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![[Post New]](/s/i/i.gif) 2013/11/16 04:43:07
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Badass "Sister Sin"
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Kazzigum wrote:Quick couple questions for those in the know.
1. Does the Daemonblade specify that it must be a sword?
2. For Inquisitors, if you choose to use pyskic powers from the main rulebook, which schools are available?
1) No, but it has a set strength and ap.
2) Div, Pyro, Telek
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![[Post New]](/s/i/i.gif) 2013/11/16 06:09:39
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Daemonic Dreadnought
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Is the GK selections in codex inquisitors only inquisitorial units thus excluding all GK and assassins?
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/11/16 06:25:45
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Steadfast Ultramarine Sergeant
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schadenfreude wrote:Is the GK selections in codex inquisitors only inquisitorial units thus excluding all GK and assassins?
Correct.
A lazy supplement made good because its possible to make some pretty powerful combos due to it being an additional ally and adds back in the Inquisition to SoB.
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![[Post New]](/s/i/i.gif) 2013/11/16 06:27:36
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Badass "Sister Sin"
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schadenfreude wrote:Is the GK selections in codex inquisitors only inquisitorial units thus excluding all GK and assassins?
Can you try that again in english?
Here are all the units for Codex: Inq:
Coteaz
Karamazov
Malleus INq
Xenos Inq
Hereticus Inq
Henchmen Squad
Rhino
Razorback
Chimera
Land Raider
Land Raider Redeemer
Land Raider Crusader
Valkyrie
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![[Post New]](/s/i/i.gif) 2013/11/16 06:32:52
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Longtime Dakkanaut
Indiana
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I like that it does exactly what I wanted the book to do. Enable me to get an inquisitor into my army(for theme) relatively easily.
Only thing that makes me sad is that coteaz is almost a no brainer. For 136 points I get coteaz and three scoring units. Great way to cheaply bulk out scoring potential, LOS blocking in your table quarter and you are good for home objectives.
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This message was edited 1 time. Last update was at 2013/11/16 06:33:26
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![[Post New]](/s/i/i.gif) 2013/11/16 06:33:54
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Plastictrees
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Lazy or not, it suits my needs and gives me the opportunity to dip a foot back in to 40k, work on some squads I enjoy from different armies and still field everything together.
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![[Post New]](/s/i/i.gif) 2013/11/16 06:42:55
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Hooded Inquisitorial Interrogator
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Yea, I can now get inquisition in my sisters without a special character or being forced to have Grey Knights.
Works for me
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![[Post New]](/s/i/i.gif) 2013/11/16 06:57:28
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Fresh-Faced New User
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pretre wrote:Kazzigum wrote:Quick couple questions for those in the know.
1. Does the Daemonblade specify that it must be a sword?
2. For Inquisitors, if you choose to use pyskic powers from the main rulebook, which schools are available?
1) No, but it has a set strength and ap.
2) Div, Pyro, Telek
Thanks for the answers, they are much appreciated. Couple more if I could.
3. The Null Rod. Is it the same as in the Grey Knights -- meaning the inquisitor and his unit are immune to psychic powers but they themselves can still use them, as long as they are not blessings on their own unit or themselves?
4. Are all the points costs the same as in Grey Knights?
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![[Post New]](/s/i/i.gif) 2013/11/16 07:17:06
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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I'm really hoping that I didn't miss somebody asking this.... two questions. One, so is Eisenhorn just in there as fluff? Just a blurb and then no way to make him a real thing (asking this more because they had an entire page for him and pondering the reasoning for him being there)? Two, so I guess the female ordo xenos radical inquisitor is no more (apologies forgot her name)? Sorry, just was hoping they would at least try and represent her considering the fact that they don't really have many models for the inquisitors left anyways
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This message was edited 1 time. Last update was at 2013/11/16 07:18:59
2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2013/11/16 07:21:21
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Blood-Drenched Death Company Marine
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Does Coteaz still have his Lord of Formosa rule in Codex: Inquisition? In other words, does he still make Warbands troops/scoring, even if they are allied?
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![[Post New]](/s/i/i.gif) 2013/11/16 07:36:51
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Been Around the Block
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Redemption wrote:Does Coteaz still have his Lord of Formosa rule in Codex: Inquisition? In other words, does he still make Warbands troops/scoring, even if they are allied?
Only warbands in his detachment.
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![[Post New]](/s/i/i.gif) 2013/11/16 07:38:37
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Longtime Dakkanaut
Indiana
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He is only same detachment now. He makes them scoring units though.
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![[Post New]](/s/i/i.gif) 2013/11/16 07:40:30
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Nasty Nob
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Anyone else noticed that the condemnor boltgun on this book says that the target suffers a perils only for unsaved wounds?
