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Azrael 4+ inv with a IG blob - srsly?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Tail-spinning Tomb Blade Pilot





Los Angeles, CA

I played the blob and chose to ignore.

DZC - Scourge
 
   
Made in us
Regular Dakkanaut




 Nitros14 wrote:
Hmm, read the first page, don't know what Space Wolves would do but with Daemons...
20 Seekers of Slaanesh with Rapturous Standard with a Herald of Slaanesh with Exalted Locus and Greater Aetherblade/Aetherblade, try for Acquiesence. Maybe a unit champ with Aetherblade.
On the off chance they make it into combat (move 12" assault with fleet) Acquissence makes the blob unable to fire overwatch. Rapturous Standard gives it -D3 weapon skill.
Herald could challenge out the Librarian. Librarian can't refuse due to Exalted Locus. Herald has 6 attacks hititng on 3's re-rolling due to Exalted Locus. 5.33 hits, wounding on 3's. 3.556 wounds AP 2, decent chance the Librarian dies. He hits back on 5's. He'll die next round. Not sure on Azrael's loudout or if the Herald could take him.
19 Seekers have 76 attacks. 67.555 hits. 33.777 wounds. 16.8888 dead guardsmen. Unit champion has 4 attacks. 3.55 hits. Wounds on 3's. 2.37 dead guardsmen.
5 sergeants + 25 guardmen (if they can all get in, unlikely if they're spread out) + Azrael hit back. Guardsmen hit on 5's, prescience might help. I think the Seekers end up winning, don't have a guard book to math it out accurately. Someone could do it for me.
The Seeker unit is 285 points. Herald is 145. Lot cheaper than the blob. If the first page is accurate and it's ~900 points you could take 40 seekers and 2 Heralds for the same points.
Edit: Alternatively, get Terrify from telepathy. Beat them in combat by a lot with said unit. Run them all down.



You probably right but there are a few things your are probably not aware of that would tip this fight easily in the favor of the Guardsman.

1) Range: 20 Seekers has a huge footprint meaning that you will not be able hide them behind LOS before you move into charge range. That means they Guardsman will get one round of fire most likely with some in rapid fire range and FRFSRF. You will lose a ton of Seekers to lasguns. You can remedy this by crashing in with a high T daemon prince or the like tying them up or eating overwatch.

2) Psychic powers are pretty unreliable on blobs because you will most likely have some kind of SM or Inq psyker giving them a boosted DtW. You can completely forget it if they brought a Null Rod.

3) Cover. Your unit has no grenades. Swinging last really sucks. Especially on T3 models with 5+ save.


Check out my tournament blog: http://warptravels.blogspot.com/ 
   
Made in us
Longtime Dakkanaut




1. The guard blob suffers the same problems. It will not be near 50 when it finally hits something. Also it has problems getting everyone into combat when it does assault.

2. Its no different than any other DTW. You cast until it lands.

3. If the guard blob is hiding in terrain, then you probably have nothing to worry about.
   
Made in us
Daemonic Dreadnought






The guard blob can FRFSRF 90 flashlight shots/turn out to 24" and hit with 67.5 if tney have prescience, or hit with 89 shots of they go to bs10 with psycheriullium. A blob camping midfield in cover is as happy as a pig in gak.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Longtime Dakkanaut




 schadenfreude wrote:
The guard blob can FRFSRF 90 flashlight shots/turn out to 24" and hit with 67.5 if tney have prescience, or hit with 89 shots of they go to bs10 with psycheriullium. A blob camping midfield in cover is as happy as a pig in gak.


And my Biovores dropping large blast markers on a unit of 50 in their deployment zone are just as happy !

But we have ranged a bit. It is a very humorous unit to be sure.
   
Made in us
Daemonic Dreadnought






Fragile wrote:
 schadenfreude wrote:
The guard blob can FRFSRF 90 flashlight shots/turn out to 24" and hit with 67.5 if tney have prescience, or hit with 89 shots of they go to bs10 with psycheriullium. A blob camping midfield in cover is as happy as a pig in gak.


