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![[Post New]](/s/i/i.gif) 2013/12/18 03:20:30
Subject: Starbound getting ready for its beta
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Fireknife Shas'el
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I found a gong that I put up on the bridge. I also built a slime person next to the farm. Feel free to take it down if you want.
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![[Post New]](/s/i/i.gif) 2013/12/18 17:09:10
Subject: Starbound getting ready for its beta
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Committed Chaos Cult Marine
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So beat the UFO boss, was abit tough at times but managed to kill it. Now do i immediately head to the beta sector or do I just roam around alpha collecting stuff, mostly just to get a better armour set maybe some other weapons.
Also has anybody added any mods to Starbound? Just looking to see what ones are currently being used, if any.
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When the rich rage war it's the poor who die
Armies I have: Chaos Space Marines, Tau, Necrons, High Elves
Armies I want:Lizardmen, Warriors Of Chaos, Dark Eldar
Armies I may get: Dark Angels, Tomb Kings, Vampire Counts
DC:90SGM-B--I+Pw40k03++D+A++/eWD-R+T(Pic)DM+
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![[Post New]](/s/i/i.gif) 2013/12/18 18:01:11
Subject: Starbound getting ready for its beta
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Consigned to the Grim Darkness
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Haven't tried mods yet.
As for beta sector, I recommend having iron armor before going there.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/12/19 03:53:33
Subject: Re:Starbound getting ready for its beta
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Irked Necron Immortal
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I got this game, its pretty fun.
My ship:
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![[Post New]](/s/i/i.gif) 2013/12/19 06:08:55
Subject: Starbound getting ready for its beta
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Consigned to the Grim Darkness
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Nice modifications to your ship!
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/12/19 06:59:51
Subject: Starbound getting ready for its beta
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Irked Necron Immortal
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Yeah I already killed the penguin ship, I can go to the beta sector. Automatically Appended Next Post: Working on t2 armor.
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This message was edited 1 time. Last update was at 2013/12/19 07:00:29
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![[Post New]](/s/i/i.gif) 2013/12/19 07:19:34
Subject: Starbound getting ready for its beta
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Consigned to the Grim Darkness
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I've gotten to the end tier, but sadly they haven't added in all the content, they're still finishin the game. It is a real beta after all Automatically Appended Next Post: In the next update they're adding in a wiring station, including wall buttons, logic gates, and the like.
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This message was edited 1 time. Last update was at 2013/12/19 14:08:33
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/12/20 00:17:04
Subject: Re:Starbound getting ready for its beta
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Irked Necron Immortal
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When are they gonna update it? Will there be a wipe?
T2
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![[Post New]](/s/i/i.gif) 2013/12/20 02:09:49
Subject: Starbound getting ready for its beta
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Fireknife Shas'el
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It likely wont wipe. They have been avoiding that sense the first one. They only ever did one wipe.
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![[Post New]](/s/i/i.gif) 2013/12/20 03:35:29
Subject: Starbound getting ready for its beta
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Consigned to the Grim Darkness
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http://playstarbound.com/the-future-of-starbound/
So here is a non exhaustive list of additions coming to the game. We have a lot more than this in store (not yet discussed), but Xealaz over at reddit compiled such a nice list of the stuff we HAVE discussed that I wanted to share it with you. As always, things are not set in stone.
On with the list!
NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests; they will have improved inventories/behaviors depending on how valuable their surroundings are.
Macro Terrain Changes: Affect an entire planet’s terrain and weather
More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons
Underground: More secrets will spawn below the surface
Space Combat: Way in the future, expect space combat and the ability to board other ships.
Spaceship Dungeons: Very large, size of a planet.
Biome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets.
Ore & Difficulty: Higher difficulty planets will have improved ore distribution
Story Missions: Eventually each tier will end with a story mission that ends with the bosses you see now.
Ship Navigator Changes: Still not set in stone; but the new idea is to give a local map with fog of war. Instead of sector buttons you have to fly out of a sector and into the next one by uncovering more of the star map. The final sector would be infinite.
Smoother Difficulty Curve: Better indication of the difficulty of an area. Difficulty will change within tiers as well as between tiers. There will be fractional difficulty (for example, Difficulty 1.12 in tier 1 would be easier than Difficulty 1.52, while still in T1)
Monster Generation: Right now, monster parts just have stat boosts, but eventually rolled monster parts will affect their behavior and abilities. For example, monsters with spider legs can climb walls; fiery monsters inflict burning. You might get a burning spider dropping on you from the ceiling. Projectiles may be tied to specifically generated heads. Biome may influence monster part generation.
Mini-Map: Rotating circular map showing highlights only such as the location of friendly players, spawn points–but no major details. For the details you’d use a mapping item to create a map as you travel.