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This message was edited 2 times. Last update was at 2013/11/16 07:53:29
ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2013/11/16 07:49:41
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Crazed Flagellant
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So... You can only have 3 units? A GK Coteaz army can have 6 warbands. This makes me sad.
Can I take two Inquisitor detachments? That would redeem the money I just spent. Otherwise, what a waste. You can't do an army with only three unit. I mean, why?
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![[Post New]](/s/i/i.gif) 2013/11/16 07:58:29
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Blood-Drenched Death Company Marine
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MakesKidsKill wrote:So... You can only have 3 units? A GK Coteaz army can have 6 warbands. This makes me sad.
Can I take two Inquisitor detachments? That would redeem the money I just spent. Otherwise, what a waste. You can't do an army with only three unit. I mean, why?
Codex: Inquisition is listed as Battle Brothers, so I guess you can ally with yourself to get more units. Although you could also just ally to GK with Coteaz in that case, and get even more troops.
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![[Post New]](/s/i/i.gif) 2013/11/16 08:03:35
Subject: Re:Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Giggling Nurgling
Huntington Beach, CA
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So, Inquisitor Valeria is not in the book?
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DR:90S+G+++M++B+I+Pw40k11#-D+A+/aWD387R+++T(S)DM+
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![[Post New]](/s/i/i.gif) 2013/11/16 08:06:52
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Crazed Flagellant
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Redemption wrote:MakesKidsKill wrote:So... You can only have 3 units? A GK Coteaz army can have 6 warbands. This makes me sad.
Can I take two Inquisitor detachments? That would redeem the money I just spent. Otherwise, what a waste. You can't do an army with only three unit. I mean, why?
Codex: Inquisition is listed as Battle Brothers, so I guess you can ally with yourself to get more units. Although you could also just ally to GK with Coteaz in that case, and get even more troops.
Ah, thanks, I missed that. That redeems it to me, as I have 2 shooty Jokaero/acolyte squads, 2 Psyker squads and 2 crusader/ DCA squads.
I can ally them with themselves and get 4 inquisitors with Divination, and drop DCA/crusader blocks outta Vendettas. Me happy. I could even take 2 Inq detachments and another primary, I think.
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![[Post New]](/s/i/i.gif) 2013/11/16 08:28:51
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Dispassionate Imperial Judge
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So, when do you think GW will announce the electronic-only Codex: Assassins?
It seems like the next logical choice since they aren't in the Inquisition one, and they can make even more money if we all hav to buy another £20 book to use them in out IG army...
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![[Post New]](/s/i/i.gif) 2013/11/16 08:35:49
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Devastating Dark Reaper
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When is it actually released? The Black Library is still saying pre-orders and I can't find the actual release date anywhere.
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Imperial Fists - 10,000pts Daemons - 8000pts Hive Fleet Moloch - 10,000pts
Black Templars - 4000pts Goff Orks - 8000pts Death Guard - 3500pts
Dark Angels - 4000pts World Eaters - 3000pts Alaitoc Craftworld - 8000pts
Space Wolves - 4000pts Black Legion - 9000pts Heretics & mutants - 2000pts
Grey Knights - 4000pts Dark Eldar - 5000pts Cadian Imperial Guard - 5000pts
Tau - 4000pts Catachan Imperial Guard - 1000pts Necrons - 7000pts
Blood Angels - 4000pts Biel-tan Craftworld - 2000pts Eldar Corsairs - 1000pts
Agents of the Imperium - 1500pts
Imperial Knights - 2000pts Death Watch - 1500pts
Adeptus Mechanicus - 3000pts Harlequins - 1000pts Genestealer Cult - 2000pts
Blood Ravens - 1000pts Thousand Sons - 2500pts |
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![[Post New]](/s/i/i.gif) 2013/11/16 08:38:48
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Calm Celestian
Windsor Ontario Canada
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I have a question. When I take Inquisitors as my primary detachment does he take up one of my HQ slots? As in if I was playing sisters of battle, I could take an Inquisitor as my only HQ and not take any sister HQs?
If not can I do the following?
Take 2 Inquisitors as my Inquisitor Detachment, take 2 Grey Knight Inquisitors and ally in another Inquisitor for a total of 5 Inquisitors.
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![[Post New]](/s/i/i.gif) 2013/11/16 08:48:42
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Guardsman with Flashlight
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1. Did any of the options change for inquisitors? Like can a hereticus inquisitor take rad grenades? Isn't that xenos only?
2. If we already have the grey knights codex, the sisters codex, the guard codex, is this really worth the purchase? Just for artwork, fluff (which can be found online) and warlord traits?
