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![[Post New]](/s/i/i.gif) 2013/11/06 19:05:59
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Storm Trooper with Maglight
Philly
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From the Games Workshop: Digital Editions Facebook page, in response to a question about Stormravens and Valkyries being in the book.
" Hi Will,
You'll have to wait for that info, but they will certainty have access to more transports than they currently do...
- Eddie"
Sooo... that could mean:
A) He just means the Land Raider, as its not a dedicated transport currently (This seems the most likely).
B) We'll get Storm Ravens and Valkyries (Doubtful that they'll get Storm Ravens).
C) We'll get Valkyries.
What do you guys think?
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"It's bigger then all of us. Winston's in the air duct with a badger." |
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![[Post New]](/s/i/i.gif) 2013/11/06 19:08:25
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Dakka Veteran
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i hope there's some benefit to being puritan. It seems like there'll be plenty of options for radical inquisitors (demon slaves, jokearo), but it'd be cool if there were some wargear or special rule for orthodox inquisitors.
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The plural of codex is codexes.
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![[Post New]](/s/i/i.gif) 2013/11/06 19:18:55
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Hallowed Canoness
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Super Newb wrote:Jokero are unintelligent? Then how can they fit a lascannon, a multi-melta and a heavy flamer in their rings?
It's a mystery both in-universe and for us. But that's reminiscent of how ork meks work, so my guess would be manipulation by the Ancients. Now, because they do all that on instinct, and almost never do twice the same thing, they are quite unpredictable. And if they are scared, they will mainly do stuff to be able to flee. Kroothawk wrote:That still doesn't change the fact that they are Xenos (not monkeys or rather apes), the enemy of Ordo Xenos.
Like the grox, you mean ? I never heard of any ordo xenos puritan ordering exterminatus on an agri-world because of all the grox  . Self-righteousness would be my best guess. Then it will be… just like in real life \trollface !  . I don't expect any kind of direct benefit.
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This message was edited 1 time. Last update was at 2013/11/06 19:19:19
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2013/11/06 22:44:38
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Decrepit Dakkanaut
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Kroothawk wrote:
Dysartes wrote:Arbites have had three sets of model releases that I'm aware of...
And all are discontinued.
Agreed - but "currently available" wasnae specified as a requirement when I posted...
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2013/11/06 23:34:14
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Mutated Chosen Chaos Marine
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Will this new codex effectively remove all of the inquisitional options in the current GK codex or rather just update them? I know something similar happened to CSM/Daemons a while back but I wasn't around and don't know how it was handled.
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![[Post New]](/s/i/i.gif) 2013/11/06 23:43:56
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Enigmatic Chaos Sorcerer
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l0k1 wrote:Will this new codex effectively remove all of the inquisitional options in the current GK codex or rather just update them? I know something similar happened to CSM/Daemons a while back but I wasn't around and don't know how it was handled.
I think the GK codex will keep their current options until they get a new 6th book. Whether or not this new book has their rules reproduced within in anticipation of that will be interesting to see.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2013/11/07 00:42:49
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Shas'ui with Bonding Knife
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King Pariah wrote:Super Newb wrote:Jokero are unintelligent? Then how can they fit a lascannon, a multi-melta and a heavy flamer in their rings?
Unintelligent is perhaps the wrong term. They're more akin to autistic technological savants.
This is kind of my take as well... the imperium uses them because they pose no functional threat to the imperium. The Jokaero can be discarded when / if they ever outlive their usefulness at will.
Not so the Tau or Eldar. The Eldar may be dying, but very much still pose a real threat to the Imperium. The Tau, potentially even moreso.
Neither Xeno race is merrily content to nimmy about with imperial tech. The Eldar continue to be a galactic force, and the Tau have aspirations of Empire even beyond the eastern fringe. Both make them a threat far beyond what the Jokaero pose.
I liken Jokaero more in line with the Ogryn - a tolerated mutation / abberation that serves a purpose, and if that purpose ever ceases to exist, so will that xeno / mutant ( fyi: yes i realize that ogryn are a mutation of homo sapiens, it's not a perfect example, but hopefully the community gets the drift).
Automatically Appended Next Post:
Awwwww.... :(
I know it's probably not going to happen, but we can dream, right ?
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This message was edited 1 time. Last update was at 2013/11/07 00:46:03
daedalus wrote:
I mean, it's Dakka. I thought snide arguments from emotion were what we did here.
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![[Post New]](/s/i/i.gif) 2013/11/07 02:10:22
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Been Around the Block
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Official word says no new models. Just a codex.