Teleporters: Stargates between planets and eventually between servers.
Dramatic Planet Modification: Not going to be implemented any time soon. Ability for players to modify huge chunks of planets through things like orbital bombardment; removing the entire first layer of a planet and leave behind a lifeless surface.
Tech Priority: Eventually all techs can be active at once, but a categorization system is in the works to assign priority to conflicting techs, preventing issues. A hotkey to switch the active tech will be added as a temporary workaround until the priority system is completed.
Server Commands: More server commands and control for chat and port listening.
Villager AI: Villagers will aggro when you steal from them and follow you more aggressively.
World Storage: Improve world storage and organize *.pak files to improve modding. Add launcher integration.
Spawn Points: Change spawn points on individual planets.
Controls: Reconfigure controls; keybinding.
Ship Size: Upgrade ship/increase size.
Racial Armor: Racial abilities will not be inherent but will be tied to racial armor. For example, Avian armor can glide downward.
Capture Pods & Mercenaries: May be able to capture NPCs with pods. Summon NPC Mercenaries by using the pod as a beacon.
Reduced Wipes: Working on a system to patch without requiring as many character wipes in the future. This will require one more wipe and that’s it.
Other Changes: Colorblind Mode & Engine Optimization. FTL animation being revamped to reduce memory strain.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/12/21 13:18:38
Subject: Starbound getting ready for its beta
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Consigned to the Grim Darkness
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Apparently this is a thing now, a mod being added to the main game?
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/12/21 15:05:59
Subject: Starbound getting ready for its beta
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Incorporating Wet-Blending
Wales: Where the Men are Men and the sheep are Scared.
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Yeah someone showed this mod on reddit and the developer asked the guy to message him if he wanted it included in the main game.
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![[Post New]](/s/i/i.gif) 2013/12/21 16:57:35
Subject: Starbound getting ready for its beta
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Consigned to the Grim Darkness
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It seems quite suited to avians at least.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/12/22 20:37:51
Subject: Starbound getting ready for its beta
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Consigned to the Grim Darkness
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I probably shouldn't complain, buuuuuut they're taking too long to the next update XD
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/12/23 06:28:37
Subject: Starbound getting ready for its beta
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Melissia wrote:
Apparently this is a thing now, a mod being added to the main game?
This is awesome. Anyways hello! Thinking of getting this game soon looks awesome O.O
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2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2013/12/23 07:33:13
Subject: Starbound getting ready for its beta
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Longtime Dakkanaut
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Melissia wrote:I probably shouldn't complain, buuuuuut they're taking too long to the next update XD
Looks like the new update is now out. I'm travelling today but will try to update the server later this afternoon or evening. Should I reset the universe?
Changelog for v. Angry Koala 23/12/2013
A ton of new content in this update. We've added a bunch of new features to world generation,
which might require you to start on a new universe. To make sure you get access to all the new
crafting items you either need to unlock sectors again or create a new character.
Also..
- Added skyrails based on Apjjms mod!
- Added a brand new weather system, moddable weather/new environment effects
- Hydrophobic objects are destroyed by all liquids
- Trees can now be planted
- Critical items stay on the ground longer
- Some new monster behaviours
- You must now be orbiting a planet to set it as your home
- Free teleportation to home planet from ships teleporter
- add acid rain, meteor showers, water collecting during storms and more
- made species mods easier to combine with one another
- add support for keysignature and keysignature changes for the abc system
- Disable speedlimit for default projectiles to fix inaccurate bullets
- New craftable turrets based on healthire's mod
- You can now land on asteroid fields, based on hints mod
- Tech now has descriptive instructions
- Tons of Christmas stuff!!
- Pos no longer 1 hit kill you
- You can no longer breath on moons or asteroid fields without the proper equipment
- Better fix fall damage
- New barren planets perfect for building
- Gravity now varies from planet to planet
- Some planet backgrounds improved
- Existing biomes can appear with different liquid types
- You can now craft racial flags, to show you've been to a planet
- NPCs will now switch to melee weapons up close
- More random encounters
- Pos can now be captured
- Wiring station can now be built to access to a ton of different wiring tools
- fixed mech legs
- tons of server improvements
- more
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This message was edited 1 time. Last update was at 2013/12/23 07:36:07
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![[Post New]](/s/i/i.gif) 2013/12/23 15:24:17
Subject: Starbound getting ready for its beta
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Consigned to the Grim Darkness
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Eh, I don't care if you reset it. I have so many resources on my Floran character that it probably doesn't matter anyway, can just make a gakfethton of Titanium Panels for the walls anyway (more than a stack of titanium ingots; 1000 ingots per stack, three panels per ingot). I imagine they'll rebalance the end-game worlds' ore count when they get to it, at the moment it's so broken.