3. Is a daemon blade changed at all? Have any other weapon profiles or point costs changed?
4. Is there a way to give an inquisitor an invul save?
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This message was edited 1 time. Last update was at 2013/11/16 08:49:47
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![[Post New]](/s/i/i.gif) 2013/11/16 08:55:58
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Veteran Inquisitorial Tyranid Xenokiller
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MakesKidsKill wrote: Redemption wrote:MakesKidsKill wrote:So... You can only have 3 units? A GK Coteaz army can have 6 warbands. This makes me sad.
Can I take two Inquisitor detachments? That would redeem the money I just spent. Otherwise, what a waste. You can't do an army with only three unit. I mean, why?
Codex: Inquisition is listed as Battle Brothers, so I guess you can ally with yourself to get more units. Although you could also just ally to GK with Coteaz in that case, and get even more troops.
Ah, thanks, I missed that. That redeems it to me, as I have 2 shooty Jokaero/acolyte squads, 2 Psyker squads and 2 crusader/ DCA squads.
I can ally them with themselves and get 4 inquisitors with Divination, and drop DCA/crusader blocks outta Vendettas. Me happy. I could even take 2 Inq detachments and another primary, I think.
If playing 2k with GK primary you could have18 inquisition warbands. 12 from the primary detachment and 6 from having two inquisition detachments. You would still have the option for 2 allied detachments as well. Automatically Appended Next Post: Necrosis wrote:I have a question. When I take Inquisitors as my primary detachment does he take up one of my HQ slots? As in if I was playing sisters of battle, I could take an Inquisitor as my only HQ and not take any sister HQs?
If not can I do the following?
Take 2 Inquisitors as my Inquisitor Detachment, take 2 Grey Knight Inquisitors and ally in another Inquisitor for a total of 5 Inquisitors.
-You still have to take a SoB HQ for the primary detachment FoC, but the Inq HQ can be your warlord if you want.
-You could take 2 Inq from GK as a primary detachment , then 2 more from Inquisition detachment if you wanted. Inquisition detachment never counts as an allied detachment. Just primary or Inquisition detachment. Automatically Appended Next Post: monkeypuzzle wrote:When is it actually released? The Black Library is still saying pre-orders and I can't find the actual release date anywhere.
It's downloadable right now, I'm looking at it.
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This message was edited 2 times. Last update was at 2013/11/16 09:03:00
Inquisitor Jex wrote:Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.
Peregrine wrote:So the solution is to lie and pretend that certain options are effective so people will feel better? |
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![[Post New]](/s/i/i.gif) 2013/11/16 09:03:10
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Fireknife Shas'el
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Put me in the disappointed camp;
1) No assassins. Gawd knows why, probably because they're going to charge us for a separate supplement later;
2) No dedicated IST. Technically you can build them as acolytes, but they're weirdly expensive that way and you they only have basic guardsman stats, when they should be veterans. This was always one of my big gripes with codex GK, if you're going to force us to build them, at least give us the tools to do it;
3) They haven't even included all the Inquistor special characters (e.g. Valeria) they created for codex GK?! There were never any specific models for these, so why not do the cut and paste job thoroughly?! Could possibly have included Rex and Lok from FW too.
4) Finally, and most frustratingly, they've left the henchmen war band as that horrible massive table as per codex GK, with all of the unit descriptions crammed onto a single page. It's a nightmare to try and read. They had to reformat it for ebook/iBook anyway, but they couldn't take the time to just put in a few sub headings?! It would only take a couple of extra pages and make it so much easier to read. Plus it might even make the book feel a little meatier...
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This message was edited 1 time. Last update was at 2013/11/16 09:06:03
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![[Post New]](/s/i/i.gif) 2013/11/16 09:54:53
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Growlin' Guntrukk Driver with Killacannon
Denmark
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Jadenim wrote:Put me in the disappointed camp;
1) No assassins. Gawd knows why, probably because they're going to charge us for a separate supplement later;
2) No dedicated IST. Technically you can build them as acolytes, but they're weirdly expensive that way and you they only have basic guardsman stats, when they should be veterans. This was always one of my big gripes with codex GK, if you're going to force us to build them, at least give us the tools to do it;
3) They haven't even included all the Inquistor special characters (e.g. Valeria) they created for codex GK?! There were never any specific models for these, so why not do the cut and paste job thoroughly?! Could possibly have included Rex and Lok from FW too.