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![[Post New]](/s/i/i.gif) 2013/11/07 03:07:13
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Implacable Skitarii
US
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Eldarain wrote: l0k1 wrote:Will this new codex effectively remove all of the inquisitional options in the current GK codex or rather just update them? I know something similar happened to CSM/Daemons a while back but I wasn't around and don't know how it was handled.
I think the GK codex will keep their current options until they get a new 6th book. Whether or not this new book has their rules reproduced within in anticipation of that will be interesting to see.
From GW: DE
I wonder what will happen to the Inquisitors and Henchmen in the GK codex. Will they stay(or have a FAQ to match the ones in the new codex) or if they get removed. they said that the GK's stuff will not be touched. Games Workshop: Digital Editions: What he said ^
- Eddie
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This message was edited 2 times. Last update was at 2013/11/07 03:17:02
"Let my brothers practise their swordplay. They can finish off whoever is left."
— Purgator Rocht Kavanar
Chi Rho Brotherhood 2.5k
Hive Fleet Setekh 5k
Deimos Skitarii Maniple 400 |
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![[Post New]](/s/i/i.gif) 2013/11/07 03:18:11
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Member of the Ethereal Council
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My head is spinning with possible things for my inquisitor, like models and paint schemes
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![[Post New]](/s/i/i.gif) 2013/11/07 14:14:20
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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The Marine Standing Behind Marneus Calgar
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ClockworkZion wrote:
What about a width of options too? Then you can have a codex with a full width and breadth.
I'll stop now.
We are talking about the inquisition here. "Supher not the width to live"
In general I don't use allies. I dislike paying for troops/ HQs I don't want for stuff that's just a little better then what I can field. I'd rather field more of -my- army. It will be interesting to see how this codex works, as they seem to have an angle with how they fit into the other books. It might be fun to splash a little =I= onto the table for a change of pace, particularly if the cost is low and they have some value to add. It might also give me a chance to field some of my old RT/2nd ed IG forces without having to bulk them out to the modern system.
I'm not pre-ordering, but if reviews are positive I might pick this up.
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![[Post New]](/s/i/i.gif) 2013/11/07 17:24:37
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Slippery Scout Biker
Long Island, NY
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I would love to see some of the old rogue trader models, like the Space Marines with shuriken catapults, on the tabletop. It might be fun to represent an radical Order Xenos Inquisitor.
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-Mazz
Flaming Skulls Adeptus Astartes - 2nd Battle Company ( completed ... mostly )
Flaming Skulls Adeptus Astartes - Rest of the Chapter? ( someday ... ) |
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![[Post New]](/s/i/i.gif) 2013/11/07 18:06:40
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Lieutenant Colonel
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l0k1 wrote:Will this new codex effectively remove all of the inquisitional options in the current GK codex or rather just update them? I know something similar happened to CSM/Daemons a while back but I wasn't around and don't know how it was handled.
effectively, this codex will add options to GK, but nothing in GK dex will change, well just have access to the INQ stuff as well, GK and SOB 100% will have "top teir" access to the INQ stuff, with some other armies likey having to do with "limited" or no access to the INQ units depending on how much the IOM hates them.
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![[Post New]](/s/i/i.gif) 2013/11/07 18:08:56
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Badass "Sister Sin"
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easysauce wrote:GK and SOB 100% will have "top teir" access to the INQ stuff, with some other armies likey having to do with "limited" or no access to the INQ units depending on how much the IOM hates them.
Do we have confirmation of this yet or are you still assuming based on the dribs and drabs we've gotten so far?
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![[Post New]](/s/i/i.gif) 2013/11/07 18:19:04
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Angry Blood Angel Assault marine
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pretre wrote: easysauce wrote:GK and SOB 100% will have "top teir" access to the INQ stuff, with some other armies likey having to do with "limited" or no access to the INQ units depending on how much the IOM hates them.
Do we have confirmation of this yet or are you still assuming based on the dribs and drabs we've gotten so far?
I've heard nothing on limits or not from anywhere...
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![[Post New]](/s/i/i.gif) 2013/11/07 19:09:53
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Lone Wolf Sentinel Pilot
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No new models seems like a bad thing at first, but on the other hand...who needs them? It's the Inquisition! Convert, kitbash, the madder the better...virtually the entire WH40K and WHFB ranges will have parts that can be used somewhere, and that's before you even get on to non-GW minis.
