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![[Post New]](/s/i/i.gif) 2013/11/10 21:20:19
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Growlin' Guntrukk Driver with Killacannon
Denmark
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Agree, that wouldn't make any kind of sense, since they already have a hard time of even having one or two options per FOC slot.
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![[Post New]](/s/i/i.gif) 2013/11/10 21:36:23
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Preacher of the Emperor
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On the other hand, it could mean that assassins are slated for their own allies codex. Though they are just four units altogether, so maybe not.
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This message was edited 1 time. Last update was at 2013/11/11 01:31:26
Order of the Righteous Armour - 542 points so far. |
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![[Post New]](/s/i/i.gif) 2013/11/10 21:36:30
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Decrepit Dakkanaut
UK
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Well they have said while it will be possible to run an inquisition only force with the codex it will be difficult and sub-optimal
It's really designed to work with other books
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![[Post New]](/s/i/i.gif) 2013/11/11 01:19:13
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Longtime Dakkanaut
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Not in the least.... That would just give them the option of later charging for Codex: Assassins....
Valete,
JohnS
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Valete,
JohnS
"You don't believe data - you test data. If I could put my finger on the moment we genuinely <expletive deleted> ourselves, it was the moment we decided that data was something you could use words like believe or disbelieve around"
-Jamie Sanderson |
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![[Post New]](/s/i/i.gif) 2013/11/11 01:20:26
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Long-Range Land Speeder Pilot
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Troike wrote:On the other hand, it could mean that assassins are slated for their own allies codex. But on the other hand, they are just four units altogether, so maybe not.
Not necessarily. There are other temples/methods of assassination, such as poison.
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Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth
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![[Post New]](/s/i/i.gif) 2013/11/11 01:30:20
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Veteran Inquisitorial Tyranid Xenokiller
Down Under
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TechMarine1 wrote:Not necessarily. There are other temples/methods of assassination, such as poison.
...so 5 units?
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Glory is fleeting. Obscurity is forever.
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![[Post New]](/s/i/i.gif) 2013/11/11 01:35:02
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Calm Celestian
Windsor Ontario Canada
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Unlikely as they don't release new models.
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![[Post New]](/s/i/i.gif) 2013/11/11 01:47:00
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Yeah I don't think we'll ever see the Venum or Vanus Assassins as actual models (that and the Vanus Assassin would never show up on a battlefield).
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![[Post New]](/s/i/i.gif) 2013/11/11 02:00:17
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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[MOD]
Making Stuff
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The posibility would be there for some special character assassins, Temple Lords, or trainee units, though, wihch could all be converted from standard Assassin models.
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![[Post New]](/s/i/i.gif) 2013/11/11 02:56:29
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Wraith
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I don't understand why they just don't make an "Inquisition" box of 5 random bodies (guard, fantasy guys, trenchcoat guy, power armor guy, etc.) and a metric ton of bits, put it at $35 and say "here's how to make your warband."
Would sell like hotcakes.
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Shine on, Kaldor Dayglow!
Not Ken Lobb
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![[Post New]](/s/i/i.gif) 2013/11/11 02:59:03
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Decrepit Dakkanaut
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TheKbob wrote:I don't understand why they just don't make an "Inquisition" box of 5 random bodies (guard, fantasy guys, trenchcoat guy, power armor guy, etc.) and a metric ton of bits, put it at $35 and say "here's how to make your warband."
Would sell like hotcakes.
A generic "make your own captain/librarian/chaplain" kit would sell like like hotcakes as well, but we haven't seen it happen
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![[Post New]](/s/i/i.gif) 2013/11/11 03:11:24
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Hacking Proxy Mk.1
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Don't you guys know?
GW is allergic to hot cakes, that's why they have been raising prices and cutting model counts in boxes, they can't afford to let anything sell too well
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Fafnir wrote:Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that. |
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![[Post New]](/s/i/i.gif) 2013/11/11 03:46:13
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Wait, so they'd have to make a new plastic kit to make money? So, in other words, spend money to make money?
That sounds far too much long a long-term strategy for good 'ol GW.
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![[Post New]](/s/i/i.gif) 2013/11/11 03:47:06
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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TheKbob wrote:I don't understand why they just don't make an "Inquisition" box of 5 random bodies (guard, fantasy guys, trenchcoat guy, power armor guy, etc.) and a metric ton of bits, put it at $35 and say "here's how to make your warband."
Would sell like hotcakes.
People say this about a great many things.
That does not necessarily make it true though.
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![[Post New]](/s/i/i.gif) 2013/11/11 04:38:02
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Fixture of Dakka
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Thankyou for taking the time to recap all what was shown in one place. Greatly appreciated.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2013/11/11 09:22:15
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Grey Knight Purgator firing around corners
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cygnnus wrote:
Not in the least.... That would just give them the option of later charging for Codex: Assassins....
Valete,
JohnS
On GW's blog they talked about Codex =][= containing info on other ordines, as for example ordo chronus and ordo sicarius which, iirc, is the one responsible for assassins' deployment... It's a bit of a stretch, but if we have them, we have also their operatives...
As a side note, Venenum assassins are not that difficult to "make": assassin statline, scyhtian venom talon, envenomed needle gun... Vanus assassins are more "on the intelligence side", but they may be an addition to hq, command squad-style, without using a foc slot, and bestowing some inherent bonus (a unit getting scout, infiltration, deep strike or something similar)
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2270 (1725 painted)
1978 (180 painted)
329 (280ish)
705 (0)
193 (0)
165 (0)
:assassins: 855 (540) |
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![[Post New]](/s/i/i.gif) 2013/11/11 09:29:00
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Preacher of the Emperor
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So if assassins aren't in with the Inquisition, and probably aren't moving to their own 'dex, I wonder if that means that the Inquisition is staying in with the GKs for future codexes? It'd seem odd for it to just be GKs and assassins in an army
insaniak wrote:The posibility would be there for some special character assassins, Temple Lords, or trainee units, though, wihch could all be converted from standard Assassin models.
Possibly. Though it'd be a bit underwhelming without any new models, IMO.
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Order of the Righteous Armour - 542 points so far. |
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![[Post New]](/s/i/i.gif) 2013/11/11 09:29:36
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Blood-Drenched Death Company Marine
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Isn't the Ordo Sicarius the one that hunts down (rogue) assassins?
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![[Post New]](/s/i/i.gif) 2013/11/11 09:32:25
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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[MOD]
Making Stuff
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Troike wrote:Possibly. Though it'd be a bit underwhelming without any new models, IMO.
As opposed to the other supplements so far...?
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![[Post New]](/s/i/i.gif) 2013/11/11 09:34:03
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Preacher of the Emperor
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insaniak wrote: Troike wrote:Possibly. Though it'd be a bit underwhelming without any new models, IMO.
As opposed to the other supplements so far...?
Did any of those introduce new characters?
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Order of the Righteous Armour - 542 points so far. |
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![[Post New]](/s/i/i.gif) 2013/11/11 09:39:56
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Blood-Drenched Death Company Marine
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I believe the Sentinels of Terra and, to a lesser extent, the Farsight Enclave had a couple.
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![[Post New]](/s/i/i.gif) 2013/11/11 10:22:42
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Grey Knight Purgator firing around corners
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For what I remember, the ordo is created to monitor - and my take is that they exert a bit of control... I remember something along the lines of "assassin-inquisitor", even if technically the officio assassinorum should be under the administratum or something similar (could be a great moment to redesign a bit of the command chain, tooo much power under lords of terra's influence as for today)
Ok, I was a smidge stretchy, but plausible :-P
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2270 (1725 painted)
1978 (180 painted)
329 (280ish)
705 (0)
193 (0)
165 (0)
:assassins: 855 (540) |
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![[Post New]](/s/i/i.gif) 2013/11/11 10:33:02
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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But none of them had models.
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![[Post New]](/s/i/i.gif) 2013/11/11 10:37:42
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Fresh-Faced New User
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On the assassin side of things, I honestly doubt we'll see Venemum or Vanus. Venemum are generally more suited to missions where stealthily poisoning the food and drinks their targets, usually corrupt nobles and politicians rather than military generals on the field, is the preferred option. They are far too subtle to be plodding around a battlefield. Also, I really can't see them performing any specific role that the other assassins don't already do. Vanus, as others have pointed out, are more strategists than fighters and rarely if ever appear on the battlefield. I suppose they could, however, appear as some sort of unseen command upgrade, giving you some form of tactical benefit at the start of the game without actually appearing on the board. I also would be highly surprised if assassins don't appear in this book, though maybe they might be getting their own supplement or mini-codex, as counter-intuitive as that may seem.
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This message was edited 1 time. Last update was at 2013/11/11 10:38:50
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![[Post New]](/s/i/i.gif) 2013/11/11 11:13:40
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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[MOD]
Making Stuff
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The Farsight book introduced a bunch of them that are just regular battlesuits with regular gear. Yay and woot.
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![[Post New]](/s/i/i.gif) 2013/11/11 11:19:04
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Shas'ui with Bonding Knife
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Crimson wrote: Melcavuk wrote:GW Digital have confirmed on their Facebook that assassins arent a part of this codex.
What, what, what? Why the hell not? The forced marriage of Imperial Assassins to the Grey Knights was one of the things I assumed this dex was going to fix.
Yeah.... this is really weird.
Codex: Inquisition is just about the most natural place for assassins to pop up. Not having them be an option is both bizarre, and a strike against the book, imho. Automatically Appended Next Post: Troike wrote: insaniak wrote: Troike wrote:Possibly. Though it'd be a bit underwhelming without any new models, IMO.
As opposed to the other supplements so far...?
Did any of those introduce new characters?
Farsight Enclave introduced 8 new ones. Though granted, no new models, as they are all standard battlesuit / wargear combos. Still.
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This message was edited 1 time. Last update was at 2013/11/11 11:23:03
daedalus wrote:
I mean, it's Dakka. I thought snide arguments from emotion were what we did here.
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![[Post New]](/s/i/i.gif) 2013/11/11 12:38:39
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Archmagos Veneratus Extremis
On the Internet
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Davor wrote:
Thankyou for taking the time to recap all what was shown in one place. Greatly appreciated. 
No problem. Automatically Appended Next Post: Kerrathyr wrote:On GW's blog they talked about Codex =][= containing info on other ordines, as for example ordo chronus and ordo sicarius which, iirc, is the one responsible for assassins' deployment... It's a bit of a stretch, but if we have them, we have also their operatives...
As a side note, Venenum assassins are not that difficult to "make": assassin statline, scyhtian venom talon, envenomed needle gun... Vanus assassins are more "on the intelligence side", but they may be an addition to hq, command squad-style, without using a foc slot, and bestowing some inherent bonus (a unit getting scout, infiltration, deep strike or something similar)
We may have info on those different Ordos but I'm not counting on the rules for units from those Ordos being in the book. Remember, Eisenhorn gets a page and has been confirmed to not get rules (you can make a "not-Eisenhorn" proxy apparently, but not actually field a model with rules for being him).
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This message was edited 1 time. Last update was at 2013/11/11 12:40:39
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![[Post New]](/s/i/i.gif) 2013/11/11 15:21:32
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Calm Celestian
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I wouldn't be surprised at all to see Assassins as a separate digital release, there's a precedent for it and GW currently appears to be trending 'retro' with their approach to 40K.
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![[Post New]](/s/i/i.gif) 2013/11/11 15:24:02
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Badass "Sister Sin"
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They could sell you a picture of a Vanus sitting in a bunker somewhere. The next great frontier in Miniature sales. When you use his powers, you just show your opponent the picture.
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![[Post New]](/s/i/i.gif) 2013/11/11 15:29:18
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Beautiful and Deadly Keeper of Secrets
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pretre wrote:
They could sell you a picture of a Vanus sitting in a bunker somewhere. The next great frontier in Miniature sales. When you use his powers, you just show your opponent the picture.
So that means you could use a Vanus "Upgrade" to any fortification bigger then an Aegis Defense Line?
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