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This message was edited 3 times. Last update was at 2013/12/23 15:25:41
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/12/23 17:07:54
Subject: Starbound getting ready for its beta
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Longtime Dakkanaut
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They've just tweeted that they're doing a quick bugfix patch, so I'll wait till that comes to update the server.
Apparently world/ship/quest wipes are happening whether you want them or not.
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![[Post New]](/s/i/i.gif) 2013/12/23 17:44:13
Subject: Starbound getting ready for its beta
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Consigned to the Grim Darkness
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Yeah, I found the world wipe thing out myself. Automatically Appended Next Post: Ooooh, looks like steel blocks, smoothe plated blocks can now be made out of pixels instead of ingots at a regular crafting table, for those that are at the right tech level. That will be great for those of us that want a more techy looking room! Though it's fifty pixels per block, whereas it's three blocks per ingot, so it's up to the player how they want to do that. Automatically Appended Next Post: I have a duplicate pulse jump blueprint if anyone wants it. Still have pulse jump on this character. Pulse jump = double jump. Automatically Appended Next Post: My current project.
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This message was edited 10 times. Last update was at 2013/12/24 01:05:10
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/12/24 11:44:36
Subject: Starbound getting ready for its beta
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Longtime Dakkanaut
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I've updated the server. It's a fresh universe. Have fun!
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![[Post New]](/s/i/i.gif) 2013/12/24 18:44:42
Subject: Re:Starbound getting ready for its beta
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Fixture of Dakka
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Is that an asteroid? Huh, and they haven't implemented the oxygen requirements, or do you have equipment that provides it?
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![[Post New]](/s/i/i.gif) 2013/12/24 19:46:24
Subject: Re:Starbound getting ready for its beta
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Consigned to the Grim Darkness
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Wyrmalla wrote:Is that an asteroid? Huh, and they haven't implemented the oxygen requirements, or do you have equipment that provides it?
It's an asteroid field type world, which occur in Delta and later tiers. There is at the moment a backpack that nullifies the need to breathe, in the Durasteel tier (titanium + coal; it's the one after titanium).
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This message was edited 1 time. Last update was at 2013/12/24 19:46:47
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/12/24 19:47:35
Subject: Starbound getting ready for its beta
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Longtime Dakkanaut
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So the new home planet beam down location is inside a spaceship dungeon.
Melissia and I decided to decorate it appropriately:
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![[Post New]](/s/i/i.gif) 2013/12/24 20:00:36
Subject: Starbound getting ready for its beta
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Consigned to the Grim Darkness
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It's also protected by four gun turrets. They will fire on anything that isn't a player character, so don't let villagers nearby.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/12/24 20:27:15
Subject: Re:Starbound getting ready for its beta
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Fixture of Dakka
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I had a Floran outside that space ship attack me with a spear citing that she wanted to "test it". Odd.
There was 100 silver ingots in the furnace too, they're in the Christmas chest thingy beneath it.
Were all space ships reset after the latest patch? I had thought that our ships would only reset during a character reset, not a universe one. Guess its off to hunt some penguins again.
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![[Post New]](/s/i/i.gif) 2013/12/24 20:42:24
Subject: Starbound getting ready for its beta
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Consigned to the Grim Darkness
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Yep ,the 100 ingots are from the ores I got when I was searching for the platinum to make the turrets.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/12/25 01:44:35
Subject: Re:Starbound getting ready for its beta
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Fixture of Dakka
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Anyone happen to have a Superior Brain spare? I'm finding one unusually rare to find. Despite having made it to the Delta sector I've been using some of the tools on the home planet due to not being able to find one of those damn things. =/
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![[Post New]](/s/i/i.gif) 2013/12/25 14:35:35
Subject: Starbound getting ready for its beta
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Consigned to the Grim Darkness
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Build the brain extractor and zap a bunch of monsters with it.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/12/25 15:25:12
Subject: Re:Starbound getting ready for its beta
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Fixture of Dakka
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Ah yes, I mean that due to the random and rare nature of the drop, its becoming a bit of a nuisance to find one. Hopefully when quests are implemented that annoying aspect of fighting the second boss will be made a bit less arbitrary.
That said my approach may be encountering a bug. Brains are supposed to drop more commonly with the higher level monsters in the Beta sector. I've been searching through the later sectors for one, which may somehow be affecting the drop rates.
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This message was edited 1 time. Last update was at 2013/12/25 15:26:46
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![[Post New]](/s/i/i.gif) 2013/12/25 17:14:21
Subject: Starbound getting ready for its beta
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Consigned to the Grim Darkness
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They are? I always gottehm from alpha level, well within twenty monsters zapped.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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