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This message was edited 1 time. Last update was at 2013/11/07 19:10:01
Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
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![[Post New]](/s/i/i.gif) 2013/11/07 20:37:48
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Archmagos Veneratus Extremis
On the Internet
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Fezman wrote:No new models seems like a bad thing at first, but on the other hand...who needs them? It's the Inquisition! Convert, kitbash, the madder the better...virtually the entire WH40K and WHFB ranges will have parts that can be used somewhere, and that's before you even get on to non- GW minis.
Blanjitsu!
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![[Post New]](/s/i/i.gif) 2013/11/07 20:43:38
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Fixture of Dakka
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mazzHammer wrote:I would love to see some of the old rogue trader models, like the Space Marines with shuriken catapults, on the tabletop. It might be fun to represent an radical Order Xenos Inquisitor.
The fluff from rogue trader is basically gone, that was from a time when the game and story was totally different. I'd personally hate to see marines use xenos weapons as that goes against ALL of the non-rogue trader fluff. Honestly, RT stuff might as well be a different universe.
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2013/11/07 21:17:09
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Plastictrees
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Kirasu wrote: mazzHammer wrote:I would love to see some of the old rogue trader models, like the Space Marines with shuriken catapults, on the tabletop. It might be fun to represent an radical Order Xenos Inquisitor.
The fluff from rogue trader is basically gone, that was from a time when the game and story was totally different. I'd personally hate to see marines use xenos weapons as that goes against ALL of the non-rogue trader fluff. Honestly, RT stuff might as well be a different universe.
Carapace armoured henchman with a stormbolter = RT marine with a shuriken catapault. Or at least that's what I'll be doing.
This codex is going to be a lot of fun. Dammit.
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![[Post New]](/s/i/i.gif) 2013/11/07 22:16:48
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Hooded Inquisitorial Interrogator
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Think of the apes as simple beasts. They are good as favored pets with the convenience of a servitor added on. Simple beasts cannot be thought of as any sort of threat to THE EMPEROR. Any deviation from this view should be seen as heresy!
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![[Post New]](/s/i/i.gif) 2013/11/08 03:09:59
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Lieutenant Colonel
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pretre wrote: easysauce wrote:GK and SOB 100% will have "top teir" access to the INQ stuff, with some other armies likey having to do with "limited" or no access to the INQ units depending on how much the IOM hates them.
Do we have confirmation of this yet or are you still assuming based on the dribs and drabs we've gotten so far?
we wont have anything "official" really till the release, maybe a few more pics, but no rules I dont think
earlier post sums up what i think will happen, based on bread crumbs and what I think makes sense
easysauce wrote:
so true,
wild guess here,
but I think that SOB, GK, marines, IG will get access to the INQ codex with little to no restrictions,
tau, eldar, orks probably have some restrictions and negatives to taking INQ, like no ordos xenos or something,
no go on DE; nids;chaos necrons
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its an educated best guess, that will turn out to be right for sure, at least so far as SOB and GK will be concerned, im not 100% on the rest, but they wont be that far off i dont think.
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This message was edited 2 times. Last update was at 2013/11/08 03:11:56
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![[Post New]](/s/i/i.gif) 2013/11/08 08:14:39
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Blood-Drenched Death Company Marine
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Was already posted in the IG thread, but since Stormtroopers are also used by the =]I[=, I'll add it here to:
StrykerSniper wrote:I'm praying for stormtroopers, real ones, as a second troop choice. I did have a tiny look behind the iron curtain of GWs privacy policies, and I was able to see some mockups of the new veterans/stormtrooper boxed set, and it would be an amazing kit to build warbands or stormtrooper squads. Also I saw a model that appeared to be an Inquisitor, and was wearing a long cloak and armor. I could see GW allowing stormtroopers as a troop choice to induce additional sales of the new kit, which, frankly, floored me. The details were great, with kasrkin style armor, and all sorts of weapons including hellguns, sniper rifles, special weapons, a cool missile launcher, a bunch of sergeant options, bolters, and lots of shotguns that managed to not look like scout shotguns. Also, the bolters did not look like marine shotuns, they were a little more human sized. Some of the poses were also amazingly dynamic. Some were stoic standing poses, while a couple were very John Woo! There were also a lot of extra bits, poches, packs, grenades, knives, some scanner like equipment, and what appeared to be night vision goggles. If i were a puppy, I would've piddled onm the rug, and it was a supreme act of will not to grab the models and run for the door. Apparently, they have also been ready for some time. Please dear God, let these see the light of my hobby store soon and I will have at least 5 boxes! This might even revitalize my Guard army.
Oh, and there were a bunch of heads! respirator heads, heads with berets, bald heads, heads with mohawks and crew cuts. Most were scarred, and one had an eyepatch, while another had a disfigured eye with what looked like claw marks, one head was smoking a stogie, and there were two heads with berets. There was even a knife that looked like a trench knife with raised knuckle dusters. There were scopes, a hand radio, and a bunch of bits for the bases including plants, a snake, and some ammo cans and satchel charges. There was even a hand holding an entrenching tool (shovel to you non-military types). There were a few holstered pistols, and as a delightful surprise, there were also autoguns in addition to lasguns, and there were bits for pistol and close combat weapon troops, although few were chainblades. There was a demo charge, melta bombs, and camo cloaks. I was very, very impressed. The attention to detail was phenomenal. If you have any questions, ask them quick, before I am "sanctioned" by the inquisition. What is that sound outside the window.......? Source
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![[Post New]](/s/i/i.gif) 2013/11/08 15:09:04
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Humorless Arbite
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Redemption wrote:Was already posted in the IG thread, but since Stormtroopers are also used by the =]I[=, I'll add it here to:
StrykerSniper wrote:I'm praying for stormtroopers, real ones, as a second troop choice. I did have a tiny look behind the iron curtain of GWs privacy policies, and I was able to see some mockups of the new veterans/stormtrooper boxed set, and it would be an amazing kit to build warbands or stormtrooper squads. Also I saw a model that appeared to be an Inquisitor, and was wearing a long cloak and armor. I could see GW allowing stormtroopers as a troop choice to induce additional sales of the new kit, which, frankly, floored me. The details were great, with kasrkin style armor, and all sorts of weapons including hellguns, sniper rifles, special weapons, a cool missile launcher, a bunch of sergeant options, bolters, and lots of shotguns that managed to not look like scout shotguns. Also, the bolters did not look like marine shotuns, they were a little more human sized. Some of the poses were also amazingly dynamic. Some were stoic standing poses, while a couple were very John Woo! There were also a lot of extra bits, poches, packs, grenades, knives, some scanner like equipment, and what appeared to be night vision goggles. If i were a puppy, I would've piddled onm the rug, and it was a supreme act of will not to grab the models and run for the door. Apparently, they have also been ready for some time. Please dear God, let these see the light of my hobby store soon and I will have at least 5 boxes! This might even revitalize my Guard army.
Oh, and there were a bunch of heads! respirator heads, heads with berets, bald heads, heads with mohawks and crew cuts. Most were scarred, and one had an eyepatch, while another had a disfigured eye with what looked like claw marks, one head was smoking a stogie, and there were two heads with berets. There was even a knife that looked like a trench knife with raised knuckle dusters. There were scopes, a hand radio, and a bunch of bits for the bases including plants, a snake, and some ammo cans and satchel charges. There was even a hand holding an entrenching tool (shovel to you non-military types). There were a few holstered pistols, and as a delightful surprise, there were also autoguns in addition to lasguns, and there were bits for pistol and close combat weapon troops, although few were chainblades. There was a demo charge, melta bombs, and camo cloaks. I was very, very impressed. The attention to detail was phenomenal. If you have any questions, ask them quick, before I am "sanctioned" by the inquisition. What is that sound outside the window.......? Source
I would love that, but it feels too wish list .......
Still, this codex has me excited!
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Voxed from Salamander 84-24020
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![[Post New]](/s/i/i.gif) 2013/11/08 16:39:28
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Calm Celestian
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I'd really like to achieve a close approximation of the Ordo Hereticus strike force list from the Journal, that featured Drop Pods. Has there been any word that pods might show up in the codex?
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![[Post New]](/s/i/i.gif) 2013/11/08 18:01:03
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Shas'ui with Bonding Knife
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No new models is a bummer, but i suppose it opens up the kitbash / conversion floodgates.
I for one probably plan on using Karsrkn's for stormtroopers, if stormtroopers are a thing in the new codex.
... The henchmen options are almost endless, given the diverse range you can pull from in both 40k and fantasy. Cool stuff !
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daedalus wrote:
I mean, it's Dakka. I thought snide arguments from emotion were what we did here.
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![[Post New]](/s/i/i.gif) 2013/11/08 18:16:18
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Fixture of Dakka
Bathing in elitist French expats fumes
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Dr Mathias wrote:I'd really like to achieve a close approximation of the Ordo Hereticus strike force list from the Journal, that featured Drop Pods. Has there been any word that pods might show up in the codex?