And my Biovores dropping large blast markers on a unit of 50 in their deployment zone are just as happy !

But we have ranged a bit. It is a very humorous unit to be sure.


Flyrants, Tervigon troop spam, the doom in a pod, biovores, and zoe in pods=Nids complain too much. Sure you lack multiple diverse builds that remain competitive, but the ones you have rock.

Codex inquisition is also going to hurts blobs because TFC have access to cheap 55 point prescience.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Longtime Dakkanaut




Who was complaining ?

If you have large blast weapons and you see that blob... or orc blobs, you cannot help but to giggle a bit.
   
Made in gb
Pious Warrior Priest





English Russia.

Not sure if you can do this with wolves buut.

2-3 heavy weapons squads, with 3 heavy bolters and a missile launcher, in a razorback with twin linked heavy bolters?

That's 12 heavy bolter shots (3 are twin linked) and a frag each turn. With 3 of these you got 3 missiles and 36 heavy bolter shots (nine twin linked) a turn this should wear it down enough that you can use some terminators to wang Azriel further into the game.

I have no idea on the viabilitiy of doing that, since I don't play 40k anymore, but it's what I used to use when fighting my friends Infantry regiment.

Oh man, the first monster I see I'm going to sneak up behind him, whip out my wand, and shoot my magic all over his ass.

http://www.woodvilles.org.uk/
Woodville Household, Prepare for maximum toast! 
   
Made in us
Regular Dakkanaut




 schadenfreude wrote:

Codex inquisition is also going to hurts blobs because TFC have access to cheap 55 point prescience.


That is true in a sense but blobs also have easy access to telepathy and GBINF. Find a cozy piece of area terrain preferably bolstered), hunker down, GtG when lobbed on and volia, very limited casualties. Now the TFC can use its IC round, but then your giving the guard thier flak armor save. Like any strategy or counter, it works to varying degrees.

Check out my tournament blog: http://warptravels.blogspot.com/ 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Daemons do have that Khorne Cannon large blast (S8 AP5 36") that makes everything hit by it not gain any bonus from cover in close combat. Among other things, to cover Seekers who are a pretty fast unit.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in us
Regular Dakkanaut




That seems pretty nasty but it seems a dream for someone with lots of template weapons.

Nightlords 2,750 Points
Tzeentch Daemons 2250 Points
Nurgle Daemons 1750 Points
Death Guard 2250 Points
Thousand Sons 1750 Points 
   
Made in gb
Perfect Shot Black Templar Predator Pilot






Shoot them with bolters.
   
Made in gb
Junior Officer with Laspistol





 Banzaimash wrote:
Shoot them with bolters.


Cool idea, until you notice that you need 300 bolter shots to kill the unit outright. The whole time you're focussing your firepower on the blob of troops, your opponent is laughing and begging you to keep shooting. Keep shooting, you'll kill them eventually.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in gb
Perfect Shot Black Templar Predator Pilot






You don't need to kill them outright, just enough to render them ineffective. It's not like you're focusing a lot on them, just a couple of tactical squads.
   
Made in us
Regular Dakkanaut





To continue on that note, the blob isn't like a lot of other deathstars in that the models aren't inherently hard to kill -- they're guardsmen with at most a 4++ or FNP or something like that. That means that, unlike those other deathstars, where shooting them usually does absolutely nothing unless you're doing it right, shooting a guard blob will bleed it.

So, you don't have to ignore it entirely, or spend all your fire on it. Just, whenever your guys don't have anything better to fire at, fire at the blob. You'll probably do a bit of damage, and each dead guardsman is 2-3 fewer lasgun shots, and one less ablative wound for whatever characters are hidden within it. Once the blob is down to below half-strength, its effectiveness seriously declines. 25 guardsmen is a lot less threatening than 50 guardsmen, in terms of both killing potential and sheer board presence.
   
 
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