4) Finally, and most frustratingly, they've left the henchmen war band as that horrible massive table as per codex GK, with all of the unit descriptions crammed onto a single page. It's a nightmare to try and read. They had to reformat it for ebook/iBook anyway, but they couldn't take the time to just put in a few sub headings?! It would only take a couple of extra pages and make it so much easier to read. Plus it might even make the book feel a little meatier...
I really agree. I'm disappointed that they didn't do at least two or three of these simple steps, then the codex would have bee an instant buy for me. Now, not so much.
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![[Post New]](/s/i/i.gif) 2013/11/16 10:08:31
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Longtime Dakkanaut
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pretre wrote: schadenfreude wrote:Is the GK selections in codex inquisitors only inquisitorial units thus excluding all GK and assassins?
Can you try that again in english?
Here are all the units for Codex: Inq:
Coteaz
Karamazov
Malleus INq
Xenos Inq
Hereticus Inq
Henchmen Squad
Rhino
Razorback
Chimera
Land Raider
Land Raider Redeemer
Land Raider Crusader
Valkyrie
Kind of disappointed that the named female Inq from C: GK didn't make it in as well to give a named Inquisitor for each of the main Ordos.
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![[Post New]](/s/i/i.gif) 2013/11/16 10:08:57
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Warning From Magnus? Not Listening!
UK
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Necrosis wrote:I have a question. When I take Inquisitors as my primary detachment does he take up one of my HQ slots? As in if I was playing sisters of battle, I could take an Inquisitor as my only HQ and not take any sister HQs? If not can I do the following? Take 2 Inquisitors as my Inquisitor Detachment, take 2 Grey Knight Inquisitors and ally in another Inquisitor for a total of 5 Inquisitors.
Yo dawg, we heard you like Inquisitors... It's a shame this book turned out this way. I was hoping they'd put a bit more effort into it than this. Feels very cynical. Great if you don't already have Codex GK, I suppose... even then, with some named Inquisitors missing from Codex GK, you're probably better off getting that and house ruling the force org/detachment stuff...
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This message was edited 1 time. Last update was at 2013/11/16 10:09:35
Dead account, no takesy-backsies |
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![[Post New]](/s/i/i.gif) 2013/11/16 11:01:05
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Secret Inquisitorial Eldar Xenexecutor
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Think youd be capped at 4 inquisitors, they can either be taken as your primary or as an Inquisitorial Detachment. So 2 from GK Primary, 2 from Inquisitorial.
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![[Post New]](/s/i/i.gif) 2013/11/16 11:39:06
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Hacking Interventor
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A major change no one else seems to have noted yet, the priests are the ones from Codex Adeptus Soritas. Our warbands get war hymns now. And you can take multiple priests per squad and have them cast different hymns. That is huge.
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![[Post New]](/s/i/i.gif) 2013/11/16 11:42:47
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Preacher of the Emperor
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ansacs wrote:
Actually they list even tyranids and Chaos in the allies matrix. So BT would have to be the SM entry.
Well, then, that is good news:
Nope, probably because she doesn't have a model. Judging by the AS codex, they're not putting in units if they don't have models, at the moment.
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Order of the Righteous Armour - 542 points so far. |
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![[Post New]](/s/i/i.gif) 2013/11/16 11:53:08
Subject: Codex: Inquisition - Update 5/11/13: Transports, Priests, Eisenhorn and more!
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Decrepit Dakkanaut
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Jadenim wrote:Put me in the disappointed camp;
1) No assassins. Gawd knows why, probably because they're going to charge us for a separate supplement later;
2) No dedicated IST. Technically you can build them as acolytes, but they're weirdly expensive that way and you they only have basic guardsman stats, when they should be veterans. This was always one of my big gripes with codex GK, if you're going to force us to build them, at least give us the tools to do it;
3) They haven't even included all the Inquistor special characters (e.g. Valeria) they created for codex GK?! There were never any specific models for these, so why not do the cut and paste job thoroughly?! Could possibly have included Rex and Lok from FW too.
4) Finally, and most frustratingly, they've left the henchmen war band as that horrible massive table as per codex GK, with all of the unit descriptions crammed onto a single page. It's a nightmare to try and read. They had to reformat it for ebook/iBook anyway, but they couldn't take the time to just put in a few sub headings?! It would only take a couple of extra pages and make it so much easier to read. Plus it might even make the book feel a little meatier...
Sounds totally worth the 21€ everyone paid for it
No IST and no assassins is really weird. Advertising Eisenhorn and then no rules or model is a shame.
10 years ago, this would have been a WD article with "you can attach the Inquisition units to other Imperial armies as well" plus wargear plus warlord tables, 5 pages max.
If this sells well, I guess we will see more of these "pay per unit" releases.
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This message was edited 1 time. Last update was at 2013/11/16 11:55:55
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