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Finally started playing this. No idea what I'm doing at all, so stabbing the wildlife with some spear I got because they seem to enjoy randomly slapping me for no reason.
If you want I can try to catch you on and play with ya some time
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
I've noticed the rain water is slowly flooding the main world on the server, plus keep finding a ton of ruined torches around randomly on the ground so I'm guessing they're being washed away and shouldn't be placed on the ground.
Or you could place lights instead of torches unless you absolutely need the warmth.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
At least that means we'll be able to save important stuff on our ships and characters, even if we may not be able to have permanent worlds until release.
This message was edited 1 time. Last update was at 2014/01/22 04:00:18
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
I'm leaving off playing again till there's a larger amount of content added. I feel that unless there's a consistent number of players on Darkinnit's server I'd just be playing alone mostly (where at the moment I don't think there's enough in the game to keep me interested doing that).
- Absolutely massive changes to disk serialization (sorry reversers),
which will allow us to never need to wipe players or ships again, and hopefully never need to wipe worlds again.
Related, we now have a proper versioning system for save files.
Added difficulty levels and permadeath characters to the game.
Packed assets into databases (speeds up startup significantly), and included asset packing
and unpacking utilities with the distribution.
This should also allow for easier distribution of mods, and easier construction and management
of slimmed down distributions for dedicated servers (official server paks coming soon.)
Fix some graphical glitches with the wire nodes.
Fixed some pretty nasty deadlocking bugs with networking.
Fixed some very strange memory leak bugs stemming from a gcc lambda capture bug.
Fixed various crash bugs related to a number of different issues (thanks for the bug reports, keep em coming.)
Speed up improvements with falling sand and other projectiles.
More efficient databases storage layout.
Documentation for lua functions have been written, and we’re going to release them soonish.
Removed NaN floats from the code for performance reasons (reenabled -ffinite-math-only),
we had been using them to signal that the float is disabled or in an invalid state, but we have a system for that now.
Some internal changes that make maintaining code much happier for us,
including better enum to string handling and much faster compiles.
Other minor things, too numerous to list here.
Fun Changes:
It’s no longer the holiday, so we’ve removed the holiday stuff for now, we’ll put them
back when we have a better way of enabling it for holiday time.
PVP is now forced enabled within Sector X. If you’re in a party there’s no team damage though.
All player drops are persistent now. So if you accidentally throw your diamond drill down a mineshaft,
you don’t have to suicide trying to get it back before it disappears.
New Monster attacks (gravity slam! gust attacks! other stuff!)
Fixed Legendary Weapons damage (adjusted up to be more… well… Legendary.)
We’ve put in new Techs (such as a Glitch Mech).
New biome type enabled. Savannah.
Boss Lore!
No more eating bandages and stims, they have their own thing now.
Better, more featureful abc file support, and we have Wanderlust music in the game now. (Thanks Leth and D2!)
Made NPC chatter more configurable and slightly more varied.
Added new objects (such as lava biome treasure chests).
Added new items (like nightsticks and bonesaws).
Sword swooshes are only active for 0.6 seconds instead of 0.9 seconds.
Making cooldown times actually matter without slowing down combat. Also fine tuned their hitboxes.
Viking helmet? Viking helmet.
Watch out for landmines.
Various changes to treasure drop pools (like avianguards actually dropping their guns…)
Minor tweaks to existing armors to make them look better.
Medieval Furnace now actually acts like a Furnace. (Rejoice).
Graphical upgrades to some existing plants, and new plants.
Lots more secret stuff!
This message was edited 1 time. Last update was at 2014/01/26 21:29:27
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Same here. Back again! Trying to get two pistols to duel wield and be a gunslinger (personally I can't wait until they add the last race in. Star cowboys mwahahaha!)
They released the server fix, so I've updated the Starbound server to Beta v. Furious Koala 636.
New home world: Alpha Crucis 87 III
Coordinates: X 43876495 Y -72143998
The server now automatically restarts once every 2 hours (like the Minecraft servers), at 22 minutes past the (even) hour. There's no warning unfortunately, but it doesn't take long to restart, 20 seconds tops.
I'll work on automated backups, but I'm still taking manual backups for now.
Do you mean the campsite that has some graffiti that says something like "They said they'd come back..."?
When I got there, I was under attack from some hostile mobs, but there was already some pixels and a couple of items scattered on the ground there. I'm not sure if there was an NPC there who died from the mobs or if the scattered items were part of the "scene".
Also at about 11pm last night I did encounter a server crash, so the scheduled server restarts will be useful if it happens again and I'm unavailable.
Yep that's the one. Also ran into some human penal towers to the right and some avian temple thing where they'll kill on sight, they're also pretty tough. I also built a bit of a shack to the right as well, hopefully that's ok.
I'll join as soon as I stop having strep throat...
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog