Then I can ally Eisenhorn with Tanith and the Iron Snakes. Then the universe will implode from the might of the Abnett-o-verse, the emperor will step off the golden throne, chaos will explode into a gentle rainbow and there will be cake.
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![[Post New]](/s/i/i.gif) 2013/11/06 15:52:34
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Angry Blood Angel Assault marine
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There's no specific rules for Eisenhorn, but we wanted to make sure that all the Inquisitors you might have heard of had their place in the background.
That said, there are certainly the options to create an inquisitor who could represent him.
- Eddie
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![[Post New]](/s/i/i.gif) 2013/11/06 15:55:57
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Whiteshield Conscript Trooper
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Well that was just mean :(
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![[Post New]](/s/i/i.gif) 2013/11/06 16:09:22
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Impassive Inquisitorial Interrogator
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Well, this is fleshing out quite nicely, even the return of the Inquisitorial Land Raider... interesting. I am so psyched for this now. Yay!
Not a fan of the monkey (wasn't a fan before, still not.) but is there any idea if there WILL be any models made for this release at all?
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You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 |
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![[Post New]](/s/i/i.gif) 2013/11/06 16:21:03
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Decrepit Dakkanaut
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Goliath wrote: Kroothawk wrote:Troike wrote:The Jokaero are in because they're extremely useful. They're very good at creating high-quality technology, so the Inquisition likes to keep them around to acquire said tech.
Tau are also excellent at technology, as are Eldar and Necrons and in a way Grots. But somehow Ordo Xenos does not like their presence
Hybrid Son Of Oxayotl wrote:The Jokaero are in because they are considered like the grox. Grox are aliens too, but they are very well accepted. Because they are considered unintelligent animals. Like the Jokaero.
Tyranids are also considered unintelligent animals. But somehow Ordo Xenos does not like their presence either.
yes, though oddly all of those others you named also attempt to, you know, kill everyone? Jokaero are peaceful(ish) and don't set out to destroy the imperium for some reason or another.
Every read any background text about Tau? Or Craftworld Eldar (maybe except Saim Hann)?
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![[Post New]](/s/i/i.gif) 2013/11/06 16:37:24
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Hallowed Canoness
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Kroothawk wrote:Tyranids are also considered unintelligent animals. But somehow Ordo Xenos does not like their presence either. 
Because they are dangerous. I'm pretty sure the day some radical Ordo Xenos inquisitor find some kind of psi-emitter to control tyranids by emulating the hive mind, you'll find some Inquisitors with a gaunts retinue  .
Let's sum up : eldars and tau are intelligent beings with their own motives, tyranids are just too dangerous and impossible to tame (not to mention that they either are not really useful in small number, or are enormous) and grox are too big and too useless. Jokaero are super-useful, are unintelligent, have no motives of their own, and are small/human-sized.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2013/11/06 16:39:07
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Longtime Dakkanaut
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Ah ha! There it is. Thank you very much sir.
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![[Post New]](/s/i/i.gif) 2013/11/06 16:40:38
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Hallowed Canoness
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Almost forgot grot. Grot are too intelligent, have motives of their own, are part of a specie that has very very bad reputation among the Imperium for obviously good reasons, their technology not only totally sucks compared to what the Jokaero (or even ork meks !) will give you, and their creations tend not to work when used by non-orkoïds.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2013/11/06 16:42:57
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Longtime Dakkanaut
Sheffield, City of University and Northern-ness
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Kroothawk wrote: Goliath wrote: Kroothawk wrote:Troike wrote:The Jokaero are in because they're extremely useful. They're very good at creating high-quality technology, so the Inquisition likes to keep them around to acquire said tech.
Tau are also excellent at technology, as are Eldar and Necrons and in a way Grots. But somehow Ordo Xenos does not like their presence
Hybrid Son Of Oxayotl wrote:The Jokaero are in because they are considered like the grox. Grox are aliens too, but they are very well accepted. Because they are considered unintelligent animals. Like the Jokaero.