The fluff from the Drop Pods (in the DA codex, I admit) is that drop pods would render any lesser mortals into chunky salsa. So from a fluff standpoint, if they want to be consistent, I'd say no. But if sales of drop pods are flagging... maybe?
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![[Post New]](/s/i/i.gif) 2013/11/08 19:27:15
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Archmagos Veneratus Extremis
On the Internet
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Mathieu Raymond wrote: Dr Mathias wrote:I'd really like to achieve a close approximation of the Ordo Hereticus strike force list from the Journal, that featured Drop Pods. Has there been any word that pods might show up in the codex?
The fluff from the Drop Pods (in the DA codex, I admit) is that drop pods would render any lesser mortals into chunky salsa. So from a fluff standpoint, if they want to be consistent, I'd say no. But if sales of drop pods are flagging... maybe?
Sisters have had Drop Pods in the past so it's not impossible to see Drop Pods for the Inquisition.
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![[Post New]](/s/i/i.gif) 2013/11/08 19:27:47
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Regular Dakkanaut
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Mathieu Raymond wrote: Dr Mathias wrote:I'd really like to achieve a close approximation of the Ordo Hereticus strike force list from the Journal, that featured Drop Pods. Has there been any word that pods might show up in the codex?
The fluff from the Drop Pods (in the DA codex, I admit) is that drop pods would render any lesser mortals into chunky salsa. So from a fluff standpoint, if they want to be consistent, I'd say no. But if sales of drop pods are flagging... maybe?
Other sources allow it, the FFG RPG books fluffed it as "Well Marines are 8 feet tall, so the space saved when transporting a normal man goes to a padded acceleration couch".
I kinda doubt it though since giving Grey Knights and the Adepta Sororitas drop pods would be a pretty huge change. Similarly while I would love to use Vendettas in a GK or SoB list, and would immediately buy one or two heh, I'm not very optimistic.
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![[Post New]](/s/i/i.gif) 2013/11/08 19:45:14
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Preacher of the Emperor
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So, codex should be going up for pre-order around midnight UK time, and that means more previews! Going from the SoB previews, we might just get a look at another unit. ClockworkZion wrote: Mathieu Raymond wrote: Dr Mathias wrote:I'd really like to achieve a close approximation of the Ordo Hereticus strike force list from the Journal, that featured Drop Pods. Has there been any word that pods might show up in the codex? The fluff from the Drop Pods (in the DA codex, I admit) is that drop pods would render any lesser mortals into chunky salsa. So from a fluff standpoint, if they want to be consistent, I'd say no. But if sales of drop pods are flagging... maybe?
Sisters have had Drop Pods in the past so it's not impossible to see Drop Pods for the Inquisition.
Indeed. Here are the SoB drop pods themselves: Note the "Dominica Pattern" part, though. They may be different versions to what the Marines use. That said, dunno if Inquisitors will get drop pods in this. They seem to be strictly for Marines, at the moment.
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This message was edited 1 time. Last update was at 2013/11/08 19:46:08
Order of the Righteous Armour - 542 points so far. |
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![[Post New]](/s/i/i.gif) 2013/11/08 21:18:53
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Archmagos Veneratus Extremis
On the Internet
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Troike wrote:So, codex should be going up for pre-order around midnight UK time, and that means more previews! Going from the SoB previews, we might just get a look at another unit.
ClockworkZion wrote: Mathieu Raymond wrote: Dr Mathias wrote:I'd really like to achieve a close approximation of the Ordo Hereticus strike force list from the Journal, that featured Drop Pods. Has there been any word that pods might show up in the codex?
The fluff from the Drop Pods (in the DA codex, I admit) is that drop pods would render any lesser mortals into chunky salsa. So from a fluff standpoint, if they want to be consistent, I'd say no. But if sales of drop pods are flagging... maybe?
Sisters have had Drop Pods in the past so it's not impossible to see Drop Pods for the Inquisition.
Indeed. Here are the SoB drop pods themselves:
Note the "Dominica Pattern" part, though. They may be different versions to what the Marines use.
That said, dunno if Inquisitors will get drop pods in this. They seem to be strictly for Marines, at the moment.
Well naturally the Sister's Drop Pods would be a bit different, they'd have 400% more "bling".
I'm not saying that the Inquisitors will get Drop Pods, just that I'm not surprised if they do. It's not like Inquisitors can't take whatever they danged well please anyways.
Also I think a Drop Pod is used in Daemonfuge by Silas Hand when investigating into Stern's past.
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