Tyranids are also considered unintelligent animals. But somehow Ordo Xenos does not like their presence either.
yes, though oddly all of those others you named also attempt to, you know, kill everyone? Jokaero are peaceful(ish) and don't set out to destroy the imperium for some reason or another.
Every read any background text about Tau? Or Craftworld Eldar (maybe except Saim Hann)?
Yeah, that Tau approach peacefully, but if you don't join them they break you. The Eldar attack for virtually no reason if the farmers think it's required, so trying to say that the Jokaero (peaceful monkeys who make tech for the inquisition) are on the same level as the Tau (join us or die) or the Eldar (you'll die if we think you need to) is ignoring huge parts of the background for those races.
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![[Post New]](/s/i/i.gif) 2013/11/06 16:44:05
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Longtime Dakkanaut
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Jokero are unintelligent? Then how can they fit a lascannon, a multi-melta and a heavy flamer in their rings?
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![[Post New]](/s/i/i.gif) 2013/11/06 16:53:14
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Grim Dark Angels Interrogator-Chaplain
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Instinct, they just know how to build a dooms day bomb out of cardboard and sticky back plastic... Must be the mutant offspring of blue Peter and the A-team
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![[Post New]](/s/i/i.gif) 2013/11/06 17:02:44
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Longtime Dakkanaut
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I like it as it gives you options, Radical Inquisitors of the Ordo Malleus would use Deamon Hosts and Deamon relics, Ordo Xenos would use Xenos and Xenos tech, Ordo Herecticus would use Pyskers and heretics. Whilst the Puritans would not use any of these (and some of the Ordo Herecticus actively seek out to destroy thsse Radicals! ). This is easily represented by including or not including these elements in your force.
Please excuse the spelling!
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![[Post New]](/s/i/i.gif) 2013/11/06 17:05:43
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Storm Trooper with Maglight
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Who says I can't model my ARCO flagellants as gaunts?
This is where I diverge from most. As long as the rules used are sanctioned, and equipment/differentiation are obvious, you can model anything you want in my opinion.
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There is a word for a wargamer with an empty paint bench.
Dead.
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![[Post New]](/s/i/i.gif) 2013/11/06 17:07:36
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Daemonic Dreadnought
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Super Newb wrote:Jokero are unintelligent? Then how can they fit a lascannon, a multi-melta and a heavy flamer in their rings?
Unintelligent is perhaps the wrong term. They're more akin to autistic technological savants.
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2013/11/06 17:11:06
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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I'm still so pumped about this. I'm trying hard to pull myself back but I enjoyed the SOB book and this is something, that to me, is bigger. Just the modeling possibilities are making me all twitchy
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2013/11/06 17:13:10
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Flailing Flagellant
Dandenong, Australia
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Formosa wrote:Instinct, they just know how to build a dooms day bomb out of cardboard and sticky back plastic... Must be the mutant offspring of blue Peter and the A-team
Nah the entire Jokaero lineage can be traced back to an Orangutan and Macgyver
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Over 300 Figs with 12 Tanks
Deathwatch Army
Legion of the Damned 55 Marines and Sgt. Centurius |
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![[Post New]](/s/i/i.gif) 2013/11/06 17:15:17
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Decrepit Dakkanaut
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Goliath wrote:Yeah, that Tau approach peacefully, but if you don't join them they break you. The Eldar attack for virtually no reason if the farmers think it's required, so trying to say that the Jokaero (peaceful monkeys who make tech for the inquisition) are on the same level as the Tau (join us or die) or the Eldar (you'll die if we think you need to) is ignoring huge parts of the background for those races.
1.) There is no "Tau kill everyone" in official background, but there are a lot of peace treaties, negotiations and cooperation mentioned. Sometimes, reading "Are tau evil" threads is not enough.
2.) Eldar only attack with a reason, but that reason can be a farseer prophesy or humans settling on a terraformed maiden planet of the Eldar. Farmers do NOT lead the craftworld decisions.
3.) Jokaeroes are not valued for their peacefullness, but for their weapons. (and in original background they were absolutely uncontrollable and fought every control attempt viciously). That still doesn't change the fact that they are Xenos (not monkeys or rather apes), the enemy of Ordo Xenos.
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This message was edited 2 times. Last update was at 2013/11/06 17:18:17
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![[Post New]](/s/i/i.gif) 2013/11/06 17:17:50
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Decrepit Dakkanaut
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marcus.iscariat wrote: Formosa wrote:Instinct, they just know how to build a dooms day bomb out of cardboard and sticky back plastic... Must be the mutant offspring of blue Peter and the A-team
Nah the entire Jokaero lineage can be traced back to an Orangutan and Macgyver
He was always able to make parts fit together to get the job done.
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![[Post New]](/s/i/i.gif) 2013/11/06 17:24:49
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Kroothawk wrote: Goliath wrote:Yeah, that Tau approach peacefully, but if you don't join them they break you. The Eldar attack for virtually no reason if the farmers think it's required, so trying to say that the Jokaero (peaceful monkeys who make tech for the inquisition) are on the same level as the Tau (join us or die) or the Eldar (you'll die if we think you need to) is ignoring huge parts of the background for those races.
1.) There is no "Tau kill everyone" in official background, but there are a lot of peace treaties, negotiations and cooperation mentioned. Sometimes, reading "Are tau evil" threads is not enough. 2.) Eldar only attack with a reason, but that reason can be a farseer prophesy or humans settling on a terraformed maiden planet of the Eldar. Farmers do NOT lead the craftworld decisions. 3.) Jokaeroes are not valued for their peacefullness, but for their weapons. (and in original background they were absolutely uncontrollable and fought every control attempt viciously). That still doesn't change the fact that they are Xenos, the enemy of Ordo Xenos. 1) Seriously? Tau Codex, page 18. You don't join us we kill you. Pg. 28. Join us or be driven off your planets and out of our region of control (or killed). 2) Right, like you couldn't tell Farmer was likely auto-correct from a cell phone.... 3) Pragmatism. Inquisitors feel they can control Jokaeroes. They don't feel that way about Eldar and Tau. Oh, and old fluff has changed to new fluff. So quoting how they "used" to be doesn't really hold up. Dang...he got me to respond to him....I need to go have some coffee.
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This message was edited 1 time. Last update was at 2013/11/06 17:26:07
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2013/11/06 17:48:55
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Longtime Dakkanaut
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Tea old chap not coffee lol! (Agree with you 100%)
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This message was edited 1 time. Last update was at 2013/11/06 17:49:15
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![[Post New]](/s/i/i.gif) 2013/11/06 18:06:25
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Angry Blood Angel Assault marine
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Kroothawk wrote:
3.) Jokaeroes are not valued for their peacefullness, but for their weapons. (and in original background they were absolutely uncontrollable and fought every control attempt viciously). That still doesn't change the fact that they are Xenos (not monkeys or rather apes), the enemy of Ordo Xenos.
Deamon hosts are used by demon hunters... they are called radicals, look at Ravenor, who works with Eldar..
Sure if you are running a fluff puritan INQ you wouldn't take either... but what if you uhh arnt?
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![[Post New]](/s/i/i.gif) 2013/11/06 18:09:14
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Fixture of Dakka
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Biel Tan Eldar are just as xenophobic as Space Marines, so yeah Eldar aren't exactly a nice race by any stretch. There are no "good" guys in 40k just like there are no good countries on our current planet. Each looks out for the interests of their people, because that is what a country and/or civilization is supposed to do. I'm sure they are considered to be the good guys by their own people :p
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2013/11/06 18:20:52
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Noise Marine Terminator with Sonic Blaster
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So.... does anyone think there is a chance that you will be able to field an Inquisitor who has given over to the warp? Allowing the same alliances with chaos?
While I am doubtful, I think it would be fun and interesting.
Regardless, I love how this new codex is shaping up.
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![[Post New]](/s/i/i.gif) 2013/11/06 18:52:10
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Did Fulgrim Just Behead Ferrus?
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Will there be new models as well?
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![[Post New]](/s/i/i.gif) 2013/11/06 18:54:38
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Badass "Sister Sin"
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